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Starmade | Display Module copy does not check for target type
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Description

While you copy display modules, it is able to overwrite other logic blocks with the copy command.

Behaviour seems to happen only when using activator type blocks, like inner ship remotes, button and activator.
Regular logic cannot copy them.

Example Blueprint:

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.199.224
Category
Logic Gates
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  • Spawn
  • watch the blinking lights working
  • enter the shipcore
  • toggle inner ship remote
  • notice how the two logic blocks behind the two lights turn into display modules (you can see them in flight mode right on the top end of the screen)

Event Timeline

AndyP created this task.Sep 22 2016, 3:41 PM
AndyP moved this task from Unclassed to Issue affecting current dev-build on the Starmade board.
Restricted Application removed a project: Game Development. · View Herald TranscriptSep 22 2016, 3:52 PM
schema reopened this task as Resolved.Sep 22 2016, 3:54 PM
Restricted Application added a project: Quality Assurance. · View Herald TranscriptSep 22 2016, 3:54 PM
Restricted Application removed a project: Quality Assurance. · View Herald TranscriptSep 22 2016, 5:39 PM
AndyP removed a subscriber: AndyP.Dec 13 2016, 8:35 PM
Restricted Application added a project: Logic. · View Herald TranscriptMar 10 2017, 6:08 PM