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Sep 21 2016

Megacrafter127 moved T1944: Directional Defensive Push/Pull Effect from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 21 2016, 1:41 AM · Feature, Starmade, Game Development, Council
calani moved T1900: changelog continue button from Backlog / Unclassed to Active on the Launcher Development board.
Sep 21 2016, 1:39 AM · Launcher Development, Feature, Starmade

Sep 20 2016

lancake moved T1859: When in buildmode and looking inside a ship you can see the face of the blocks from Unclassed to Issue affecting current release on the Starmade board.
Sep 20 2016, 9:35 PM · Game Development (Beta), Engine (Building), Starmade
lancake triaged T1859: When in buildmode and looking inside a ship you can see the face of the blocks as Low priority.
Sep 20 2016, 9:34 PM · Game Development (Beta), Engine (Building), Starmade
lancake changed the status of T1859: When in buildmode and looking inside a ship you can see the face of the blocks from Open to In Queue (Game).

Seems to only happen upon loading the chunks. Some of them (usually the closest ones to you) will act as if they're not blocked by other chunks.

Sep 20 2016, 9:08 PM · Game Development (Beta), Engine (Building), Starmade
lancake moved T1935: Pixelated small block preview in adv. Build mode view from Unclassed to Issue affecting current release on the Starmade board.
Sep 20 2016, 8:48 PM · Game Development (Beta), GUI/HUD, Starmade
lancake changed the status of T1935: Pixelated small block preview in adv. Build mode view from Open to In Queue (Game).
Sep 20 2016, 8:48 PM · Game Development (Beta), GUI/HUD, Starmade
lancake renamed T1482: moire effect and colour distortion from large distances from Reflections spread out into Rainbow at large distances to moire effect and colour distortion from large distances.
Sep 20 2016, 8:38 PM · Game Development, Starmade
lancake changed the status of T1482: moire effect and colour distortion from large distances from Open to In Queue (Game).

Both the moire effect and the colour distortion happen from a distance. Colour distortion only from very flat angles though.
AA isn't required to see it happening but it does seem to amplify the effect.

Sep 20 2016, 8:36 PM · Game Development, Starmade
lancake moved T1568: Server crash java.lang.NullPointerException, hangs on at "[SERVER][SHUTDOWN]" from Unclassed to Issue affecting current release on the Starmade board.
Sep 20 2016, 8:00 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake changed the status of T1568: Server crash java.lang.NullPointerException, hangs on at "[SERVER][SHUTDOWN]" from Open to In Queue (Game).
Sep 20 2016, 8:00 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake added a comment to T1880: Creating a fleet causes client crash.

Thank you for the logs but I need them from the server itself.

Sep 20 2016, 7:52 PM · Fleets, Starmade
lancake added a comment to T1884: TAB + any key doesn't work.

Side note, in the dev builds after the 0.199.217 release, the Tab debug button was moved to F1.
(so it's F1 + F8 and F1 + G now)

Sep 20 2016, 7:47 PM · GUI/HUD, Starmade
lancake closed T1930: heat damage spam with stations. as Rejected.

Hm, I'm assuming user error then. In case you do get it again and you're sure you didn't get out, PM me on SMD or on here (http://phab.starma.de/conpherence/) and I'll re-open it again.

Sep 20 2016, 7:43 PM · GUI/HUD, Starmade
lancake moved T1938: Beams and cannons destroying blocks will cause game stutters from Feedback to Open / Validated on the Issue Navigation board.

Hm, I've been noticing (minor) stuttering with small enough weapon sizes too now.
My fps doesn't really drop, from 200 to 160 which is within expected ranges when killing blocks.

Sep 20 2016, 7:34 PM · Issue Navigation, Starmade
lancake added a comment to T1939: Build mode: Can't attach new blocks to some blocks.

A ship core starts with 3 x 3 x 3 chunks initialized if I remember correctly. That should be a 96 x 96 x 96 box with the ship core in the middle.
A single 50m long line wouldn't trigger new chunks since the area being used is already initialized. 100m would though.

Sep 20 2016, 7:30 PM · GUI/HUD, Starmade
lancake closed T1063: FPS Drop looking in General Direction of System Star as Rejected.

Not sure if this can be fixed, that big station might be influencing your FPS a lot. If you're still having issues, it's better to contact support instead. It seems that this issue only happens for a few players. http://help.star-made.org/support/tickets/new

Sep 20 2016, 7:10 PM · Engine, Starmade
lancake moved T1632: Alt Gr and Left Ctrl key are recognized as the same key from Unclassed to Issue affecting current release on the Starmade board.
Sep 20 2016, 7:07 PM · Controls, Game Development (Beta), Starmade
lancake renamed T1632: Alt Gr and Left Ctrl key are recognized as the same key from ALT GR key is recognized as left CTRL (RMENU as LCONTROL) to Alt Gr and Left Ctrl key are recognized as the same key.
Sep 20 2016, 7:07 PM · Controls, Game Development (Beta), Starmade
lancake changed the status of T1632: Alt Gr and Left Ctrl key are recognized as the same key from Open to In Queue (Game).

Alt Gr and Left Control are seen as the same button.
Everything you assign to Left Control or Alt Gr will trigger with both keys.

Sep 20 2016, 7:06 PM · Controls, Game Development (Beta), Starmade
lancake set Last tested (version) to 0.199.223 on T764: Anti-aliasing does not work.
Sep 20 2016, 7:05 PM · Engine, Starmade
lancake closed T764: Anti-aliasing does not work as Closed.

Alright, closing this task then. AA does seem to trigger other issues but don't think it's related to whatever happened here.

Sep 20 2016, 7:04 PM · Engine, Starmade
Crimson-Artist moved T1944: Directional Defensive Push/Pull Effect from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 20 2016, 6:10 PM · Feature, Starmade, Game Development, Council
Crimson-Artist created T1944: Directional Defensive Push/Pull Effect.
Sep 20 2016, 6:10 PM · Feature, Starmade, Game Development, Council
Malacodor added a comment to T1939: Build mode: Can't attach new blocks to some blocks.

I made a test entity, one 50+ long line in the x-direction and one in the z-direction, without any problems. Then I added another line in the z-direction, which turned all blocks in a 9 block radius around the core unphysical. I don't see any relation to chunk borders, and the problem occured in a place that worked before, it's even the core chunk, so I don't think it's related to uninitialized chunks, at least not directly. Also, the extent of the unphysical part changes when adding more blocks.

Sep 20 2016, 5:01 PM · GUI/HUD, Starmade
SmilingDemon closed T1941: Critical error after accessing weapon menu in DevBuild as Rejected.

rejecting this then for now.

Sep 20 2016, 4:52 PM · Starmade
lancake closed T1104: Failed to start game (missing executable) on Mac as Rejected.

If you're still having issues, open up a new task or contact support here http://help.star-made.org/support/tickets/new

Sep 20 2016, 3:51 PM · Starmade
lancake changed the status of T1218: loaded fleet ships get stuck in a loop after a specific move order from Open to In Queue (Game).
Sep 20 2016, 3:20 PM · Fleets, Quality Assurance, Starmade
lancake edited Tester information (Internal use only) on T1218: loaded fleet ships get stuck in a loop after a specific move order.
Sep 20 2016, 3:13 PM · Fleets, Quality Assurance, Starmade
lancake updated the task description for T1218: loaded fleet ships get stuck in a loop after a specific move order.
Sep 20 2016, 3:12 PM · Fleets, Quality Assurance, Starmade
Napther added a comment to T1941: Critical error after accessing weapon menu in DevBuild.

...Well found the problem then. The partition is 100GB in size to separate out steam libraries in case 1 or other fails to load a game as is something that has happened in the past.

Sep 20 2016, 2:37 PM · Starmade
lancake renamed T1942: radial menu button conflicts with auto complete button from radial menu button conflicts with chat auto complete button to radial menu button conflicts with auto complete button.
Sep 20 2016, 2:35 PM · GUI/HUD, Starmade
lancake moved T1943: Tab + F8 has old checks in place from Unclassed to Issue affecting current dev-build on the Starmade board.
Sep 20 2016, 2:28 PM · Engine, Starmade
lancake triaged T1943: Tab + F8 has old checks in place as Pre-Release Quality Assurance priority.
Sep 20 2016, 2:28 PM · Engine, Starmade
lancake created T1943: Tab + F8 has old checks in place.
Sep 20 2016, 2:28 PM · Engine, Starmade
lancake changed Category from issuecategory:none to issuecategory:igui on T1942: radial menu button conflicts with auto complete button.
Sep 20 2016, 2:25 PM · GUI/HUD, Starmade
lancake moved T1942: radial menu button conflicts with auto complete button from Unclassed to Issue affecting current dev-build on the Starmade board.
Sep 20 2016, 2:24 PM · GUI/HUD, Starmade
lancake created T1942: radial menu button conflicts with auto complete button.
Sep 20 2016, 2:24 PM · GUI/HUD, Starmade
lancake closed T1155: rail entities clip through each other and get stuck as Closed.
Sep 20 2016, 2:14 PM · CBS: Rails, Starmade
lancake moved T1155: rail entities clip through each other and get stuck from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA testing-

Sep 20 2016, 2:14 PM · CBS: Rails, Starmade
lancake changed Last tested (version) from 0.19556 to 0.199.223 on T1155: rail entities clip through each other and get stuck.
Sep 20 2016, 2:14 PM · CBS: Rails, Starmade
lancake changed the status of T1155: rail entities clip through each other and get stuck from Open to Resolved.

Was fixed a while ago. You can still have it play "catch up" when you alt tab or your client is having issues. But it never gets stuck, the server keeps moving and stopping them correctly.

Sep 20 2016, 2:13 PM · CBS: Rails, Starmade
Restricted Application added a project to T1028: Mac Only Bug: no changes to default storage values : Starmade.
Sep 20 2016, 2:12 PM · Starmade, Issue Navigation
lancake moved T1935: Pixelated small block preview in adv. Build mode view from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 20 2016, 1:57 PM · Game Development (Beta), GUI/HUD, Starmade
lancake triaged T1940: Default Key Binding Clash - Build-Mode and rolling ship left as Normal priority.
Sep 20 2016, 1:55 PM · Engine, Starmade
lancake closed T1940: Default Key Binding Clash - Build-Mode and rolling ship left as Rejected.

Incorrect. Rolling is set to Q and E. In an update, your config was probably partially adjusted to use the new defaults. Still using some of your old keybinds. Not an issue though.

Sep 20 2016, 1:54 PM · Engine, Starmade
lancake moved T1939: Build mode: Can't attach new blocks to some blocks from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 20 2016, 1:40 PM · GUI/HUD, Starmade
lancake triaged T1939: Build mode: Can't attach new blocks to some blocks as Normal priority.
Sep 20 2016, 1:40 PM · GUI/HUD, Starmade
lancake claimed T1939: Build mode: Can't attach new blocks to some blocks.

Pretty sure this is a duplicate of T758. Placing in new chunks (you're probably looking at a chunk border) can cause the block to appear non physical for your build mode stuff. Changing the camera rotation will hit the physical part and the game will then try to put it in the correct spot.

Sep 20 2016, 1:39 PM · GUI/HUD, Starmade
lancake reassigned T1941: Critical error after accessing weapon menu in DevBuild from lancake to SmilingDemon.

Changing claim back, looks like we both did this task at the same time.

Sep 20 2016, 1:36 PM · Starmade
lancake claimed T1941: Critical error after accessing weapon menu in DevBuild.

Your logs mention that there is not enough space on "the disk". Is your partition full?
As for the javascript error, that's something from the launcher. Not sure if that's a real issue considering it only seems to pop up after this particular "crash".

Sep 20 2016, 1:35 PM · Starmade
SmilingDemon moved T1941: Critical error after accessing weapon menu in DevBuild from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 20 2016, 1:31 PM · Starmade
SmilingDemon triaged T1941: Critical error after accessing weapon menu in DevBuild as Normal priority.
Sep 20 2016, 1:31 PM · Starmade
SmilingDemon claimed T1941: Critical error after accessing weapon menu in DevBuild.

-Feedback-
[2016-09-20 12:27:59] java.io.IOException: There is not enough space on the disk

Sep 20 2016, 1:30 PM · Starmade
Napther created T1941: Critical error after accessing weapon menu in DevBuild.
Sep 20 2016, 12:18 PM · Starmade
Napther added a comment to T1833: Crash when being hit by some weapons.

I think I may know what is the cause now.

Sep 20 2016, 12:16 PM · Engine, Starmade
lancake merged T1398: WEIGHTED_CENTER_OF_MASS = false has no effect into T1271: Ship rotation potential depends on core position and not center of mass.
Sep 20 2016, 11:51 AM · Engine, Game Development, Starmade
lancake merged task T1398: WEIGHTED_CENTER_OF_MASS = false has no effect into T1271: Ship rotation potential depends on core position and not center of mass.
Sep 20 2016, 11:51 AM · Starmade
lancake reopened T1938: Beams and cannons destroying blocks will cause game stutters as "Open".

Whoops...Merged the wrong task.

Sep 20 2016, 11:50 AM · Issue Navigation, Starmade
Napther created T1940: Default Key Binding Clash - Build-Mode and rolling ship left.
Sep 20 2016, 12:36 AM · Engine, Starmade

Sep 19 2016

Napther added a comment to T1938: Beams and cannons destroying blocks will cause game stutters.

Prior versions feel exactly the same when tested, the CPU caps out almost instantly despite there being relatively few blocks broken.The optimisations are apparently unfelt on my computer, and changing builds so often has caused a number of issues in itself.

Sep 19 2016, 11:38 PM · Issue Navigation, Starmade
lancake merged T1938: Beams and cannons destroying blocks will cause game stutters into T1271: Ship rotation potential depends on core position and not center of mass.
Sep 19 2016, 11:36 PM · Engine, Game Development, Starmade
lancake merged task T1938: Beams and cannons destroying blocks will cause game stutters into T1271: Ship rotation potential depends on core position and not center of mass.
Sep 19 2016, 11:36 PM · Issue Navigation, Starmade
lancake claimed T1398: WEIGHTED_CENTER_OF_MASS = false has no effect.
Sep 19 2016, 11:36 PM · Starmade
Restricted Application added a project to T1398: WEIGHTED_CENTER_OF_MASS = false has no effect: Starmade.

Duplicate, it's confusing as there's little to no difference between weighted mass true or false. The rotational values will never change (since it always checks for the ship core's position, not center of mass).

Sep 19 2016, 11:36 PM · Starmade
lancake moved T555: Extreme lag when shotguns do hull damage from Feedback to Confirmed on the Issue Navigation board.
Sep 19 2016, 11:14 PM · Engine, Starmade
lancake claimed T555: Extreme lag when shotguns do hull damage.
Sep 19 2016, 11:14 PM · Engine, Starmade
Restricted Application added a project to T555: Extreme lag when shotguns do hull damage: Starmade.

With the recent optimizations, it's far from "extreme" lag now. It seems like it doesn't affect performance now except that there are these weird freezes for a small amount of time each volley.

Sep 19 2016, 11:14 PM · Engine, Starmade
Napther added a comment to T1938: Beams and cannons destroying blocks will cause game stutters.

When testing in current release, the test ship and target half FPS from 45 to 23 while blocks are being destroyed.

Sep 19 2016, 10:56 PM · Issue Navigation, Starmade
lancake changed Last tested (version) from 0.199.198 to 0.199.223 on T1903: Power Auxiliary has missing weapon menu or entity structure information.
Sep 19 2016, 10:33 PM · CBS: Functional, Starmade
lancake closed T1903: Power Auxiliary has missing weapon menu or entity structure information as Closed.

-QA Testing-

Sep 19 2016, 10:33 PM · CBS: Functional, Starmade
lancake merged T751: Ship structure tab ion defence effect % not matching in use % into T669: Weapon info menu and structure menu show inaccurate information..
Sep 19 2016, 10:27 PM · Issue Navigation, Starmade
lancake merged task T751: Ship structure tab ion defence effect % not matching in use % into T669: Weapon info menu and structure menu show inaccurate information..
Sep 19 2016, 10:27 PM · GUI/HUD, Starmade
lancake merged T813: thrust power consumption displayed incorrectly into T669: Weapon info menu and structure menu show inaccurate information..
Sep 19 2016, 10:26 PM · Issue Navigation, Starmade
lancake merged task T813: thrust power consumption displayed incorrectly into T669: Weapon info menu and structure menu show inaccurate information..
Sep 19 2016, 10:26 PM · CBS: Systems, Starmade
lancake merged T633: Long range beams not firing at full range. into T91: beams have trouble hitting ships at extreme ranges.
Sep 19 2016, 10:24 PM · CBS: Weapons, Starmade
lancake merged task T633: Long range beams not firing at full range. into T91: beams have trouble hitting ships at extreme ranges.
Sep 19 2016, 10:24 PM · CBS: Weapons, Starmade
lancake merged T164: Beams displaying wrong DPS in weapons menu. into T669: Weapon info menu and structure menu show inaccurate information..
Sep 19 2016, 10:24 PM · Issue Navigation, Starmade
lancake merged task T164: Beams displaying wrong DPS in weapons menu. into T669: Weapon info menu and structure menu show inaccurate information..
Sep 19 2016, 10:24 PM · GUI/HUD, Starmade
lancake closed T793: Client hanging following use of logic-based chain drive as Rejected.

Rejecting for now, if the issue pops up again I'll re-open it.

Sep 19 2016, 10:17 PM · Engine, Starmade
Napther added a comment to T1938: Beams and cannons destroying blocks will cause game stutters.

Can do, At least the new Launcher allows hotswapping much easier and faster. A few patches ago the single player F7 lag statistics on HUD has also been stuttering occasionally, when at one point the game showed no load (A flat line) when in single player indicating that the server was having no issues at all almost all the time.

Sep 19 2016, 10:12 PM · Issue Navigation, Starmade
Malacodor created T1939: Build mode: Can't attach new blocks to some blocks.
Sep 19 2016, 10:11 PM · GUI/HUD, Starmade
lancake renamed T810: Sector change causes warping back and forth from Sector changes causes warping back and forth to Sector change causes warping back and forth.
Sep 19 2016, 10:11 PM · Engine, Starmade
lancake renamed T810: Sector change causes warping back and forth from Combat between multiple AI ships/Players is jerky/laggy at Best to Sector changes causes warping back and forth.
Sep 19 2016, 10:11 PM · Engine, Starmade
lancake claimed T810: Sector change causes warping back and forth.

A part of this issue was fixed a while ago. The lag compensation handles it well inside a sector, no warping back and forth going on.
Beam targeting was also improved and phasing through ships shouldn't happen anymore at larger distances. (T91)

Sep 19 2016, 10:08 PM · Engine, Starmade
lancake moved T1669: Leaving to main menu instead of desktop causing issues from Unclassed to Issue affecting current release on the Starmade board.
Sep 19 2016, 9:56 PM · Game Development (Alpha), Engine (General), Starmade
lancake changed the status of T1669: Leaving to main menu instead of desktop causing issues from Open to In Queue (Game).
Sep 19 2016, 9:56 PM · Game Development (Alpha), Engine (General), Starmade
lancake raised the priority of T1669: Leaving to main menu instead of desktop causing issues from Normal to High.
Sep 19 2016, 9:56 PM · Game Development (Alpha), Engine (General), Starmade
lancake closed T1066: TAB key can't be rebinded as Closed.

Tab has some other issues now with the radial menu being moved to it and the debug button to F1.
None related to the original issue (which is still gone).

Sep 19 2016, 9:52 PM · GUI/HUD, Starmade
lancake triaged T1938: Beams and cannons destroying blocks will cause game stutters as Normal priority.
Sep 19 2016, 9:50 PM · Issue Navigation, Starmade
lancake moved T1938: Beams and cannons destroying blocks will cause game stutters from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 19 2016, 9:50 PM · Issue Navigation, Starmade
lancake claimed T1938: Beams and cannons destroying blocks will cause game stutters.

Hm, so it goes downhill the longer you fire it at once?
Sounds like the server (in this case, your SP) can't keep up with the block destruction and is queuing more and more till it bogs down.
You'll notice that on planets with a large enough salvage group.

Sep 19 2016, 9:50 PM · Issue Navigation, Starmade
lancake added a comment to T1669: Leaving to main menu instead of desktop causing issues.
In T1669#73357, @33Cav wrote:

Another issue I have also noticed that it takes quite some time after exiting to main menu before memory is de-allocated from the StarMade process (if at all). Entering back into a world (the same MP server as I was just on in this case) has the previously "used" memory counted as "used" still and now new memory is being taken up reloading chunks in the world. As a consequence of this I usually have to restart the entire game to free up the memory or risk poor performance (in the form of repeated game freezes) when the StarMade process dumps the older memory when I near my max memory allocation amount.
Hopefully you can get something useful from my description.

Sep 19 2016, 9:43 PM · Game Development (Alpha), Engine (General), Starmade
lancake moved T1921: copying rail orientations to rail blocks, undocks docked entities from Unclassed to Issue affecting current dev-build on the Starmade board.
Sep 19 2016, 9:36 PM · CBS: Rails, Starmade
lancake moved T1905: Power auxiliary can disappear from hotbar from Unclassed to Issue affecting current release on the Starmade board.
Sep 19 2016, 9:35 PM · Game Development (Beta), CBS: Functional, Starmade
lancake moved T1916: Screenshot with GUI doesn't show GUI when AA is enabled from Unclassed to Issue affecting current release on the Starmade board.
Sep 19 2016, 9:35 PM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T1918: Power Auxiliary: Random Explosions aren't Random from Unclassed to Issue affecting current release on the Starmade board.
Sep 19 2016, 9:35 PM · CBS: Functional, Starmade
lancake moved T1925: deconstructed ship names are still in use from Unclassed to Issue affecting current release on the Starmade board.
Sep 19 2016, 9:35 PM · Game Development (Alpha), CBS: Shipyards, Starmade
lancake changed the status of T1840: shopkeep can't be respawned from Open to In Queue (Game).
Sep 19 2016, 9:35 PM · Crew, Starmade
lancake renamed T1840: shopkeep can't be respawned from Shopkeep to shopkeep can't be respawned.
Sep 19 2016, 9:34 PM · Crew, Starmade