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Starmade | Client hanging following use of logic-based chain drive
Closed, RejectedPublic

Description

For some reason, after using my ship's logic-activated chain drive (Which uses a clock and some logic to repeatedly fire off small jump drive modules (at a rate of four modules per second, if I remember correctly)) the client usually stops responding eventually.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Multiplayer
Reproducible
uncertain
Last tested (version)
0.19452 (Dev)
Category
Engine
First occurrence (version)
0.19448 (Dev)
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
NVIDIA
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Ithirahad updated the task description. (Show Details)Oct 30 2015, 12:30 AM
Ithirahad changed Category from none/unspecified to Engine.
Ithirahad changed Affected Gamemode(s) from none/unspecified to Multiplayer.
Ithirahad changed Video Card Vendor from uncertain to NVIDIA.
Ithirahad edited Serverconfig (server.cfg). (Show Details)
Ithirahad edited Clientconfig (settings.cfg). (Show Details)
Ithirahad added a subscriber: Ithirahad.
Ithirahad created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptOct 30 2015, 12:30 AM

Ithirahad set Task Type to Bug.Oct 30 2015, 12:45 AM
Ithirahad set First occurrence (version) to First dev build with functional transporters.
Ithirahad set Reproducible to uncertain.
Ithirahad set OS-Specific to No.
Ithirahad set Hardware-Specific to No.
lancake claimed this task.

Can you give us that blueprint (if you don't want to share it publicly, pm me)? And also what logic circuit causes it in case there's room for doubt?

lancake shifted this object from the S1 Public space to the S3 Starmade space.Oct 30 2015, 8:18 AM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake changed First occurrence (version) from First dev build with functional transporters to 0.19448 (Dev).
lancake set Last tested (version) to 0.19452 (Dev).
lancake moved this task from New / Unconfirmed to Feedback on the Issue Navigation board.
lancake triaged this task as Low priority.

The circuit is a 4hz clock powered by rotating cores with dockers... It is running constantly and causes no issues on its own. As for the blueprint, I will PM you that.

lancake closed this task as Rejected.Sep 19 2016, 10:17 PM

Rejecting for now, if the issue pops up again I'll re-open it.

Restricted Application edited projects, added Starmade; removed Issue Navigation. · View Herald TranscriptSep 19 2016, 10:17 PM
AndyP moved this task from Unclassed to Archived on the Starmade board.Sep 24 2016, 10:21 AM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 6:23 PM