Server updates aren't as frequent. They're 30ms each so the 500ms delay isn't entirely accurate resulting in this. Not a bug
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Oct 7 2016
Can't confirm. I'm assuming something went wrong with missiles completely and no explosion damage is dealt which includes heat damage.
this is most likely a support case.
Still an issue:
Oct 7 12:16:01 stars SMStage: [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=10797, op=ADMIN, date=1475842561871, message=Ownership of System default(-141, 0, -21) Oct 7 12:16:01 stars SMStage: has been revoked by ADMIN., permission=0] on Server(0) -> fid(10797) Oct 7 12:16:01 stars SMStage: [FACTIONMANAGER] updated news on Server(0) for factionID 10797; delete: false
v0.19584 has the same behaviour in fullscreen mode, even though the game starts windowed.
Oct 6 2016
Oct 5 2016
-rejected-
known problem on fresh Linux install
Please change the texture package to default in the options menu or texture size to 64 pixel
Oct 4 2016
Ah, that explains why I never had it. I always click the tile, not release tab when I'm hovering over it.
This crash only happens if you do the latter so yeah, good find and thanks for the feedback!
I'm finding the ship design to be irrelevant and can trigger it with just a ship core.
Still can't reproduce with that provided blueprint. I'll leave it open for now till we encounter it. If you ever have this issue again, please provide us a log -> logstarmade.0.log in your logs folder, make sure to not start up the game again before you've shared that log or it will be the wrong one. Else it's logstarmade.1.log but better give them both to be sure.
Some extra info so I'll merge this one into our existing task.
Merging another task into this since it's brought up too.
Duplicate of T1834.
You pressed Tab + 2 in the past or F1 + 2 recently, it messes up most of the rail textures. Only way to fix it right now is to delete your Starmade.jar and redownload it. (Followed by not pressing F1 + 2 again)
Ok, we figured it out.
Oct 3 2016
not happening for me
Ok .. as far as i can see the Wireless and inner ship remotes broke (thats not a new thing at all)
Oct 2 2016
on the WIP blueprint there are 4 inner ship remotes in the 2nd quickbar. The first on the left was supposed to operate the shootout rail clock chain drive but I noticed the rail fail while trying to load the pendulum entity onto it. Second from the left should open the drive pods at the back of the ship, third is supposed to extend the docked reactors (which I removed after power aux update) and the last should open the missile silo doors on top of the ship, as well as the docking arms on the bottom.
-validated-
are you on a wireless network maybe ?
You did that on NFD .. right ?
Right, the chest continues to pull from it for me but the issue is that the refinery has 999999 (for example) capsules in it every time i boot up the world. I first noticed it when the refinery started spitting capsules into space (i turned that on) so that's why i worded the title the way i did.
Looks fine to me. Yeah it goes to 100.0/100.0 (and then shows it's over capacity) but the chest pulling still gets rid of that. If there's an issue, it's probably that it's not truly over 100% and is just sitting on the threshold.
Not sure yet but it sounds like it's not linking to the cargo, resulting in the default chest capacity to be used. This should resolve itself once it's linking more though..
Can reproduce at least, seems to be related if it has a slave or not. Linking a 100% cannon to the cannon gives it the correct orientation again. Even a 0% support works fine.
Very similar to a different issue we had/still have. Not sure right now but I'll check this out again a bit more thoroughly later.
You may need to upload that blueprint to me (if you don't want it to be available for public, send me it on here via Conpherence http://phab.starma.de/conpherence/ or on StarmadeDock with a conversation)
Interesting issue, might be some specific orientation that causes it to shift.
Can't reproduce. doing your steps does not result in a crash even when firing the salvage + missile one. The cannon computer isn't visible in the weapons computer but that's normal since it's linked to the missile computer, which on its own is a slave (so it doesn't display its own slaves).
The subtitles exist but there are 2 typos in the file name that causes them to not be found by the game.
I'll merge this one with the other transparency issues task.
Oct 1 2016
My apologies for my delayed response.
Sep 30 2016
That's their choice. Even if you get the block through admin commands, they shouldn't be dock-able unless you enable that in the server config.
If you're going to edit the config to make it work (dock-able), you might as well make it work in the blockbehaviorconfig.
Sep 29 2016
This issue can be absolutely crippling in terms of FPS at least on my computer.
Probably a stupid question but I assume you inherited the thrusters in the first place?
A potential solution IMO is to introduce a new AI setting for passive ship parts. That would solve some other problems too.
Sep 28 2016
In T1954#77181, @lancake wrote:As a side note, when you updated from 214 to 234 with the new launcher, did it download a decent amount of files? It could have been that it was correctly updated but the launcher still thought it was your downgraded version. If that was the case, it should barely have downloaded a file, maybe 1, when you upgraded to 234.
Sep 27 2016
While the old launcher allows me to access the Main Menu, I cannot join any online servers because I can't uplink to the StarMade servers.
In the Multiplayer menu, you have a button "uplink to starmade registry" at the top right. Does this not work for you?
Might be some registry issue instead.
-validated-
-confirmed-
Good ... no clue about it .. and cant reproduce myself .. will ask someone with Win10.
Sep 26 2016
I tried deleting the .cache folder, but that didn't resolve the issue.