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Starmade | power recharge value does not change
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Description

The recharge value in the structure readout remains at 100 / sec. after adding one or more reactor blocks. It returns to 0 if all reactors are removed.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
none/unspecified
Reproducible
Yes
Last tested (version)
0.200.273
Category
Control Block System: Functional
First occurrence (version)
0.200.263
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce

Grab a new ship and put some reactors on it. Look at the recharge value as you add and remove the reactor.

Tester information (Internal use only)

Possibly related to <ReactorStabilizationPowerEffectiveFull> or another config value recently added. The max regen is equal to a single functional reactor block and does not get past that. Changed plenty of config values but had no luck in getting any increase beyond that single reactor block.

getStabilizationPowerEfficiency() is wrong, it's using actual stabilization values and a ratio together, returning 1 stabilization at the end anyway which explains the 1 reactor regen.

Serverconfig (server.cfg)
 <replace this block with the file content, 
but do not remove the first and last line. 
Before using the paste function, mark the area from the 
opening angle bracket to the closing angle bracket>
Clientconfig (settings.cfg)
 <replace this block with the file content, 
but do not remove the first and last line. 
Before using the paste function, mark the area from the 
opening angle bracket to the closing angle bracket>

Event Timeline

lancake moved this task from New / Unconfirmed to Confirmed on the Issue Navigation board.EditedDec 20 2017, 5:31 PM
lancake added a subscriber: lancake.
lancake changed the task status from Open to In Queue.
lancake claimed this task.

-validated- & -confirmed-

Possibly related to <ReactorStabilizationPowerEffectiveFull> or another config value recently added. The max regen is equal to a single functional reactor block and does not get past that. Changed plenty of config values but had no luck in getting any increase beyond that single reactor block.

getStabilizationPowerEfficiency() is wrong, it's using actual stabilization values and a ratio together, returning 1 stabilization at the end anyway which explains the 1 reactor regen.

Restricted Application removed a project: Issue Navigation. · View Herald TranscriptDec 20 2017, 5:31 PM
lancake shifted this object from the S1 Public space to the S3 Starmade space.
lancake changed the visibility from "Custom Policy" to "Public (No Login Required)".
lancake changed the edit policy from "Task Author" to "Starmade (Project)".
lancake edited Tester information (Internal use only). (Show Details)
lancake changed Last tested (version) from 200.263 to 0.200.263.
lancake changed Category from none/unspecified to Control Block System: Functional.
lancake changed First occurrence (version) from 200.263 to 0.200.263.
lancake raised the priority of this task from Normal to Pre-Release Quality Assurance.
lancake edited Tester information (Internal use only). (Show Details)Dec 20 2017, 5:37 PM
lancake renamed this task from "Recharge" value does not change to power recharge value does not change.
lancake changed the task status from In Queue to Resolved.Dec 21 2017, 11:58 PM
Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptDec 21 2017, 11:58 PM
Restricted Application added a subscriber: AndyP. · View Herald Transcript
lancake closed this task as Closed.

-QA Testing-

Fix confirmed.

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptDec 29 2017, 6:03 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
lancake changed Last tested (version) from 0.200.263 to 0.200.273.Dec 29 2017, 6:04 PM