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Nov 5 2015

schema changed the status of T687: All weapons don't always hit the 1st entity in line of sight from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 5 2015, 6:52 PM · CBS: Rails, Starmade
schema added a comment to T8: Sector change moves players in gravity/alignment.

Ahh, it still does the "check for collision" thing on jumping.

Nov 5 2015, 6:01 PM · Engine, Starmade
lancake changed Last tested (version) from 0.19242 to 0.19480 (Dev) on T8: Sector change moves players in gravity/alignment.
Nov 5 2015, 5:54 PM · Engine, Starmade
lancake added a comment to T8: Sector change moves players in gravity/alignment.

-QA Testing-

Nov 5 2015, 5:54 PM · Engine, Starmade

Nov 4 2015

schema changed the status of T154: Linking a computer to itself removes it previous link from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 4 2015, 4:50 PM · Game Development (Beta), CBS: Weapons, Starmade
schema changed the status of T8: Sector change moves players in gravity/alignment from In Queue (Game) to Resolved.

Might be resolved with the "players not falling out of ships" fix. needs qa

Nov 4 2015, 3:52 PM · Engine, Starmade
schema changed the status of T675: Multislot ITEM LOST at Ship Deconstruction by Shipyard with Storage from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 4 2015, 3:17 PM · CBS: Shipyards, Starmade
lancake added a comment to T806: random desyncs with multiple players on a server.

It will be great to see this actually fixed. Thanks Schema.
This has been hanging around for a long time.
It used to be when players held Shift, however you already fixed that already some time back.

Nov 4 2015, 2:23 PM · Engine, Starmade

Nov 3 2015

mushroomfleet added a comment to T806: random desyncs with multiple players on a server.

It will be great to see this actually fixed. Thanks Schema.
This has been hanging around for a long time.

Nov 3 2015, 7:20 PM · Engine, Starmade

Nov 2 2015

lancake changed Last tested (version) from 0.19452 (Dev) to 0.19471 (Dev) on T792: activation gate doesn't work on a shipyard design.
Nov 2 2015, 5:59 PM · Logic, Starmade
lancake changed the status of T792: activation gate doesn't work on a shipyard design from Resolved to Open.

-QA Testing-

Nov 2 2015, 5:59 PM · Logic, Starmade
schema changed the status of T806: random desyncs with multiple players on a server from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Nov 2 2015, 3:06 PM · Engine, Starmade

Nov 1 2015

AndyP moved T796: Items can't be dragged into inventory menus from Unclassed to Issue affecting current release on the Starmade board.
Nov 1 2015, 8:21 PM · CBS: Shipyards, Starmade
schema changed the status of T795: game crashes when trying to view relations of another faction from In Queue (Game) to Resolved.
Nov 1 2015, 6:22 PM · GUI/HUD, Starmade
lancake edited projects for T792: activation gate doesn't work on a shipyard design, added: Quality Assurance; removed Issue Navigation.
Nov 1 2015, 12:29 PM · Logic, Starmade

Oct 31 2015

lancake changed the status of T796: Items can't be dragged into inventory menus from In Queue (Game) to Resolved.

Appears to be fixed now.

Oct 31 2015, 5:47 PM · CBS: Shipyards, Starmade

Oct 30 2015

AndyP added a comment to T663: Shipyard running out of power causes loss of blocks.

it should just "stop" when out of power, and continue when power is restored.

Oct 30 2015, 10:12 PM · CBS: Shipyards, Starmade
lancake added a parent task for T673: Not all mobs have the "MOB" tag in name anymore: T672: response fleets do not spawn for custom trade stations.
Oct 30 2015, 9:23 PM · Game Development, Starmade
thakyZ added a comment to T663: Shipyard running out of power causes loss of blocks.

This may or may not be fixed. I tried to make it run out of power while building and it would completely build the ship, but then when I was deconstructing the ship and I would remove all the power it would stop completely and not remove all the blocks. So, I cannot tell if this is completely fixed.

Oct 30 2015, 5:17 PM · CBS: Shipyards, Starmade
schema changed the status of T671: Not all weapons trigger response fleets from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 30 2015, 1:24 PM · Engine, Starmade
schema changed the status of T672: response fleets do not spawn for custom trade stations from In Queue (Game) to Resolved.

Fixed as byproduct of T673

Oct 30 2015, 1:11 PM · AI, Starmade
schema changed the status of T673: Not all mobs have the "MOB" tag in name anymore from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 30 2015, 1:09 PM · Game Development, Starmade
schema changed the status of T769: Null pointer when pasting linked modules in un-initialized chunks. from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 30 2015, 12:05 PM · CBS: Functional, Starmade
schema changed the status of T788: area trigger controller doesn't auto link with other logic blocks from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 30 2015, 10:46 AM · Logic, Starmade
spunkie added a comment to T645: can't remove blocks behind non cubic blocks.

-QA Testing-

Oct 30 2015, 5:27 AM · Game Development (Beta), Engine (Building), Starmade

Oct 29 2015

Ithirahad added a comment to T782: Transporter unreliable in multiplayer/synch bugs with transporter.

I can confirm the fix; all seems to work as expected now. (Thing is, I'm not a tester so I can't close it.)

Oct 29 2015, 11:48 PM · CBS: Functional, Starmade
schema changed the status of T782: Transporter unreliable in multiplayer/synch bugs with transporter from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 29 2015, 7:51 PM · CBS: Functional, Starmade
schema changed the status of T711: ship core can be destroyed completely from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 29 2015, 7:41 PM · Engine, Starmade
schema changed the status of T639: Nullpointer when using "search by name" with meta items from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 29 2015, 4:04 PM · CBS: Functional, Starmade
schema changed the status of T763: Mip mapping broken from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 29 2015, 3:59 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema changed the status of T663: Shipyard running out of power causes loss of blocks from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 29 2015, 1:38 PM · CBS: Shipyards, Starmade
schema changed the status of T640: game config: computer limitation does not work and acts like group limitation from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 29 2015, 12:49 PM · Blockconfig, Starmade

Oct 28 2015

schema changed the status of T658: Shipyards cut off parts of a ship from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 28 2015, 2:42 PM · CBS: Shipyards, Starmade

Oct 26 2015

AndyP shifted T742: pressing Launch doesn't start up the game under certain conditions from the Restricted Space space to the S5 Launcher space.
Oct 26 2015, 10:17 PM · Starmade
SmilingDemon added a comment to T742: pressing Launch doesn't start up the game under certain conditions.

Game starts again now for me.
there are 3 task open while the game is started alongside the Java.exe .. is that intended ?
they are gone after ending SM

Oct 26 2015, 4:44 PM · Starmade
lancake claimed T742: pressing Launch doesn't start up the game under certain conditions.
Oct 26 2015, 11:54 AM · Starmade
wedtm changed the status of T743: Linux version fails to start from In Queue (Launcher) to Resolved.
Oct 26 2015, 4:33 AM · Starmade
wedtm added a comment to T742: pressing Launch doesn't start up the game under certain conditions.

Newest build at http://sm-launcher-test.s3.amazonaws.com/index.html?prefix=jobs/Launcher/58/ resolves this issue.

Oct 26 2015, 4:17 AM · Starmade
wedtm changed the status of T742: pressing Launch doesn't start up the game under certain conditions from In Queue (Launcher) to Resolved.
Oct 26 2015, 4:17 AM · Starmade

Oct 7 2015

lancake added a member for Quality Assurance: jzimmerman4.
Oct 7 2015, 9:07 PM
lancake added a member for Quality Assurance: Chandler.
Oct 7 2015, 9:07 PM

Oct 6 2015

Chandler changed the status of T744: Core Block Activator not activating actuator block from Open to Resolved.

Don't worry, we have all done it. Glad to help :)

Oct 6 2015, 2:47 PM · Engine, Starmade
Megacrafter127 added a comment to T646: Game config: ship limit affects station and planet entities.

-QA testing-
fix not included in latest dev-build.

Oct 6 2015, 7:30 AM · Blockconfig, Starmade

Oct 4 2015

Restricted Application changed the status of T646: Game config: ship limit affects station and planet entities from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 4 2015, 4:57 AM · Blockconfig, Starmade

Oct 3 2015

Restricted Application changed the status of T645: can't remove blocks behind non cubic blocks from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Oct 3 2015, 4:00 AM · Game Development (Beta), Engine (Building), Starmade

Oct 2 2015

micdoodle8 changed the status of T400: Warpgate faction permission issue from In Queue (Game) to Resolved.
Oct 2 2015, 12:13 AM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade

Sep 27 2015

spunkie claimed T428: Feature QA: Stay attached to ship while being logged out.
Sep 27 2015, 8:46 PM · Astronaut, Quality Assurance, Feature, Starmade
Megacrafter127 claimed T646: Game config: ship limit affects station and planet entities.
Sep 27 2015, 9:08 AM · Blockconfig, Starmade

Sep 26 2015

psycommando placed T646: Game config: ship limit affects station and planet entities up for grabs.
Sep 26 2015, 10:57 PM · Blockconfig, Starmade

Sep 19 2015

spunkie added a comment to T225: radarjammer doesn't affect AI anymore.

-QA testing-

Sep 19 2015, 5:47 AM · Game Development (Beta), AI, Starmade

Sep 17 2015

AndyP changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:server on T539: ship core not producing power when first spawned.
Sep 17 2015, 11:33 PM · Engine, Starmade
AndyP moved T539: ship core not producing power when first spawned from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 17 2015, 11:32 PM · Engine, Starmade
AndyP set Task Type to issuetype:bug on T621: Keyboard help does not update without game restart.
Sep 17 2015, 11:16 PM · GUI/HUD, Starmade
AndyP moved T621: Keyboard help does not update without game restart from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 17 2015, 11:16 PM · GUI/HUD, Starmade
lancake moved T323: COLLISION_DAMAGE_THRESHOLD does not work from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 17 2015, 11:07 AM · Physics, Starmade

Sep 15 2015

lancake claimed T490: Planet part entities does not vanish even without any blocks.
Sep 15 2015, 12:11 AM · Game Development (Alpha), Galaxy Map, Starmade
lancake claimed T323: COLLISION_DAMAGE_THRESHOLD does not work.
Sep 15 2015, 12:10 AM · Physics, Starmade
spunkie added a comment to T645: can't remove blocks behind non cubic blocks.

-QA Testing-

Sep 15 2015, 12:08 AM · Game Development (Beta), Engine (Building), Starmade
psycommando placed T490: Planet part entities does not vanish even without any blocks up for grabs.
Sep 15 2015, 12:08 AM · Game Development (Alpha), Galaxy Map, Starmade
spunkie claimed T645: can't remove blocks behind non cubic blocks.
Sep 15 2015, 12:07 AM · Game Development (Beta), Engine (Building), Starmade
NuclearFun placed T645: can't remove blocks behind non cubic blocks up for grabs.
Sep 15 2015, 12:04 AM · Game Development (Beta), Engine (Building), Starmade

Sep 14 2015

lancake claimed T86: Planet segments have 0 mass.

-QA Testing-

Sep 14 2015, 7:04 PM · GUI/HUD, Starmade
lancake moved T86: Planet segments have 0 mass from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 14 2015, 6:58 PM · GUI/HUD, Starmade
lancake changed the status of T86: Planet segments have 0 mass from In Queue (Game) to Resolved.
Sep 14 2015, 6:58 PM · GUI/HUD, Starmade
spunkie added a comment to T645: can't remove blocks behind non cubic blocks.
Sep 14 2015, 6:32 PM · Game Development (Beta), Engine (Building), Starmade
NuclearFun added a comment to T645: can't remove blocks behind non cubic blocks.

Hi! The issue seems to fixed with wedges but i still get those wrong selection areas with tetras and heptas in 0.19435.

Sep 14 2015, 5:50 PM · Game Development (Beta), Engine (Building), Starmade
spunkie moved T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 14 2015, 10:43 AM · Engine, Starmade
spunkie changed the status of T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode from Open to Resolved.
Sep 14 2015, 10:43 AM · Engine, Starmade
spunkie changed Last tested (version) from 0.19432 (Dev) to 0.19435 (Dev) on T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode.
Sep 14 2015, 10:38 AM · Engine, Starmade
spunkie claimed T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode.

-QA Testing-

Sep 14 2015, 10:37 AM · Engine, Starmade
Restricted Application changed the status of T646: Game config: ship limit affects station and planet entities from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 14 2015, 3:32 AM · Blockconfig, Starmade
psycommando set Task Type to issuetype:bug on T646: Game config: ship limit affects station and planet entities.
Sep 14 2015, 1:42 AM · Blockconfig, Starmade
psycommando added a comment to T646: Game config: ship limit affects station and planet entities.

Tested on version 0.19434.
Planets and stations are now unaffected by the ship block/mass limit config.
However, the ship mass limit doesn't seem to work.. The block count limit does work however.

Sep 14 2015, 1:41 AM · Blockconfig, Starmade

Sep 13 2015

NuclearFun moved T576: Amount sellable appended instead of replace when overselling using sell amount from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 13 2015, 9:47 PM · Starmade
spunkie placed T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode up for grabs.
Sep 13 2015, 8:06 PM · Engine, Starmade
SpaceKing added a comment to T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode.

another log, this one in 0.19433

Sep 13 2015, 3:12 PM · Engine, Starmade
Restricted Application changed the status of T653: Null pointer/GL_STACK_OVERFLOW when you look at rail blocks in build mode from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 13 2015, 4:39 AM · Engine, Starmade

Sep 12 2015

spunkie moved T379: Removing containers places there content in an offset position from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 12 2015, 3:24 AM · Engine, Starmade
spunkie added a comment to T379: Removing containers places there content in an offset position.

-QA Testing-

Sep 12 2015, 3:23 AM · Engine, Starmade

Sep 11 2015

lancake moved T185: Multi slot items don't show tooltip from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Sep 11 2015, 11:02 PM · GUI/HUD, Starmade
lancake reopened T185: Multi slot items don't show tooltip as "Resolved".

Ugh, forgot the column again.

Sep 11 2015, 11:01 PM · GUI/HUD, Starmade
lancake claimed T185: Multi slot items don't show tooltip.
Sep 11 2015, 10:58 PM · GUI/HUD, Starmade
Oninoni changed Last tested (version) from 0.1989 to 0.19431 on T297: Player hp doesn't get saved.
Sep 11 2015, 4:40 PM · Engine, Starmade
Oninoni claimed T297: Player hp doesn't get saved.
Sep 11 2015, 4:24 PM · Engine, Starmade

Sep 10 2015

Restricted Application changed the status of T323: COLLISION_DAMAGE_THRESHOLD does not work from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 10 2015, 4:38 PM · Physics, Starmade
Restricted Application changed the status of T297: Player hp doesn't get saved from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 10 2015, 4:34 PM · Engine, Starmade
micdoodle8 changed the status of T645: can't remove blocks behind non cubic blocks from In Queue (Game) to Resolved.
Sep 10 2015, 4:00 PM · Game Development (Beta), Engine (Building), Starmade
micdoodle8 changed the status of T645: can't remove blocks behind non cubic blocks from In Queue (Game) to Resolved.

Please check the upcoming build for this, it should be fixed in that one.

Sep 10 2015, 3:59 PM · Game Development (Beta), Engine (Building), Starmade
micdoodle8 added a comment to T379: Removing containers places there content in an offset position.

Okay, it appears that factory inventories were not being removed at all since the shipyard update. This should be fixed now. If there are any other recent issues about factory inventories not working correctly they are likely fixed as well.

Sep 10 2015, 3:44 PM · Engine, Starmade
Restricted Application changed the status of T379: Removing containers places there content in an offset position from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 10 2015, 3:42 PM · Engine, Starmade
Megacrafter127 added a comment to T501: Cooldown/reload animation not intuitive .

Yes. As 1-block-scanners reload very slowly, I test with those first, as the difference is much easier to spot.

Sep 10 2015, 9:13 AM · Game Development (Beta), Models, Starmade
micdoodle8 added a comment to T501: Cooldown/reload animation not intuitive .

It appears that I missed the jump drive and scanner charge animations. Is that what you were re-testing with?

Sep 10 2015, 5:27 AM · Game Development (Beta), Models, Starmade
Restricted Application changed the status of T501: Cooldown/reload animation not intuitive from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 10 2015, 5:27 AM · Game Development (Beta), Models, Starmade
Restricted Application changed the status of T646: Game config: ship limit affects station and planet entities from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 10 2015, 5:15 AM · Blockconfig, Starmade

Sep 9 2015

SmilingDemon changed Last tested (version) from 0.19274 (Dev) to 0.19431 on T234: no meta items in storage filter system.
Sep 9 2015, 7:03 PM · GUI/HUD, Starmade
SmilingDemon claimed T234: no meta items in storage filter system.
Sep 9 2015, 6:29 PM · GUI/HUD, Starmade
SmilingDemon changed the status of T234: no meta items in storage filter system from In Queue (Game) to Resolved.

Pushed to resolved as it is now an implemented feature

Sep 9 2015, 4:13 PM · GUI/HUD, Starmade

Sep 8 2015

micdoodle8 added a comment to T313: JVM Crash detected: incorrect dialog.

Okay, so I've added a tiny.cc link, which allows us to edit the underlying link if the specific link (mentioned above) ends up going 404. This will point them to the download page directly without risking the 404 error in the future.

Sep 8 2015, 5:33 AM · Engine, Starmade
Restricted Application changed the status of T313: JVM Crash detected: incorrect dialog from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 8 2015, 5:31 AM · Engine, Starmade
Restricted Application changed the status of T185: Multi slot items don't show tooltip from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
Sep 8 2015, 5:21 AM · GUI/HUD, Starmade