Could be user error (somehow..), it's a really strange issue and this is the 1st time I hear about it. I tried checking it myself but it updated just fine for me and I can only check it once per release.
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Sep 24 2016
There are quite some settings that should cause problems.
Sep 23 2016
-QA Testing-
-QA Testing-
-QA Testing-
duplicate for http://phab.starma.de/T1299
will be hidden when jamming
No problem then.
In T1818#76935, @Spindizzi wrote:Not sure if this is related but I'd had an issue before where launching a ship off a rail with shootout turned caused the ship to glitch into a zone where there were no stars and all around is just solid grey background.
Would look at the distances from anything and it looked like it was NaN, pretty much fixed mostly reconnecting to the session though, although you might be a few km away.
Intended to indicate to the player that he is in an active text field. Else the player might not know why the radial menu isn't working, so visual feedback is given onto what the functionality of tab is.
Not sure if this is related but I'd had an issue before where launching a ship off a rail with shootout turned caused the ship to glitch into a zone where there were no stars and all around is just solid grey background.
Sep 22 2016
-QA Testing-
-QA Testing-
-QA Testing-
I see, only happens if you want to undock immediately after a dimension change. Thanks for the feedback!
This bug can be reproduced by the following. All rails will be pointing up(the y) for this example and in the same x-z facing unless stated otherwise.
- Validated -
Open for testing.
Sep 21 2016
I started with a 59 block line in +z, 53 blocks in +x and 53 blocks in +y direction, all with a single click. This should go beyond the 96 x 96 x 96 box, since 96 / 2 = 48 < 53. Then I added 53 block lines in -y and -z direction, again with a single click.
-confirmed-
-QA Testing-
They get undocked on the false signal.
According to the author, not happened since then so assuming it got fixed along the way.
From what I can see, it's still using mass * 10. That used to represent a ship's block count since every block had 0.1 mass, now with the difference mass for most blocks, it doesn't.