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Starmade | Girder and shipyard block rotations
Confirmed task for development, NormalPublic

Description

I'm not sure if this is working as intended or not, but the girder blocks currently have 6 rotations. And that doesn't allow for the top side to be on all possible sides or directions. The similar shipyard block has 24 positions when rotating it around. It seems like their rotations should be similar, but they're not.

Also, when the top face of the shipyard block is facing up, it can't be made to line up with itself when traveling in the direction of the red symmetry plane. I've never had a need to do this... but just happened to notice it after messing with the girder block.

I feel kind of confused now. I just wanna decorate with girder blocks.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.198.477 DEV)
Category
Blockconfig
First occurrence (version)
v0.198.476
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
NVIDIA
User/Reporter/Contact
Username on Registry
Kingofanime
Steps to reproduce

Spin some girder blocks around and you will be unable to make the top face flip to every side.

Tester information (Internal use only)


Comparison between Shipyard and Girder block
where as the Shipyard nearly has far too many options the Girder has only 6 Versions indeed

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Related Objects

Event Timeline

SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.Jul 14 2016, 6:32 AM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon changed Category from none/unspecified to Blockconfig.
SmilingDemon claimed this task.
SmilingDemon triaged this task as Normal priority.

I feel like if you use the shipyard modules in a downward facing "C" shape, then you're fine. And that would be the most common shipyard shape, but stray from the path just a little and you're blocks might not align. The alignment I mentioned earlier could be used in a side "C" shaped shipyard, where it opens to the side. I wonder if they've always been like this?... I guess I usually make traditional shipyards.

Also, I thought girders were new, but apparently people are already using them.

Girders have been in a build before yes.

-validated-
-confirmed-

SmilingDemon edited Tester information (Internal use only). (Show Details)Jul 14 2016, 5:16 PM
SmilingDemon set Last tested (version) to 0.198.477 DEV).
SmilingDemon changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJul 14 2016, 5:16 PM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:17 PM
Restricted Application added a project: Blockconfig. · View Herald TranscriptMar 10 2017, 5:17 PM
AndyP moved this task from Backlog / Unclassed to Beta on the Blockconfig board.Mar 11 2017, 8:29 PM