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May 23 2017

lancake raised the priority of T2406: Texture normal map is inverted on some faces in some orientations from Trivial to Low.
May 23 2017, 1:49 PM · Issue Navigation, Game Development (Beta), Textures, Starmade
lancake changed the status of T2406: Texture normal map is inverted on some faces in some orientations from Open to In Queue.

Confirmed by Kupu, putting in queue.

May 23 2017, 1:49 PM · Issue Navigation, Game Development (Beta), Textures, Starmade
lancake closed T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default as Rejected.
May 23 2017, 12:16 PM · Logic, Starmade
lancake added a comment to T2385: 'Logic Bomb' detection is triggered by 'light switches' and door/forcefield activation by default.

It is a single activator triggering a large number of forcefield and forcefield wedge blocks distributed across several chunks, likely more than 50000. But this, alone, should not qualify as a 'logic bomb.' It doesn't alternate or repeat automatically to produce a sustained load on the server. Essentially, this 'feature' is just punishing large-scale implementation of the logic system that does not produce a noticeable effect on servers, which I can't imagine is an intended result. (therefore, bug.)

May 23 2017, 12:16 PM · Logic, Starmade
lancake changed the status of T2392: lock missiles target incorrectly when fired at a non system target from Open to Feedback.

As I'm experiencing it too, then it can happen to other people as well. I do not need confirmation on that, just the questions I asked in my feedback suggestion.
Does width matter here and if off-center weapons cause this behavior to always trigger? From what I've seen it's no, but only the task owner can double check this for sure which is why the issue is set on feedback for confirmation.

May 23 2017, 12:06 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake changed the status of T2176: Game always tries to back up and Migrate BPs when uploading to server from Open to Feedback.

Which menu are you talking about specifically?

May 23 2017, 12:03 PM · Customer responded, Starmade, Issue Navigation
lancake changed the edit policy for T2406: Texture normal map is inverted on some faces in some orientations.
May 23 2017, 12:00 PM · Issue Navigation, Game Development (Beta), Textures, Starmade
lancake claimed T2406: Texture normal map is inverted on some faces in some orientations.

I'm not entirely sure if it is the normal maps themselves. In your example you have 2 light sources, the one from the star/middle of a system, and your flash light. I did see some weird things when doing your example but it all seemed consistent if I placed my structure at the top of a system, right above a system.
The sides of each of these were very consistent with my flashlight as the star light did not affect it then.

May 23 2017, 11:58 AM · Issue Navigation, Game Development (Beta), Textures, Starmade

May 22 2017

lancake changed the status of T2401: Light rod has wrong block icon colour from Open to In Queue.
May 22 2017, 2:38 PM · Textures, Starmade
lancake renamed T2401: Light rod has wrong block icon colour from Light Rod appears Wrong Color in Inventory to Light rod has wrong block icon colour.
May 22 2017, 2:37 PM · Textures, Starmade
lancake claimed T2401: Light rod has wrong block icon colour.

It's only for the block icons, placing the rod lights will give you the correct colour.

May 22 2017, 2:36 PM · Textures, Starmade

May 20 2017

lancake changed the status of T2391: Rail + Storage disconnecting from In Queue to Resolved.
May 20 2017, 10:00 AM · CBS: Rails, Starmade

May 16 2017

lancake changed the status of T2015: Wormholes at wrong "depth" in map view from Open to In Queue.
May 16 2017, 9:37 AM · Game Development (Beta), Galaxy Map, Starmade
lancake claimed T2015: Wormholes at wrong "depth" in map view.
May 16 2017, 9:37 AM · Game Development (Beta), Galaxy Map, Starmade
lancake moved T2015: Wormholes at wrong "depth" in map view from Open / Validated to Confirmed on the Issue Navigation board.

Not much to add, blackholes render on top of everything except for the cube edges of the system you're in and text.

May 16 2017, 9:36 AM · Game Development (Beta), Galaxy Map, Starmade
Restricted Application added a project to T2373: Pasting Near a Structure: Engine.
May 16 2017, 12:00 AM · Engine, Starmade

May 15 2017

lancake closed T2373: Pasting Near a Structure as Rejected.

You'll get that error if you're trying to build/paste something within the dimension box of another ship/station that is not part of the entity you're pasting on.
We'll make it an optional limitation that is off as default setting.

May 15 2017, 11:58 PM · Engine, Starmade
lancake added a comment to T2391: Rail + Storage disconnecting.

Awesome lancake, glad you could find the cause here! Note: I incorrectly explained the 'steps to reproduce' in the origainal task, line 4 should read 'C the Rail, and V the storage'. Always get that mixed up haha

May 15 2017, 11:06 PM · CBS: Rails, Starmade
lancake edited Steps to reproduce on T2391: Rail + Storage disconnecting.
May 15 2017, 11:06 PM · CBS: Rails, Starmade
lancake changed the status of T2176: Game always tries to back up and Migrate BPs when uploading to server from Open to Feedback.
May 15 2017, 1:20 PM · Customer responded, Starmade, Issue Navigation
lancake set First occurrence (version) to 199.402 on T2176: Game always tries to back up and Migrate BPs when uploading to server.
May 15 2017, 1:20 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T2176: Game always tries to back up and Migrate BPs when uploading to server.

Are you still experiencing issues with this? The logs you've posted seem to indicate some problem making the backup to begin with, causing it to constantly retry it for every restart.
Uploading a blueprint to a server should not trigger an entire backup though.

May 15 2017, 1:19 PM · Customer responded, Starmade, Issue Navigation
lancake closed T2126: StarNet not working as Rejected.

Great, if it's fixed already then this can be closed

May 15 2017, 1:01 PM · Starmade
Restricted Application removed a project from T2114: Old Trade-guild stations are invincible: Issue Navigation.
May 15 2017, 12:57 PM · Starmade
lancake merged T2114: Old Trade-guild stations are invincible into T672: response fleets do not spawn for custom trade stations.
May 15 2017, 12:57 PM · AI, Starmade
lancake changed the edit policy for T2114: Old Trade-guild stations are invincible.
May 15 2017, 12:56 PM · Starmade
lancake claimed T2114: Old Trade-guild stations are invincible.

Those 5 Trading Guild stations were always invulnerable. The issue where they don't spawn in a response fleet was reported already (T672) but since this system is going to be taken over completely by NPC Factions at some point, it doesn't need fixing.

May 15 2017, 12:56 PM · Starmade
lancake closed T916: NPC Stations turn into red platforms. as Rejected.
May 15 2017, 12:53 PM · Prefabs, Starmade
lancake changed the status of T2392: lock missiles target incorrectly when fired at a non system target from Open to Feedback.
May 15 2017, 12:15 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake claimed T2392: lock missiles target incorrectly when fired at a non system target.

Not sure why width would matter here, at least it doesn't in my examples. Your 2 meter wide ship has the missile computer in front of the ship core, they're not offset from your aiming reticule so that would be why they always hit the ship core if you're aiming directly at it, tracking or no tracking.

May 15 2017, 12:11 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake added a comment to T2391: Rail + Storage disconnecting.

The false positive causing it

java.lang.Exception: WARNING: Irregular block connected to rail speed: (21, 17, 10)[Storage]o[FRONT][active][50hp][BLOCK]; Removing Connection
	at org.schema.game.common.controller.elements.rail.speed.RailSpeedCollectionManager.checkAllConnections(RailSpeedCollectionManager.java:97)
	at org.schema.game.common.controller.elements.rail.speed.RailSpeedElementManager.getRailSpeedForTrack(RailSpeedElementManager.java:53)
	at org.schema.game.common.controller.rails.RailController.handleRailAutoMovementDecision(RailController.java:1196)
	at org.schema.game.common.controller.rails.RailController.update(RailController.java:890)
	at org.schema.game.common.controller.SegmentController.updateLocal(SegmentController.java:2732)
	at org.schema.game.common.controller.SendableSegmentController.updateLocal(SendableSegmentController.java:403)
	at org.schema.game.common.controller.EditableSendableSegmentController.updateLocal(EditableSendableSegmentController.java:1168)
	at org.schema.game.common.controller.Ship.updateLocal(Ship.java:493)
	at org.schema.game.server.controller.GameServerController.update(GameServerController.java:1366)
	at org.schema.schine.network.server.ServerController.run(ServerController.java:275)
	at java.lang.Thread.run(Thread.java:745)
May 15 2017, 11:14 AM · CBS: Rails, Starmade
lancake changed Reproducible from issuerepro:none to issuerepro:yes on T2391: Rail + Storage disconnecting.
May 15 2017, 11:07 AM · CBS: Rails, Starmade
lancake changed the status of T2391: Rail + Storage disconnecting from Open to In Queue.

Thank you for the extra information! It seems if a rail is also being used, it will cause some sort of false positive with invalid links and removes them. Not immediately though but after a restart or unloading/loading the client, they should definitely be gone.

May 15 2017, 11:02 AM · CBS: Rails, Starmade

May 14 2017

lancake changed the status of T2391: Rail + Storage disconnecting from Open to Feedback.
May 14 2017, 7:35 PM · CBS: Rails, Starmade
lancake claimed T2391: Rail + Storage disconnecting.

Sounds like you're experiencing some form of T2323? In your steps to reproduce you do not mention logic to switch rail connections but I cannot reproduce it with those steps.

May 14 2017, 7:35 PM · CBS: Rails, Starmade

May 10 2017

lancake closed T2184: Forcefields, Ice, Ice Crystals. as Rejected.
May 10 2017, 8:56 AM · Textures, Starmade
lancake claimed T2184: Forcefields, Ice, Ice Crystals..

Fixed along the way, closing task.

May 10 2017, 8:56 AM · Textures, Starmade
Restricted Application added a project to T2378: No key-board short-cut to rotate a block: Controls.
May 10 2017, 8:33 AM · Controls, Starmade
lancake closed T2378: No key-board short-cut to rotate a block as Rejected.

Not a bug but a feature request. Leave a suggestion thread on StarmadeDock

May 10 2017, 8:33 AM · Controls, Starmade

May 9 2017

Restricted Application edited projects for T2383: Resetting turrets while docked causes ship to undock, added: CBS: Rails; removed Issue Navigation.
May 9 2017, 10:06 AM · CBS: Rails, Starmade
lancake merged T2383: Resetting turrets while docked causes ship to undock into T734: not all menus catch mouse clicks properly.
May 9 2017, 10:06 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake raised the priority of T734: not all menus catch mouse clicks properly from Low to Normal.
May 9 2017, 10:05 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake set First occurrence (version) to 0.199.535a on T2383: Resetting turrets while docked causes ship to undock.
May 9 2017, 10:03 AM · CBS: Rails, Starmade
lancake claimed T2383: Resetting turrets while docked causes ship to undock.

It's something else causing this. The radial menu doesn't catch mouse clicks properly and if you click on anything that leads to another menu such as Structure, Fleet, ... it will also count as a click for anything on your hotbar.
You had your rail docker selected on the hotbar, so while using the radial menu you also used your rail docker causing it to undock.

May 9 2017, 10:01 AM · CBS: Rails, Starmade
Restricted Application edited projects for T2387: Rail Cargo Pull reset when rail is changed, added: CBS: Rails; removed Issue Navigation.
May 9 2017, 9:53 AM · CBS: Rails, Starmade
lancake merged T2387: Rail Cargo Pull reset when rail is changed into T2323: Rail or display connection not shown or desync after logic swap.
May 9 2017, 9:53 AM · CBS: Rails, Starmade
lancake raised the priority of T2387: Rail Cargo Pull reset when rail is changed from Normal to High.
May 9 2017, 9:52 AM · CBS: Rails, Starmade
lancake claimed T2387: Rail Cargo Pull reset when rail is changed.

Duplicate, merging tasks. This bug is only visual, the link is still there but your client won't see it till the next restart (unloading/loading sector might do the trick too).

May 9 2017, 9:52 AM · CBS: Rails, Starmade
lancake renamed T2323: Rail or display connection not shown or desync after logic swap from Rail connection not shown or desync after logic swap to Rail or display connection not shown or desync after logic swap.
May 9 2017, 9:51 AM · CBS: Rails, Starmade
Restricted Application added a project to T2388: Nullpointer with displays: Engine.
May 9 2017, 9:44 AM · Engine, Starmade

May 5 2017

lancake changed the status of T2361: Power auxiliary is disabled for AI from In Queue to Resolved by committing Restricted Diffusion Commit.
May 5 2017, 1:55 PM · AI, Starmade

May 1 2017

lancake changed the status of T2375: MAX_CHAIN_DOCK in server.cfg not working from In Queue to Resolved by committing Restricted Diffusion Commit.
May 1 2017, 1:44 PM · Quality Assurance, Engine (Configuration), Starmade

Apr 28 2017

lancake renamed T2361: Power auxiliary is disabled for AI from Power auxiliary is enabled for AI to Power auxiliary is disabled for AI.
Apr 28 2017, 2:47 PM · AI, Starmade
lancake changed the status of T2361: Power auxiliary is disabled for AI from Open to In Queue.
Apr 28 2017, 2:45 PM · AI, Starmade
lancake renamed T2361: Power auxiliary is disabled for AI from ai does not use auxillary power to Power auxiliary is enabled for AI.
Apr 28 2017, 2:44 PM · AI, Starmade
lancake claimed T2361: Power auxiliary is disabled for AI.
Apr 28 2017, 2:36 PM · AI, Starmade
lancake moved T2361: Power auxiliary is disabled for AI from New / Unconfirmed to Confirmed on the Issue Navigation board.

Yeah for AI it's quite a concern. Easiest solution to this would be to always have power auxiliary on as default when placed down.
I don't immediately see an issue with doing this. If there is one, please leave a comment here explaining why.

Apr 28 2017, 2:36 PM · AI, Starmade
lancake lowered the priority of T2323: Rail or display connection not shown or desync after logic swap from Pre-Release Quality Assurance to High.
Apr 28 2017, 2:31 PM · CBS: Rails, Starmade
lancake set First occurrence (version) to 0.199.491 on T2323: Rail or display connection not shown or desync after logic swap.
Apr 28 2017, 2:31 PM · CBS: Rails, Starmade
lancake changed the status of T2323: Rail or display connection not shown or desync after logic swap from Open to In Queue.

Seems to be only affecting clients as the link still works fine (as said in description).
This also applies for logic linked to displays.

Apr 28 2017, 2:30 PM · CBS: Rails, Starmade
lancake closed T252: Startup crash with custom Windows theme as Closed.
Apr 28 2017, 1:25 PM · Engine, Starmade
lancake closed T524: Weapons able to ignore line of sight if lag is involved as Closed.
Apr 28 2017, 1:25 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake closed T684: Shop permission resets to All possibly when server restarts as Closed.
Apr 28 2017, 1:25 PM · Game Development (Alpha), Tradenetwork, Starmade
lancake closed T846: In game can't show full-width characters (Chinese, Japanese, Korean) But it works in setup window as Closed.
Apr 28 2017, 1:25 PM · Translations, Starmade
lancake closed T1004: New stations turn into red hull blocks., a subtask of T916: NPC Stations turn into red platforms., as Closed.
Apr 28 2017, 1:25 PM · Prefabs, Starmade
lancake closed T1004: New stations turn into red hull blocks. as Closed.
Apr 28 2017, 1:25 PM · Game Development (Alpha), Engine (Data), Starmade
lancake closed T1318: Spawning ships with same names as formerly existing one may lack docked entities as Closed.
Apr 28 2017, 1:24 PM · Engine (General), Starmade
lancake closed T1337: Wedge blast door texture reversed as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Textures, Starmade
lancake closed T1384: Null pointer in logfile when charging shields as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake closed T1465: Projectiles cause a NullPointerException and beams are invisible as Closed.
Apr 28 2017, 1:24 PM · Engine (Crashes), Starmade
lancake closed T1466: Does not correctly detect frame buffer capabilities as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake closed T1510: NullPointer in Character file as Closed.
Apr 28 2017, 1:24 PM · Engine (Crashes), Starmade
lancake closed T1525: ffmpeg not working as Closed.
Apr 28 2017, 1:24 PM · Engine, Starmade
lancake closed T1639: Nullpointer - exit to main menu with weird logfile as Closed.
Apr 28 2017, 1:24 PM · Engine (Crashes), Starmade
lancake closed T1658: shop price not set allows you to take and store for free as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Tradenetwork, Starmade
lancake closed T1776: converted blueprints have undocked entities as response fleet as Closed.
Apr 28 2017, 1:24 PM · Engine (Data), Starmade
lancake closed Unknown Object (Maniphest Task), a subtask of T1510: NullPointer in Character file, as Closed.
Apr 28 2017, 1:24 PM · Engine (Crashes), Starmade
lancake closed T1957: new rail detection as Closed.
Apr 28 2017, 1:24 PM · Logic, Starmade
lancake closed T1980: Cargo spaces can be reused by multiple storages as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Engine (Building), Starmade
lancake closed T1995: /import_sector fails with ArrayIndexOutOfBoundsException as Closed.
Apr 28 2017, 1:24 PM · Engine (Commands), Starmade
lancake closed T2009: Derelict stations get false positive removal for "ship only blocks" as Closed.
Apr 28 2017, 1:24 PM · Engine (Data), Starmade
lancake closed T2044: "/despawn" of fleet entities fails as Closed.
Apr 28 2017, 1:24 PM · Game Development (Alpha), Engine (Commands), Starmade
lancake closed T2099: Place order edit button is switched around as Closed.
Apr 28 2017, 1:24 PM · Game Development (Beta), GUI/HUD, Starmade
lancake closed T2100: Sell available and price updates at the wrong time as Closed.
Apr 28 2017, 1:24 PM · Tradenetwork, Starmade
lancake closed T2214: Navigation menu mass of docks is always 0.1 as Closed.
Apr 28 2017, 1:23 PM · Game Development (Beta), GUI/HUD, Starmade
lancake closed T2226: Chunk16 to chunk32 converter slices ship into sections as Closed.
Apr 28 2017, 1:23 PM · Engine (Data), Starmade
lancake closed T2246: Torch Cannot Cut Faction Module as Closed.
Apr 28 2017, 1:23 PM · CBS: Weapons, Starmade
lancake closed T2249: Flip flop cant be set to false, NOT-Signal broken as Closed.
Apr 28 2017, 1:23 PM · Logic, Starmade
lancake closed T2252: Registry has a maximum password length of 128 characters as Closed.
Apr 28 2017, 1:23 PM · Starmade
lancake closed T2267: Server Shut Down for no apparent reason as Closed.
Apr 28 2017, 1:23 PM · Engine (Crashes), Starmade
lancake closed T2273: Adjust the starter equipment for the new way shapes work as Closed.
Apr 28 2017, 1:23 PM · Blockconfig, Starmade
lancake closed T2289: Make Bobby AI Activation logic controllable, a subtask of T382: blocks can't be activated by logic but can be linked, as Closed.
Apr 28 2017, 1:23 PM · Game Development (Beta), Logic, Starmade
lancake closed T2289: Make Bobby AI Activation logic controllable as Closed.
Apr 28 2017, 1:23 PM · Feature, Starmade
lancake closed T2291: Autofill "Ingame Player Name" from launcher as Closed.
Apr 28 2017, 1:23 PM · Feature, Starmade
lancake closed T2294: Gold, Silver, Bronze bar icons missing. as Closed.
Apr 28 2017, 1:23 PM · Textures, Starmade
lancake closed T2309: /destroy_uid_docked command do not destroyed docked entity as Closed.
Apr 28 2017, 1:23 PM · Engine, Starmade
lancake closed T2333: NullPointerException being spammed in server console as Closed.
Apr 28 2017, 1:23 PM · Starmade, Support
lancake closed T2339: /load_as_faction crashes server as Closed.
Apr 28 2017, 1:23 PM · Engine, Starmade
lancake closed T2350: Exiting (normal) because of exception java.lang.RuntimeException: SegmentData should already be normal version as Closed.
Apr 28 2017, 1:23 PM · Engine (Crashes), Starmade
lancake closed T2352: Shipyards causing disconnect and class cast exceptions as Closed.
Apr 28 2017, 1:23 PM · Engine (Crashes), Starmade