In T1499#58706, @AndyP wrote:No, remove them from your windows directory.
Removing them from native/windows removes the shipped ones that work with the game.
Make sure you remove the ones in your windows system directory, they should not be there.
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Jun 1 2016
Jun 1 2016
I had restored the openAL64.dll in native\windows\x64 only and it works quite fine (only problem seems the Schine's logo sound render but intro movie take long time to appear and when it's render it's just for I saw the logo fading out).
Croquelune updated the task description for T1498: Ship got crazy movement/rotation without command input.
Well, I removed the both and it's worse.
Yep I had both OpenAL32.dll & 64. Should I remove just one of them or both ?
May 30 2016
May 30 2016
Nope I just rebooted serv+client and it didn't happened again since then. But it was so abrupt when it occured that I prefered report it in case of someone else got something similar. But you may lower this or even close it since I didn't got anything suspicious at launching since and it didn't happened again (if it's happen again we still could re-open it)
PS: The planet sector was fully loaded; I was building gently on the surface.
v. 0.198.136, multiplayer, creative mode.
May 29 2016
May 29 2016
Sorry, one precision I forgot : the "0% loaded" with Schine logo at the bottom right appeared only after I ALT GR+CTRL+DEL and succeded to reach desktop; before it was just a pure empty blackscreen.
In T1499#58401, @SmilingDemon wrote:-feedback-
did you connect to localhoast:4242 manually on the online game screen ?
May 28 2016
May 28 2016
Sure it's the same ? Even if I never used the /load command ?
I just remind that "majuscule" means nothing in English
In Tutorials menu, Fundamentals sub-menu :
May 27 2016
May 27 2016
Croquelune added a comment to T1311: Thruster plumes disappear when semi-blocks are placed behind them.
Oh sorry, true, I had totally forgot about that fact.
May 26 2016
May 26 2016
Croquelune updated the task description for T1490: inventory menu pop up dialog doesn't catch mouse clicks properly.
Croquelune added a comment to T1311: Thruster plumes disappear when semi-blocks are placed behind them.
It's seems turn worse, now 1 full block of empty space is enough to make the plumes to disappear.
Croquelune added a comment to T1153: Turrets with switched axis design (up/down 1st, left/right 2nd) clip into their parent when moving up/down.
I add my case: got my turret clipped in the hull + the 4th dimensional phenomenon (one turret but two locations in same time of the same entity)
I made a turret with long arms (each one length ~27 blocks),
It was ship + Y arm axis and then X arm axis turret.
Croquelune added a comment to T1153: Turrets with switched axis design (up/down 1st, left/right 2nd) clip into their parent when moving up/down.
Was also report there I guess : T805 - Reverse Built Turret Bug
T1157 - Typos in File name and config files
In T1033#57887, @HerrSticks wrote:I always enjoyed the ability to rotate the blocks.
This a bug?
May 24 2016
May 24 2016
Croquelune added a comment to T1438: MAIN MENU: Confirmation dialog box for applying changes appears behind other windows.
I was able to reproduce :
I agree, something became really greedy between the transition of the 2 versions. On my side my connection has improved (download and upload speed improved) and nevertheless my localhosted have really hard time to be fluid (with the same settings ping pikes occures really often compare to the 197 version).
May 23 2016
May 23 2016
Croquelune added a comment to T1438: MAIN MENU: Confirmation dialog box for applying changes appears behind other windows.
I think it might happen in case of latency or lags.
Notice also the syntir charged circuit which is act more as yellow than orange too.
Oh didn't know that thing, sorry.
The max I can do (and recommanded by windows) is 1920x1080, real colors 32 bits, 60 hertz. I use a 22 inch LCD TV as screen (don't know its model tough).
May 22 2016
May 22 2016
Croquelune updated the task description for T1461: 0.197.52 to 0.198.131 same settings but not same lags.
However, note that I can now start the game without crash now. This is perhaps related from the transition to the previous version to the new as I suggested since it had produced only the first time I played after updating to the 0.198.131 .
May 19 2016
May 19 2016
A quite hidden one: "Display Help" menu isn't readible 2 sentences are cut and unreadable.
But I didn't tested pink rod.
Croquelune renamed T1443: Light emitted by an entity doesn't affect adjacent entities from Light emitted by an entity isn't reflected on the adjacent entity to Light emitted by an entity doesn't affect adjacent entities.
May 16 2016
May 16 2016
Don't know if it's related but during an undo-redo-undo-redoish sequence involving clear/substitute filter, the tetra block involved lost their respective orientation after a redo and was all oriented all same instead of pyramidal.
May 4 2016
May 4 2016
Strange. It's the opposite of T1271 (Ship rotation potential depends on core position and not center of mass) ?
False & true are interchanged ?
Apr 25 2016
Apr 25 2016
+ T1277 - \r appears in block descriptions
Apr 16 2016
Apr 16 2016
Croquelune added a comment to T1330: Search bar keeps focus when using right click resulting in unwanted behavior.
In T1330#51977, @lancake wrote:I probably misread/misunderstood you since your explanation is a bit confusing.
Apr 11 2016
Apr 11 2016
Apr 10 2016
Apr 10 2016
Go ahead and trying to test that already alone, it's worth the try because :
- Either it works well and therefore it would mean that all phone's connection do not act same (so it may depend of the type/brand of phones, ISP, or other external factors)
- Either that stop to 47% too and that give us a little more confidence in the idea that this issue affects all phone's connection regardless of the hardware (and might be link anyhow to SM software).
I don't think this one is trivial at all.
+ T664 - Descriptions of punch/pierce's effect are missing
I had succeed to reproduce partially the glitch at least on the blinking red crystal part from the hud. But that time the blinking phase was occured randomly. And I didn't breach the homebase.
Apr 9 2016
Apr 9 2016
It's v2.0.4 (build 5d991f5)
I had downloaded your starter.exe (thx btw). And updated without apparent problem this time.
Croquelune added a comment to T1330: Search bar keeps focus when using right click resulting in unwanted behavior.
In T1330#50760, @lancake wrote:Solution: right clicking in anywhere, disables the focus on the search bar. (Left click already does that)
Croquelune added a comment to T1034: Default menu size and minimal size are too small (causing clipping).
Apr 7 2016
Apr 7 2016
In T1327#50788, @lancake wrote:I'm not sure why you got that blank screen at first (if it's your first time after booting up your pc, it can take a while) but since you were ending processes, I'm guessing you did that in the middle of an update which seems to corrupt the entire installation.
Croquelune added a comment to T1328: Build Type Options/Installation Directory doesn't save the last game path used.
It's the 2.0.0 (according the "property", "details"). But keep in mind that's maybe related to T1327 which killed my file starter.exe ; since I don't have the old launcher anymore. Don't know if it's could be bound.
Croquelune updated the task description for T1330: Search bar keeps focus when using right click resulting in unwanted behavior.
Croquelune set Task Type to issuetype:bug on T1329: Impossible to take screenshots while typing in StarMade .
Apr 5 2016
Apr 5 2016
In T1059#50342, @Croquelune wrote:0.19624 / Multiserver (Shattered Skies)
My character drift alone as astronaut mode just by being aligned to the station ; no menu opened, no build mode ; nor any controls input or whatever, just by idling.
astronaut moving alone when aligned with station.gif14 MBDownload
Apr 4 2016
Apr 4 2016
0.19624 / Multiserver (Shattered Skies)
0.19624 / Multiserver (Shattered Skies)
MP - Shattered Skies
Apr 3 2016
Apr 3 2016
Right, but I also know I have already met few others in some lost/forgotten/hidden menu i didn't reported yet.
Apr 2 2016
Apr 2 2016
From "Tester Informations"
What works:
- Single item splitting for your hotbar
Croquelune renamed T1307: Content/typos part 2 from Typo in Trash menu confirmation to Typo in Trash Item menu confirmation.
Apr 1 2016
Apr 1 2016
Yep it's bloom related. I'm also in a system without sun but it's act like if there were sunlight. Moreover I'm close of the center of the system (so close of the ghost sun I presume).
Here the result :
Pulse aswell nullify transparent block to render (barely visible on that gif, yellow forcefield blinking).
Mar 31 2016
Mar 31 2016
Still happen in 0.19624
Croquelune renamed T1294: star reflection makes some blocks appear white from Pink hull reflect light whitely to Pink hull reflect light whitely under certain conditions.
version 0.19624
Mar 30 2016
Mar 30 2016
In T1257#48916, @lancake wrote:You can get the same issue with redo, it seems to be caused by sections that cross uninitialized chunks. Seems it's unable to undo or redo those sections without crashing
In T1289#49325, @lancake wrote:A part of your description is about how the controls in the map are relative to your view, and you want them to be absolute no matter from what angle you're looking. I think that would be an improvement yes.
The bug you describe is there to. These tasks are about bugs only though so I'll have to split this task up if we decide this change is going to happen at some point.
T1121 solved the case of remove mode, but the transparency issue still there with the prerender block.
Mar 29 2016
Mar 29 2016
DISCLAIMER : I use AZERTY keyboard config (here my custom
keyboard.cfg1 KBDownload
= azerty)