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Rokiyo (Andre Jamieson)
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User Details

User Since
Jul 23 2015, 7:59 AM (457 w, 6 d)
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Recent Activity

Aug 10 2015

Rokiyo added a comment to T467: Highlighting/selecting sectors on galaxy map.

Apologies if I'm missing something obvious, but I am seeing those rings in the screenshots both you and I posted for v19361?

Aug 10 2015, 1:35 PM · Galaxy Map, Starmade

Aug 9 2015

Rokiyo added a comment to T467: Highlighting/selecting sectors on galaxy map.

Just ran through the following today: Confirming that the rendering of the starmap changed in v19361.

Aug 9 2015, 6:25 AM · Galaxy Map, Starmade

Aug 7 2015

Rokiyo added a comment to T467: Highlighting/selecting sectors on galaxy map.

Oh, I just have orbital sectors turned on.

Aug 7 2015, 1:26 AM · Galaxy Map, Starmade

Aug 6 2015

Rokiyo added a comment to T467: Highlighting/selecting sectors on galaxy map.

I'm running Open GL 4.4, and I get a semi-transparent square... I can still see through it, but there are various oddities with it now:

Aug 6 2015, 11:40 PM · Galaxy Map, Starmade
Rokiyo added a comment to T381: High CPU usage in Advanced build. .

Respectfully, I think you may be underestimating the impact of logging on Java's performance. This is particularly relevant if you are generating log messages during every single frame, especially considering memory-buffered loggers are somewhat rare and so you are more than likely writing that message to disk on every single frame...

Aug 6 2015, 9:58 AM · Engine, Starmade

Aug 5 2015

Rokiyo added a comment to T381: High CPU usage in Advanced build. .
Aug 5 2015, 10:58 AM · Engine, Starmade
Rokiyo added a comment to T381: High CPU usage in Advanced build. .

Could the very act of writing to the log file be the cause of the slow-down? I mean if the draw thread is creating new string objects and outputting them to an output buffer on every single frame, then yeah... That could cause an impact depending on implementation.

Aug 5 2015, 10:52 AM · Engine, Starmade

Jul 28 2015

Rokiyo added a comment to T381: High CPU usage in Advanced build. .

Could you guys who are not seeing the CPU increase please also confirm that WORLD_DRAW/RENDERLOOP etc are not changing when you enter advanced build mode?

Jul 28 2015, 5:14 PM · Engine, Starmade

Jul 26 2015

Rokiyo added a comment to T276: Ships teleporting on crossing rotating planet sector boundaries..

Oh wow.... This would explain why when pirates attack my planet, they seem to rapidly teleport from one side of it to the other while they attack me... They must be crossing sector boundaries...

Jul 26 2015, 2:03 AM · Game Development (Beta), Engine (General), Starmade

Jul 25 2015

Rokiyo added a comment to T381: High CPU usage in Advanced build. .

Could you please post some information about your system so we can compare?

Jul 25 2015, 11:14 PM · Engine, Starmade

Jul 23 2015

Rokiyo added a comment to T381: High CPU usage in Advanced build. .

Ok, for the sake of comparison:

Jul 23 2015, 5:56 PM · Engine, Starmade
Rokiyo added a comment to T381: High CPU usage in Advanced build. .

Just tested this now on v19320, can confirm that holding CTRL has an impact on my machine:

Jul 23 2015, 3:33 PM · Engine, Starmade
Rokiyo added a comment to T102: Safety element: Removing blocks.

Please add rail blocks with docked entities to this list.

Jul 23 2015, 8:04 AM · Game Development (Alpha), Engine (Building), Starmade