When I use the jump drive that has the auto charged unlocked using the reactor tree, no energy will be taken when it charges. I have noticed quick bursts of energy usage while charging, these bursts are not frequent and last less than a quarter of a second. I had tried this with two ships: a simple core and reactor system ship; some more complex ship that was about 50x25x12 blocks, both had a energy free charge.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Singleplayer
- Reproducible
- uncertain
- Last tested (version)
- 0.200.333 (realease)
- Category
- Control Block System: Systems
- First occurrence (version)
- 0.200.332
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
1.Create a ship
- Add a (new system) reactor
- Create a reactor tree that has the basic jump drive boost and auto charge
- Activate the jump drive (so it starts charging)
- Energy should not be taken
Additional:
6, Remove autocharge from reactor tree
7, start charging
8, energy should be taken
Serverconfig (server.cfg)
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Clientconfig (settings.cfg)
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Event Timeline
Comment Actions
I couldn't replicate this in 0.200.334
Test method:
- Place ship core
- Place 19 reactor blocks
- Place 2 ftl chambers as indicated (basic jump/autocharge 5 blocks apiece)
- Uses power as expected
Comment Actions
I tried the method you said above but the bug still occurs, maybe it’s something to do with my computer