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Starmade | Stabilizer path is twisted through nodes
Closed, FinishedPublic

Description

The stabilizer path does not conserve its uniform shape, giving you the ability to twist it in such a way that it is harder to hit for an enemy.
This is easily seen with the wide ones.


Details

Commits
Restricted Diffusion Commit
Restricted Diffusion Commit
Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.200.282
Category
Control Block System: Systems
First occurrence (version)
0.200.269
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce

Use stabilizer path nodes at different angles, sharp ones perpendicular to the normal stabilizer route should show it clearly.

Tester information (Internal use only)

The radius of the stream is correct now no matter how much I try to mess it up.
The graphical effect though, seems to suffer from some extreme stretching at certain angles between 2 nodes.

I can't get the stretching to happen between reactor <-> node, and stabilizer <-> node, at least not severe enough.
It only occurs between node <-> node and only at angles between 0 and 90 (from any axis)


Serverconfig (server.cfg)
<replace this block with the file content,
but do not remove the first and last line.
Before using the paste function,
mark the area from the opening angle bracket to the closing angle bracket>
Clientconfig (settings.cfg)
<replace this block with the file content,
but do not remove the first and last line.
Before using the paste function,
mark the area from the opening angle bracket to the closing angle bracket>

Event Timeline

lancake created this task.Dec 29 2017, 6:36 PM
lancake created this object in space S3 Starmade.
lancake created this object with visibility "Public (No Login Required)".
lancake created this object with edit policy "Starmade (Project)".
Restricted Application added a project: CBS: Systems. · View Herald TranscriptDec 29 2017, 6:36 PM
schema added a commit: Restricted Diffusion Commit.Jan 2 2018, 5:33 PM
schema changed the task status from In Queue to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJan 2 2018, 5:33 PM
Restricted Application added a subscriber: AndyP. · View Herald Transcript
lancake changed the task status from Resolved to In Queue.Jan 4 2018, 6:27 PM

-QA Testing-

The radius of the stream is correct now no matter how much I try to mess it up.
The graphical effect though, seems to suffer from some extreme stretching at certain angles between 2 nodes.

I can't get the stretching to happen between reactor <-> node, and stabilizer <-> node, at least not severe enough.
It only occurs between node <-> node and only at angles between 0 and 90 (from any axis)


Restricted Application edited projects, added Game Development, QA-Return; removed Quality Assurance. · View Herald TranscriptJan 4 2018, 6:27 PM
lancake edited Tester information (Internal use only). (Show Details)Jan 4 2018, 6:27 PM
lancake changed Last tested (version) from 0.200.273 to 0.200.278.
schema added a commit: Restricted Diffusion Commit.Jan 5 2018, 5:13 PM
schema changed the task status from In Queue to Resolved by committing Restricted Diffusion Commit.
Restricted Application edited projects, added Quality Assurance; removed QA-Return, Game Development. · View Herald TranscriptJan 5 2018, 5:13 PM
lancake closed this task as Closed.

-QA Testing-

Fix confirmed.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptJan 7 2018, 7:22 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
lancake changed Last tested (version) from 0.200.278 to 0.200.282.Jan 7 2018, 7:22 PM