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Mar 11 2017

AndyP edited projects for T1383: Setting InShop to false also removes item from creative inventory, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 8:32 PM · Game Development (Beta), Blockconfig, Starmade
AndyP edited projects for T1679: Girder and shipyard block rotations, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 8:32 PM · Game Development (Beta), Blockconfig, Starmade
AndyP edited projects for T589: BlockConfigImport creates a duplicate blocks after restarted., added: Game Development (Alpha); removed Game Development.
Mar 11 2017, 8:31 PM · Game Development (Alpha), Blockconfig, Starmade
AndyP edited projects for T1758: Lower the mass of refined materials, added: Game Development (Alpha); removed Game Development.
Mar 11 2017, 8:31 PM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council
AndyP moved T589: BlockConfigImport creates a duplicate blocks after restarted. from Backlog / Unclassed to Alpha on the Blockconfig board.
Mar 11 2017, 8:31 PM · Game Development (Alpha), Blockconfig, Starmade
AndyP moved T591: BlockConfigImport.xml not import recipes. from Backlog / Unclassed to Beta on the Blockconfig board.
Mar 11 2017, 8:31 PM · Game Development (Beta), Blockconfig, Starmade
AndyP moved T248: Scanner antenna blocks aren't rotateable from Backlog / Unclassed to Beta on the Blockconfig board.
Mar 11 2017, 8:31 PM · Game Development (Beta), Blockconfig, Starmade
Restricted Application edited projects for T836: Jump Inhibitors on station turn off when sector is unloaded, added: CBS: Functional; removed Blockconfig.
Mar 11 2017, 8:30 PM · CBS: Functional, Quality Assurance, Starmade
AndyP moved T1383: Setting InShop to false also removes item from creative inventory from Backlog / Unclassed to Beta on the Blockconfig board.
Mar 11 2017, 8:29 PM · Game Development (Beta), Blockconfig, Starmade
AndyP moved T1679: Girder and shipyard block rotations from Backlog / Unclassed to Beta on the Blockconfig board.
Mar 11 2017, 8:29 PM · Game Development (Beta), Blockconfig, Starmade
AndyP moved T1758: Lower the mass of refined materials from Backlog / Unclassed to Alpha on the Blockconfig board.
Mar 11 2017, 8:28 PM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council
AndyP changed the status of T2278: Cannot Dock Here from Resolved to In Queue.

Docking by beam works again for ships.
Stations still refuse to dock.

Mar 11 2017, 8:17 PM · Game Development (Alpha), CBS: Rails, Starmade
Restricted Application edited projects for T2191: docking ports rotated on latest dev builds, added: CBS: Rails; removed Engine.
Mar 11 2017, 7:12 PM · CBS: Rails, Starmade
Restricted Application edited projects for T2191: docking ports rotated on latest dev builds, added: Engine; removed Blockconfig.
Mar 11 2017, 7:10 PM · CBS: Rails, Starmade
Restricted Application removed a project from T2238: Unable to find new grate and pipe modules in shops, creative inventory, etc: Blockconfig.
Mar 11 2017, 7:10 PM · Starmade, Issue Navigation
AndyP raised the priority of T2278: Cannot Dock Here from Normal to High.
Mar 11 2017, 6:49 PM · Game Development (Alpha), CBS: Rails, Starmade
Restricted Application added a project to T2278: Cannot Dock Here: CBS: Rails.
Mar 11 2017, 6:49 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP changed the status of T2278: Cannot Dock Here from Open to In Queue.

-Confirmed-

Mar 11 2017, 6:49 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP renamed T2278: Cannot Dock Here from DEV BUILD) Cannot Dock Here to Cannot Dock Here.
Mar 11 2017, 6:48 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP claimed T2278: Cannot Dock Here.
Mar 11 2017, 6:29 PM · Game Development (Alpha), CBS: Rails, Starmade

Mar 10 2017

Restricted Application added a project to T2243: Select fire turrets will attempt to fire missiles even if there is not enough power to fire them.: AI.

Merging into related task.

Mar 10 2017, 11:49 PM · AI, Starmade
Restricted Application removed projects from T2243: Select fire turrets will attempt to fire missiles even if there is not enough power to fire them.: AI, Issue Navigation.
Mar 10 2017, 11:48 PM · AI, Starmade
AndyP merged T2243: Select fire turrets will attempt to fire missiles even if there is not enough power to fire them. into T18: Turrets drain power to 0.
Mar 10 2017, 11:48 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T18: Turrets drain power to 0, added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T53: Beam & Missile turrets lead their target, added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T286: Pirates only see to max installed weapon range, added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T315: AI can´t aim with rotated weapon computers, added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T320: bobby AI won't use effects, added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T443: Turrets Aiming at Marker of Entity When Asteroid is Targeted (and other issues) , added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T1646: Rail docked entities not following ai targetting settings, added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T1647: Bobby ai type "fleet" odd behavior, added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T2147: Ship AI does not target Missiles, added: Game Development (Beta); removed Game Development.
Mar 10 2017, 11:43 PM · Game Development (Beta), AI, Starmade
AndyP edited projects for T289: AI locks on instantly, added: Game Development (Alpha); removed Game Development.
Mar 10 2017, 11:42 PM · Game Development (Alpha), AI, Starmade
AndyP edited projects for T290: AI can shoot lock on missiles on radar jammed ships, added: Game Development (Alpha); removed Game Development.
Mar 10 2017, 11:42 PM · Game Development (Alpha), AI, Starmade
AndyP edited projects for T298: trading guild convoys crash into static entities, added: Game Development (Alpha); removed Game Development.
Mar 10 2017, 11:42 PM · Game Development (Alpha), AI, Starmade
AndyP edited projects for T434: AI Turrets get stuck, added: Game Development (Alpha); removed Game Development.
Mar 10 2017, 11:42 PM · Game Development (Alpha), AI, Starmade
AndyP edited projects for T1014: Ai continues to fire after making peace with an enemy., added: Game Development (Alpha); removed Game Development.
Mar 10 2017, 11:42 PM · Game Development (Alpha), AI, Starmade
AndyP moved T443: Turrets Aiming at Marker of Entity When Asteroid is Targeted (and other issues) from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 11:42 PM · Game Development (Beta), AI, Starmade
AndyP moved T298: trading guild convoys crash into static entities from Backlog / Unclassed to Alpha on the AI board.
Mar 10 2017, 11:42 PM · Game Development (Alpha), AI, Starmade
Restricted Application removed a project from T287: Pirates move to max weapon range.: Game Development.
Mar 10 2017, 11:41 PM · AI, Starmade
AndyP merged T287: Pirates move to max weapon range. into T286: Pirates only see to max installed weapon range.
Mar 10 2017, 11:41 PM · Game Development (Beta), AI, Starmade
AndyP moved T315: AI can´t aim with rotated weapon computers from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 11:40 PM · Game Development (Beta), AI, Starmade
AndyP moved T434: AI Turrets get stuck from Beta to Alpha on the AI board.
Mar 10 2017, 11:39 PM · Game Development (Alpha), AI, Starmade
AndyP moved T434: AI Turrets get stuck from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 11:39 PM · Game Development (Alpha), AI, Starmade
AndyP renamed T320: bobby AI won't use effects from bobby AI won't use defensive effects to bobby AI won't use effects.
Mar 10 2017, 11:37 PM · Game Development (Beta), AI, Starmade
Restricted Application removed a project from T380: AI won't use damage pulse or push pulse: Game Development.
Mar 10 2017, 11:37 PM · AI, Starmade
AndyP merged T380: AI won't use damage pulse or push pulse into T320: bobby AI won't use effects.
Mar 10 2017, 11:37 PM · Game Development (Beta), AI, Starmade
Restricted Application edited projects for T767: NPC's keep falling and warping back or get stuck, added: Crew; removed AI.
Mar 10 2017, 11:36 PM · Game Development (Alpha), Crew, Starmade
AndyP moved T286: Pirates only see to max installed weapon range from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 11:36 PM · Game Development (Beta), AI, Starmade
AndyP moved T18: Turrets drain power to 0 from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 11:36 PM · Game Development (Beta), AI, Starmade
Restricted Application edited projects for T328: NPC / Crew does not align when told "Go to", added: Crew; removed AI.
Mar 10 2017, 11:34 PM · Game Development (Alpha), Crew, Starmade
AndyP edited Description on Crew.
Mar 10 2017, 11:31 PM
AndyP edited Description on Crew.
Mar 10 2017, 11:31 PM
AndyP changed the join policy for Crew.
Mar 10 2017, 11:29 PM
AndyP edited the content of Release.
Mar 10 2017, 10:50 PM · Starmade
AndyP removed a hashtag from Quality Assurance: #workflow_quality_assurance.
Mar 10 2017, 10:47 PM
AndyP renamed Quality Assurance from Workflow Quality Assurance to Quality Assurance.
Mar 10 2017, 10:47 PM
AndyP removed a hashtag from Issue Navigation: #workflow_issue_navigation.
Mar 10 2017, 10:47 PM
AndyP renamed Issue Navigation from Workflow Issue Navigation to Issue Navigation.
Mar 10 2017, 10:47 PM
AndyP set the color for Schine to Red.
Mar 10 2017, 10:46 PM
AndyP removed a hashtag from Schine: #group_schine.
Mar 10 2017, 10:45 PM
AndyP renamed Schine from Group Schine to Schine.
Mar 10 2017, 10:45 PM
AndyP removed a hashtag from Council: #group_council.
Mar 10 2017, 10:43 PM
AndyP renamed Council from Group Council to Council.
Mar 10 2017, 10:43 PM
AndyP removed a hashtag from Registry Development: #workflow_registry_development.
Mar 10 2017, 10:43 PM
AndyP renamed Registry Development from Workflow Registry Development to Registry Development.
Mar 10 2017, 10:43 PM
AndyP removed a hashtag from Launcher Development: #workflow_launcher_development.
Mar 10 2017, 10:42 PM
AndyP renamed Launcher Development from Workflow Launcher Development to Launcher Development.
Mar 10 2017, 10:42 PM
AndyP removed a hashtag from Game Development: #workflow_game_development.
Mar 10 2017, 10:41 PM
AndyP edited Description on Game Development (Alpha).
Mar 10 2017, 10:40 PM
AndyP added a hashtag to Game Development: #workflow_game_development.
Mar 10 2017, 10:40 PM
AndyP removed a hashtag from Game Development: #workflow_game_development.
Mar 10 2017, 10:40 PM
AndyP renamed Game Development from Workflow Game Development to Game Development.
Mar 10 2017, 10:39 PM
AndyP updated the image for Game Development (Beta) from F12109: fa-map-marker-orange.png to F12111: profile.
Mar 10 2017, 10:39 PM
AndyP updated the image for Game Development (Beta) from F12108: fa-map-marker-orange.png to F12109: fa-map-marker-orange.png.
Mar 10 2017, 10:38 PM
AndyP set the image for Game Development (Beta) to F12108: fa-map-marker-orange.png.
Mar 10 2017, 10:38 PM
AndyP created Game Development (Beta).
Mar 10 2017, 10:38 PM
AndyP updated the image for Game Development (Alpha) from F12105: fa-map-marker-orange.png to F12107: profile.
Mar 10 2017, 10:34 PM
AndyP set the image for Game Development (Alpha) to F12105: fa-map-marker-orange.png.
Mar 10 2017, 10:34 PM
AndyP created Game Development (Alpha).
Mar 10 2017, 10:33 PM
AndyP moved T290: AI can shoot lock on missiles on radar jammed ships from Backlog / Unclassed to Alpha on the AI board.
Mar 10 2017, 10:18 PM · Game Development (Alpha), AI, Starmade
AndyP moved T289: AI locks on instantly from Backlog / Unclassed to Alpha on the AI board.
Mar 10 2017, 10:18 PM · Game Development (Alpha), AI, Starmade
AndyP renamed Milestones from Milestones / Fix in Beta to Milestones.
Mar 10 2017, 10:12 PM · Starmade
Restricted Application removed a project from T2049: AI trying to lead Lock on missiles: Game Development.
Mar 10 2017, 9:43 PM · AI, Starmade
Restricted Application removed a project from T962: Cannon/Missile Turret overshooting: Game Development.
Mar 10 2017, 9:43 PM · AI, Starmade
AndyP merged tasks T962: Cannon/Missile Turret overshooting, T2049: AI trying to lead Lock on missiles into T53: Beam & Missile turrets lead their target.
Mar 10 2017, 9:43 PM · Game Development (Beta), AI, Starmade
AndyP renamed T53: Beam & Missile turrets lead their target from Beam turrets lead their target to Beam & Missile turrets lead their target.
Mar 10 2017, 9:42 PM · Game Development (Beta), AI, Starmade
AndyP moved T53: Beam & Missile turrets lead their target from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 9:42 PM · Game Development (Beta), AI, Starmade
AndyP moved T320: bobby AI won't use effects from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 9:41 PM · Game Development (Beta), AI, Starmade
AndyP moved T380: AI won't use damage pulse or push pulse from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 9:41 PM · AI, Starmade
AndyP moved T1014: Ai continues to fire after making peace with an enemy. from Backlog / Unclassed to Alpha on the AI board.
Mar 10 2017, 9:41 PM · Game Development (Alpha), AI, Starmade
AndyP moved T962: Cannon/Missile Turret overshooting from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 9:40 PM · AI, Starmade
AndyP moved T1646: Rail docked entities not following ai targetting settings from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 9:37 PM · Game Development (Beta), AI, Starmade
AndyP moved T1647: Bobby ai type "fleet" odd behavior from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 9:37 PM · Game Development (Beta), AI, Starmade
Restricted Application edited projects for T1840: shopkeep can't be respawned, added: Engine; removed AI.
Mar 10 2017, 9:37 PM · Crew, Starmade
AndyP moved T2147: Ship AI does not target Missiles from Backlog / Unclassed to Beta on the AI board.
Mar 10 2017, 9:35 PM · Game Development (Beta), AI, Starmade
Restricted Application added a project to T110: shooting factioned planet with missiles crashes all players not in that sector: Engine.
Mar 10 2017, 6:34 PM · Engine, Starmade
Restricted Application added a project to T112: HP System - tiny ships and cores cannot be killed: Blockconfig.
Mar 10 2017, 6:34 PM · Blockconfig, Starmade
Restricted Application added a project to T114: blocks discarded on deletion as astronaut when not enough inventory space: Engine.
Mar 10 2017, 6:34 PM · Engine, Starmade
Restricted Application added a project to T115: starfield visible in thruster plumes: Engine.
Mar 10 2017, 6:34 PM · Engine, Starmade