Been running into this lately were I'll crash from something when messing around with the game and than try to load the world up again and the game continues to null pointer but the error message itself doesn't tell me it is one. Needless to say once it starts this I have to normally do an override patch to clear it.
Description
Details
- Task Type
- Bug
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- uncertain
- Last tested (version)
- 0.199.306 (DEV)
- Category
- Engine
- First occurrence (version)
- couple versions back
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- Intel
Cause some kind of crash and try to reload the world. Guessing this has something to do with the new NPC Factions and them doing a lot or something.
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Event Timeline
Managed to trigger said crash but still not sure of the cause. Really stumped as to the log file it could have ended up in though since I'm not sure what broke.
Zipped up the most recent affected world, needless to say this bug is a world killer, totally locks you out of the world in question. Also if you've tried to get into an affected world in a session it prevents you from getting into others until you restart or repair install depending on the situation.
hmm not sure what's going on now but it might have something to do with the NPC Factions and when they go to war. Something is going on that makes things kill over whenever there's a war going on but that might not be the only thing but it's a starting point at least.
-Feedback-
did you cereated a new world for this to test on ?
if not .. how old is it and how often did you upgrade from an older version ?
Yep Created a new world to test on, I'll test it again if needed to see if I can cause it this patch but all the worlds I had on the dev build with this bug are from the last patch and the 0.199.303 patch.
Got into a habit of making a new world each time on the dev build to see if there's anything that'd come up in a clean world. Went through 13 worlds due to this bug even if I wasn't trying to trigger it.
This one has this appearing in it:
[2016-12-04 17:39:13] Exiting (normal) because of exception java.lang.NullPointerException [2016-12-04 17:39:13] java.lang.NullPointerException [2016-12-04 17:39:13] at org.schema.game.common.data.fleet.missions.machines.states.FleetState.onHitBy(SourceFile:171) [2016-12-04 17:39:13] at org.schema.game.common.data.fleet.Fleet.onHitFleetMember(SourceFile:523) [2016-12-04 17:39:13] at org.schema.game.common.controller.EditableSendableSegmentController.checkAttack(SourceFile:1672) [2016-12-04 17:39:13] at obfuscated.adc.b(SourceFile:226) [2016-12-04 17:39:13] at org.schema.game.server.controller.GameServerController.l(SourceFile:2692) [2016-12-04 17:39:13] at org.schema.game.server.controller.GameServerController.update(SourceFile:1181) [2016-12-04 17:39:13] at org.schema.schine.network.server.ServerController.run(SourceFile:274) [2016-12-04 17:39:13] at java.lang.Thread.run(Unknown Source)
Seems some hostile fleet action caused it, should be fixed now.
closing this ... fixed in an other report and original logfile had loading errors from a broken world due to file corruption