If the jump drive ratio is intended to be based on total block count, then it's bugged, since it's based on mass. If it's intended to be based on mass, then there are typos both in the blockBehaviourConfig.xml (<RatioNeededToTotalBlockCount>0.05</RatioNeededToTotalBlockCount>) and ingame (Ratio of total blocks needed).
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.199.172
- Category
- none/unspecified
- First occurrence (version)
- 0.199.172
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
-validated-
I'm not sure, a while ago (half a year? a year?) we changed most things from block count to mass such as effects. I'm not sure if this is expected behaviour though. I'll have to ask around.
Comment Actions
-rejected-
From what I can see, it's still using mass * 10. That used to represent a ship's block count since every block had 0.1 mass, now with the difference mass for most blocks, it doesn't.
This is however OK. As for the inconsistency with the config variables and comments, the jump drive is not the only one who has it. I'll need to talk about it with schema and see how we clean this up.