Page MenuHomeSchine - Phabricator
Feed All Stories

Dec 20 2015

NuclearFun claimed T962: Cannon/Missile Turret overshooting.
Dec 20 2015, 7:08 PM · AI, Starmade
SmilingDemon moved T1005: Linux update gets stuck after checking version.txt and does not close from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 20 2015, 7:03 PM · Starmade
SmilingDemon triaged T1005: Linux update gets stuck after checking version.txt and does not close as Normal priority.
Dec 20 2015, 7:03 PM · Starmade
SmilingDemon shifted T1005: Linux update gets stuck after checking version.txt and does not close from the S1 Public space to the S3 Starmade space.
Dec 20 2015, 6:57 PM · Starmade
lancake placed T989: 99.N % non damage effect ratio dealing 0 damage to blocks (but deal expected shield damage) up for grabs.
Dec 20 2015, 6:56 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake placed T958: Locking missiles do no damage to pirates that cross sector boundaries. up for grabs.
Dec 20 2015, 6:56 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake placed T962: Cannon/Missile Turret overshooting up for grabs.
Dec 20 2015, 6:56 PM · AI, Starmade
SmilingDemon claimed T1005: Linux update gets stuck after checking version.txt and does not close.
Dec 20 2015, 6:52 PM · Starmade
Andir added a comment to T958: Locking missiles do no damage to pirates that cross sector boundaries..

The thing is... I've had it occur within 300m because the mob was in another sector. After not seeing the damage, I flew forward toward the enemy and had the stutter you get from crossing a sector boundary.

Dec 20 2015, 4:24 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake moved T958: Locking missiles do no damage to pirates that cross sector boundaries. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 20 2015, 4:21 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake triaged T958: Locking missiles do no damage to pirates that cross sector boundaries. as Normal priority.
Dec 20 2015, 4:21 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T958: Locking missiles do no damage to pirates that cross sector boundaries..

I don't think it matters if it is a pirate or just an asteroid. I checked this before and it was working back when we had the new explosions in a dev build. It's possible that you're just never reaching your target because missile range is limited and you're probably firing on something that goes out of range at the end.

Dec 20 2015, 4:20 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake moved T962: Cannon/Missile Turret overshooting from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 20 2015, 4:17 PM · AI, Starmade
lancake added a comment to T962: Cannon/Missile Turret overshooting.

T53 is about beams leading their target, could be related to this issue.

Dec 20 2015, 4:17 PM · AI, Starmade
lancake renamed T962: Cannon/Missile Turret overshooting from Cannon/Missile Turret overshooting ( probably because missile speed increases and targeting calculations need to be updated, my guess) to Cannon/Missile Turret overshooting.
Dec 20 2015, 4:16 PM · AI, Starmade
lancake claimed T962: Cannon/Missile Turret overshooting.

We had an issue with that before on anti missile turrets missing missiles. That was completely fixed though and it was fine when buffing or nerfing missile speed. At least for anti missile turrets.

Dec 20 2015, 4:15 PM · AI, Starmade
lancake moved T989: 99.N % non damage effect ratio dealing 0 damage to blocks (but deal expected shield damage) from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 20 2015, 4:04 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake triaged T989: 99.N % non damage effect ratio dealing 0 damage to blocks (but deal expected shield damage) as Low priority.
Dec 20 2015, 4:04 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T989: 99.N % non damage effect ratio dealing 0 damage to blocks (but deal expected shield damage).

Similar to T75 but in this case probably just a rounding issue.

Dec 20 2015, 4:04 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake updated the task description for T97: Replace tool doesn't always replace with correct orientation.
Dec 20 2015, 3:57 PM · Engine, Starmade
lancake merged task T998: Replacing wedges with Teal wedges with the Replace Filter causes wedges to change orientation. into T97: Replace tool doesn't always replace with correct orientation.
Dec 20 2015, 3:56 PM · Engine, Starmade
lancake updated subscribers of T97: Replace tool doesn't always replace with correct orientation.
Dec 20 2015, 3:56 PM · Engine, Starmade
lancake triaged T998: Replacing wedges with Teal wedges with the Replace Filter causes wedges to change orientation. as Low priority.
Dec 20 2015, 3:56 PM · Engine, Starmade
lancake claimed T998: Replacing wedges with Teal wedges with the Replace Filter causes wedges to change orientation. .
Dec 20 2015, 3:56 PM · Engine, Starmade
lancake added a comment to T998: Replacing wedges with Teal wedges with the Replace Filter causes wedges to change orientation. .

This is a combination of multiple reports:

  • T574 for the undo issue
  • T97 for crystal wedges not getting replaced correctly by hull wedges. Seems we can include teal and pink to that issue now.
Dec 20 2015, 3:55 PM · Engine, Starmade
lancake moved T1012: Empty Cargo Modules appear not empty from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 20 2015, 3:51 PM · Game Development (Beta), CBS: Functional, Starmade
lancake triaged T1012: Empty Cargo Modules appear not empty as Low priority.
Dec 20 2015, 3:51 PM · Game Development (Beta), CBS: Functional, Starmade
lancake set Task Type to issuetype:bug on T1012: Empty Cargo Modules appear not empty.
Dec 20 2015, 3:50 PM · Game Development (Beta), CBS: Functional, Starmade
lancake claimed T1012: Empty Cargo Modules appear not empty.

Saw it twice before but not sure how to reproduce.

Dec 20 2015, 3:50 PM · Game Development (Beta), CBS: Functional, Starmade
lancake moved T1004: New stations turn into red hull blocks. from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Dec 20 2015, 3:48 PM · Game Development (Alpha), Engine (Data), Starmade
lancake triaged T1004: New stations turn into red hull blocks. as Trivial priority.
Dec 20 2015, 3:48 PM · Game Development (Alpha), Engine (Data), Starmade
lancake claimed T1004: New stations turn into red hull blocks..

Closely related to T916 but not a duplicate. For entirely new station blocks, there's something wrong with saving its data. Upon next load it will load something that has nothing in it so it spawns a default chunk which is a red hull plate.

Dec 20 2015, 3:27 PM · Game Development (Alpha), Engine (Data), Starmade
torchthedragon created T1012: Empty Cargo Modules appear not empty.
Dec 20 2015, 2:16 PM · Game Development (Beta), CBS: Functional, Starmade
SmilingDemon changed Last tested (version) from 0.19538 to 0.1954 on T964: Teal and pink light rods have full-block collisions..
Dec 20 2015, 12:37 PM · Blockconfig, Starmade
SmilingDemon closed T964: Teal and pink light rods have full-block collisions. as Closed.

-QA Testing-
now it is in

Dec 20 2015, 12:36 PM · Blockconfig, Starmade
SmilingDemon changed the status of T964: Teal and pink light rods have full-block collisions. from In Queue (Game) to Resolved.
Dec 20 2015, 12:36 PM · Blockconfig, Starmade
SmilingDemon closed T1011: No new Starter Inventory as Rejected.

this information is stored in the gameconfig.xml file in the starmade install folder.
it gets created on first gamestart from a default file and isnt beeing changed by an update because it would otherwise reset player made changes to it.

Dec 20 2015, 10:33 AM · Starmade
godmars claimed T752: Shipyard loading issue and greyed out buttons.

Third time's a charm

Dec 20 2015, 6:05 AM · CBS: Shipyards, Starmade
logitech5501lolo1 changed the status of T1011: No new Starter Inventory from Open to Resolved.
Dec 20 2015, 4:02 AM · Starmade
logitech5501lolo1 added a comment to T1011: No new Starter Inventory.

Reinstalled game completely, this fixed the problem and I started with the new inventory.

Dec 20 2015, 4:02 AM · Starmade
logitech5501lolo1 set Task Type to issuetype:bug on T1011: No new Starter Inventory.
Dec 20 2015, 3:59 AM · Starmade
spunkie placed T752: Shipyard loading issue and greyed out buttons up for grabs.

I haven't been able to get this to intentionally occur and it hasn't happened at all to me in the past 2 weeks.

Dec 20 2015, 3:52 AM · CBS: Shipyards, Starmade
logitech5501lolo1 created T1011: No new Starter Inventory.
Dec 20 2015, 3:46 AM · Starmade
cyberus111 added a comment to T790: transporter works on a shipyard design.

How about going from LOW to CLOSED ... this is one case where a "bug" *is* actually a desired feature 8-]

Dec 20 2015, 2:59 AM · Game Development (Beta), CBS: Functional, Starmade

Dec 19 2015

Chandler lowered the priority of T790: transporter works on a shipyard design from High to Low.
Dec 19 2015, 10:41 PM · Game Development (Beta), CBS: Functional, Starmade
SmilingDemon added a comment to T649: docked entities created in adv build under create docking will not undock .

most likely factionioning is now causing problems here
-> T894

Dec 19 2015, 10:31 PM · Starmade
Chandler added a comment to T649: docked entities created in adv build under create docking will not undock .

I can, on a station, not only will it not undock, deleting the docker makes no difference.

Dec 19 2015, 10:01 PM · Starmade
AndyP moved T891: Repair from Design Corrupts Design from Unclassed to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · CBS: Shipyards, Starmade
AndyP moved T953: Brought docked parts of the ship from "Virtual sector" to real one from Unclassed to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · CBS: Shipyards, Starmade
AndyP moved T983: Symmetry planes do not reliably clear when switching ships from Unclassed to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · Engine, Starmade
AndyP moved T981: null exception error on game login from Unclassed to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · Engine, Starmade
AndyP moved T852: "Shields Down" message displayed when docked entities shields depleted from Unclassed to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · GUI/HUD, Starmade
AndyP moved T640: game config: computer limitation does not work and acts like group limitation from Issue affecting current release to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · Blockconfig, Starmade
AndyP moved T870: Slabs act like full blocks with rails from Issue affecting current release to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · CBS: Rails, Starmade
AndyP moved T937: No way to reclaim large item stacks from Issue affecting current release to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · CBS: Functional, Starmade
AndyP moved T951: Micro assembler can't be linked to cargo space blocks from Issue affecting current release to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · CBS: Functional, Starmade
AndyP moved T984: ratio to mass uses block count and not thrust amount from Issue affecting current release to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · CBS: Systems, Starmade
AndyP moved T931: can't split or merge multi slots when over or near capacity limit from Issue affecting current release to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · CBS: Functional, Starmade
AndyP moved T1000: Structure HP condition triggers don't work for thrust from Issue affecting current release to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · CBS: Systems, Starmade
AndyP moved T948: Planet textures disappearing. from Issue affecting current release to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · Engine, Starmade
AndyP moved T994: Storage metaitem for inventory overflow: Get button does not work from Issue affecting current dev-build to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · Engine, Starmade
AndyP moved T995: Storage metaitem for inventory overflow: Get All does overflow the inventory from Issue affecting current dev-build to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · Engine, Starmade
AndyP moved T986: changing thrust settings apply immediately from Issue affecting current dev-build to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · CBS: Systems, Starmade
AndyP moved T999: Storage metaitem only gets created if inventory contains 1 or more meta-items from Issue affecting current dev-build to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · Engine, Starmade
AndyP moved T988: docking causes crash from Issue affecting current dev-build to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · CBS: Rails, Starmade
AndyP moved T987: ship core unable to pitch or rotate upon removal of thrusters from Issue affecting current dev-build to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · Engine, Starmade
AndyP moved T996: Storage metaitem for inventory overflow: Does not leave you with basic stuff to get going from Issue affecting current dev-build to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · Engine, Starmade
AndyP moved T997: Storage metaitem for inventory overflow: triggers on every login / player join from Issue affecting current dev-build to Archived on the Starmade board.
Dec 19 2015, 7:47 PM · Engine, Starmade
Andir created T1005: Linux update gets stuck after checking version.txt and does not close.
Dec 19 2015, 6:32 PM · Starmade
TIME created T1004: New stations turn into red hull blocks..
Dec 19 2015, 4:18 PM · Game Development (Alpha), Engine (Data), Starmade
godmars added a comment to T303: beams passing through ship .

Ran into this same issue today.

Dec 19 2015, 4:10 PM · Engine, Starmade
SmilingDemon changed the status of T964: Teal and pink light rods have full-block collisions. from Resolved to In Queue (Game).

you forgot to put this in for release

Dec 19 2015, 1:02 PM · Blockconfig, Starmade
SmilingDemon renamed T964: Teal and pink light rods have full-block collisions. from Teal light rods have fill-block collisions. to Teal and pink light rods have full-block collisions..
Dec 19 2015, 1:01 PM · Blockconfig, Starmade
BillGHero added a comment to T608: Falling through rail docked entities after they finish movement.

I have a similar issue and it seems reproducible.

Dec 19 2015, 4:28 AM · CBS: Rails, Starmade
lancake changed Last tested (version) from 0.19533 (Dev) to 0.19537 (Dev) on T931: can't split or merge multi slots when over or near capacity limit.
Dec 19 2015, 2:27 AM · CBS: Functional, Starmade
lancake closed T931: can't split or merge multi slots when over or near capacity limit as Closed.

-QA Testing-

Dec 19 2015, 2:27 AM · CBS: Functional, Starmade
lancake changed Last tested (version) from 0.19527 to 0.19537 (Dev) on T997: Storage metaitem for inventory overflow: triggers on every login / player join.
Dec 19 2015, 2:24 AM · Engine, Starmade
lancake closed T997: Storage metaitem for inventory overflow: triggers on every login / player join as Closed.

-QA Testing-

Dec 19 2015, 2:24 AM · Engine, Starmade
lancake changed Last tested (version) from 0.19531 (Dev) to 0.19537 (Dev) on T1001: "get blocks" menu of block storage item doesn't catch enter correctly.
Dec 19 2015, 2:24 AM · GUI/HUD, Starmade
lancake changed the status of T1001: "get blocks" menu of block storage item doesn't catch enter correctly from Resolved to In Queue (Game).

-QA Testing-

Dec 19 2015, 2:23 AM · GUI/HUD, Starmade
lancake added a comment to T813: thrust power consumption displayed incorrectly.

Structure entity menu has an issue with power consumption/sec but other than that it's OK. Will provide details and move this issue another time.

Dec 19 2015, 2:11 AM · CBS: Systems, Starmade
schema changed the status of T997: Storage metaitem for inventory overflow: triggers on every login / player join from In Queue (Game) to Resolved.
Dec 19 2015, 1:02 AM · Engine, Starmade
schema changed the status of T1001: "get blocks" menu of block storage item doesn't catch enter correctly from In Queue (Game) to Resolved.
Dec 19 2015, 12:58 AM · GUI/HUD, Starmade
schema changed the status of T813: thrust power consumption displayed incorrectly from In Queue (Game) to Resolved.
Dec 19 2015, 12:52 AM · CBS: Systems, Starmade

Dec 18 2015

lancake moved T1001: "get blocks" menu of block storage item doesn't catch enter correctly from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 18 2015, 11:57 PM · GUI/HUD, Starmade
lancake added a comment to T964: Teal and pink light rods have full-block collisions..

Should be fixed for next build, pink light rods had it too now.

Dec 18 2015, 9:46 PM · Blockconfig, Starmade
lancake changed the status of T964: Teal and pink light rods have full-block collisions. from In Queue (Game) to Resolved.
Dec 18 2015, 9:46 PM · Blockconfig, Starmade
AndyP moved T1000: Structure HP condition triggers don't work for thrust from Unclassed to Issue affecting current release on the Starmade board.
Dec 18 2015, 9:28 PM · CBS: Systems, Starmade
AndyP moved T999: Storage metaitem only gets created if inventory contains 1 or more meta-items from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 18 2015, 9:28 PM · Engine, Starmade
AndyP moved T984: ratio to mass uses block count and not thrust amount from Unclassed to Issue affecting current release on the Starmade board.
Dec 18 2015, 9:28 PM · CBS: Systems, Starmade
AndyP moved T951: Micro assembler can't be linked to cargo space blocks from Unclassed to Issue affecting current release on the Starmade board.
Dec 18 2015, 9:28 PM · CBS: Functional, Starmade
AndyP moved T1002: Drop down menu doesn't catch mouse clicks properly from Unclassed to Issue affecting current release on the Starmade board.
Dec 18 2015, 9:27 PM · GUI/HUD, Starmade
lancake changed Last tested (version) from 0.19525 (Dev) to 0.19534 (Dev) on T813: thrust power consumption displayed incorrectly.
Dec 18 2015, 9:05 PM · CBS: Systems, Starmade
lancake changed the status of T813: thrust power consumption displayed incorrectly from Resolved to In Queue (Game).

-QA Testing-

Dec 18 2015, 9:05 PM · CBS: Systems, Starmade
lancake changed Last tested (version) from 0.19531 (Dev) to 0.19533 (Dev) on T1000: Structure HP condition triggers don't work for thrust.
Dec 18 2015, 6:58 PM · CBS: Systems, Starmade
lancake closed T1000: Structure HP condition triggers don't work for thrust as Closed.

-QA Testing-

Dec 18 2015, 6:58 PM · CBS: Systems, Starmade
lancake triaged T946: Error message Shows up for whole sector: Can't produce! Inventory capacity reached as Pre-Release Quality Assurance priority.
Dec 18 2015, 6:23 PM · Game Development (Beta), GUI/HUD, Starmade
lancake changed the status of T946: Error message Shows up for whole sector: Can't produce! Inventory capacity reached from Resolved to In Queue (Game).

-QA Testing-

Dec 18 2015, 6:23 PM · Game Development (Beta), GUI/HUD, Starmade
schema changed the status of T813: thrust power consumption displayed incorrectly from In Queue (Game) to Resolved.
Dec 18 2015, 6:22 PM · CBS: Systems, Starmade
schema changed the status of T931: can't split or merge multi slots when over or near capacity limit from In Queue (Game) to Resolved.
Dec 18 2015, 6:22 PM · CBS: Functional, Starmade