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Dec 17 2016

lancake moved T2100: Sell available and price updates at the wrong time from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Dec 17 2016, 9:46 PM · Tradenetwork, Starmade
lancake moved T2103: Faction expansion takes the wrong systems from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Dec 17 2016, 9:46 PM · NPC-Factions, Starmade
SmilingDemon changed the status of T2053: Shipyard Design Item disappears when restarting the game from In Queue (Game) to Resolved.
Dec 17 2016, 7:15 PM · CBS: Shipyards, Starmade
SmilingDemon moved T2103: Faction expansion takes the wrong systems from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 17 2016, 3:03 PM · NPC-Factions, Starmade
lancake changed the status of T2103: Faction expansion takes the wrong systems from In Queue (Game) to Resolved.
Dec 17 2016, 2:13 PM · NPC-Factions, Starmade

Dec 16 2016

lancake changed Last tested (version) from 0.199.342 to 0.199.344 on T2100: Sell available and price updates at the wrong time.
Dec 16 2016, 8:27 PM · Tradenetwork, Starmade
lancake added a comment to T2100: Sell available and price updates at the wrong time.

-QA Testing-

Dec 16 2016, 8:27 PM · Tradenetwork, Starmade
schema changed the status of T2100: Sell available and price updates at the wrong time from In Queue (Game) to Resolved.
Dec 16 2016, 4:09 PM · Tradenetwork, Starmade

Dec 15 2016

schema changed the status of T2083: When selling many items to a shop, it might say not enough money in shop even though there is from In Queue (Game) to Resolved.
Dec 15 2016, 5:57 PM · Tradenetwork, Starmade
schema changed the status of T2097: Trade order to an unloaded trade node doesn't deliver cargo from In Queue (Game) to Resolved.

(only affected types/shops that had no previous stock or price set of the item)

Dec 15 2016, 1:12 PM · Tradenetwork, Starmade
schema changed the status of T2087: Prices don't update after trade order from In Queue (Game) to Resolved.
Dec 15 2016, 11:25 AM · Tradenetwork, Starmade
lancake added a comment to T2083: When selling many items to a shop, it might say not enough money in shop even though there is.

not completely fixed but better at least. Seems to be some issue with the shop limit or related to it at least.

Dec 15 2016, 12:46 AM · Tradenetwork, Starmade

Dec 14 2016

lancake lowered the priority of T1662: Can't add multiple shops to network in the same system from Pre-Release Quality Assurance to High.
Dec 14 2016, 11:54 PM · Engine, Starmade
lancake lowered the priority of T1659: shop permissions lock out everyone from Pre-Release Quality Assurance to High.
Dec 14 2016, 11:54 PM · Tradenetwork, Quality Assurance, Starmade
SmilingDemon changed Last tested (version) from 0.199.334 to 0.199.336 (DEV) on T2048: dropping items.
Dec 14 2016, 8:49 PM · Engine, Starmade

Dec 13 2016

schema changed the status of T2087: Prices don't update after trade order from In Queue (Game) to Resolved.
Dec 13 2016, 3:53 PM · Tradenetwork, Starmade
schema changed the status of T2086: Playershop stocklimits and prices swapped after update from In Queue (Game) to Resolved.
Dec 13 2016, 3:46 PM · Tradenetwork, Starmade
schema changed the status of T2084: NPC Factions can generate on top of each other from In Queue (Game) to Resolved.
Dec 13 2016, 3:12 PM · Universe, Starmade
schema changed the status of T2083: When selling many items to a shop, it might say not enough money in shop even though there is from In Queue (Game) to Resolved.
Dec 13 2016, 3:05 PM · Tradenetwork, Starmade
schema changed the status of T2082: Search for Trades - Result list - Buy and Sell switched from In Queue (Game) to Resolved.
Dec 13 2016, 3:03 PM · Engine, Starmade
schema changed the status of T2048: dropping items from In Queue (Game) to Resolved.
Dec 13 2016, 3:01 PM · Engine, Starmade
schema changed the status of T2085: NPC Faction homebase isn't a trade station from In Queue (Game) to Resolved.

It uses Trade classification , but a random one is picked if there is none available

Dec 13 2016, 11:42 AM · Universe, Starmade
lancake changed Category from issuecategory:none to issuecategory:trade on T2052: Selling bug in the trade network.
Dec 13 2016, 12:53 AM · Tradenetwork, Starmade

Dec 12 2016

lancake moved T2052: Selling bug in the trade network from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 12 2016, 10:35 PM · Tradenetwork, Starmade
lancake moved T2077: Strange Null Pointer Crash after a crash ends a game session from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 12 2016, 10:35 PM · Engine, Starmade
lancake moved T2079: Getting game killing crashes shortly after loading up a world from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 12 2016, 10:35 PM · NPC-Factions, Starmade

Dec 11 2016

lancake changed the status of T2077: Strange Null Pointer Crash after a crash ends a game session from In Queue (Game) to Resolved.
Dec 11 2016, 1:24 AM · Engine, Starmade

Dec 10 2016

Auburn changed the status of T1706: Banned player is told to "Contact Schine for further assistance" from In Queue (Game) to Resolved.

Fix already implemented.

Dec 10 2016, 5:52 PM · Typos, Starmade
Auburn changed the status of T1567: Crash on startup - /usr/lib/x86_64-linux-gnu/libstdc++.so.6: version `CXXABI_1.3.8' not found from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Dec 10 2016, 4:52 PM · Engine, Starmade
Auburn changed the status of T1796: Close button of build mode info panel does nothing from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Dec 10 2016, 4:52 PM · GUI/HUD, Starmade
Auburn changed the status of T1715: Username is erased after hitting enter on username in online play from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Dec 10 2016, 4:52 PM · GUI/HUD, Starmade

Dec 6 2016

SmilingDemon added a comment to T2071: Blocks with inventory unaccesible after second login.

-QA Testing-

Dec 6 2016, 7:04 PM · CBS: Functional, Starmade
lancake changed the status of T2079: Getting game killing crashes shortly after loading up a world from In Queue (Game) to Resolved.
Dec 6 2016, 5:13 PM · NPC-Factions, Starmade

Dec 5 2016

SmilingDemon changed Last tested (version) from 0.199.303 (DEV) to 0.199.306 (DEV) on T2071: Blocks with inventory unaccesible after second login.
Dec 5 2016, 7:08 PM · CBS: Functional, Starmade
SmilingDemon changed Last tested (version) from 0.199.285 (DEV) to 0.199.306 (DEV) on T2057: NPC Factions wont turn Hostile or Enemy.
Dec 5 2016, 6:59 PM · Engine, Starmade
SmilingDemon added a comment to T2064: NPC Faction Ships and Stations In God Mode.

-QA testing-

Dec 5 2016, 6:37 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.199.303(DEV) to 0.199.306 (DEV) on T2070: cant deposit Credits into a shop.
Dec 5 2016, 6:27 PM · Engine, Starmade
schema changed the status of T2071: Blocks with inventory unaccesible after second login from In Queue (Game) to Resolved.
Dec 5 2016, 8:16 AM · CBS: Functional, Starmade
schema changed the status of T2070: cant deposit Credits into a shop from In Queue (Game) to Resolved.
Dec 5 2016, 7:17 AM · Engine, Starmade

Dec 3 2016

AndyP shifted T2066: Faction Shop Cargo is 0 from the S1 Public space to the S3 Starmade space.
Dec 3 2016, 1:09 PM · Starmade

Dec 2 2016

SmilingDemon added a comment to T2026: Rail Pickup points not visible on station.

-QA Testing-

Dec 2 2016, 6:35 PM · CBS: Rails, Starmade
schema changed the status of T1818: Launch shootout rail NaN from In Queue (Game) to Resolved.

Should be fixed but needs validation

Dec 2 2016, 2:46 AM · CBS: Rails, Starmade
schema changed the status of T2026: Rail Pickup points not visible on station from In Queue (Game) to Resolved.
Dec 2 2016, 2:45 AM · CBS: Rails, Starmade
schema changed the status of T1249: Big enough mining drones don't salvage from In Queue (Game) to Resolved.

Should be better now

Dec 2 2016, 2:43 AM · Fleets, Quality Assurance, Starmade
schema added a comment to T1218: loaded fleet ships get stuck in a loop after a specific move order.

now using double precision

Dec 2 2016, 2:43 AM · Fleets, Quality Assurance, Starmade
schema changed the status of T1218: loaded fleet ships get stuck in a loop after a specific move order from In Queue (Game) to Resolved.
Dec 2 2016, 2:42 AM · Fleets, Quality Assurance, Starmade

Dec 1 2016

schema changed the status of T2052: Selling bug in the trade network from Open to Resolved.
Dec 1 2016, 9:43 PM · Tradenetwork, Starmade
schema changed the status of T2064: NPC Faction Ships and Stations In God Mode from In Queue (Game) to Resolved.
Dec 1 2016, 9:42 PM · Engine, Starmade
schema changed the status of T2057: NPC Factions wont turn Hostile or Enemy from In Queue (Game) to Resolved.
Dec 1 2016, 9:42 PM · Engine, Starmade

Nov 28 2016

SmilingDemon added a comment to T2055: Buying a Blueprint crashes to main menu.

-QA Testing-

Nov 28 2016, 6:38 PM · Engine, Starmade
SmilingDemon changed the status of T2061: NPC faction shop money EXPLOIT from In Queue (Game) to Resolved.
Nov 28 2016, 5:50 PM · Starmade
SmilingDemon changed the status of T2060: Game map provider failed (nullpointer) from In Queue (Game) to Resolved.
Nov 28 2016, 5:48 PM · Starmade
schema changed the status of T2055: Buying a Blueprint crashes to main menu from In Queue (Game) to Resolved.
Nov 28 2016, 10:35 AM · Engine, Starmade
schema changed the status of T2059: All blocks placed after shipyard computer-block do not get saved from In Queue (Game) to Resolved.
Nov 28 2016, 10:17 AM · CBS: Shipyards, Starmade
schema changed the status of T2063: Nullpointer pirate vs NPC faction station from In Queue (Game) to Resolved.
Nov 28 2016, 10:15 AM · Engine, Starmade

Nov 15 2016

calani updated the task description for T1788: Memory settings validation.
Nov 15 2016, 10:57 PM · Starmade
calani renamed T1788: Memory settings validation from Memory: earlyGen must be smaller than initial to Memory settings validation.
Nov 15 2016, 10:39 PM · Starmade

Nov 3 2016

calani changed the status of T2035: /users/ routes are incorrect from In Queue (Registry) to Resolved by committing Restricted Diffusion Commit.
Nov 3 2016, 4:33 AM · Starmade

Oct 27 2016

calani changed the status of T2032: Add backup compression from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Oct 27 2016, 8:47 AM · Feature, Starmade
calani changed the status of T2017: Make backup sections optional from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Oct 27 2016, 8:47 AM · Feature, Starmade
calani changed the status of T1900: changelog continue button from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Oct 27 2016, 6:44 AM · Launcher Development, Feature, Starmade

Oct 16 2016

SmilingDemon changed the status of T1908: only one planet (ever) from In Queue (Game) to Resolved.
Oct 16 2016, 2:52 PM · Starmade

Oct 11 2016

SmilingDemon added a comment to T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException.

-QA Testing-

Oct 11 2016, 6:51 PM · Engine, Starmade
SmilingDemon changed Last tested (version) from 0.199.253 to 0.199.253c (Dev) 20161011_173324 on T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException.
Oct 11 2016, 6:51 PM · Engine, Starmade
schema changed the status of T2002: Reloging after exit to Main Menu causes org.schema.schine.graphicsengine.core.GLException from In Queue (Game) to Resolved.
Oct 11 2016, 2:06 PM · Engine, Starmade

Oct 7 2016

schema changed the status of T1961: nullpointerException crash when selecting thruster radial menu from In Queue (Game) to Resolved.
Oct 7 2016, 4:13 PM · Engine, Starmade

Oct 6 2016

calani changed the status of T1502: Add an option to backup world, database, configs prior to updating from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Oct 6 2016, 2:02 AM · Feature, Starmade

Sep 29 2016

Spindizzi added a comment to T551: Turrets are not saved and linked correctly in shipyards.

Any plans to streamline turret construction in the future?

Sep 29 2016, 2:37 PM · CBS: Shipyards, Starmade

Sep 28 2016

AndyP shifted T1936: Ladders and Fences from the Restricted Space space to the S3 Starmade space.
Sep 28 2016, 8:25 AM · Feature, Game Development, Starmade, Council

Sep 26 2016

lancake set Last tested (version) to 2.1.0 (build 907fae7) v169 on T1502: Add an option to backup world, database, configs prior to updating.
Sep 26 2016, 3:54 PM · Feature, Starmade
lancake changed Last tested (version) from 158 fe18f38 to 2.1.0 (build 907fae7) v169 on T1673: Beta Launcher Allows blank install directories..
Sep 26 2016, 3:35 PM · Starmade
lancake moved T1673: Beta Launcher Allows blank install directories. from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Sep 26 2016, 3:35 PM · Starmade
lancake moved T1873: Update event not logged from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 26 2016, 2:19 PM · Starmade
lancake edited Tester information (Internal use only) on T1873: Update event not logged.
Sep 26 2016, 2:19 PM · Starmade
lancake added a comment to T1873: Update event not logged.

-QA Testing-

Sep 26 2016, 2:18 PM · Starmade
lancake added a comment to T1083: Launcher processes remain running after launching the game.

-QA Testing-

Sep 26 2016, 2:07 PM · Starmade
lancake changed Last tested (version) from 2.0.0 to 2.1.0 (build 907fae7) v169 on T1083: Launcher processes remain running after launching the game.
Sep 26 2016, 2:07 PM · Starmade
lancake changed Last tested (version) from 2.1.0 (build 7802468) v167 to 2.1.0 (build 907fae7) v169 on T1920: Cant set a custom java path in 2.1.0 builds.
Sep 26 2016, 2:06 PM · Starmade
lancake added a comment to T1920: Cant set a custom java path in 2.1.0 builds.

-QA Testing-

Sep 26 2016, 2:03 PM · Starmade
lancake moved T1920: Cant set a custom java path in 2.1.0 builds from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 26 2016, 2:02 PM · Starmade
lancake moved T1083: Launcher processes remain running after launching the game from Waiting for other issue to Confirmed fix on the Quality Assurance board.
Sep 26 2016, 1:58 PM · Starmade

Sep 25 2016

schema changed the status of T1958: ClassCastException when exporting 3D Model on OSX from In Queue (Game) to Resolved.
Sep 25 2016, 12:12 PM · Engine, Starmade

Sep 23 2016

lancake moved T1756: Storage Level Emitter / sensor block from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 23 2016, 11:08 PM · Logic, Feature, Starmade, Council
schema changed the status of T536: switching rail types and then removing it doesn't remove logic link from In Queue (Game) to Resolved.

duplicate for http://phab.starma.de/T1299

Sep 23 2016, 6:45 PM · CBS: Rails, Starmade
schema added a comment to T1735: pickup point hud icon off when inactive.

will be hidden when jamming

Sep 23 2016, 4:54 PM · CBS: Rails, Feature, Starmade, Council
lancake moved T1869: client crash in a specific sector from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 23 2016, 4:22 PM · Engine, Starmade
AndyP changed the status of T1756: Storage Level Emitter / sensor block from In Queue (Game) to Resolved.
Sep 23 2016, 4:16 PM · Logic, Feature, Starmade, Council
schema changed the status of T1942: radial menu button conflicts with auto complete button from In Queue (Game) to Resolved.

Intended to indicate to the player that he is in an active text field. Else the player might not know why the radial menu isn't working, so visual feedback is given onto what the functionality of tab is.

Sep 23 2016, 12:50 PM · GUI/HUD, Starmade

Sep 22 2016

SmilingDemon merged T1949: Display Module copy does not check for target type into T1947: Display Blocks can be Copied to any C-V linkable Block.
Sep 22 2016, 5:39 PM · Logic, Starmade
schema changed the status of T1947: Display Blocks can be Copied to any C-V linkable Block from In Queue (Game) to Resolved.
Sep 22 2016, 3:55 PM · Logic, Starmade
schema reopened T1949: Display Module copy does not check for target type as "Resolved".
Sep 22 2016, 3:55 PM · Logic, Starmade
calani changed the status of T1502: Add an option to backup world, database, configs prior to updating from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Sep 22 2016, 4:19 AM · Feature, Starmade
calani changed the status of T1920: Cant set a custom java path in 2.1.0 builds from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Sep 22 2016, 4:19 AM · Starmade
calani changed the status of T1900: changelog continue button from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Sep 22 2016, 4:19 AM · Launcher Development, Feature, Starmade

Sep 21 2016

SmilingDemon changed Last tested (version) from 0.199.223 to 0.199.224 on T1921: copying rail orientations to rail blocks, undocks docked entities.
Sep 21 2016, 6:30 PM · CBS: Rails, Starmade
schema changed the status of T1942: radial menu button conflicts with auto complete button from In Queue (Game) to Resolved.
Sep 21 2016, 4:20 PM · GUI/HUD, Starmade
schema changed the status of T1921: copying rail orientations to rail blocks, undocks docked entities from In Queue (Game) to Resolved.
Sep 21 2016, 3:47 PM · CBS: Rails, Starmade
schema changed the status of T1943: Tab + F8 has old checks in place from In Queue (Game) to Resolved.
Sep 21 2016, 3:08 PM · Engine, Starmade

Sep 20 2016

lancake moved T1155: rail entities clip through each other and get stuck from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA testing-

Sep 20 2016, 2:14 PM · CBS: Rails, Starmade
lancake changed Last tested (version) from 0.19556 to 0.199.223 on T1155: rail entities clip through each other and get stuck.
Sep 20 2016, 2:14 PM · CBS: Rails, Starmade