Weapons can currently be fired without causing a player to lose stealth. This is primarily a problem if the player has the Stealth Cloaker and Stealth Jammer chamber effects selected.
Tested with beams, missiles, cannons, Damage Pulse, Shield Drain, and warheads (likely the item of greatest concern here - the infamous 'Cloaker Pokers' cause the already-weak defenses of stations to become completely circumventable).