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Feb 7 2018

SmilingDemon moved T2874: faction setting treat neutral as hostile from Issue affecting current release to Unclassed on the Starmade board.
Feb 7 2018, 8:53 PM · NPC-Factions, Starmade
Restricted Application changed the status of T2874: faction setting treat neutral as hostile from Feedback to Open.
Feb 7 2018, 8:53 PM · NPC-Factions, Starmade
SmilingDemon lowered the priority of T2169: Cargo space behind blocks becomes yellow when viewed from a distance from Normal to Trivial.
Feb 7 2018, 7:25 PM · Engine, Game Development, Starmade
SmilingDemon changed the status of T2874: faction setting treat neutral as hostile from Open to Feedback.
Feb 7 2018, 8:09 AM · NPC-Factions, Starmade
SmilingDemon moved T2874: faction setting treat neutral as hostile from New / Unconfirmed to Feedback on the Issue Navigation board.
Feb 7 2018, 8:08 AM · NPC-Factions, Starmade
SmilingDemon added a comment to T2874: faction setting treat neutral as hostile.

How have those mobs been spawned ? from Admin menu or through a command line
What was spawned (if not a normal game asset, could we get the blueprint?)
i have spawned a lot of crap from old power without it beeing going balistic and going hostile. i doubt the spawn itself was the cause.
have those mobs been spwaned into power2.0 before without problems ?

Feb 7 2018, 8:08 AM · NPC-Factions, Starmade
SmilingDemon changed the edit policy for T2874: faction setting treat neutral as hostile.
Feb 7 2018, 8:05 AM · NPC-Factions, Starmade
SmilingDemon claimed T2874: faction setting treat neutral as hostile.
Feb 7 2018, 8:04 AM · NPC-Factions, Starmade

Feb 6 2018

WarSong created T2874: faction setting treat neutral as hostile.
Feb 6 2018, 9:14 PM · NPC-Factions, Starmade

Feb 5 2018

Benevolent27 added a comment to T1983: Turret aim problem.

I've been having this issue on our multiplayer server, LvD. When using a power 1.0 ship with several turrets on it, attacking pirate stations and pirate ships, the select-fire mode is shooting at empty space rather than the intended target. The shots are coming out of the turret at 90 degree angles rather than shooting straight. I have 2 stop turrets on the left and right side of my ship. When attempting to hit a target directly in front of me, the stop turrets point straight at the target, then their 90 degree angle shots hit my own ship and stop me from moving! And all damage turrets miss. So I am unable to do any damage to the target in front of me.

Feb 5 2018, 7:33 PM · Issue Navigation, Starmade
Napther created T2869: Reactor is disabled/forced secondary despite being only reactor on entity.
Feb 5 2018, 6:18 PM · Engine, Starmade
Restricted Application added a project to T2868: Beams don't do the same DPS: Issue Navigation.
Feb 5 2018, 4:05 AM · CBS: Weapons, Starmade

Feb 3 2018

Mystery4000 updated the task description for T2862: Jump auto charge does not use energy while charging.
Feb 3 2018, 9:39 PM · Starmade, Issue Navigation
Mystery4000 created T2862: Jump auto charge does not use energy while charging.
Feb 3 2018, 9:35 PM · Starmade, Issue Navigation
Benevolent27 added a comment to T2415: Crash upon opening Galaxy map in faction claimed territory.

This may have been related to an issue where players in a "build" sector would create a shop and try to sell items to NPC's. These build sectors are about 19 years worth of distance away from the main galaxy. Players in these build sectors have creative mode on. As the trade ships were traveling to the main galaxy, it would crash people's client's when it attempted to draw the trade line across the massive distance.

Feb 3 2018, 5:30 PM · Starmade, Issue Navigation
Valiant70 created T2847: Reactor will not die.
Feb 3 2018, 5:30 PM · Engine, Starmade
Benevolent27 renamed T2840: Systems 2.0 - Sector Imports are failing with ClassCastException - Exports seem corrupted when including docked entities from Systems 2.0 - Sector Exports are failing with ClassCastException to Systems 2.0 - Sector Imports are failing with ClassCastException - Exports seem corrupted when including docked entities.
Feb 3 2018, 5:30 PM · Starmade
Benevolent27 edited Steps to reproduce on T2840: Systems 2.0 - Sector Imports are failing with ClassCastException - Exports seem corrupted when including docked entities.
Feb 3 2018, 5:30 PM · Starmade
Benevolent27 updated the task description for T2840: Systems 2.0 - Sector Imports are failing with ClassCastException - Exports seem corrupted when including docked entities.
Feb 3 2018, 5:30 PM · Starmade
Benevolent27 created T2840: Systems 2.0 - Sector Imports are failing with ClassCastException - Exports seem corrupted when including docked entities.
Feb 3 2018, 5:30 PM · Starmade
Top4ce created T2838: Beam texture doesn't go away after overheating..
Feb 3 2018, 5:30 PM · CBS: Weapons, Starmade
Restricted Application edited projects for T2828: can't copy paste or create templates of specified chamber blocks, added: Issue Navigation, Dev-Return; removed Game Development.
Feb 3 2018, 5:30 PM · CBS: Systems, Starmade

Jan 18 2018

Restricted Application edited projects for T2827: Specify chamber description pushes everything down, added: Issue Navigation, Dev-Return; removed Game Development.
Jan 18 2018, 7:43 PM · CBS: Systems, Starmade

Jan 17 2018

Restricted Application changed the status of T2784: Controller settings save incorrectly from Feedback to Open.

windows 10, maybe it is limited to the wireless receiver? or maybe only the xbox controller?

Jan 17 2018, 7:50 PM · Customer responded, Starmade, Issue Navigation, Support

Jan 15 2018

nightrune updated the task description for T2823: Power stream doesn't get removed if you delete power reactors instead of the stabilizers.
Jan 15 2018, 3:10 AM · CBS: Systems, Starmade
nightrune created T2823: Power stream doesn't get removed if you delete power reactors instead of the stabilizers.
Jan 15 2018, 12:59 AM · CBS: Systems, Starmade

Jan 14 2018

Ithirahad updated the task description for T2817: Lighting inconsistency with corner and wedge shapes, too dark.
Jan 14 2018, 12:54 AM · Engine, Game Development, Starmade

Jan 9 2018

SmilingDemon changed the status of T2784: Controller settings save incorrectly from Open to Feedback.
Jan 9 2018, 4:38 PM · Customer responded, Starmade, Issue Navigation, Support
Restricted Application changed the status of T2784: Controller settings save incorrectly from Feedback to Open.
Jan 9 2018, 4:37 PM · Customer responded, Starmade, Issue Navigation, Support
SmilingDemon changed the status of T2784: Controller settings save incorrectly from Open to Feedback.

1- Assigned buttons layout :

Jan 9 2018, 4:37 PM · Customer responded, Starmade, Issue Navigation, Support
SmilingDemon claimed T2784: Controller settings save incorrectly.
Jan 9 2018, 10:17 AM · Customer responded, Starmade, Issue Navigation, Support

Jan 8 2018

AndyP placed T2784: Controller settings save incorrectly up for grabs.

-Open for testing-

Jan 8 2018, 10:03 PM · Customer responded, Starmade, Issue Navigation, Support
AndyP moved T2784: Controller settings save incorrectly from Backlog to Forwarded Request on the Support board.
Jan 8 2018, 10:02 PM · Customer responded, Starmade, Issue Navigation, Support
Restricted Application added projects to T2784: Controller settings save incorrectly: Issue Navigation, Starmade.
Jan 8 2018, 10:02 PM · Customer responded, Starmade, Issue Navigation, Support
Ithirahad updated the task description for T2817: Lighting inconsistency with corner and wedge shapes, too dark.
Jan 8 2018, 9:03 PM · Engine, Game Development, Starmade
Restricted Application added a project to T2817: Lighting inconsistency with corner and wedge shapes, too dark: Issue Navigation.
Jan 8 2018, 9:00 PM · Engine, Game Development, Starmade

Jan 7 2018

Restricted Application added a project to T2814: Small ships/turrets can't overheat: Issue Navigation.
Jan 7 2018, 4:49 PM · Starmade
Jeryia renamed T2813: [New Power System] Overheating ship reboot fails from New Power Overheating ship reboot fails to [New Power System] Overheating ship reboot fails.
Jan 7 2018, 4:40 PM · Starmade
Restricted Application added a project to T2813: [New Power System] Overheating ship reboot fails: Issue Navigation.
Jan 7 2018, 4:40 PM · Starmade

Jan 5 2018

Benevolent27 renamed T2810: some /entity and /shield admin commands do not work in power 2.0 from /entity_reboot admin command does not work - Puts it back into overheating mode to /entity_reboot admin command does not work - Instead of rebooting, it resets back to max overheating time.
Jan 5 2018, 9:52 PM · Tools, Game Development, Starmade
Restricted Application added a project to T2810: some /entity and /shield admin commands do not work in power 2.0: Issue Navigation.
Jan 5 2018, 9:45 PM · Tools, Game Development, Starmade
SmilingDemon edited Steps to reproduce on T2759: Warp Interdiction not functional.
Jan 5 2018, 9:01 PM · CBS: Systems, Starmade
Restricted Application added a project to T2759: Warp Interdiction not functional: Starmade.
Jan 5 2018, 2:50 PM · CBS: Systems, Starmade
SmilingDemon claimed T2759: Warp Interdiction not functional.
Jan 5 2018, 2:46 PM · CBS: Systems, Starmade

Jan 4 2018

SmilingDemon claimed T2804: Search on Local Play Adv. Settings pages only uses tooltip for results..
Jan 4 2018, 6:48 PM · GUI/HUD, Game Development, Starmade
NOMiTRON created T2804: Search on Local Play Adv. Settings pages only uses tooltip for results..
Jan 4 2018, 5:08 PM · GUI/HUD, Game Development, Starmade
Restricted Application changed the status of T2797: Rail Rotator unable to rotate from Feedback to Open.

Turret axis are not compatible with rail systems, so I am inclined to believe they do not contribute to this bug. Also, your rotator arrow is not facing any of the adjacent rail blocks.

Jan 4 2018, 2:36 AM · CBS: Rails, Starmade

Jan 3 2018

Restricted Application edited projects for T2802: Reboot keyboard shortcut doesn't reboot new power reactors, added: Issue Navigation, Dev-Return; removed Game Development.
Jan 3 2018, 8:51 PM · CBS: Functional, Starmade
SmilingDemon moved T2799: Expected Reactor-Chamber Tree behaviour from Unclassed to Issue affecting current dev-build on the Starmade board.
Jan 3 2018, 7:33 AM · CBS: Systems, Starmade
SmilingDemon claimed T2799: Expected Reactor-Chamber Tree behaviour.
Jan 3 2018, 7:32 AM · CBS: Systems, Starmade
Restricted Application added a project to T2799: Expected Reactor-Chamber Tree behaviour: Starmade.
Jan 3 2018, 7:30 AM · CBS: Systems, Starmade
Restricted Application added a project to T2799: Expected Reactor-Chamber Tree behaviour: Issue Navigation.
Jan 3 2018, 7:29 AM · CBS: Systems, Starmade

Jan 2 2018

Ithirahad updated the task description for T2759: Warp Interdiction not functional.
Jan 2 2018, 3:25 PM · CBS: Systems, Starmade
Ithirahad updated the task description for T2759: Warp Interdiction not functional.
Jan 2 2018, 3:25 PM · CBS: Systems, Starmade

Jan 1 2018

SmilingDemon changed the status of T2797: Rail Rotator unable to rotate from Open to Feedback.
Jan 1 2018, 10:30 AM · CBS: Rails, Starmade
Restricted Application changed the status of T2797: Rail Rotator unable to rotate from Feedback to Open.
Jan 1 2018, 10:29 AM · CBS: Rails, Starmade
SmilingDemon changed the status of T2797: Rail Rotator unable to rotate from Open to Feedback.

i build this ... and it rotates without a problem on a station.

Jan 1 2018, 10:26 AM · CBS: Rails, Starmade
SmilingDemon changed Last tested (version) from 0.200.273 to 0.200.274 on T2797: Rail Rotator unable to rotate.
Jan 1 2018, 10:23 AM · CBS: Rails, Starmade
SmilingDemon claimed T2797: Rail Rotator unable to rotate.
Jan 1 2018, 10:22 AM · CBS: Rails, Starmade
Endal created T2797: Rail Rotator unable to rotate.
Jan 1 2018, 3:55 AM · CBS: Rails, Starmade

Dec 31 2017

Restricted Application added a project to T2796: Block preview rotation tooltip is obtrusive : Issue Navigation.
Dec 31 2017, 4:31 AM · GUI/HUD, Starmade

Dec 30 2017

SmilingDemon added a comment to T2774: Entering a ship from within another ship (Using F1+F8).

Yeah .. ok that sounds like the usual glitches with F1+F8

Dec 30 2017, 8:21 PM · Engine, Starmade
SmilingDemon removed a project from T2774: Entering a ship from within another ship (Using F1+F8): RC-Report.
Dec 30 2017, 8:13 PM · Engine, Starmade
Ithirahad moved T2655: [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode. from Rejected / Duplicate / Invalid to Unclassed on the Starmade board.

...Oh, right, I don't have the authority or permissions to close tickets properly. Could someone do that?

Dec 30 2017, 2:55 PM · CBS: Weapons, Starmade
Ithirahad added a comment to T2759: Warp Interdiction not functional.

Last tested in v0.200.274.

Dec 30 2017, 2:48 PM · CBS: Systems, Starmade
Ithirahad moved T2655: [PRE] Weapon firing cones do not apply to player-fired weapons in free-camera mode. from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.

Can no longer reproduce as of v0.200.274. Weapons fired in free-cam mode will now fire directly forward as they did before this development cycle.

Dec 30 2017, 2:46 PM · CBS: Weapons, Starmade

Dec 29 2017

YamiHikari added a comment to T2776: When docking to a rail, ships teleport a distance away, yet continue to behave as docked entities..

I tried replicating the issue with the same setup before sending, but was unable to reproduce the results. It may have been due to the sector boundary as you suggested.

Dec 29 2017, 9:12 PM · Starmade, Issue Navigation
Jeryia changed Reproducible from issuerepro:none to issuerepro:yes on T2795: Repulse Module missing inventory icon.
Dec 29 2017, 9:03 PM · Starmade
Restricted Application added a project to T2795: Repulse Module missing inventory icon: Issue Navigation.
Dec 29 2017, 8:57 PM · Starmade
Restricted Application edited projects for T2791: Stabilizer path nullpointer when using "Pick with camera", added: Issue Navigation, Dev-Return; removed Game Development.
Dec 29 2017, 6:49 PM · CBS: Systems, Starmade
Restricted Application added a project to T2776: When docking to a rail, ships teleport a distance away, yet continue to behave as docked entities.: Starmade.
Dec 29 2017, 6:18 PM · Starmade, Issue Navigation
lancake claimed T2776: When docking to a rail, ships teleport a distance away, yet continue to behave as docked entities..

Can you upload that ship + its dock you could reproduce it with?
And what is your sector size setting (default is 2000) and the distance of how far that dock was away from your actual rail?

Dec 29 2017, 6:18 PM · Starmade, Issue Navigation
Restricted Application added a project to T2788: Weapons stuck in reload on old power system: Starmade.
Dec 29 2017, 6:16 PM · CBS: Weapons, Starmade
lancake claimed T2788: Weapons stuck in reload on old power system.

Merging with other task.

Dec 29 2017, 6:16 PM · CBS: Weapons, Starmade
Restricted Application added a project to T2788: Weapons stuck in reload on old power system: Issue Navigation.
Dec 29 2017, 5:18 PM · CBS: Weapons, Starmade
YamiHikari added a comment to T2774: Entering a ship from within another ship (Using F1+F8).

Another odd picture:

Dec 29 2017, 2:07 PM · Engine, Starmade
YamiHikari added a comment to T2774: Entering a ship from within another ship (Using F1+F8).

I just tried to replicate the results, with two standalone ship cores, and got another unexpected result:

Dec 29 2017, 2:02 PM · Engine, Starmade
Restricted Application changed the status of T2774: Entering a ship from within another ship (Using F1+F8) from Feedback to Open.

That's right. I directly jumped from one ship to another. Neither ship was docked to anything else. I can try it again and see if you need confirmation.

Dec 29 2017, 1:47 PM · Engine, Starmade
SmilingDemon changed the status of T2774: Entering a ship from within another ship (Using F1+F8) from Open to Feedback.
Dec 29 2017, 12:56 PM · Engine, Starmade
Restricted Application changed the status of T2774: Entering a ship from within another ship (Using F1+F8) from Feedback to Open.
Dec 29 2017, 10:02 AM · Engine, Starmade
SmilingDemon changed the status of T2774: Entering a ship from within another ship (Using F1+F8) from Open to Feedback.
Dec 29 2017, 10:01 AM · Engine, Starmade
Restricted Application changed the status of T2774: Entering a ship from within another ship (Using F1+F8) from Feedback to Open.

Did you jump from ship to ship ... and nowhere was a station involved ? (even as dock for one of the ships?)

Dec 29 2017, 10:01 AM · Engine, Starmade
SmilingDemon changed the status of T2774: Entering a ship from within another ship (Using F1+F8) from Open to Feedback.
Dec 29 2017, 10:00 AM · Engine, Starmade
SmilingDemon claimed T2774: Entering a ship from within another ship (Using F1+F8).
Dec 29 2017, 9:59 AM · Engine, Starmade

Dec 28 2017

YamiHikari renamed T2774: Entering a ship from within another ship (Using F1+F8) from When exiting a ship, player loses ability to move and everything spins uncontrollably to Entering a ship from within another ship (Using F1+F8).
Dec 28 2017, 4:33 PM · Engine, Starmade

Dec 27 2017

Endal added a comment to T2761: docked entity's bend inside main ship..

Sounds like a worse case of T2484 Turret Orientation Desync

Dec 27 2017, 2:24 AM · Starmade, Issue Navigation

Dec 26 2017

Capnode added a comment to T2761: docked entity's bend inside main ship..

Dec 26 2017, 2:48 PM · Starmade, Issue Navigation

Dec 22 2017

Restricted Application edited projects for T2782: Recalibrating HP (rebooting) is instant, added: Issue Navigation, Dev-Return; removed Game Development.
Dec 22 2017, 2:04 PM · CBS: Functional, Starmade
Restricted Application edited projects for T2781: Chamber block destruction does not decrease RHP, added: Issue Navigation, Dev-Return; removed Game Development.
Dec 22 2017, 1:23 PM · CBS: Functional, Starmade
lancake merged T2773: RunTimeException - HP Triggers(Reactors) missing into T2764: HP Triggers (Reactors) missing .
Dec 22 2017, 1:15 PM · Engine, Starmade
lancake renamed T2764: HP Triggers (Reactors) missing from Starmade | Pre-Release v0.200.251 - RunTimeException - HP Triggers(Reactors) missing to RunTimeException - HP Triggers(Reactors) missing .
Dec 22 2017, 1:15 PM · Engine, Starmade
lancake claimed T2764: HP Triggers (Reactors) missing .

Can't reproduce, but I know that someone else had a similar issue. Most likely a file is not updated properly, or is not updated at all causing missing values.

Dec 22 2017, 1:14 PM · Engine, Starmade
Restricted Application added a project to T2773: RunTimeException - HP Triggers(Reactors) missing : Starmade.
Dec 22 2017, 1:13 PM · Starmade
lancake claimed T2773: RunTimeException - HP Triggers(Reactors) missing .

Merging this task with your previous one, we can try to work this out in your forum thread.

Dec 22 2017, 1:13 PM · Starmade

Dec 20 2017

AndyP edited Java Version (64bit) on T2780: [DevBuild]Power Reactors not working.
Dec 20 2017, 11:00 PM · Blockconfig, Starmade
AndyP claimed T2780: [DevBuild]Power Reactors not working.
Dec 20 2017, 10:59 PM · Blockconfig, Starmade
Linguistie added a comment to T2780: [DevBuild]Power Reactors not working.

Reinstalling the game worked for some reason

Dec 20 2017, 6:47 PM · Blockconfig, Starmade
Linguistie moved T2780: [DevBuild]Power Reactors not working from Unclassed to Issue affecting current dev-build on the Starmade board.
Dec 20 2017, 2:45 PM · Blockconfig, Starmade
Linguistie renamed T2780: [DevBuild]Power Reactors not working from Power Reactors not working to [DevBuild]Power Reactors not working.
Dec 20 2017, 1:28 PM · Blockconfig, Starmade
Linguistie created T2780: [DevBuild]Power Reactors not working.
Dec 20 2017, 1:26 PM · Blockconfig, Starmade