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Tue, Nov 19

Ithirahad updated Ithirahad.
Tue, Nov 19, 12:43 PM

Nov 6 2018

Ithirahad added a comment to T1863: Mining Fleet not mining after relocating to another sector.

AI will be getting a major revamp along with the universe update. Any fix will likely be then.

Nov 6 2018, 5:30 PM · Starmade, Issue Navigation

Jul 3 2018

Ithirahad added a comment to T149: Changes to faction rank permissions are not always saved.

I also (still!) get this fairly consistently on servers with a high player count or potentially other sources of high load.

Jul 3 2018, 2:28 PM · Quality Assurance, Game Development (Beta), Engine (General), Starmade

Apr 2 2018

Ithirahad awarded T2889: Ship Yard Bugs a Like token.
Apr 2 2018, 9:18 PM · Starmade, Issue Navigation

Jan 14 2018

Ithirahad updated the task description for T2817: Lighting inconsistency with corner and wedge shapes, too dark.
Jan 14 2018, 12:54 AM · Engine, Game Development, Starmade

Jan 8 2018

Ithirahad updated the task description for T2817: Lighting inconsistency with corner and wedge shapes, too dark.
Jan 8 2018, 9:03 PM · Engine, Game Development, Starmade
Restricted Application added a project to T2817: Lighting inconsistency with corner and wedge shapes, too dark: Issue Navigation.
Jan 8 2018, 9:00 PM · Engine, Game Development, Starmade

Jan 2 2018

Ithirahad updated the task description for T2759: Warp Interdiction not functional.
Jan 2 2018, 3:25 PM · CBS: Systems, Starmade
Ithirahad updated the task description for T2759: Warp Interdiction not functional.
Jan 2 2018, 3:25 PM · CBS: Systems, Starmade

Dec 30 2017

Ithirahad moved T2655: [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode. from Rejected / Duplicate / Invalid to Unclassed on the Starmade board.

...Oh, right, I don't have the authority or permissions to close tickets properly. Could someone do that?

Dec 30 2017, 2:55 PM · CBS: Weapons, Starmade
Ithirahad added a comment to T2759: Warp Interdiction not functional.

Last tested in v0.200.274.

Dec 30 2017, 2:48 PM · CBS: Systems, Starmade
Ithirahad moved T2655: [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode. from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.

Can no longer reproduce as of v0.200.274. Weapons fired in free-cam mode will now fire directly forward as they did before this development cycle.

Dec 30 2017, 2:46 PM · CBS: Weapons, Starmade

Dec 14 2017

Ithirahad changed Reproducible from issuerepro:none to issuerepro:yes on T2759: Warp Interdiction not functional.
Dec 14 2017, 1:02 AM · CBS: Systems, Starmade

Dec 13 2017

Ithirahad renamed T2655: [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode. from [DEV] Weapon firing cones do not apply to player-fired weapons in free-camera mode. to [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode..
Dec 13 2017, 7:37 PM · CBS: Weapons, Starmade

Dec 12 2017

Ithirahad changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T2759: Warp Interdiction not functional.
Dec 12 2017, 8:11 PM · CBS: Systems, Starmade
Restricted Application added a project to T2759: Warp Interdiction not functional: Issue Navigation.
Dec 12 2017, 8:11 PM · CBS: Systems, Starmade

Dec 11 2017

Ithirahad renamed T2750: Armor HP Absorption 2 and Armor HP Efficiency 2 chamber upgrades nonfunctional (no effect assigned) from Armor HP Absorption 2 and Armor HP Efficiency 2 chambers nonfunctional (no effect assigned) to Armor HP Absorption 2 and Armor HP Efficiency 2 chamber upgrades nonfunctional (no effect assigned).
Dec 11 2017, 6:17 PM · Blockconfig, Starmade
Restricted Application added a project to T2753: Structural Integrity system does not apply to stabilizers.: Issue Navigation.
Dec 11 2017, 6:15 PM · Physics, Starmade
Restricted Application added a project to T2752: Weapon activation does not deactivate cloak : Issue Navigation.
Dec 11 2017, 5:50 PM · CBS: Functional, Starmade
Restricted Application added a project to T2751: Reactor Booster 2 upgrade missing info on UI: Issue Navigation.
Dec 11 2017, 5:36 PM · Blockconfig, Starmade
Ithirahad updated the task description for T2750: Armor HP Absorption 2 and Armor HP Efficiency 2 chamber upgrades nonfunctional (no effect assigned).
Dec 11 2017, 5:29 PM · Blockconfig, Starmade
Restricted Application added a project to T2750: Armor HP Absorption 2 and Armor HP Efficiency 2 chamber upgrades nonfunctional (no effect assigned): Issue Navigation.
Dec 11 2017, 5:28 PM · Blockconfig, Starmade
Restricted Application added a project to T2749: Jump Interdiction not usable on stations due to chamber tree config: Issue Navigation.
Dec 11 2017, 5:24 PM · CBS: Systems, Starmade
Ithirahad created T2748: Cargo Scanner and Ore Scanner chambers nonfunctional (no effect assigned).
Dec 11 2017, 5:08 PM · CBS: Functional, Starmade
Ithirahad created T2747: Long Range Scanners chamber nonfunctional.
Dec 11 2017, 5:06 PM · CBS: Functional, Game Development, Starmade
Ithirahad created T2746: Warpgate Free Target nonfunctional.
Dec 11 2017, 4:51 PM · CBS: Functional, Starmade

Dec 10 2017

Ithirahad added a comment to T2655: [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode..

Still exists as of 0.200.251. (Why can't I update Last Tested?)

Dec 10 2017, 5:50 PM · CBS: Weapons, Starmade

Nov 4 2017

Ithirahad added a comment to T2670: multiplayer to local blueprint save does not work for new power entities.

My ticket needs to be merged in, I guess.

Nov 4 2017, 11:39 PM · Starmade, CBS: Systems

Nov 2 2017

Ithirahad updated the task description for T2664: Null pointer when attempting to save a blueprint to local.
Nov 2 2017, 2:08 PM · CBS: Systems, Starmade
Ithirahad edited Clientconfig (settings.cfg) on T2664: Null pointer when attempting to save a blueprint to local.
Nov 2 2017, 2:08 PM · CBS: Systems, Starmade
Ithirahad created T2664: Null pointer when attempting to save a blueprint to local.
Nov 2 2017, 2:08 PM · CBS: Systems, Starmade

Oct 26 2017

Ithirahad updated the task description for T2655: [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode..
Oct 26 2017, 2:27 PM · CBS: Weapons, Starmade
Ithirahad changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:spmp on T2656: Weapon focus fire is offset.
Oct 26 2017, 2:02 PM · CBS: Weapons, Starmade
Ithirahad created T2656: Weapon focus fire is offset.
Oct 26 2017, 2:02 PM · CBS: Weapons, Starmade
Ithirahad created T2655: [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode..
Oct 26 2017, 1:51 PM · CBS: Weapons, Starmade

Oct 7 2017

Restricted Application changed the status of T2573: Turret weapon computer exploit (feature?) from Feedback to Open.

the point is ... how is that an exploit as long as the AI can only fire on ONE spot with all outputs?

Oct 7 2017, 10:52 PM · Game Development, CBS: Weapons, Starmade

Sep 27 2017

Ithirahad renamed T2579: Very small salvage arrays do not work properly. from Very small salvage arrays are not working properly. to Very small salvage arrays do not work properly..
Sep 27 2017, 4:47 PM · CBS: Functional, Starmade
Ithirahad created T2579: Very small salvage arrays do not work properly..
Sep 27 2017, 4:46 PM · CBS: Functional, Starmade

Jul 18 2017

Ithirahad created T2494: "Switch build/remove mouse buttons" doesn't work with Fill Tool origin placement.
Jul 18 2017, 2:18 AM · Game Development (Alpha), Controls, Starmade

May 23 2017

Restricted Application changed the status of T2176: Game always tries to back up and Migrate BPs when uploading to server from Feedback to Open.

Probably the local blueprint upload list dialog box. Upon pressing that, I get a very long program hang myself, so I generally hit the button and then alt-tab out and do something else :P

May 23 2017, 3:21 PM · Customer responded, Starmade, Issue Navigation
Ithirahad added a comment to T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default.

https://starmadedock.net/threads/captain-of-the-u-s-s-vanquish-on-trial-for-possible-logic-bomb-conspiracy.29007/ related.

May 23 2017, 3:08 PM · Logic, Starmade

May 10 2017

Restricted Application changed the status of T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default from Feedback to Open.

It is a single activator triggering a large number of forcefield and forcefield wedge blocks distributed across several chunks, likely more than 50000. But this, alone, should not qualify as a 'logic bomb.' It doesn't alternate or repeat automatically to produce a sustained load on the server. Essentially, this 'feature' is just punishing large-scale implementation of the logic system that does not produce a noticeable effect on servers, which I can't imagine is an intended result. (therefore, bug.)

May 10 2017, 5:24 PM · Logic, Starmade

May 5 2017

Ithirahad edited Serverconfig (server.cfg) on T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default.
May 5 2017, 3:23 PM · Logic, Starmade
Ithirahad edited Clientconfig (settings.cfg) on T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default.
May 5 2017, 3:22 PM · Logic, Starmade
Ithirahad created T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default.
May 5 2017, 3:22 PM · Logic, Starmade

Mar 20 2017

Ithirahad added a comment to T2289: Make Bobby AI Activation logic controllable.

https://phab.starma.de/T382 related ticket

Mar 20 2017, 1:25 PM · Feature, Starmade

Mar 17 2017

AndyP awarded T990: Roll keys (Z/X) and roll control not working properly a Party Time token.
Mar 17 2017, 5:46 PM · Game Development (Alpha), Controls, Starmade

Feb 5 2017

Ithirahad added a comment to T967: All connections related to storage are invisible.

also: if you connect factories with each other, connections are vissible, although only connections between logic blocks should be.

Intended, and useful when you have large factory chains you are trying to keep track of.

Feb 5 2017, 7:15 PM · Game Development (Beta), Engine (Rendering), Starmade

Jan 24 2017

Ithirahad added a comment to T551: Turrets are not saved and linked correctly in shipyards.

If memory serves, the last report I've heard about this bug is that it only happens after a certain number of turrets. Maybe 10 or so? Needs testing with a lot of turrets and preferably a larger ship than typical testing articles. Try a faction-level setup with some big turrets and lots of point-defense.

Jan 24 2017, 4:37 PM · CBS: Shipyards, Starmade
Ithirahad added a comment to T1980: Cargo spaces can be reused by multiple storages.

If the time can be put in to make this a feature, it'd be good if multiple storages could share cargo spaces as long as they aren't able to 'overlap' their capacity. It would make factory sorting systems and inventory sorting significantly easier.

Jan 24 2017, 4:32 PM · Game Development (Alpha), Engine (Building), Starmade

Nov 2 2016

Ithirahad added a comment to T2018: Damage beams do incorrect SHP damage for block destruction..

Can you reproduce this issue in a more controlled manner?

Nov 2 2016, 3:27 PM · CBS: Weapons, Starmade

Oct 31 2016

Ithirahad added a comment to T118: copy/paste doesn't copy display module data.

Yeah, I can confirm same issue with names on Inner Ship Remotes. Also, names of inner ship remotes are not saving (reliably?) in local blueprints, but that goes in a separate ticket, and IDK if there's already a bug report for that.

Oct 31 2016, 3:07 PM · Game Development (Alpha), Engine (Building), Starmade

Oct 18 2016

Ithirahad added a comment to T705: Cannot fire core activator beam while docked..

:(

Oct 18 2016, 3:49 PM · Game Development (Alpha), CBS: Rails, Starmade

Oct 14 2016

Ithirahad added a comment to T2000: Millennium bug.

I would test this, but I don't have time right now. :P

Oct 14 2016, 3:15 PM · Starmade

Oct 12 2016

Ithirahad added a comment to T1669: Leaving to main menu instead of desktop causing issues.

For me, relogging from the main menu can result in things like entities not visually loading, which persists until client restart.

Oct 12 2016, 2:23 PM · Game Development (Alpha), Engine (General), Starmade
Ithirahad added a comment to T1669: Leaving to main menu instead of desktop causing issues.

For me, relogging from the main menu can result in things like entities not visually loading, which persists until client restart.

Oct 12 2016, 2:23 PM · Game Development (Alpha), Engine (General), Starmade
Ithirahad added a comment to T2000: Millennium bug.

Oh, before reading the description I thought this was the timestamp bug that claimed that things like mail came from the past...

Oct 12 2016, 2:21 PM · Starmade

Sep 24 2016

Ithirahad updated the task description for T1952: New flare/plume effect does not show up behind transparent blocks..
Sep 24 2016, 1:22 AM · Engine, Starmade
Ithirahad created T1952: New flare/plume effect does not show up behind transparent blocks..
Sep 24 2016, 1:21 AM · Engine, Starmade

Sep 16 2016

Ithirahad added a comment to T1921: copying rail orientations to rail blocks, undocks docked entities.

Logic gates: AND, NOT, OR, etc.

Sep 16 2016, 8:03 PM · CBS: Rails, Starmade

Sep 15 2016

Ithirahad added a comment to T1921: copying rail orientations to rail blocks, undocks docked entities.

Does this apply to activators/linked gates as well?

Sep 15 2016, 5:15 PM · CBS: Rails, Starmade
Ithirahad added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

I'm not in the council, but can I go ahead and recommend integration with the trading system (if it's feasible), so that mass orders for blueprints can be made from other shops via the Trading Guild delivery service?

Sep 15 2016, 3:34 PM · Feature, Game Development, Starmade, Council

Jun 26 2016

Ithirahad updated the task description for T1598: Strange client desynchronization with clocked logic..
Jun 26 2016, 12:53 AM · Engine, Starmade
Ithirahad removed First occurrence (version) on T1598: Strange client desynchronization with clocked logic..
Jun 26 2016, 12:38 AM · Engine, Starmade
Ithirahad renamed T1598: Strange client desynchronization with clocked logic. from Strange client desynchronization. to Strange client desynchronization with clocked logic..
Jun 26 2016, 12:38 AM · Engine, Starmade

Jun 24 2016

SpaceKing awarded T705: Cannot fire core activator beam while docked. a Heartbreak token.
Jun 24 2016, 1:38 AM · Game Development (Alpha), CBS: Rails, Starmade

Jun 21 2016

Ithirahad updated the task description for T1598: Strange client desynchronization with clocked logic..
Jun 21 2016, 6:32 PM · Engine, Starmade
Ithirahad created T1598: Strange client desynchronization with clocked logic..
Jun 21 2016, 2:58 PM · Engine, Starmade

Jun 19 2016

Ithirahad updated the task description for T1589: Pipe block has 24 rotations..
Jun 19 2016, 5:18 PM · Starmade
Ithirahad updated the task description for T1589: Pipe block has 24 rotations..
Jun 19 2016, 5:16 PM · Starmade
Ithirahad created T1590: "Area Blocked" attempting to sit in front of console.
Jun 19 2016, 5:06 PM · Starmade
Ithirahad updated the task description for T1589: Pipe block has 24 rotations..
Jun 19 2016, 5:01 PM · Starmade
Ithirahad created T1589: Pipe block has 24 rotations..
Jun 19 2016, 5:00 PM · Starmade

Jun 17 2016

Ithirahad updated the task description for T1574: Girder block is obtainable but not in shops or Creative Mode inventory.
Jun 17 2016, 12:35 AM · Blockconfig, Starmade
Ithirahad updated the task description for T1574: Girder block is obtainable but not in shops or Creative Mode inventory.
Jun 17 2016, 12:34 AM · Blockconfig, Starmade
Ithirahad created T1574: Girder block is obtainable but not in shops or Creative Mode inventory.
Jun 17 2016, 12:33 AM · Blockconfig, Starmade

Jun 15 2016

Ithirahad updated the task description for T1564: Mining drones stop working after one mined asteroid.
Jun 15 2016, 3:06 PM · AI, Starmade
Ithirahad created T1564: Mining drones stop working after one mined asteroid.
Jun 15 2016, 2:22 PM · AI, Starmade

Jun 5 2016

Ithirahad created T1522: Faction Ranks sort alphabetically.
Jun 5 2016, 2:34 AM · Game Development (Beta), GUI/HUD, Starmade
Ithirahad added a comment to T1521: Unreliable saving of faction rank modifications in multiplayer.

Never mind. Duplicate of http://phab.starma.de/T149.

Jun 5 2016, 2:32 AM · Starmade
Ithirahad created T1521: Unreliable saving of faction rank modifications in multiplayer.
Jun 5 2016, 2:31 AM · Starmade

May 25 2016

Ithirahad added a comment to T1484: Log spam...too much yhole (PDLDLKDJLKDJLKDJLKDJLKDJDLKJD).

:P

May 25 2016, 7:27 PM · Engine, Starmade

May 24 2016

Ithirahad added a comment to T1438: MAIN MENU: Confirmation dialog box for applying changes appears behind other windows.

I was talking about trying to open another menu on the main menu before closing the settings screen and hitting the confirmation box to implement the changes.

May 24 2016, 11:45 PM · GUI/HUD, Starmade

May 19 2016

Ithirahad added a comment to T1401: Editing blueprint catalog causes whole-server lag.

Even at a 1-blueprint limit, a very large server will run into this problem.

May 19 2016, 10:11 PM · Game Development, Starmade

May 18 2016

Ithirahad created T1438: MAIN MENU: Confirmation dialog box for applying changes appears behind other windows.
May 18 2016, 1:26 AM · GUI/HUD, Starmade

May 9 2016

Ithirahad added a comment to T1401: Editing blueprint catalog causes whole-server lag.

NFD Build Server gets this issue periodically. We have to wipe the blueprint database, or the server lags and can even become unstable when people are doing stuff with blueprints.

May 9 2016, 5:24 PM · Game Development, Starmade

May 5 2016

Ithirahad added a comment to T1399: Talking to spiders causes nullPointer.

If this is just a Lua script error, this might be a good time to fix Lua script error handling in general, not just this script. One script crash should not spam everyone with a nullpointer until the server restarts.

May 5 2016, 1:48 PM · Engine, Starmade

Apr 28 2016

Ithirahad added a comment to T1376: Unable to spawn deleted blueprint.

...Or copy to a design using a shipyard.

Apr 28 2016, 3:55 PM · Engine, Starmade
Ithirahad updated the task description for T1391: Logic doesn't toggle BOBBY AI Modules.
Apr 28 2016, 12:03 PM · Starmade
Ithirahad updated the task description for T1391: Logic doesn't toggle BOBBY AI Modules.
Apr 28 2016, 12:01 PM · Starmade
Ithirahad updated the task description for T1391: Logic doesn't toggle BOBBY AI Modules.
Apr 28 2016, 12:01 PM · Starmade
Ithirahad created T1391: Logic doesn't toggle BOBBY AI Modules.
Apr 28 2016, 12:00 PM · Starmade

Apr 7 2016

Ithirahad added a comment to T1308: build box issues.

Heh, I rather like the looks of the wireframe box thing from station build mode with the glitch...

Apr 7 2016, 1:24 AM · GUI/HUD, Starmade

Apr 6 2016

Ithirahad added a comment to T1016: Joystick sensitivity is not saved & coolie hat not recognized.

Can confirm Coolie hat can't be used. Recently, however, my joystick hasn't even been recognized by the game :|

Apr 6 2016, 10:09 PM · Game Development (Alpha), Controls, Starmade

Apr 1 2016

Ithirahad added a comment to T990: Roll keys (Z/X) and roll control not working properly.

Can confirm.

Apr 1 2016, 12:49 AM · Game Development (Alpha), Controls, Starmade

Mar 27 2016

Ithirahad added a comment to T1274: Strange spinning with fleet mining.

This is not the same bug. For me the ships will fly over and attempt to mine, but they will spend most of their time not actually hitting the asteroid. They will also randomly flip to the side and back.

Mar 27 2016, 12:06 AM · Fleets, Starmade

Mar 26 2016

Ithirahad created T1274: Strange spinning with fleet mining.
Mar 26 2016, 3:27 PM · Fleets, Starmade
Ithirahad added a comment to T1273: first person view should be placed on the astronauts head.

Wait, this wasn't reported already? O_o

Mar 26 2016, 2:16 PM · Engine, Feature, Starmade

Mar 16 2016

Ithirahad added a comment to T1169: Fleet ships slow each other down with collision checks while following the flagship.

Yes.

Mar 16 2016, 2:06 PM · Game Development (Beta), Fleets, Starmade

Mar 10 2016

Ithirahad added a comment to T8: Sector change moves players in gravity/alignment.

That was before the fix. I haven't tested it since then.

Mar 10 2016, 6:57 PM · Engine, Starmade