Hello. I am sorry in advance if this is well known.
The bug is described best with a picture:
On this picture you can see two mining ships, assigned to a fleet, fleet order is set to "mine this sector". Both ships include Bobby AI module, setting set to "fleet", "active".
Ship has 126 salvage groups, each 91 blocks long, connected to a single Salvage Computer. Backed up by a slaved Cannon Computer with 72.5% coverage (I found that 100% is not required for continious mining).
The bug: AI somehow aims the asteroid with a single group, missing it completely with all the other 125 beams. Effective mining speed is slower than a snail would do.
When I try to use this ship manually, everything is fine (see second picture). I can't see any odd beams going wrong directions, all output blocks are correct.
Picture of me mining manually with rightclick
Steps to reproduce from reporter
Well, for me this is just obvious every time, set a fleet order, wait... I guess, the only factor, which can change in here is the ship itself, so I am including the ship blueprint file just in case you need it.
I've only did the ship today, and found this bug out today. I was not commonly using fleet mining before this moment, and can't tell if I've experienced this with smaller ships/earlier versions.
I do not include any techinical specific information or logs, because I experience no crash/lag. I think the issue is either in the coding, or me doing something wrong with the ship.