The stabilizer path does not conserve its uniform shape, giving you the ability to twist it in such a way that it is harder to hit for an enemy.
This is easily seen with the wide ones.
Description
Details
- Commits
- Restricted Diffusion Commit
Restricted Diffusion Commit - Task Type
- Bug
- Affected Gamemode(s)
- Single and Multi
- Reproducible
- Yes
- Last tested (version)
- 0.200.282
- Category
- Control Block System: Systems
- First occurrence (version)
- 0.200.269
- OS-Specific
- No
- Hardware-Specific
- No
- Video Card Vendor
- uncertain
Use stabilizer path nodes at different angles, sharp ones perpendicular to the normal stabilizer route should show it clearly.
The radius of the stream is correct now no matter how much I try to mess it up.
The graphical effect though, seems to suffer from some extreme stretching at certain angles between 2 nodes.
I can't get the stretching to happen between reactor <-> node, and stabilizer <-> node, at least not severe enough.
It only occurs between node <-> node and only at angles between 0 and 90 (from any axis)
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Status | Assigned | Task | ||
---|---|---|---|---|
Closed | lancake | T2720 Master task power 2.0 | ||
Closed | lancake | T2745 Master task power 2.0 pre-release | ||
Closed | lancake | T2789 Stabilizer path is twisted through nodes |
Event Timeline
-QA Testing-
The radius of the stream is correct now no matter how much I try to mess it up.
The graphical effect though, seems to suffer from some extreme stretching at certain angles between 2 nodes.
I can't get the stretching to happen between reactor <-> node, and stabilizer <-> node, at least not severe enough.
It only occurs between node <-> node and only at angles between 0 and 90 (from any axis)