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Starmade | Mining AI misses it's aim.
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Description

Hello. I am sorry in advance if this is well known.

The bug is described best with a picture:


On this picture you can see two mining ships, assigned to a fleet, fleet order is set to "mine this sector". Both ships include Bobby AI module, setting set to "fleet", "active".
Ship has 126 salvage groups, each 91 blocks long, connected to a single Salvage Computer. Backed up by a slaved Cannon Computer with 72.5% coverage (I found that 100% is not required for continious mining).

The bug: AI somehow aims the asteroid with a single group, missing it completely with all the other 125 beams. Effective mining speed is slower than a snail would do.

When I try to use this ship manually, everything is fine (see second picture). I can't see any odd beams going wrong directions, all output blocks are correct.


Picture of me mining manually with rightclick

Steps to reproduce from reporter

Well, for me this is just obvious every time, set a fleet order, wait... I guess, the only factor, which can change in here is the ship itself, so I am including the ship blueprint file just in case you need it.

I've only did the ship today, and found this bug out today. I was not commonly using fleet mining before this moment, and can't tell if I've experienced this with smaller ships/earlier versions.

I do not include any techinical specific information or logs, because I experience no crash/lag. I think the issue is either in the coding, or me doing something wrong with the ship.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Serverside
Reproducible
Yes
Last tested (version)
v0.199.472
Category
AI
First occurrence (version)
v0.199.472
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
NVIDIA
Video Card Model
GTX 970
User/Reporter/Contact
Username on Registry
Losash
Username/Profile on Steam
losashexote
Tester information (Internal use only)

Kinda related to
T1249: Big enough mining drones don't salvage
but specific for the aiming:
The AI aims with one one beam as reference

Picture about this:

Event Timeline

Losash created this task.Mar 28 2017, 9:13 AM

Adddition: I've tried playing some more and... Well, I've encountered another bug regarding AI and Fleet mining. I was recording it with GIF animation in-game, but in fact I can simply describe it with words:

The bug: One of the ships in the fleet starts spinning in place with constant angular velocity and does not do any salvaging, even though the sector is not clear (asteroids present).

AndyP claimed this task.Mar 28 2017, 12:16 PM
AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".Mar 28 2017, 12:27 PM
AndyP changed the edit policy from "Task Author" to "Starmade (Project)".
AndyP edited Tester information (Internal use only). (Show Details)
AndyP changed Affected Gamemode(s) from Singleplayer to Serverside.
AndyP changed Category from Fleets to AI.
AndyP edited Serverconfig (server.cfg). (Show Details)
AndyP edited Clientconfig (settings.cfg). (Show Details)
AndyP updated the task description. (Show Details)

-Validated-

Open for testing

AndyP shifted this object from the S1 Public space to the S3 Starmade space.Mar 28 2017, 12:29 PM
AndyP updated the task description. (Show Details)
AndyP edited Steps to reproduce. (Show Details)
AndyP renamed this task from [FLEET][MINING AI] Mining AI misses it's aim. to Mining AI misses it's aim..
Atheu added a subscriber: Atheu.Apr 24 2017, 3:35 PM