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Starmade | Jump auto charge does not use energy while charging
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Description

When I use the jump drive that has the auto charged unlocked using the reactor tree, no energy will be taken when it charges. I have noticed quick bursts of energy usage while charging, these bursts are not frequent and last less than a quarter of a second. I had tried this with two ships: a simple core and reactor system ship; some more complex ship that was about 50x25x12 blocks, both had a energy free charge.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Singleplayer
Reproducible
uncertain
Last tested (version)
0.200.333 (realease)
Category
Control Block System: Systems
First occurrence (version)
0.200.332
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce

1.Create a ship

  1. Add a (new system) reactor
  2. Create a reactor tree that has the basic jump drive boost and auto charge
  3. Activate the jump drive (so it starts charging)
  4. Energy should not be taken

Additional:
6, Remove autocharge from reactor tree
7, start charging
8, energy should be taken

Serverconfig (server.cfg)
 <replace this block with the file content, 
but do not remove the first and last line. 
Before using the paste function, mark the area from the 
opening angle bracket to the closing angle bracket>
Clientconfig (settings.cfg)
 <replace this block with the file content, 
but do not remove the first and last line. 
Before using the paste function, mark the area from the 
opening angle bracket to the closing angle bracket>

Event Timeline

Mystery4000 updated the task description. (Show Details)Feb 3 2018, 9:39 PM
SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.Feb 18 2018, 12:52 PM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon changed Category from none/unspecified to Control Block System: Systems.
SmilingDemon changed First occurrence (version) from The one before the one said above to 0.200.332.
SmilingDemon moved this task from New / Unconfirmed to Feedback on the Issue Navigation board.
SmilingDemon claimed this task.
33Cav added a subscriber: 33Cav.Feb 19 2018, 2:42 AM

I couldn't replicate this in 0.200.334

Test method:

  1. Place ship core
  2. Place 19 reactor blocks
  3. Place 2 ftl chambers as indicated (basic jump/autocharge 5 blocks apiece)
  4. Uses power as expected

I tried the method you said above but the bug still occurs, maybe it’s something to do with my computer