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Mar 9 2016

Ithirahad created T1226: Cannot modify rotational thrust using out-of-ship thrust menu as astronaut.
Mar 9 2016, 7:11 PM · GUI/HUD, Starmade
Ithirahad added a comment to T551: Turrets are not saved and linked correctly in shipyards.

Sorry for the useless comment but I am so happy to hear this :D

Mar 9 2016, 12:08 AM · CBS: Shipyards, Starmade

Mar 5 2016

Ithirahad created T1212: can't salvage invisible blocks.
Mar 5 2016, 3:19 AM · CBS: Functional, Starmade

Mar 3 2016

Ithirahad updated the task description for T1209: Fleet AI will override players.
Mar 3 2016, 9:13 PM · Fleets, Starmade
Ithirahad set Task Type to issuetype:bug on T1209: Fleet AI will override players.
Mar 3 2016, 9:11 PM · Fleets, Starmade
Ithirahad created T1209: Fleet AI will override players.
Mar 3 2016, 9:11 PM · Fleets, Starmade

Mar 2 2016

Ithirahad added a comment to T1100: The launcher should ignore duplicate entries in the buildindex file.

I second that recommendation to move to SemVer's scheme for version IDs, or at least something similar...

Mar 2 2016, 6:34 PM · Starmade

Mar 1 2016

Ithirahad added a comment to T8: Sector change moves players in gravity/alignment.

Players will now get teleported pretty far forward on sector crossing... Only way to avoid this is to sit in a chair while travelling. Usually with smaller ships this will result in simply teleporting into space and falling off of your ship. With larger ones, you can end up stuck inside systems or other blocks far from where you were.

Mar 1 2016, 9:27 PM · Engine, Starmade
Ithirahad created T1198: Ships will get stuck on pickup rails when re-docked without a player inside.
Mar 1 2016, 12:14 AM · Fleets, Starmade

Feb 29 2016

Ithirahad created T1195: AI will get stuck in structures..
Feb 29 2016, 1:21 AM · Game Development (Beta), Fleets, Starmade

Feb 26 2016

Ithirahad added a comment to T1174: UI: Docked entities appear in list of ships to add to the fleet.

I was going to submit it as a feature request, but then I remembered that I'm not supposed to do that :P

Feb 26 2016, 12:56 AM · Fleets, Starmade

Feb 25 2016

Ithirahad created T1174: UI: Docked entities appear in list of ships to add to the fleet.
Feb 25 2016, 10:04 PM · Fleets, Starmade
Ithirahad added a comment to T1172: ships assigned to fleet lose all rail based entities on unload.

I found my missing entities at the point of origin of the fleet.

Feb 25 2016, 9:41 PM · Fleets, Starmade
Ithirahad created T1173: Fleets of ships with different thrust values will not maintain formation..
Feb 25 2016, 9:29 PM · Game Development (Beta), Fleets, Starmade
Ithirahad added a comment to T1151: fleet members accelerate too slowly.

Yes, but even then they have a significant lagtime before responding to a drastic change in acceleration by their flagship. They also don't even try to stay in formation if their flagship is moving more slowly than them.

Feb 25 2016, 2:14 PM · Game Development (Beta), Fleets, Starmade

Feb 24 2016

Ithirahad updated the task description for T1169: Fleet ships slow each other down with collision checks while following the flagship.
Feb 24 2016, 12:53 PM · Game Development (Beta), Fleets, Starmade
Ithirahad created T1169: Fleet ships slow each other down with collision checks while following the flagship.
Feb 24 2016, 12:52 PM · Game Development (Beta), Fleets, Starmade

Feb 23 2016

Ithirahad added a comment to T1151: fleet members accelerate too slowly.

Tested in 0.1956; still happens.

Feb 23 2016, 10:02 PM · Game Development (Beta), Fleets, Starmade

Feb 18 2016

Ithirahad added a comment to T1151: fleet members accelerate too slowly.

Can confirm slow acceleration; tested in 0.19559. With tiny test ships this is not noticeable, but with something of sufficient size it becomes very obvious; acceleration rate is very slow with the ship I tested.

Feb 18 2016, 10:09 PM · Game Development (Beta), Fleets, Starmade
Ithirahad updated the task description for T1158: Shipyards will not preserve certain block metadata.
Feb 18 2016, 6:27 PM · CBS: Shipyards, Starmade
Ithirahad set Task Type to issuetype:bug on T1158: Shipyards will not preserve certain block metadata.
Feb 18 2016, 6:26 PM · CBS: Shipyards, Starmade
Ithirahad created T1158: Shipyards will not preserve certain block metadata.
Feb 18 2016, 6:25 PM · CBS: Shipyards, Starmade

Feb 12 2016

Ithirahad added a comment to T551: Turrets are not saved and linked correctly in shipyards.

This looks/sounds a lot like http://phab.starma.de/T834.

Feb 12 2016, 5:58 PM · CBS: Shipyards, Starmade

Jan 14 2016

Ithirahad added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Yep.

Jan 14 2016, 5:14 PM · CBS: Rails, Quality Assurance, Starmade

Jan 10 2016

Ithirahad added a comment to T152: Player sitting related glitches .

You also can't sit in front of or below slabs despite the character not actually clipping into the slab.

Jan 10 2016, 3:23 PM · Game Development (Beta), Models, Starmade

Dec 17 2015

Ithirahad added a comment to T990: Roll keys (Z/X) and roll control not working properly.

Hm, I seemed to get the flippy derping whether or not my cursor was centered; I tested it several times after hitting the V key to recenter my cursor.

Dec 17 2015, 4:18 PM · Game Development (Alpha), Controls, Starmade

Dec 15 2015

Ithirahad renamed T990: Roll keys (Z/X) and roll control not working properly from Roll keys (Z/X) and roll control not working (DEV) to Roll keys (Z/X) and roll control not working properly (DEV).
Dec 15 2015, 7:09 PM · Game Development (Alpha), Controls, Starmade
Ithirahad renamed T990: Roll keys (Z/X) and roll control not working properly from Buggy roll behavior to Roll keys (Z/X) and roll control not working (DEV).
Dec 15 2015, 7:09 PM · Game Development (Alpha), Controls, Starmade
Ithirahad created T990: Roll keys (Z/X) and roll control not working properly.
Dec 15 2015, 7:07 PM · Game Development (Alpha), Controls, Starmade

Dec 14 2015

Ithirahad added a comment to T986: changing thrust settings apply immediately.

Not sure which side of this I fall on, to be honest. Really, the only problem with this is turn speed (Particularly on larger ships), which makes me wonder if only locking in turn speed should require a reboot. Also, if changing thrust settings does require a reboot, then docking should probably also allow free modification after a short "engine cooling down" timer.

Dec 14 2015, 2:06 PM · CBS: Systems, Starmade

Dec 7 2015

Ithirahad added a comment to T944: Touch docking does not allow for dockers in flat surfaces.

Might it be possible for Rail Dockers to project an extra 1/4 block slab collision area, or automatically place an invisible placeholder 1/4 slab on top of the docking surface? That would give you a nice, neat defined point of contact.

Dec 7 2015, 4:48 PM · Game Development (Beta), CBS: Rails, Starmade

Dec 4 2015

Ithirahad created T944: Touch docking does not allow for dockers in flat surfaces.
Dec 4 2015, 8:54 PM · Game Development (Beta), CBS: Rails, Starmade
Ithirahad added a comment to T919: Ships (and ship cores, turrets, etc.) keep being teleported to planet core.

Isn't this just the bug where docked things randomly teleport away, but in a planet sector?

Dec 4 2015, 5:04 PM · CBS: Rails, Starmade

Dec 3 2015

Ithirahad created T937: No way to reclaim large item stacks.
Dec 3 2015, 9:33 PM · CBS: Functional, Starmade
Ithirahad added a comment to T784: entities entering boundary area of another large entity can cause client/server lag.

This occurs with stations that are made of multiple structures with lots of space in-between, even if the ship isn't within the 'bounding box' of anything that you can collide with. I'm sure there's some way to avoid that...

Dec 3 2015, 5:14 PM · Game Development (Alpha), Physics, Starmade

Dec 2 2015

Ithirahad added a comment to T925: More transparency issues.

Cargo blocks adjacent to glass will be invisible through the glass, as well. Not sure if I should make a separate task or if it should all be merged into a new single task for transparency bugs.

Dec 2 2015, 8:56 PM · Game Development (Alpha), Engine (Rendering), Starmade
Ithirahad created T926: Cargo mass does not update correctly after over capacity bleeding.
Dec 2 2015, 3:00 AM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
Ithirahad added a comment to T922: Cargo bleeds from not full storage..

Same here.

Dec 2 2015, 2:22 AM · CBS: Functional, Starmade

Nov 30 2015

Ithirahad added a comment to T752: Shipyard loading issue and greyed out buttons.

It almost seems as though this cannot be replicated on purpose at all... Sometimes it happens 10 times in a row with different BPs, sometimes it happens once out of the blue when everything else is working, sometimes it doesn't happen at all.

Nov 30 2015, 6:22 PM · CBS: Shipyards, Starmade
Ithirahad added a comment to T810: Sector change causes warping back and forth.

I have witnessed rubberbanding/teleportation as well in a battle between two ~400m ships on NFD. It had nothing to do with overall latency, seeing as we were firing at each other and movement was almost completely smooth until the sudden teleport... Rather, it seems to be a synchronization problem.

Nov 30 2015, 5:44 PM · Engine, Starmade

Nov 29 2015

Ithirahad added a comment to T915: Two-way cross-entity pulling does not work..

Never mind. Apparently intended.

Nov 29 2015, 2:49 PM · Starmade
Ithirahad created T915: Two-way cross-entity pulling does not work..
Nov 29 2015, 2:47 PM · Starmade

Nov 28 2015

Ithirahad added a comment to T834: Turrets. Random parts of turrets are disappearing off players stations and ships.

Yesterday on Shattered Skies I hit an issue with my new ship (built in a shipyard) where half the turrets just kinda disappeared/teleported a long way away from the base... I haven't had any such issues with blueprint-spawned ships.

Nov 28 2015, 9:55 PM · CBS: Rails, Quality Assurance, Starmade

Nov 27 2015

Ithirahad updated the task description for T898: Lighting treats Slabs as Full Blocks.
Nov 27 2015, 1:58 AM · Engine, Starmade
Ithirahad created T898: Lighting treats Slabs as Full Blocks.
Nov 27 2015, 1:57 AM · Engine, Starmade

Nov 21 2015

Ithirahad added a comment to T865: Can't walk on slab stairs.
Nov 21 2015, 3:55 AM · Game Development (Alpha), Physics, Starmade

Oct 30 2015

Ithirahad added a comment to T793: Client hanging following use of logic-based chain drive.

The circuit is a 4hz clock powered by rotating cores with dockers... It is running constantly and causes no issues on its own. As for the blueprint, I will PM you that.

Oct 30 2015, 1:42 PM · Engine, Starmade
Ithirahad set Task Type to issuetype:bug on T793: Client hanging following use of logic-based chain drive.
Oct 30 2015, 12:45 AM · Engine, Starmade
Ithirahad created T794: Transporters preserves alignment but not gravity on the same ship.
Oct 30 2015, 12:44 AM · CBS: Functional, Starmade
Ithirahad added a comment to T793: Client hanging following use of logic-based chain drive.

Oct 30 2015, 12:30 AM · Engine, Starmade
Ithirahad created T793: Client hanging following use of logic-based chain drive.
Oct 30 2015, 12:30 AM · Engine, Starmade

Oct 29 2015

Ithirahad added a comment to T782: Transporter unreliable in multiplayer/synch bugs with transporter.

I can confirm the fix; all seems to work as expected now. (Thing is, I'm not a tester so I can't close it.)

Oct 29 2015, 11:48 PM · CBS: Functional, Starmade
Ithirahad added a comment to T762: Partial Loading of Shipyard Designs can cause database error of a Design (Multiplayer).

I have had this and related bugs as well; they are hard to reproduce on purpose but probably have something to do with server lag. Shipyards in multiplayer do have the tendency to not complete orders for certain things in some cases. This will result in unusable, corrupted designs if relogging does not fix the issue, as a user has to remove the shipyard core anchor to fix the issue while the design is stuck in an operation, which invariably seems to destroy designs.

Oct 29 2015, 2:19 PM · CBS: Shipyards, Starmade

Oct 28 2015

Ithirahad added a comment to T782: Transporter unreliable in multiplayer/synch bugs with transporter.

Update as of latest version (0.19452 (Dev)): Transporters seem a lot more reliable now, but the computer synch bug still exists; a transporter seems to have a 1-2 minute cooldown rather than a second or so as it is in singleplayer.

Oct 28 2015, 9:40 PM · CBS: Functional, Starmade
Ithirahad added a comment to T783: Multiple transporter blocks linked to a computer will not function.

Fix confirmed; Schema implemented multi-pad functionality. It even puts you on different pads and will only transport as many people as there are destination teleport pads.

Oct 28 2015, 9:29 PM · CBS: Functional, Starmade
Ithirahad added a comment to T778: scrolling through ship hotbar is jumpy.

I have seen this as well. Can be a real pain in combat.

Oct 28 2015, 11:48 AM · Engine, Starmade
Ithirahad updated the task description for T783: Multiple transporter blocks linked to a computer will not function.
Oct 28 2015, 12:21 AM · CBS: Functional, Starmade
Ithirahad created T783: Multiple transporter blocks linked to a computer will not function.
Oct 28 2015, 12:20 AM · CBS: Functional, Starmade
Ithirahad updated the task description for T782: Transporter unreliable in multiplayer/synch bugs with transporter.
Oct 28 2015, 12:13 AM · CBS: Functional, Starmade
Ithirahad created T782: Transporter unreliable in multiplayer/synch bugs with transporter.
Oct 28 2015, 12:11 AM · CBS: Functional, Starmade

Oct 22 2015

Ithirahad added a comment to T761: Content/typos language editor list.

Well, are we going to use British or American spellings? Because right now both are peppered around willy-nilly...

Oct 22 2015, 12:20 PM · Typos, Starmade

Oct 21 2015

Ithirahad added a comment to T658: Shipyards cut off parts of a ship.

I've lost an Avar-Kiaan to this bug, too - Twice. The nose and some of the tails are cut off every time.

Oct 21 2015, 9:23 PM · CBS: Shipyards, Starmade

Oct 16 2015

Ithirahad closed T738: Shipyard with too-large design locks up as Rejected.

No longer able to reproduce on MP or SP. Must've been a temporary issue caused by server lag. (though that doesn't explain why I've seen the issue before...)

Oct 16 2015, 11:26 PM · Engine, Starmade

Oct 6 2015

Ithirahad added a comment to T738: Shipyard with too-large design locks up.

Not talking about real ships, but rather designs. When I try to load a design that is too large, it loads and I get the "Design too large for shipyard" error, but I also get every single order button greyed out, including the one that should let me unload the design.

Oct 6 2015, 7:48 PM · Engine, Starmade

Oct 3 2015

Ithirahad created T738: Shipyard with too-large design locks up.
Oct 3 2015, 4:37 PM · Engine, Starmade

Sep 25 2015

Ithirahad created T705: Cannot fire core activator beam while docked..
Sep 25 2015, 12:18 AM · Game Development (Alpha), CBS: Rails, Starmade

Sep 24 2015

Ithirahad added a comment to T658: Shipyards cut off parts of a ship.

I've had this happen as well.

Sep 24 2015, 11:52 AM · CBS: Shipyards, Starmade

Sep 11 2015

Ithirahad added a comment to T642: Shipyard unloads designs after restart.

Well, at least blocks aren't lost here. >.>

Sep 11 2015, 8:12 PM · CBS: Shipyards, Starmade

Aug 19 2015

Ithirahad changed the status of T517: Multiplayer: Loading designs does not work. from In Queue (Game) to Open.

Oops... Had no idea that I had managed to accidentally put it in queue. >.>

Aug 19 2015, 12:12 PM · CBS: Rails, Starmade
Ithirahad changed the status of T517: Multiplayer: Loading designs does not work. from Open to In Queue (Game).

Tested again in 0.19388, can no longer reproduce. Would like some confirmation from other people who were getting the bug, though.

Aug 19 2015, 11:56 AM · CBS: Rails, Starmade

Aug 17 2015

Ithirahad added a comment to T517: Multiplayer: Loading designs does not work..

I was unable to reproduce this affect via the test server and the steps provided and thus require more info.
Can you please provide more detailed steps as to what you did in order to create this affect?
I was able to load the design from blueprint or from creating a design and successfully spawn the ship via the shipyard with no such errors

Aug 17 2015, 5:55 PM · CBS: Rails, Starmade

Aug 16 2015

Ithirahad changed Category from issuecategory:none to issuecategory:cbsraildock on T517: Multiplayer: Loading designs does not work..
Aug 16 2015, 5:50 PM · CBS: Rails, Starmade
Ithirahad added a comment to T517: Multiplayer: Loading designs does not work..

http://i.imgur.com/Rhicy9G.png

Aug 16 2015, 5:36 PM · CBS: Rails, Starmade
Ithirahad created T517: Multiplayer: Loading designs does not work..
Aug 16 2015, 3:46 PM · CBS: Rails, Starmade

Jul 27 2015

Ithirahad created T439: Blocks/items in crafting slots aren't deleted on death when inventory drop on death is enabled..
Jul 27 2015, 6:48 PM · Engine, Starmade

Jul 26 2015

Ithirahad added a comment to T276: Ships teleporting on crossing rotating planet sector boundaries..
In T276#12032, @Rokiyo wrote:

Oh wow.... This would explain why when pirates attack my planet, they seem to rapidly teleport from one side of it to the other while they attack me... They must be crossing sector boundaries...

Jul 26 2015, 2:08 AM · Game Development (Beta), Engine (General), Starmade
Ithirahad added a comment to T276: Ships teleporting on crossing rotating planet sector boundaries..

I've seen entities appear to "fly through" planets due to this bug... It's really funky-looking.

Jul 26 2015, 1:44 AM · Game Development (Beta), Engine (General), Starmade