Docking by beam works again for ships.
Stations still refuse to dock.
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Mar 11 2017
Mar 11 2017
AndyP edited projects for T1383: Setting InShop to false also removes item from creative inventory, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1679: Girder and shipyard block rotations, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T589: BlockConfigImport creates a duplicate blocks after restarted., added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T1758: Lower the mass of refined materials, added: Game Development (Alpha); removed Game Development.
AndyP moved T589: BlockConfigImport creates a duplicate blocks after restarted. from Backlog / Unclassed to Alpha on the Blockconfig board.
AndyP moved T591: BlockConfigImport.xml not import recipes. from Backlog / Unclassed to Beta on the Blockconfig board.
AndyP moved T248: Scanner antenna blocks aren't rotateable from Backlog / Unclassed to Beta on the Blockconfig board.
Restricted Application edited projects for T836: Jump Inhibitors on station turn off when sector is unloaded, added: CBS: Functional; removed Blockconfig.
AndyP moved T1383: Setting InShop to false also removes item from creative inventory from Backlog / Unclassed to Beta on the Blockconfig board.
AndyP moved T1679: Girder and shipyard block rotations from Backlog / Unclassed to Beta on the Blockconfig board.
AndyP moved T1758: Lower the mass of refined materials from Backlog / Unclassed to Alpha on the Blockconfig board.
Restricted Application edited projects for T2191: docking ports rotated on latest dev builds, added: CBS: Rails; removed Engine.
Restricted Application edited projects for T2191: docking ports rotated on latest dev builds, added: Engine; removed Blockconfig.
Restricted Application removed a project from T2238: Unable to find new grate and pipe modules in shops, creative inventory, etc: Blockconfig.
-Confirmed-
Mar 10 2017
Mar 10 2017
Restricted Application added a project to T2243: Select fire turrets will attempt to fire missiles even if there is not enough power to fire them.: AI.
Merging into related task.
Restricted Application removed projects from T2243: Select fire turrets will attempt to fire missiles even if there is not enough power to fire them.: AI, Issue Navigation.
AndyP edited projects for T18: Turrets drain power to 0, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T53: Beam & Missile turrets lead their target, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T286: Pirates only see to max installed weapon range, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T315: AI can´t aim with rotated weapon computers, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T320: bobby AI won't use effects, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T443: Turrets Aiming at Marker of Entity When Asteroid is Targeted (and other issues) , added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1646: Rail docked entities not following ai targetting settings, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T1647: Bobby ai type "fleet" odd behavior, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T2147: Ship AI does not target Missiles, added: Game Development (Beta); removed Game Development.
AndyP edited projects for T289: AI locks on instantly, added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T290: AI can shoot lock on missiles on radar jammed ships, added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T298: trading guild convoys crash into static entities, added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T434: AI Turrets get stuck, added: Game Development (Alpha); removed Game Development.
AndyP edited projects for T1014: Ai continues to fire after making peace with an enemy., added: Game Development (Alpha); removed Game Development.
AndyP moved T443: Turrets Aiming at Marker of Entity When Asteroid is Targeted (and other issues) from Backlog / Unclassed to Beta on the AI board.
AndyP moved T298: trading guild convoys crash into static entities from Backlog / Unclassed to Alpha on the AI board.
Restricted Application removed a project from T287: Pirates move to max weapon range.: Game Development.
AndyP moved T315: AI can´t aim with rotated weapon computers from Backlog / Unclassed to Beta on the AI board.
AndyP renamed T320: bobby AI won't use effects from bobby AI won't use defensive effects to bobby AI won't use effects.
Restricted Application removed a project from T380: AI won't use damage pulse or push pulse: Game Development.
Restricted Application edited projects for T767: NPC's keep falling and warping back or get stuck, added: Crew; removed AI.
AndyP moved T286: Pirates only see to max installed weapon range from Backlog / Unclassed to Beta on the AI board.
Restricted Application edited projects for T328: NPC / Crew does not align when told "Go to", added: Crew; removed AI.
AndyP updated the image for Game Development (Beta) from F12109: fa-map-marker-orange.png to F12111: profile.
AndyP updated the image for Game Development (Beta) from F12108: fa-map-marker-orange.png to F12109: fa-map-marker-orange.png.
AndyP updated the image for Game Development (Alpha) from F12105: fa-map-marker-orange.png to F12107: profile.
AndyP moved T290: AI can shoot lock on missiles on radar jammed ships from Backlog / Unclassed to Alpha on the AI board.
Restricted Application removed a project from T2049: AI trying to lead Lock on missiles: Game Development.
Restricted Application removed a project from T962: Cannon/Missile Turret overshooting: Game Development.
AndyP renamed T53: Beam & Missile turrets lead their target from Beam turrets lead their target to Beam & Missile turrets lead their target.
AndyP moved T53: Beam & Missile turrets lead their target from Backlog / Unclassed to Beta on the AI board.
AndyP moved T380: AI won't use damage pulse or push pulse from Backlog / Unclassed to Beta on the AI board.
AndyP moved T1014: Ai continues to fire after making peace with an enemy. from Backlog / Unclassed to Alpha on the AI board.
AndyP moved T962: Cannon/Missile Turret overshooting from Backlog / Unclassed to Beta on the AI board.
AndyP moved T1646: Rail docked entities not following ai targetting settings from Backlog / Unclassed to Beta on the AI board.
AndyP moved T1647: Bobby ai type "fleet" odd behavior from Backlog / Unclassed to Beta on the AI board.
Restricted Application edited projects for T1840: shopkeep can't be respawned, added: Engine; removed AI.
AndyP moved T2147: Ship AI does not target Missiles from Backlog / Unclassed to Beta on the AI board.
Restricted Application added a project to T110: shooting factioned planet with missiles crashes all players not in that sector: Engine.
Restricted Application added a project to T112: HP System - tiny ships and cores cannot be killed: Blockconfig.
Restricted Application added a project to T114: blocks discarded on deletion as astronaut when not enough inventory space: Engine.