Hello, I am attempting to run a new Server and am new to all this...
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Apr 26 2018
Apr 17 2018
Apr 15 2018
Mar 20 2018
Mar 18 2018
This Problem is back again in v0.200.334
as soon as a player came close enough to more than one sector with these Duplicate Asteroids in the same place our server crashed and had to be restarted manually.
Mar 11 2018
Feb 7 2018
Feb 5 2018
Still happens to cores that existed before the fix (checked in v0.200.334)
Feb 3 2018
Fixed in v0.200.332.
Jan 18 2018
Jan 17 2018
Jan 13 2018
Jan 8 2018
Jan 5 2018
Jan 4 2018
turret should now only not fire if icon is selected in the hotbar
it should now be possible to connect multiple chambers to a main reactor using the same conduit. Anything further from that will still have to 1 to 1
Jan 2 2018
Dec 30 2017
Could you try out a few pre-set graphics in the Graphics option menu? Compatibility mode low is the lowest one available. Make sure to completely restart your client after applying the changes.
And what's the comparison with the current release version? Preferably use a separate installation for that, and upload the settings.cfg + logstarmade.0.log for both the release, and the dev/pre version you used to check with.
In T2779#117011, @lancake wrote:In T2779#116861, @Valiant70 wrote:This only happens if there is any energy stream visible? Or just bad performance in general even if there are no stabilizers?
Dec 29 2017
In T2779#116861, @Valiant70 wrote:
system falsely tried to check HP conditions for shops, and if no ship has been there for a player yet, HP conditions have never initialized (since they dont initialize on shops, as they don't have an advanced manager (ManagerContainer))
since having a delay on same reactor boot would be inconsistent, I added a cooldown value that gets set on any damage.
Dec 28 2017
Tested on Macbook Pro 2012, Intel HD Graphics 3000 1024MB, OSX Mavericks.
Dec 25 2017
Dec 21 2017
Dec 18 2017
i already had this resolved. stealth drive should now deactivate on action.
Seems to be fixed. Strands must be 4x4 to go positive with integrity.
Dec 14 2017
Dec 13 2017
0.200.254 and up
0.200.254 or later
Dec 12 2017
Dec 10 2017
Dec 9 2017
Resolved for now. Ships cant save a hotbar per reactor. But unusable slots are going to get a greyed out version so the user knows that there is something in that slot already they cant use from the reactor they have active