For some reason, after using my ship's logic-activated chain drive (Which uses a clock and some logic to repeatedly fire off small jump drive modules (at a rate of four modules per second, if I remember correctly)) the client usually stops responding eventually.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Multiplayer
- Reproducible
- uncertain
- Last tested (version)
- 0.19452 (Dev)
- Category
- Engine
- First occurrence (version)
- 0.19448 (Dev)
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- NVIDIA
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
Can you give us that blueprint (if you don't want to share it publicly, pm me)? And also what logic circuit causes it in case there's room for doubt?
Comment Actions
The circuit is a 4hz clock powered by rotating cores with dockers... It is running constantly and causes no issues on its own. As for the blueprint, I will PM you that.