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Starmade | Expected Reactor-Chamber Tree behaviour
Closed, FinishedPublic

Description

Not really a bug. More like an unexpected behaviour.


This is how it exclusively works now


from discussing this, people would expect this to work in a way like this too. Or even would try it this way first.

it seems unecessary to have to route a conduit for each chamber thread.

Details

Commits
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.200.278
Category
Control Block System: Systems
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Serverconfig (server.cfg)
<replace this block with the file content,
but do not remove the first and last line.
Before using the paste function,
mark the area from the opening angle bracket to the closing angle bracket>
Clientconfig (settings.cfg)
<replace this block with the file content,
but do not remove the first and last line.
Before using the paste function,
mark the area from the opening angle bracket to the closing angle bracket>

Event Timeline

Restricted Application added a project: Issue Navigation. · View Herald TranscriptJan 3 2018, 7:29 AM
Restricted Application added a subscriber: AndyP. · View Herald Transcript
SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.Jan 3 2018, 7:30 AM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon changed Reproducible from uncertain to Yes.
SmilingDemon changed Last tested (version) from 0.200.250 to 0.200.274.
Restricted Application added a project: Starmade. · View Herald TranscriptJan 3 2018, 7:30 AM
SmilingDemon changed the task status from Open to In Queue.
SmilingDemon claimed this task.
Restricted Application edited projects, added Game Development, CBS: Systems; removed Issue Navigation. · View Herald TranscriptJan 3 2018, 7:34 AM
schema added a commit: Restricted Diffusion Commit.Jan 4 2018, 11:14 AM
schema changed the task status from In Queue to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJan 4 2018, 11:14 AM
schema added a subscriber: schema.Jan 4 2018, 11:14 AM

it should now be possible to connect multiple chambers to a main reactor using the same conduit. Anything further from that will still have to 1 to 1

SmilingDemon changed the task status from Resolved to In Queue.Jan 4 2018, 6:00 PM

-QA Testing-
Works like a charm except ... the 1 to 1 part isnt doing the trick

Restricted Application edited projects, added Game Development, QA-Return; removed Quality Assurance. · View Herald TranscriptJan 4 2018, 6:00 PM
SmilingDemon changed Last tested (version) from 0.200.274 to 0.200.278.
SmilingDemon changed the task status from In Queue to Resolved.
Restricted Application edited projects, added Quality Assurance; removed QA-Return, Game Development. · View Herald TranscriptJan 4 2018, 6:22 PM
SmilingDemon closed this task as Closed.Jan 4 2018, 6:23 PM

-QA Testing-

Forget my rambling ... i did misunderstood something :)

its fine now

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptJan 4 2018, 6:23 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript