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Jun 20 2017

lancake changed the status of T2434: Remove mode toggle is inversed from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 20 2017, 9:07 PM · Starmade
lancake changed the status of T2432: Fill tool doesn't add till it reaches set block count from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 20 2017, 9:07 PM · Engine, Starmade
lancake changed the status of T2436: Fill tool crash with meta item and shape selection from In Queue to Resolved by committing Restricted Diffusion Commit.
Jun 20 2017, 9:07 PM · Engine, Starmade
lancake added a comment to T2423: advanced build mode symmetry menu issues.

Was partially fixed, still needs the button colours though.

Jun 20 2017, 9:05 PM · GUI/HUD, Starmade
jstenholt created T2438: Anti Missile Turrets Extremely Odd Behavior.
Jun 20 2017, 5:38 PM · Customer responded, Starmade, Issue Navigation
lancake changed the status of T2424: advanced build mode brush size scrollbar from In Queue to Resolved.
Jun 20 2017, 3:23 PM · Starmade, GUI/HUD
Restricted Application changed the status of T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Feedback to Open.

Apologies on the delay there

Jun 20 2017, 2:35 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake moved T2004: Attempting to access Online Play without a Internet connection causes crash from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 20 2017, 11:48 AM · Engine (General), QA-Return, Game Development, Starmade
lancake moved T2270: Server deadlocked, unknown cause from Coordinate multiplayer test to Confirmed fix on the Quality Assurance board.

Assuming it's fixed, haven't heard anything new about it.

Jun 20 2017, 11:48 AM · Engine (Crashes), Starmade
lancake moved T1616: ArrayIndexOutOfBoundsException with missiles or effects from Coordinate multiplayer test to Confirmed fix on the Quality Assurance board.
Jun 20 2017, 11:09 AM · CBS: Weapons, Starmade

Jun 19 2017

lancake added a comment to T1678: Uplink does not save.

Requires the launcher update to roll out first.

Jun 19 2017, 9:45 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
lancake raised the priority of T2431: Fill tool doesn't adjust fill step after undo from Normal to Pre-Release Quality Assurance.
Jun 19 2017, 5:25 PM · Engine, Starmade
Restricted Application added a project to T2436: Fill tool crash with meta item and shape selection : Engine.
Jun 19 2017, 1:42 PM · Engine, Starmade
Unknown Object (User) created T2435: Certain UI Elements will remain the same size regardless of resolution.
Jun 19 2017, 12:58 PM · GUI/HUD, Starmade
lancake created T2434: Remove mode toggle is inversed.
Jun 19 2017, 9:49 AM · Starmade
lancake created T2433: Fill tool ignores "restrict building to helper".
Jun 19 2017, 9:34 AM · Engine (Building), Starmade
lancake raised the priority of T2432: Fill tool doesn't add till it reaches set block count from Normal to Pre-Release Quality Assurance.
Jun 19 2017, 9:26 AM · Engine, Starmade
Restricted Application added a project to T2432: Fill tool doesn't add till it reaches set block count: Engine.
Jun 19 2017, 9:25 AM · Engine, Starmade
Restricted Application added a project to T2431: Fill tool doesn't adjust fill step after undo: Engine.
Jun 19 2017, 9:10 AM · Engine, Starmade
Dragon_Lord904 updated the task description for T2430: GLException: GL_INVALID_VALUE.
Jun 19 2017, 9:09 AM · Customer responded, Starmade, Issue Navigation
Dragon_Lord904 updated the task description for T2430: GLException: GL_INVALID_VALUE.
Jun 19 2017, 9:08 AM · Customer responded, Starmade, Issue Navigation
Dragon_Lord904 created T2430: GLException: GL_INVALID_VALUE.
Jun 19 2017, 9:05 AM · Customer responded, Starmade, Issue Navigation

Jun 18 2017

Restricted Application added a project to T2429: Brush size doesn't update after entering a different entity: GUI/HUD.
Jun 18 2017, 9:07 PM · Starmade, GUI/HUD
lancake shifted T2427: menus have too much padding at the bottom from the Restricted Space space to the S3 Starmade space.
Jun 18 2017, 9:00 PM · Starmade, GUI/HUD
lancake shifted T2426: advanced build mode panel padding from the Restricted Space space to the S3 Starmade space.
Jun 18 2017, 9:00 PM · GUI/HUD, Starmade
lancake shifted T2425: advanced build mode scroll area too small from the Restricted Space space to the S3 Starmade space.
Jun 18 2017, 9:00 PM · Starmade, GUI/HUD
lancake shifted T2424: advanced build mode brush size scrollbar from the Restricted Space space to the S3 Starmade space.
Jun 18 2017, 9:00 PM · Starmade, GUI/HUD
lancake shifted T2423: advanced build mode symmetry menu issues from the Restricted Space space to the S3 Starmade space.
Jun 18 2017, 8:59 PM · GUI/HUD, Starmade
lancake shifted T2422: advanced build mode doesn't catch mouse clicks properly from the Restricted Space space to the S3 Starmade space.
Jun 18 2017, 8:59 PM · GUI/HUD, Starmade
elias99 created T2428: Blueprint Error drops unusable blocks.
Jun 18 2017, 8:00 PM · Engine (Data), Game Development, Starmade

Jun 17 2017

Napther added a comment to T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius.

I recall (But not tested recently at all) that missile damage also depends partially on the side of the entity hit. A perfect hit to a flat side facing galactic North isnt always the same as a perfect hit from any other side. Could be worth double checking

Jun 17 2017, 11:20 PM · CBS: Weapons, Starmade

Jun 16 2017

lancake closed T25: linking system memory leak as Closed.
Jun 16 2017, 8:12 PM · CBS: Weapons, Starmade
lancake closed T36: Too long names causes database issues as Closed.
Jun 16 2017, 8:12 PM · Engine, Starmade
lancake closed T154: Linking a computer to itself removes it previous link as Closed.
Jun 16 2017, 8:12 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake closed T91: beams have trouble hitting ships at extreme ranges as Closed.
Jun 16 2017, 8:12 PM · CBS: Weapons, Starmade
lancake closed T292: using shield supply changes status to under fire as Closed.
Jun 16 2017, 8:12 PM · CBS: Functional, Starmade
lancake closed T317: Dedicated server GUI maxes 1 CPU core as Closed.
Jun 16 2017, 8:12 PM · Engine, Starmade
lancake closed T355: ship and armor HP is capped as Closed.
Jun 16 2017, 8:12 PM · Game Development (Beta), CBS: Functional, Starmade
lancake closed T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius as Closed.
Jun 16 2017, 8:12 PM · CBS: Weapons, Starmade
lancake closed T918: Ship Yard computer over capacity message is not red as Closed.
Jun 16 2017, 8:12 PM · GUI/HUD, Starmade
lancake closed T990: Roll keys (Z/X) and roll control not working properly as Closed.
Jun 16 2017, 8:12 PM · Game Development (Alpha), Controls, Starmade
lancake closed T1257: build mode undo/redo is incomplete as Closed.
Jun 16 2017, 8:12 PM · Game Development (Beta), Engine (Building), Starmade
lancake closed T1327: Interrupting update of old launcher corrupts the file as Closed.
Jun 16 2017, 8:12 PM · Starmade
lancake closed T1422: NaN illegal comparison with shootout rail as Closed.
Jun 16 2017, 8:11 PM · CBS: Rails, Starmade
lancake closed T1803: Game consumes all memory, and maintains this across multiple sessions as Closed.
Jun 16 2017, 8:11 PM · Engine (General), Starmade
lancake closed T1809: First news title cut off if it's too long as Closed.
Jun 16 2017, 8:11 PM · Starmade
lancake closed T2017: Make backup sections optional as Closed.
Jun 16 2017, 8:11 PM · Feature, Starmade
lancake closed T2278: Cannot Dock Here as Closed.
Jun 16 2017, 8:11 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake moved T1327: Interrupting update of old launcher corrupts the file from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 16 2017, 4:12 PM · Starmade
lancake moved T1809: First news title cut off if it's too long from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 16 2017, 4:11 PM · Starmade
lancake moved T1803: Game consumes all memory, and maintains this across multiple sessions from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 16 2017, 4:11 PM · Engine (General), Starmade
lancake added a comment to T1659: shop permissions lock out everyone.

This one is still a bit bugged in current release although close to being fixed in unreleased dev. Will have to check it again then.

Jun 16 2017, 4:10 PM · Tradenetwork, Quality Assurance, Starmade
lancake edited Tester information (Internal use only) on T1539: Block lighting normalization issues.
Jun 16 2017, 3:00 PM · QA-Return, Game Development, Starmade
lancake added a comment to T1539: Block lighting normalization issues.

-QA Testing-

Jun 16 2017, 2:59 PM · QA-Return, Game Development, Starmade
lancake changed the status of T1539: Block lighting normalization issues from Resolved to In Queue.
Jun 16 2017, 2:58 PM · QA-Return, Game Development, Starmade
lancake moved T1422: NaN illegal comparison with shootout rail from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

There might still be a special case out there involving shoot out rails, but I can't find anything else anymore...Better to just close it and make a new task for anything new.

Jun 16 2017, 2:47 PM · CBS: Rails, Starmade
lancake changed Last tested (version) from 0.19624 to 0.199.535 on T1257: build mode undo/redo is incomplete.
Jun 16 2017, 2:45 PM · Game Development (Beta), Engine (Building), Starmade
lancake moved T1257: build mode undo/redo is incomplete from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 16 2017, 2:45 PM · Game Development (Beta), Engine (Building), Starmade
lancake changed Last tested (version) from 0.197.45 to 0.199.535 on T292: using shield supply changes status to under fire.
Jun 16 2017, 2:41 PM · CBS: Functional, Starmade
lancake moved T292: using shield supply changes status to under fire from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

Can't reproduce anymore, maybe some weird sync issue made me doubt if this was fixed or not.

Jun 16 2017, 2:41 PM · CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19247 to 0.199.535 on T36: Too long names causes database issues.
Jun 16 2017, 1:36 PM · Engine, Starmade
lancake moved T36: Too long names causes database issues from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 16 2017, 1:36 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19439 (Dev) to 0.199.535 on T154: Linking a computer to itself removes it previous link.
Jun 16 2017, 11:34 AM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T154: Linking a computer to itself removes it previous link from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 16 2017, 11:34 AM · Game Development (Beta), CBS: Weapons, Starmade
lancake moved T91: beams have trouble hitting ships at extreme ranges from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

Still fine.

Jun 16 2017, 11:19 AM · CBS: Weapons, Starmade
lancake moved T918: Ship Yard computer over capacity message is not red from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 16 2017, 11:11 AM · GUI/HUD, Starmade
lancake moved T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 16 2017, 10:54 AM · CBS: Weapons, Starmade
lancake changed the status of T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius from In Queue to Resolved.

Nevermind...It's consistent, this is the case for no explosive effect too. I do not remember the missile radius looking this odd before, will have to downgrade and check an older version.

Jun 16 2017, 12:16 AM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.19420 (Dev) to 0.199.535 on T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius.
Jun 16 2017, 12:00 AM · CBS: Weapons, Starmade

Jun 15 2017

lancake changed the status of T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius from Resolved to In Queue.

-QA Testing-

Jun 15 2017, 11:59 PM · CBS: Weapons, Starmade
Aceface added a comment to T355: ship and armor HP is capped.

yup, works:
http://prntscr.com/fka0il

Jun 15 2017, 9:55 PM · Game Development (Beta), CBS: Functional, Starmade
Napther added a comment to T1833: Crash when being hit by some weapons.

Yeah, I havent had a crash in recent memory related to this so its perhaps a safe bet that for now it is fixed.

Jun 15 2017, 8:46 PM · Engine, Starmade
lancake updated the task description for T2422: advanced build mode doesn't catch mouse clicks properly.
Jun 15 2017, 4:52 PM · GUI/HUD, Starmade
lancake closed T46: Beam duration activated by logic is always the same as Closed.
Jun 15 2017, 3:56 PM · CBS: Weapons, Starmade
lancake moved T46: Beam duration activated by logic is always the same from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 15 2017, 3:56 PM · CBS: Weapons, Starmade
lancake changed Last tested (version) from 0.19349 (Dev) to 0.199.535 on T25: linking system memory leak.
Jun 15 2017, 3:54 PM · CBS: Weapons, Starmade
lancake moved T25: linking system memory leak from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Jun 15 2017, 3:54 PM · CBS: Weapons, Starmade
lancake added a comment to T355: ship and armor HP is capped.

-QA Testing-

Jun 15 2017, 3:51 PM · Game Development (Beta), CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19357 (Dev) to 0.199.535 on T355: ship and armor HP is capped.
Jun 15 2017, 3:47 PM · Game Development (Beta), CBS: Functional, Starmade
lancake moved T355: ship and armor HP is capped from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Jun 15 2017, 3:47 PM · Game Development (Beta), CBS: Functional, Starmade
Restricted Application added a project to T2427: menus have too much padding at the bottom: GUI/HUD.
Jun 15 2017, 12:22 PM · GUI/HUD, Starmade
Restricted Application added a project to T2426: advanced build mode panel padding : GUI/HUD.
Jun 15 2017, 12:18 PM · Starmade, GUI/HUD
Restricted Application added a project to T2425: advanced build mode scroll area too small: GUI/HUD.
Jun 15 2017, 12:10 PM · Starmade, GUI/HUD
Restricted Application added a project to T2424: advanced build mode brush size scrollbar: GUI/HUD.
Jun 15 2017, 12:01 PM · Starmade, GUI/HUD
Restricted Application added a project to T2423: advanced build mode symmetry menu issues: GUI/HUD.
Jun 15 2017, 10:48 AM · Starmade, GUI/HUD
Restricted Application added a project to T2422: advanced build mode doesn't catch mouse clicks properly: GUI/HUD.
Jun 15 2017, 10:40 AM · GUI/HUD, Starmade

Jun 14 2017

Restricted Application removed projects from T2170: Memory Leak, Game taking more then JVM specified during Normal Gameplay: Customer responded, Issue Navigation.
Jun 14 2017, 3:08 PM · Engine, Starmade
lancake merged T2170: Memory Leak, Game taking more then JVM specified during Normal Gameplay into T1669: Leaving to main menu instead of desktop causing issues.
Jun 14 2017, 3:08 PM · Game Development (Alpha), Engine (General), Starmade
Restricted Application changed the status of T2170: Memory Leak, Game taking more then JVM specified during Normal Gameplay from Feedback to Open.

Going to main menu and back in-game several times in the same session will indeed result in a memory build up, although that should steadily decline after a while but usually at a too slow pace to help.
Frequently alt tabbing can make the GC go lazy too often and could also take a while for it to recover completely.

Jun 14 2017, 3:07 PM · Engine, Starmade
lancake changed the status of T2173: Rail docker freeze from Open to Feedback.

@Lunchbox and @The_Onion
Can any of you upload a blueprint of the ship + thing docked to it that causes it? And/or provide very clear steps to reproduce for a simple example?

Jun 14 2017, 2:49 PM · CBS: Rails, Starmade
lancake closed T2174: Fleet invalid position from undock from mother ship as Rejected.

Tried out that blueprint and works just fine, looking at the logs, it's a NaN issue which received another fix on 11 March 2017, meaning only 0.199.535 has it. The task number is T1422 although it's a private issue so you won't be able to see its content.

Jun 14 2017, 2:41 PM · CBS: Rails, Starmade
lancake closed T2078: Thruster plumes do not draw in test sector as Rejected.

No feedback, closing task.

Jun 14 2017, 2:02 PM · CBS: Systems, Starmade
lancake closed T2019: ZipException preventing logging into a public server and then random RunTime exceptions after fix about textures not being loaded. as Rejected.

Alright, thanks for the feedback, closing task.

Jun 14 2017, 1:44 PM · Engine, Starmade
lancake closed T2090: AI fires tracking missiles without locking enemy as Rejected.

Might have been an issue but most likely resolved with the new missile targeting system, which currently has a severe issue that targets the wrong location. See T2392, closing task.

Jun 14 2017, 1:16 PM · AI, Starmade
lancake closed T2129: Achtung! Storages on factioned entities can be opened by non-faction players as Rejected.

No feedback, closing task.

Jun 14 2017, 1:14 PM · Starmade
lancake closed T2018: Damage beams do incorrect SHP damage for block destruction. as Rejected.

No feedback, not even sure if this is an issue or just the wrong conclusion from 2 completely different damaged ships.

Jun 14 2017, 11:39 AM · CBS: Weapons, Starmade
lancake closed T2228: race gate laps not working as Rejected.

Assuming user error, no feedback so can't confirm that assumption. Closing task.

Jun 14 2017, 11:36 AM · CBS: Functional, Starmade

Jun 13 2017

Tehatomicpotato added a comment to T752: Shipyard loading issue and greyed out buttons.

This is also happening to me as well and many others on the server I play on. Nothing we do seems to get our ship yard to work while other people on the server have the same issue but others don't experience it at all.

Jun 13 2017, 11:45 PM · CBS: Shipyards, Starmade
lancake closed T2115: Removing Shop Module freezes server as Rejected.

There was a fix attempt for trade network shops, lack of feedback on it so assuming it worked, closing task.

Jun 13 2017, 3:48 PM · Tradenetwork, Starmade
lancake changed Last tested (version) from 0.199.357 to 0.199.535 on T2119: Missiles causing GL_INVALID_VALUE.
Jun 13 2017, 3:43 PM · CBS: Weapons, Starmade