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Sep 11 2016

spunkie edited Tester information (Internal use only) on T1904: Tutorial Subtitles stay after closing.
Sep 11 2016, 5:31 AM · Game Development (Beta), Typos, Starmade
spunkie changed the status of T1904: Tutorial Subtitles stay after closing from Open to In Queue (Game).

Closing the tutorial video while it is in the background will result in the subtitles remaining on screen. This can be averted by launching the tutorial video again and then closing when no subtitles are displayed.

Sep 11 2016, 5:30 AM · Game Development (Beta), Typos, Starmade
spunkie claimed T1904: Tutorial Subtitles stay after closing.
Sep 11 2016, 4:58 AM · Game Development (Beta), Typos, Starmade
33Cav added a comment to T1910: Rail doors do not work.

Worked with Tester to find the issue. Somehow a rail speed controller was linked to all the rails on my station for no reason (even though the rail speed controller had a high ratio set on it).
The doors now work as intended.

Sep 11 2016, 4:34 AM · CBS: Rails, Starmade
33Cav added a comment to T1910: Rail doors do not work.
Sep 11 2016, 4:09 AM · CBS: Rails, Starmade
33Cav added a comment to T1910: Rail doors do not work.

Originally when I noticed this problem I constructed a test rail door on the same entity (my space station) to see if it was caused by the change regarding collisions. This door did not work. Another player reported that their rail based moving entities (in this case an elevator) were working.

Sep 11 2016, 1:21 AM · CBS: Rails, Starmade
erthparadine added a comment to T1825: no longer Comments in settings.cfg on Ubuntu.

Looks like I made a dupe of this issue at T1915, sorry about that (did a quick search before the ticket, but then later found this ticket via a different keyword).

Sep 11 2016, 12:23 AM · QA-Return, Game Development (Alpha), Engine (Configuration), Starmade

Sep 10 2016

erthparadine created T1915: linux client crashes on java.io.FileNotFoundException.
Sep 10 2016, 11:59 PM · Starmade
dsample created T1914: Inventory tooltips show incorrect label.
Sep 10 2016, 10:13 PM · GUI/HUD, Starmade
SmilingDemon moved T1907: Fleets loaded into memory cause server disconnect when ordered from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 10 2016, 8:29 PM · AI, Starmade
SmilingDemon merged T1417: Cannot Mine Overheating Fleet Ships into T1143: overheating fleet ships can't be salvaged.
Sep 10 2016, 8:23 PM · Game Development (Beta), Fleets, Starmade
SmilingDemon merged task T1417: Cannot Mine Overheating Fleet Ships into T1143: overheating fleet ships can't be salvaged.
Sep 10 2016, 8:23 PM · Fleets, Starmade
SmilingDemon added a comment to T1417: Cannot Mine Overheating Fleet Ships.

over heating fleet ship isnt removed from the fleet and cant be salvaged ...

Sep 10 2016, 8:21 PM · Fleets, Starmade
SmilingDemon claimed T1417: Cannot Mine Overheating Fleet Ships.
Sep 10 2016, 8:10 PM · Fleets, Starmade
SmilingDemon added a comment to T1907: Fleets loaded into memory cause server disconnect when ordered.

test did work just fine
moved the fleet to my position above a planet ... and ordered them to leave again.

Sep 10 2016, 8:09 PM · AI, Starmade
SmilingDemon shifted T1907: Fleets loaded into memory cause server disconnect when ordered from the S1 Public space to the S3 Starmade space.
Sep 10 2016, 7:58 PM · AI, Starmade
SmilingDemon triaged T1907: Fleets loaded into memory cause server disconnect when ordered as High priority.
Sep 10 2016, 7:58 PM · AI, Starmade
SmilingDemon claimed T1907: Fleets loaded into memory cause server disconnect when ordered.
Sep 10 2016, 7:56 PM · AI, Starmade
Napther added a comment to T1045: activation gates don't trigger for docked entities.

Trying to build some automated door systems is Impossible until this and the Area Trigger bug similar to this are fixed...

Sep 10 2016, 7:40 PM · Game Development (Beta), Logic, Starmade
SmilingDemon changed the status of T1911: Power Auxiliary Block Causing Server Crash from Open to Resolved.

resolved as of 199.217

Sep 10 2016, 6:31 PM · Starmade
SmilingDemon changed the status of T1913: Power Aux overload message is incorrect from Resolved to In Queue (Game).
Sep 10 2016, 6:25 PM · Game Development (Beta), Typos, Starmade
SmilingDemon changed the status of T1913: Power Aux overload message is incorrect from In Queue (Game) to Resolved.

damn .. wrong browser window

Sep 10 2016, 6:24 PM · Game Development (Beta), Typos, Starmade
lancake renamed T1905: Power auxiliary can disappear from hotbar from Power Aux can disappear from hotbar even if there are still blocks left to Power auxiliary can disappear from hotbar.
Sep 10 2016, 1:43 PM · Game Development (Beta), CBS: Functional, Starmade
lancake changed the status of T1905: Power auxiliary can disappear from hotbar from Open to In Queue (Game).

Nothing to add.

Sep 10 2016, 1:40 PM · Game Development (Beta), CBS: Functional, Starmade
lancake triaged T1906: Auxiliary Power is Infinite as Normal priority.
Sep 10 2016, 1:28 PM · Starmade
lancake closed T1906: Auxiliary Power is Infinite as Rejected.

I'll clarify it a bit but what you describe sounds like how it is supposed to work.

Sep 10 2016, 1:27 PM · Starmade
SmilingDemon moved T1913: Power Aux overload message is incorrect from Unclassed to Issue affecting current release on the Starmade board.
Sep 10 2016, 1:02 PM · Game Development (Beta), Typos, Starmade
SmilingDemon changed the status of T1913: Power Aux overload message is incorrect from Open to In Queue (Game).

Battery was the first name for it

Sep 10 2016, 1:02 PM · Game Development (Beta), Typos, Starmade
SmilingDemon triaged T1913: Power Aux overload message is incorrect as Pre-Release Quality Assurance priority.
Sep 10 2016, 12:52 PM · Game Development (Beta), Typos, Starmade
SmilingDemon claimed T1913: Power Aux overload message is incorrect.
Sep 10 2016, 12:50 PM · Game Development (Beta), Typos, Starmade
Blobfscrazy updated the task description for T1913: Power Aux overload message is incorrect.
Sep 10 2016, 12:32 PM · Game Development (Beta), Typos, Starmade
Blobfscrazy created T1913: Power Aux overload message is incorrect.
Sep 10 2016, 12:31 PM · Game Development (Beta), Typos, Starmade
Olxinos created T1912: No shield sharing if projectile damage is bigger than parent shield capacity.
Sep 10 2016, 11:55 AM · Game Development (Alpha), CBS: Weapons, Starmade
SmilingDemon moved T1911: Power Auxiliary Block Causing Server Crash from Open / Validated to Feedback on the Issue Navigation board.
Sep 10 2016, 10:42 AM · Starmade
SmilingDemon added a comment to T1911: Power Auxiliary Block Causing Server Crash.

seems i cant reproduce this easily
could you please add a logfile containing the problem ?

Sep 10 2016, 10:42 AM · Starmade
SmilingDemon added a comment to T1910: Rail doors do not work.

then build a seperate sample on a grey hull plate
just copy paste the door over to it from the station
would be easier than me using a 1200 ping connection to australia ^^

Sep 10 2016, 10:39 AM · CBS: Rails, Starmade
33Cav added a comment to T1910: Rail doors do not work.

I will be unable to do so because it is my station on MP with everything attached to it. (Everything is ALOT in this case and I'm not feeling good about if the game will crash while doing it)

Sep 10 2016, 9:04 AM · CBS: Rails, Starmade
SmilingDemon moved T1911: Power Auxiliary Block Causing Server Crash from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 10 2016, 8:58 AM · Starmade
SmilingDemon added a comment to T1911: Power Auxiliary Block Causing Server Crash.

-Validated-

Sep 10 2016, 8:58 AM · Starmade
SmilingDemon triaged T1911: Power Auxiliary Block Causing Server Crash as Urgent priority.
Sep 10 2016, 8:57 AM · Starmade
SmilingDemon claimed T1911: Power Auxiliary Block Causing Server Crash.
Sep 10 2016, 8:56 AM · Starmade
SmilingDemon closed T1878: Spontaneously Generating Ships as Closed.

very likely settings problem

Sep 10 2016, 8:53 AM · Starmade
SmilingDemon moved T1910: Rail doors do not work from Unclassed to Issue affecting current release on the Starmade board.
Sep 10 2016, 8:52 AM · CBS: Rails, Starmade
SmilingDemon moved T1908: only one planet (ever) from Unclassed to Issue affecting current release on the Starmade board.
Sep 10 2016, 8:52 AM · Starmade
SmilingDemon changed the status of T1908: only one planet (ever) from Open to In Queue (Game).
Sep 10 2016, 8:52 AM · Starmade
SmilingDemon moved T1908: only one planet (ever) from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 10 2016, 8:52 AM · Starmade
SmilingDemon moved T1910: Rail doors do not work from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 10 2016, 8:52 AM · CBS: Rails, Starmade
SmilingDemon added a comment to T1910: Rail doors do not work.

my doors work just fine.

Sep 10 2016, 8:51 AM · CBS: Rails, Starmade
SmilingDemon triaged T1910: Rail doors do not work as Normal priority.
Sep 10 2016, 8:51 AM · CBS: Rails, Starmade
SmilingDemon claimed T1910: Rail doors do not work.
Sep 10 2016, 8:50 AM · CBS: Rails, Starmade
Benevolent27 edited Steps to reproduce on T1911: Power Auxiliary Block Causing Server Crash.
Sep 10 2016, 8:44 AM · Starmade
Benevolent27 updated the task description for T1911: Power Auxiliary Block Causing Server Crash.
Sep 10 2016, 8:40 AM · Starmade
Benevolent27 created T1911: Power Auxiliary Block Causing Server Crash.
Sep 10 2016, 8:39 AM · Starmade
Kingofanime added a comment to T1906: Auxiliary Power is Infinite.

Feel free to close/delete this ticket. I didn't realize, at first, that auxiliary reactors were meant to be permanently left turned on. That surprised me.

Sep 10 2016, 8:35 AM · Starmade
33Cav created T1910: Rail doors do not work.
Sep 10 2016, 8:27 AM · CBS: Rails, Starmade
SmilingDemon added a comment to T1908: only one planet (ever).

must have been broken by the fit for T1771

Sep 10 2016, 8:20 AM · Starmade
SmilingDemon triaged T1908: only one planet (ever) as Urgent priority.
Sep 10 2016, 8:20 AM · Starmade
SmilingDemon claimed T1908: only one planet (ever).
Sep 10 2016, 8:18 AM · Starmade
scorpion3000gts created T1908: only one planet (ever).
Sep 10 2016, 3:54 AM · Starmade
calani changed the status of T1502: Add an option to backup world, database, configs prior to updating from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Sep 10 2016, 2:51 AM · Feature, Starmade
calani changed the status of T1673: Beta Launcher Allows blank install directories. from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Sep 10 2016, 2:51 AM · Starmade
calani changed the status of T1872: Launcher does not read installed game version from version.txt from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Sep 10 2016, 2:50 AM · Launcher Development, Starmade
calani changed the status of T1874: Installed game version lacking hotfix indicator from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Sep 10 2016, 2:50 AM · Starmade
calani changed the status of T1873: Update event not logged from In Queue (Launcher) to Resolved by committing Restricted Diffusion Commit.
Sep 10 2016, 2:50 AM · Starmade
AndyP claimed T1821: Placing Blueprints onto docks through Build Mode .
Sep 10 2016, 1:33 AM · Feature, Starmade, Game Development, Council
AndyP moved T1762: Shop automisation from Active to Accepted on the Council board.
Sep 10 2016, 1:28 AM · Feature, Starmade, Game Development, Council
AndyP moved T1762: Shop automisation from Unclassed to Planned Feature on the Starmade board.
Sep 10 2016, 1:00 AM · Feature, Starmade, Game Development, Council
AndyP updated the task description for T1762: Shop automisation.
Sep 10 2016, 12:59 AM · Feature, Starmade, Game Development, Council
AndyP shifted T1762: Shop automisation from the Restricted Space space to the S3 Starmade space.
Sep 10 2016, 12:58 AM · Feature, Starmade, Game Development, Council
Comr4de created T1907: Fleets loaded into memory cause server disconnect when ordered.
Sep 10 2016, 12:57 AM · AI, Starmade
AndyP changed the status of T1762: Shop automisation from Open to In Queue (Game).

Converting to task for #workflow_game_development

Sep 10 2016, 12:56 AM · Feature, Starmade, Game Development, Council
AndyP moved T1821: Placing Blueprints onto docks through Build Mode from Unclassed to Planned Feature on the Starmade board.
Sep 10 2016, 12:55 AM · Feature, Starmade, Game Development, Council
AndyP shifted T1821: Placing Blueprints onto docks through Build Mode from the Restricted Space space to the S3 Starmade space.
Sep 10 2016, 12:54 AM · Feature, Starmade, Game Development, Council
AndyP changed the status of T1821: Placing Blueprints onto docks through Build Mode from Open to In Queue (Game).

Converting to task for Game Development

Sep 10 2016, 12:54 AM · Feature, Starmade, Game Development, Council
AndyP moved T1681: Rail Docker Variants/ Job specific dockers from Unclassed to Planned Feature on the Starmade board.
Sep 10 2016, 12:34 AM · Feature, Starmade, Game Development, Council
AndyP updated the task description for T1681: Rail Docker Variants/ Job specific dockers .
Sep 10 2016, 12:33 AM · Feature, Starmade, Game Development, Council
AndyP shifted T1681: Rail Docker Variants/ Job specific dockers from the Restricted Space space to the S3 Starmade space.
Sep 10 2016, 12:33 AM · Feature, Starmade, Game Development, Council
AndyP changed the status of T1681: Rail Docker Variants/ Job specific dockers from Resolved to In Queue (Game).

Converting to task for #workflow_game_development

Sep 10 2016, 12:31 AM · Feature, Starmade, Game Development, Council
AndyP moved T1735: pickup point hud icon off when inactive from Unclassed to Planned Feature on the Starmade board.
Sep 10 2016, 12:30 AM · CBS: Rails, Feature, Starmade, Council
AndyP shifted T1735: pickup point hud icon off when inactive from the Restricted Space space to the S3 Starmade space.
Sep 10 2016, 12:30 AM · CBS: Rails, Feature, Starmade, Council
AndyP changed the status of T1735: pickup point hud icon off when inactive from Resolved to In Queue (Game).

Converting to task for #workflow_game_development

Sep 10 2016, 12:29 AM · CBS: Rails, Feature, Starmade, Council
FlyingDebris moved T1895: invert hotbar scrolling direction from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Sep 10 2016, 12:26 AM · Feature, Starmade, Council
AndyP moved T1737: Jump Interdiction (Sector lockout) from Unclassed to Planned Feature on the Starmade board.
Sep 10 2016, 12:18 AM · Feature, Game Development, Starmade, Council
AndyP changed the status of T1737: Jump Interdiction (Sector lockout) from Resolved to In Queue (Game).

Converting to task for #workflow_game_development

Sep 10 2016, 12:18 AM · Feature, Game Development, Starmade, Council
AndyP shifted T1737: Jump Interdiction (Sector lockout) from the Restricted Space space to the S3 Starmade space.
Sep 10 2016, 12:17 AM · Feature, Game Development, Starmade, Council
AndyP moved T1619: Clientside setting for screenshot folder location from Unclassed to Planned Feature on the Starmade board.
Sep 10 2016, 12:15 AM · Feature, Starmade, Game Development, Council
AndyP moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Unclassed to Planned Feature on the Starmade board.
Sep 10 2016, 12:15 AM · Feature, Starmade, Game Development, Council
AndyP shifted T1619: Clientside setting for screenshot folder location from the Restricted Space space to the S3 Starmade space.
Sep 10 2016, 12:15 AM · Feature, Starmade, Game Development, Council
AndyP changed the status of T1619: Clientside setting for screenshot folder location from Resolved to In Queue (Game).

Converting to task for #workflow_game_development

Sep 10 2016, 12:15 AM · Feature, Starmade, Game Development, Council
AndyP shifted T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from the Restricted Space space to the S3 Starmade space.
Sep 10 2016, 12:00 AM · Feature, Starmade, Game Development, Council

Sep 9 2016

AndyP changed the status of T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Resolved to In Queue (Game).

Converting to task for #workflow_game_development

Sep 9 2016, 11:59 PM · Feature, Starmade, Game Development, Council
AndyP moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Unclassed to Planned Feature on the Starmade board.
Sep 9 2016, 11:57 PM · Feature, Game Development, Starmade, Council
AndyP changed the status of T1643: Blueprint resource shopping lists/Buy all ingredients button from Resolved to In Queue (Game).

Converting to task for #workflow_game_development

Sep 9 2016, 11:57 PM · Feature, Game Development, Starmade, Council
AndyP shifted T1643: Blueprint resource shopping lists/Buy all ingredients button from the Restricted Space space to the S3 Starmade space.
Sep 9 2016, 11:57 PM · Feature, Game Development, Starmade, Council
AndyP updated the task description for T1643: Blueprint resource shopping lists/Buy all ingredients button .
Sep 9 2016, 11:57 PM · Feature, Game Development, Starmade, Council
Kingofanime added a comment to T1906: Auxiliary Power is Infinite.

I can't make sense of the math.

Sep 9 2016, 11:54 PM · Starmade
Kingofanime added a comment to T1906: Auxiliary Power is Infinite.

Correction... I did some more testing. It is doing an initial dump of a lot of power, follow by a lesser recharge when the auxiliary tank empties, but the empty auxiliary tank recharge rate feels like the recharge rate of that listed for the "on" stat.

Sep 9 2016, 11:49 PM · Starmade
Kingofanime created T1906: Auxiliary Power is Infinite.
Sep 9 2016, 11:39 PM · Starmade
AndyP moved T1705: Increase Planet Hit Points from Unclassed to Planned Feature on the Starmade board.
Sep 9 2016, 11:30 PM · Feature, Game Development, Starmade, Council
AndyP changed the status of T1705: Increase Planet Hit Points from Resolved to In Queue (Game).

Converting to task for #workflow_game_development

Sep 9 2016, 11:30 PM · Feature, Game Development, Starmade, Council