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Mar 29 2017

lancake moved T1616: ArrayIndexOutOfBoundsException with missiles or effects from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:10 PM · CBS: Weapons, Starmade
lancake moved T355: ship and armor HP is capped from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:10 PM · Game Development (Beta), CBS: Functional, Starmade
lancake moved T1803: Game consumes all memory, and maintains this across multiple sessions from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:10 PM · Engine (General), Starmade
lancake moved T1659: shop permissions lock out everyone from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:10 PM · Tradenetwork, Quality Assurance, Starmade
lancake moved T1539: Block lighting normalization issues from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:07 PM · QA-Return, Game Development, Starmade
lancake moved T1218: loaded fleet ships get stuck in a loop after a specific move order from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:07 PM · Fleets, Quality Assurance, Starmade
lancake moved T1249: Big enough mining drones don't salvage from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:07 PM · Fleets, Quality Assurance, Starmade
lancake moved T1957: new rail detection from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:06 PM · Logic, Starmade
lancake moved T2009: Derelict stations get false positive removal for "ship only blocks" from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:06 PM · Engine (Data), Starmade
lancake moved T1980: Cargo spaces can be reused by multiple storages from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:06 PM · Game Development (Alpha), Engine (Building), Starmade
lancake moved T2100: Sell available and price updates at the wrong time from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:06 PM · Tradenetwork, Starmade
lancake moved T2140: Display Module 50fps to 8fps from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:05 PM · Quality Assurance, Engine (General), Starmade
lancake moved T2181: Nullpointer with GLFRAME processErrorDialogException() from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:05 PM · Engine (Crashes), Starmade
lancake moved T2246: Torch Cannot Cut Faction Module from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:05 PM · CBS: Weapons, Starmade
lancake moved T2267: Server Shut Down for no apparent reason from Issue affecting current release to Archived on the Starmade board.
Mar 29 2017, 1:05 PM · Engine (Crashes), Starmade
lancake added a comment to T990: Roll keys (Z/X) and roll control not working properly.

Needs some more testing but the severe issues are gone. It's still possible from time to time where it seems to register a 180° flip but not sure yet how to reproduce that consistently.

Mar 29 2017, 12:02 PM · Game Development (Alpha), Controls, Starmade
lancake updated the task description for T2181: Nullpointer with GLFRAME processErrorDialogException().
Mar 29 2017, 11:22 AM · Engine (Crashes), Starmade
lancake shifted T2252: Registry has a maximum password length of 128 characters from the Restricted Space space to the S7 Registry space.
Mar 29 2017, 11:20 AM · Starmade

Mar 28 2017

AndyP added a subtask for T1249: Big enough mining drones don't salvage: T2301: Mining AI misses it's aim..
Mar 28 2017, 12:28 PM · Fleets, Quality Assurance, Starmade

Mar 27 2017

lancake placed T1639: Nullpointer - exit to main menu with weird logfile up for grabs.
Mar 27 2017, 3:01 PM · Engine (Crashes), Starmade
lancake changed the status of Unknown Object (Maniphest Task), a subtask of T1510: NullPointer in Character file, from Resolved to In Queue.
Mar 27 2017, 2:35 PM · Engine (Crashes), Starmade
lancake claimed T1664: Loading sector causes mass timeouts with colliding asteroids.

-QA Testing-

Mar 27 2017, 1:59 PM · Quality Assurance, Physics, Starmade
lancake changed Last tested (version) from 0.199.234 to 0.199.491 on T1957: new rail detection.
Mar 27 2017, 1:47 PM · Logic, Starmade
lancake claimed T1957: new rail detection.

-QA Testing-

Mar 27 2017, 1:47 PM · Logic, Starmade
lancake changed the status of T2004: Attempting to access Online Play without a Internet connection causes crash from In Queue to Resolved.
Mar 27 2017, 11:37 AM · Engine (General), QA-Return, Game Development, Starmade

Mar 24 2017

AndyP moved T428: Feature QA: Stay attached to ship while being logged out from Backlog / Unclassed to Alpha on the Astronaut board.
Mar 24 2017, 8:39 PM · Astronaut, Quality Assurance, Feature, Starmade
Restricted Application edited projects for T428: Feature QA: Stay attached to ship while being logged out, added: Astronaut; removed Engine.
Mar 24 2017, 8:39 PM · Astronaut, Quality Assurance, Feature, Starmade
AndyP moved T25: linking system memory leak from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 24 2017, 11:22 AM · CBS: Weapons, Starmade
AndyP moved T46: Beam duration activated by logic is always the same from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 24 2017, 11:22 AM · CBS: Weapons, Starmade
AndyP moved T91: beams have trouble hitting ships at extreme ranges from Backlog / Unclassed to Alpha on the CBS: Weapons board.
Mar 24 2017, 11:21 AM · CBS: Weapons, Starmade
AndyP moved T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius from Backlog / Unclassed to Beta on the CBS: Weapons board.
Mar 24 2017, 11:21 AM · CBS: Weapons, Starmade

Mar 23 2017

Benevolent27 added a comment to T2267: Server Shut Down for no apparent reason.
In T2267#95036, @schema wrote:

03-05-17: good find. related to picking up a meta object (e.g. logbook) with unloaded data. has been fixed now
03-08-17: same reason as above (probably someone trying to pick up same object)
Unresponsiveness is a more serious deal. Are you able to do stacktraces/threaddump? that would help a lot trying to figure what exactly the server is doing

Mar 23 2017, 3:30 PM · Engine (Crashes), Starmade

Mar 22 2017

lancake moved T1776: converted blueprints have undocked entities as response fleet from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 22 2017, 1:36 PM · Engine (Data), Starmade
lancake changed Last tested (version) from 0.199.478 to 0.199.491 on T1318: Spawning ships with same names as formerly existing one may lack docked entities.
Mar 22 2017, 1:11 PM · Engine (General), Starmade
lancake claimed T1318: Spawning ships with same names as formerly existing one may lack docked entities.

-QA Testing-

Mar 22 2017, 1:11 PM · Engine (General), Starmade
lancake moved T1466: Does not correctly detect frame buffer capabilities from Backlog / Unclassed to HW-/OS-specific on the Quality Assurance board.
Mar 22 2017, 1:08 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake moved T1525: ffmpeg not working from Backlog / Unclassed to HW-/OS-specific on the Quality Assurance board.
Mar 22 2017, 1:08 PM · Engine, Starmade
lancake claimed T2044: "/despawn" of fleet entities fails.

-QA Testing-

Mar 22 2017, 12:57 PM · Game Development (Alpha), Engine (Commands), Starmade
lancake claimed T2140: Display Module 50fps to 8fps.
Mar 22 2017, 12:46 AM · Quality Assurance, Engine (General), Starmade
lancake claimed T2252: Registry has a maximum password length of 128 characters.
Mar 22 2017, 12:46 AM · Starmade
lancake claimed T252: Startup crash with custom Windows theme.
Mar 22 2017, 12:44 AM · Engine, Starmade
lancake moved T2252: Registry has a maximum password length of 128 characters from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Mar 22 2017, 12:32 AM · Starmade
lancake set First occurrence (version) to 0.19377 on T524: Weapons able to ignore line of sight if lag is involved.
Mar 22 2017, 12:00 AM · Game Development (Alpha), CBS: Weapons, Starmade
lancake moved T524: Weapons able to ignore line of sight if lag is involved from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Mar 22 2017, 12:00 AM · Game Development (Alpha), CBS: Weapons, Starmade

Mar 21 2017

lancake claimed T1384: Null pointer in logfile when charging shields.

-QA Testing-

Mar 21 2017, 11:36 PM · Game Development (Alpha), Engine (Crashes), Starmade
lancake set Last tested (version) to 0.199.491 on T2289: Make Bobby AI Activation logic controllable.
Mar 21 2017, 11:26 PM · Feature, Starmade
lancake moved T2289: Make Bobby AI Activation logic controllable from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Mar 21 2017, 11:26 PM · Feature, Starmade
SmilingDemon added a comment to T263: Logbook Text Dump.

-QA Testing-

Mar 21 2017, 5:37 PM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T2140: Display Module 50fps to 8fps from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Mar 21 2017, 4:58 PM · Quality Assurance, Engine (General), Starmade
schema added a comment to T2267: Server Shut Down for no apparent reason.

03-05-17: good find. related to picking up a meta object (e.g. logbook) with unloaded data. has been fixed now

Mar 21 2017, 4:23 PM · Engine (Crashes), Starmade
lancake claimed T2267: Server Shut Down for no apparent reason.
Mar 21 2017, 4:16 PM · Engine (Crashes), Starmade
lancake moved T2267: Server Shut Down for no apparent reason from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

The fix for this could not have affected your server as it's not released yet, was looking on fix confirmation for that sector export if there was anything missing in there. Never saw the original sector so wasn't sure but nothing seems to be missing. These soft crashes must be a completely different issue so forwarded them, the task itself is fixed though.

Mar 21 2017, 4:16 PM · Engine (Crashes), Starmade
erthparadine added a comment to T1525: ffmpeg not working.

Also: with intro enabled, no intro plays, and logs report the error:

[2017-03-21 09:08:07] ############## LOADING RESOURCE CONFIG_HUD
[2017-03-21 09:08:07] ############## LOADING RESOURCE CONFIG_GUI
[2017-03-21 09:08:07] [GLFRAME] Content has been loaded
[2017-03-21 09:08:07] java.io.IOException: Cannot run program "./lib/ffmpeg/ffmpeg-mac": error=2, No such file or directory
[2017-03-21 09:08:07] 	at java.lang.ProcessBuilder.start(ProcessBuilder.java:1047)
[2017-03-21 09:08:07] 	at obfuscated.aLk.a(SourceFile:78)
[2017-03-21 09:08:07] 	at obfuscated.aLl.a(SourceFile:46)
[2017-03-21 09:08:07] 	at obfuscated.aLl.a(SourceFile:42)
[2017-03-21 09:08:07] 	at obfuscated.aLm.<init>(SourceFile:44)
[2017-03-21 09:08:07] 	at obfuscated.RZ.a(SourceFile:128)
[2017-03-21 09:08:07] 	at obfuscated.aFx.b(SourceFile:665)
[2017-03-21 09:08:07] 	at obfuscated.U.e(SourceFile:956)
[2017-03-21 09:08:07] 	at org.schema.game.common.Starter.startMainMenu(SourceFile:1435)
[2017-03-21 09:08:07] 	at org.schema.game.common.Starter.main(SourceFile:980)
[2017-03-21 09:08:07] Caused by: java.io.IOException: error=2, No such file or directory
[2017-03-21 09:08:07] 	at java.lang.UNIXProcess.forkAndExec(Native Method)
[2017-03-21 09:08:07] 	at java.lang.UNIXProcess.<init>(UNIXProcess.java:185)
[2017-03-21 09:08:07] 	at java.lang.ProcessImpl.start(ProcessImpl.java:130)
[2017-03-21 09:08:07] 	at java.lang.ProcessBuilder.start(ProcessBuilder.java:1028)
[2017-03-21 09:08:07] 	... 9 more
[2017-03-21 09:08:12] [GUI] Offline Player Name Changed to 
[2017-03-21 09:08:12] [GUI] Offline Player Name Changed to asdf
Mar 21 2017, 4:12 PM · Engine, Starmade
schema changed the status of T1525: ffmpeg not working from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 4:11 PM · Engine, Starmade
lancake moved T2181: Nullpointer with GLFRAME processErrorDialogException() from Backlog / Unclassed to Coordinate multiplayer test on the Quality Assurance board.
Mar 21 2017, 4:09 PM · Engine (Crashes), Starmade
lancake added a comment to T2181: Nullpointer with GLFRAME processErrorDialogException().

Needs confirmation from people who had this issue.

Mar 21 2017, 4:09 PM · Engine (Crashes), Starmade
lancake set Last tested (version) to 0.199.489 on T252: Startup crash with custom Windows theme.
Mar 21 2017, 4:08 PM · Engine, Starmade
lancake moved T252: Startup crash with custom Windows theme from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 21 2017, 4:07 PM · Engine, Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from In Queue to Resolved.

I'm trying to get it to work by using new ContextAttribs(3, 2).withForwardCompatible(true).withProfileCompatibility(true)

Mar 21 2017, 3:53 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake moved T1678: Uplink does not save from Backlog / Unclassed to HW-/OS-specific on the Quality Assurance board.
Mar 21 2017, 3:37 PM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
erthparadine added a comment to T1466: Does not correctly detect frame buffer capabilities.

While the "Creating MAC OS context for OpenGL 4.1 if possible" entry does appear, the game crashes on launch.

Mar 21 2017, 3:31 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake changed Last tested (version) from 0.199.234 to 0.199.489 on T1980: Cargo spaces can be reused by multiple storages.
Mar 21 2017, 3:28 PM · Game Development (Alpha), Engine (Building), Starmade
lancake claimed T1980: Cargo spaces can be reused by multiple storages.

-QA Testing-

Mar 21 2017, 3:28 PM · Game Development (Alpha), Engine (Building), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

version 0.199.489 or higher

Mar 21 2017, 2:40 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema added a comment to T1466: Does not correctly detect frame buffer capabilities.

you should see

Mar 21 2017, 2:33 PM · Game Development (Alpha), Engine (Rendering), Starmade
schema changed the status of T1466: Does not correctly detect frame buffer capabilities from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 2:22 PM · Game Development (Alpha), Engine (Rendering), Starmade
lancake claimed T2289: Make Bobby AI Activation logic controllable.
Mar 21 2017, 12:00 PM · Feature, Starmade
33Cav added a comment to T2118: Add dimensional limits to game config.

Just to be clear, the current block count limit does not prevent you from making something larger than specified. It does exactly what it says it does which is disable systems on a ship not conforming to the set limit.

Mar 21 2017, 8:10 AM · Quality Assurance, Feature, Starmade
schema changed the status of T524: Weapons able to ignore line of sight if lag is involved from In Queue to Resolved.

Fixed with recent fixes to projectiles and beams

Mar 21 2017, 5:49 AM · Game Development (Alpha), CBS: Weapons, Starmade
schema changed the status of T1384: Null pointer in logfile when charging shields from In Queue to Resolved.
Mar 21 2017, 5:48 AM · Game Development (Alpha), Engine (Crashes), Starmade
schema changed the status of T679: 100% CPU usage on start-up from In Queue to Resolved.

fixed longer ago. Only remaining issue is when spawning into a high load sector (physics wise)

Mar 21 2017, 5:39 AM · Game Development (Beta), Engine (General), Starmade
schema changed the status of T1257: build mode undo/redo is incomplete from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 5:37 AM · Game Development (Beta), Engine (Building), Starmade
schema changed the status of T154: Linking a computer to itself removes it previous link from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 5:28 AM · Game Development (Beta), CBS: Weapons, Starmade
schema changed the status of T25: linking system memory leak from In Queue to Resolved.

Solved by previous optimization in the group calculation (reusing variable sized threads)

Mar 21 2017, 5:16 AM · CBS: Weapons, Starmade
schema changed the status of T263: Logbook Text Dump from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 5:15 AM · Game Development (Beta), GUI/HUD, Starmade
schema changed the status of T1678: Uplink does not save from In Queue to Resolved.

Uplink now provided with launcher, so it should be fixed with that

Mar 21 2017, 4:57 AM · Quality Assurance, Game Development (Alpha), GUI/HUD, Starmade
schema changed the status of Unknown Object (Maniphest Task), a subtask of T1510: NullPointer in Character file, from In Queue to Resolved.
Mar 21 2017, 4:57 AM · Engine (Crashes), Starmade
schema changed the status of T2118: Add dimensional limits to game config from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 4:53 AM · Quality Assurance, Feature, Starmade
schema changed the status of T2278: Cannot Dock Here from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 4:12 AM · Game Development (Alpha), CBS: Rails, Starmade
schema changed the status of T2044: "/despawn" of fleet entities fails from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 3:45 AM · Game Development (Alpha), Engine (Commands), Starmade
schema changed the status of T2289: Make Bobby AI Activation logic controllable from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 3:38 AM · Feature, Starmade
schema added a comment to T2291: Autofill "Ingame Player Name" from launcher.

it will only set the player name if the name is compatible and there wasnt previously a name set. Uplink is now automatically set from launcher

Mar 21 2017, 2:22 AM · Feature, Starmade
schema changed the status of T2291: Autofill "Ingame Player Name" from launcher from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 21 2017, 2:22 AM · Feature, Starmade
schema changed the status of T1980: Cargo spaces can be reused by multiple storages from In Queue to Resolved.
Mar 21 2017, 1:54 AM · Game Development (Alpha), Engine (Building), Starmade
schema changed the status of T1776: converted blueprints have undocked entities as response fleet from In Queue to Resolved.

Intended behavior (to not clutter database with data)

Mar 21 2017, 12:19 AM · Engine (Data), Starmade

Mar 20 2017

lancake moved T2270: Server deadlocked, unknown cause from Backlog / Unclassed to Coordinate multiplayer test on the Quality Assurance board.
Mar 20 2017, 3:59 PM · Engine (Crashes), Starmade
lancake claimed T2009: Derelict stations get false positive removal for "ship only blocks".

-QA Testing-

Mar 20 2017, 3:51 PM · Engine (Data), Starmade
lancake set First occurrence (version) to 0.199.253 on T2101: Rail detection with rotators and set rotation broken.
Mar 20 2017, 3:38 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake claimed T2101: Rail detection with rotators and set rotation broken.

-QA Testing-

Mar 20 2017, 3:38 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake set Last tested (version) to 0.199.485 on T2246: Torch Cannot Cut Faction Module.
Mar 20 2017, 3:10 PM · CBS: Weapons, Starmade
lancake claimed T2246: Torch Cannot Cut Faction Module.

-QA Testing-

Mar 20 2017, 3:09 PM · CBS: Weapons, Starmade

Mar 17 2017

schema added a comment to T990: Roll keys (Z/X) and roll control not working properly.

fix should be in 0.199.485

Mar 17 2017, 4:03 PM · Game Development (Alpha), Controls, Starmade
schema changed the status of T990: Roll keys (Z/X) and roll control not working properly from In Queue to Resolved by committing Restricted Diffusion Commit.
Mar 17 2017, 4:01 PM · Game Development (Alpha), Controls, Starmade
Benevolent27 added a comment to T2267: Server Shut Down for no apparent reason.

Sorry about the wait. I've been a bit overloaded at home.

Mar 17 2017, 2:44 AM · Engine (Crashes), Starmade

Mar 16 2017

lancake moved T1465: Projectiles cause a NullPointerException and beams are invisible from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.
Mar 16 2017, 11:31 PM · Engine (Crashes), Starmade
lancake set First occurrence (version) to 0.197.36 on T1337: Wedge blast door texture reversed.
Mar 16 2017, 11:15 PM · Game Development (Alpha), Textures, Starmade
lancake moved T1337: Wedge blast door texture reversed from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Mar 16 2017, 11:15 PM · Game Development (Alpha), Textures, Starmade
lancake moved T1616: ArrayIndexOutOfBoundsException with missiles or effects from Confirmed fix to Coordinate multiplayer test on the Quality Assurance board.
Mar 16 2017, 11:11 PM · CBS: Weapons, Starmade
lancake moved T1616: ArrayIndexOutOfBoundsException with missiles or effects from Backlog / Unclassed to Confirmed fix on the Quality Assurance board.

-QA Testing-

Mar 16 2017, 11:10 PM · CBS: Weapons, Starmade
lancake set Last tested (version) to 0.199.484 on T1510: NullPointer in Character file.
Mar 16 2017, 10:01 PM · Engine (Crashes), Starmade