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Starmade | Activating a system in ships hotbar does not sync correctly.
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Description

When activating one system on my ship's hotbar causes the effect of a different system from the point of view of a different client connected to the same server.

An example: While charging the jump drive on my ship, another player, instead sees my ship firing cannons. Firing my salvage beams looks like some other effect to another player as well.

Whether or not the shifted effect has any real effect on the game beyond aesthetics is uncertain to me.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Multiplayer
Reproducible
Yes
Last tested (version)
0.199.217
Category
Engine
First occurrence (version)
0.199.217
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce

This will take two separate systems running a starmade client on each. Log each client into the same server. Ensure each player is in the same sector so that the tester can see the the ship the other player is piloting. Charge the jump drive or fire salvage beams. The other player will see the effect of some system other than the actual type being activated.

Not sure if the server must be on a third machine or not.

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

lancake added a subscriber: lancake.Oct 4 2016, 8:47 AM
lancake claimed this task.

-Rejected-

Some extra info so I'll merge this one into our existing task.

lancake shifted this object from the S1 Public space to the S3 Starmade space.Oct 4 2016, 8:48 AM
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake triaged this task as High priority.
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AndyP moved this task from Unclassed to Archived on the Starmade board.Dec 18 2016, 1:33 PM
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