1. place a ship core
- place thruster on ship core
- place any other block on ship core
- remove thruster and all other blocks (be sure to remove all thrusters first before the rest of the blocks)
- attempt to turn or roll the ship core
At this point the ship core is unable to roll or pitch as opposed to the mobility of a freshly placed ship core. The ability to move forward and back as well as strafe and up and down are still functional.
- place a ship core
- place two blocks of any type on ship core
- remove the placed blocks
- attempt to turn or roll the ship core
dropping this in here
and the problem seems to be clientside .. on relogging the former bugged core works just fine again
the same thing on planets causes the core to glicht and clip through the planet uncontrollable