Delay blocks should have a delay of 0.5 s, but in fact it's about 11% more. This makes logic-controlled weapons a bit inefficient. This was tested in single player with 120 fps, so the numbers should be pretty accurate.
Description
Description
Details
Details
- Task Type
- Bug
Testing Results
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.199.234
- Category
- Logic Gates
- First occurrence (version)
- 0.199.234
Hardware/Software/System
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Steps to reproduce
- Build clock with delay and NOT gate
- Start clock and a stopwatch at the same time
- Count 50 or more clock cycles, then stop the time (more cycles = higher precision)
- Divide measured time in seconds by number of clock cycles, result should be ~1.11
Alternatively, use a series of 50+ chained delays.
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>
Event Timeline
Comment Actions
-rejected-
Server updates aren't as frequent. They're 30ms each so the 500ms delay isn't entirely accurate resulting in this. Not a bug