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Starmade | Weapon activation does not deactivate cloak
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Description

Weapons can currently be fired without causing a player to lose stealth. This is primarily a problem if the player has the Stealth Cloaker and Stealth Jammer chamber effects selected.

Tested with beams, missiles, cannons, Damage Pulse, Shield Drain, and warheads (likely the item of greatest concern here - the infamous 'Cloaker Pokers' cause the already-weak defenses of stations to become completely circumventable).

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
none/unspecified
Reproducible
Yes
Last tested (version)
0.200.282
Category
Control Block System: Functional
First occurrence (version)
0.200.250
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Tester information (Internal use only)

Stealth drive should stay active but cloaking should definitely disabled as soon as something on your ship or its docks fires a weapon.

With the effect config, it might not be a bad idea to have any change done through the config:

  • float: seconds disrupted when firing (including warhead detonations)
  • float: seconds disrupted when receiving block damage
  • float: seconds disrupted when receiving shield damage

Negative values would disable each, or you could do 3 more booleans to enable/disable each as then a negative value could be used for "permanently disabled till next toggle".

Serverconfig (server.cfg)
<replace this block with the file content,
but do not remove the first and last line.
Before using the paste function,
mark the area from the opening angle bracket to the closing angle bracket>
Clientconfig (settings.cfg)
<replace this block with the file content,
but do not remove the first and last line.
Before using the paste function,
mark the area from the opening angle bracket to the closing angle bracket>

Event Timeline

Restricted Application added a project: Issue Navigation. · View Herald TranscriptDec 11 2017, 5:50 PM
Restricted Application added a subscriber: AndyP. · View Herald Transcript
lancake moved this task from New / Unconfirmed to Confirmed on the Issue Navigation board.EditedDec 13 2017, 1:06 PM
lancake added a subscriber: lancake.
lancake changed the task status from Open to In Queue.
lancake claimed this task.

-validated- & -confirmed-

Stealth drive should stay active but cloaking should definitely disabled as soon as something on your ship or its docks fires a weapon.

With the effect config, it might not be a bad idea to have any change done through the config:

  • float: seconds disrupted when firing (including warhead detonations)
  • float: seconds disrupted when receiving block damage
  • float: seconds disrupted when receiving shield damage

Negative values would disable each, or you could do 3 more booleans to enable/disable each as then a negative value could be used for "permanently disabled till next toggle".

Restricted Application removed a project: Issue Navigation. · View Herald TranscriptDec 13 2017, 1:06 PM
lancake shifted this object from the S1 Public space to the S3 Starmade space.Dec 13 2017, 1:07 PM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake edited Tester information (Internal use only). (Show Details)
lancake changed Reproducible from uncertain to Yes.
lancake changed Last tested (version) from 0.200.250 to 0.200.253.
lancake set First occurrence (version) to 0.200.250.
lancake renamed this task from Weapon activation does not deactivate Stealth chambers. to Weapon activation does not deactivate cloak .
schema added a subscriber: schema.Dec 18 2017, 10:17 PM
schema changed the task status from In Queue to Resolved.

i already had this resolved. stealth drive should now deactivate on action.

Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptDec 18 2017, 10:17 PM
lancake closed this task as Closed.

-QA Testing-

Fix confirmed, cloaking chamber active will result in the stealth drive disabling on any action.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptJan 7 2018, 7:21 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
lancake changed Last tested (version) from 0.200.253 to 0.200.282.Jan 7 2018, 7:21 PM