Tried out the same setups, this time both worked.
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Dec 18 2015
-QA Testing-
-QA Testing-
-QA Testing-
-Confirmed-
Closely related to T224
Seems to be fixed but not entirely sure, I'll wait it out and see if I can reproduce this again.
-Confirmed-
-QA Testing-
Now I'm getting a nullpointer
-Confirmed-
Dec 17 2015
-QA testing-
I took a ship to the shipyard that I had built outside of the shipyard it was fine before hand. I saved it. My purpose for using the shipyard was to get a more accurate block count by taking it apart and putting it back together. So I saved it to a different blue print when deconstructing. Upon reconstructing it everything looked fine. However I parked the ship and logged off and when I came back on noticed the turrets were floating around.
-QA testing-
-QA testing-
-QA Testing-
Fix confirmed
with http://phab.starma.de/T994 fixed, players can get their core back easily.
Does also trigger on every player that joins. For all players.
I can't reproduce the jerking anymore but I still notice an issue we had in the past.
The limit is currently not active on Player inventories. it will be set when testing on the meta item is done
Hm, I seemed to get the flippy derping whether or not my cursor was centered; I tested it several times after hitting the V key to recenter my cursor.
Yeah, seems to happen if your cursor is off-center
-Confirmed-
-confirmed-
-confirmed-
-confirmed-
Probably due to TabF8 switching between entities.
Dec 16 2015
The issue seems to occur when launching with starmade already installed. I tried closing starmade from the game, main menu, and launcher.
Here's what I found: