If you sell goods of your shop via trade network, the selling shop receives the credits, but the sold goods will not be substracted.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.199.342
- Category
- Tradenetwork/Shops
- First occurrence (version)
- 0.199.276
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
- Search for a shop in the trade network that buys one of your goods, for example power reactors.
- Sell your whole stock.
- You receive immediatly the profit on your shop account, the power reactors are still in your stock.
- You can sell immediatly them again and can bail the complete shop account within minutes!!!
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
-validated-
The fleet is supposed to pick up those goods but that should happen quickly, I'll look into it.
Thanks for the report!
Comment Actions
You're welcome and I hope it will be fixed soon. The shop owner doesn't get a message about it. So there is no warning and no easy way to catch a bug user.
Comment Actions
I've been noticing that the NPC Stations don't have shop blocks and in some cases won't trade with anyone, also the ones that do trade seem to ignore the player.
Comment Actions
-QA Testing-
Fix confirmed:
- Buying from a shop:
- They lose those blocks
- They gain the "Raw block credit cost"
- You pay the "Raw block credit cost" + "delivery cost"
- Selling to a shop:
- They gain those blocks
- They lose the "Raw block credit cost"
- You receive the "Raw block credit cost" - "delivery cost"
It makes a bit more sense if the target shop you sell to pays for the delivery costs maybe...but this is fine I believe.