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Oct 7 2016

lancake claimed T1997: Delays are too slow.

Server updates aren't as frequent. They're 30ms each so the 500ms delay isn't entirely accurate resulting in this. Not a bug

Oct 7 2016, 11:52 PM · Logic, Starmade
Malacodor created T1997: Delays are too slow.
Oct 7 2016, 7:05 PM · Logic, Starmade
Malacodor created T1996: Salvage beams show strange behaviour.
Oct 7 2016, 6:45 PM · CBS: Weapons, Starmade
lancake renamed T1993: Star Damage nonexistent from Star Damage nonexistent in Dev .243 to Star Damage nonexistent.
Oct 7 2016, 4:13 PM · Universe, Starmade
lancake claimed T1993: Star Damage nonexistent.

Can't confirm. I'm assuming something went wrong with missiles completely and no explosion damage is dealt which includes heat damage.

Oct 7 2016, 4:12 PM · Universe, Starmade
AndyP shifted T1994: Main menu unusable from the S1 Public space to the S3 Starmade space.
Oct 7 2016, 3:41 PM · Starmade
AndyP claimed T1994: Main menu unusable.
Oct 7 2016, 3:41 PM · Starmade
AndyP added a comment to T1994: Main menu unusable.

this is most likely a support case.

Oct 7 2016, 3:41 PM · Starmade
erthparadine added a comment to T1508: Inconsistent faction claim reports.

Still an issue:

Oct  7 12:16:01 stars SMStage: [FACTIONMANAGER] trying to add news entry: FactionNewsPost [factionId=10797, op=ADMIN, date=1475842561871, message=Ownership of System default(-141, 0, -21)
Oct  7 12:16:01 stars SMStage: has been revoked by ADMIN., permission=0] on Server(0) -> fid(10797)
Oct  7 12:16:01 stars SMStage: [FACTIONMANAGER] updated news on Server(0) for factionID 10797; delete: false
Oct 7 2016, 12:18 PM · Starmade, Issue Navigation
erthparadine created T1995: /import_sector fails with ArrayIndexOutOfBoundsException.
Oct 7 2016, 11:56 AM · Engine (Commands), Starmade
AramDol added a comment to T1994: Main menu unusable.

v0.19584 has the same behaviour in fullscreen mode, even though the game starts windowed.

Oct 7 2016, 2:52 AM · Starmade
AramDol created T1994: Main menu unusable.
Oct 7 2016, 1:23 AM · Starmade

Oct 6 2016

Napther created T1993: Star Damage nonexistent.
Oct 6 2016, 9:05 PM · Universe, Starmade

Oct 5 2016

erthparadine created T1992: Backups (created by installer) are unable to maintain sparse file integrity, and will cause LONG startup delays.
Oct 5 2016, 9:43 PM · Game Development (Beta), Engine (Data), Starmade
Malacodor created T1991: Storage over capacity drops too many items / drops items when exactly full.
Oct 5 2016, 8:35 PM · Game Development (Alpha), CBS: Functional, Starmade
SmilingDemon triaged T1989: crash upon loading as Normal priority.
Oct 5 2016, 4:46 PM · Starmade
SmilingDemon claimed T1989: crash upon loading.

-rejected-
known problem on fresh Linux install
Please change the texture package to default in the options menu or texture size to 64 pixel

Oct 5 2016, 4:46 PM · Starmade
AtraUnam created T1990: Turret fires on selected even with AI removed.
Oct 5 2016, 1:58 PM · AI, Starmade
Drock created T1989: crash upon loading.
Oct 5 2016, 1:52 PM · Starmade

Oct 4 2016

lancake renamed T1961: nullpointerException crash when selecting thruster radial menu from NullPointerException crash when Ship menu selected from Radial Menu to nullpointerException crash when selecting thruster radial menu.
Oct 4 2016, 5:04 PM · Engine, Starmade
lancake added a comment to T1961: nullpointerException crash when selecting thruster radial menu.

Ah, that explains why I never had it. I always click the tile, not release tab when I'm hovering over it.
This crash only happens if you do the latter so yeah, good find and thanks for the feedback!

Oct 4 2016, 5:00 PM · Engine, Starmade
Spindizzi added a comment to T1961: nullpointerException crash when selecting thruster radial menu.

I'm finding the ship design to be irrelevant and can trigger it with just a ship core.

Oct 4 2016, 1:00 PM · Engine, Starmade
lancake added a comment to T1961: nullpointerException crash when selecting thruster radial menu.

Still can't reproduce with that provided blueprint. I'll leave it open for now till we encounter it. If you ever have this issue again, please provide us a log -> logstarmade.0.log in your logs folder, make sure to not start up the game again before you've shared that log or it will be the wrong one. Else it's logstarmade.1.log but better give them both to be sure.

Oct 4 2016, 8:55 AM · Engine, Starmade
lancake merged T1951: Activating a system in ships hotbar does not sync correctly. into T1652: Visual Bug: Using a non-weapon block on your hotbar will visually output as if you are using a output weapon to everyone else except the pilot.
Oct 4 2016, 8:48 AM · Starmade, Issue Navigation
lancake triaged T1951: Activating a system in ships hotbar does not sync correctly. as High priority.
Oct 4 2016, 8:48 AM · Engine, Starmade
lancake claimed T1951: Activating a system in ships hotbar does not sync correctly..

Some extra info so I'll merge this one into our existing task.

Oct 4 2016, 8:47 AM · Engine, Starmade
lancake merged T1034: Default menu size and minimal size are too small (causing clipping) into T1666: Resized UI Windows have glitched Buttons/Text.
Oct 4 2016, 8:36 AM · Game Development (Beta), GUI/HUD, Starmade
lancake added a comment to T1666: Resized UI Windows have glitched Buttons/Text.

Merging another task into this since it's brought up too.

Oct 4 2016, 8:36 AM · Game Development (Beta), GUI/HUD, Starmade
lancake triaged T1988: Rail Dock / Rails Texture Orientation Skewed as Normal priority.
Oct 4 2016, 8:04 AM · Textures, Starmade
lancake added a comment to T1988: Rail Dock / Rails Texture Orientation Skewed.

Duplicate of T1834.
You pressed Tab + 2 in the past or F1 + 2 recently, it messes up most of the rail textures. Only way to fix it right now is to delete your Starmade.jar and redownload it. (Followed by not pressing F1 + 2 again)

Oct 4 2016, 8:03 AM · Textures, Starmade
leyarotheconquerer added a comment to T1965: "Unexpected token u" at Login.

Ok, we figured it out.

Oct 4 2016, 12:19 AM · Starmade

Oct 3 2016

SmilingDemon moved T1988: Rail Dock / Rails Texture Orientation Skewed from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 3 2016, 4:00 PM · Textures, Starmade
SmilingDemon added a comment to T1988: Rail Dock / Rails Texture Orientation Skewed.

not happening for me

Oct 3 2016, 4:00 PM · Textures, Starmade
SmilingDemon shifted T1988: Rail Dock / Rails Texture Orientation Skewed from the S1 Public space to the S3 Starmade space.
Oct 3 2016, 3:58 PM · Textures, Starmade
SmilingDemon claimed T1988: Rail Dock / Rails Texture Orientation Skewed.
Oct 3 2016, 3:58 PM · Textures, Starmade
SmilingDemon added a comment to T1986: Rails stop working on entity and blueprint.

Ok .. as far as i can see the Wireless and inner ship remotes broke (thats not a new thing at all)

Oct 3 2016, 9:52 AM · CBS: Rails, Starmade
Dalmont renamed T1988: Rail Dock / Rails Texture Orientation Skewed from Rail Dock Texture Orientation Skewed to Rail Dock / Rails Texture Orientation Skewed.
Oct 3 2016, 12:11 AM · Textures, Starmade
Dalmont updated the task description for T1988: Rail Dock / Rails Texture Orientation Skewed.
Oct 3 2016, 12:06 AM · Textures, Starmade
Dalmont created T1988: Rail Dock / Rails Texture Orientation Skewed.
Oct 3 2016, 12:04 AM · Textures, Starmade

Oct 2 2016

Matt_Bradock added a comment to T1986: Rails stop working on entity and blueprint.

on the WIP blueprint there are 4 inner ship remotes in the 2nd quickbar. The first on the left was supposed to operate the shootout rail clock chain drive but I noticed the rail fail while trying to load the pendulum entity onto it. Second from the left should open the drive pods at the back of the ship, third is supposed to extend the docked reactors (which I removed after power aux update) and the last should open the missile silo doors on top of the ship, as well as the docking arms on the bottom.

Oct 2 2016, 11:36 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T1666: Resized UI Windows have glitched Buttons/Text.

-validated-

Oct 2 2016, 9:55 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon moved T1666: Resized UI Windows have glitched Buttons/Text from Unclassed to Issue affecting current release on the Starmade board.
Oct 2 2016, 9:55 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon moved T1666: Resized UI Windows have glitched Buttons/Text from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Oct 2 2016, 9:54 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon triaged T1666: Resized UI Windows have glitched Buttons/Text as Low priority.
Oct 2 2016, 9:50 PM · Game Development (Beta), GUI/HUD, Starmade
SmilingDemon added a comment to T1965: "Unexpected token u" at Login.

are you on a wireless network maybe ?

Oct 2 2016, 7:21 PM · Starmade
SmilingDemon moved T1986: Rails stop working on entity and blueprint from New / Unconfirmed to Feedback on the Issue Navigation board.
Oct 2 2016, 7:10 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T1986: Rails stop working on entity and blueprint.

You did that on NFD .. right ?

Oct 2 2016, 7:09 PM · CBS: Rails, Starmade
SmilingDemon triaged T1986: Rails stop working on entity and blueprint as Normal priority.
Oct 2 2016, 7:04 PM · CBS: Rails, Starmade
SmilingDemon claimed T1986: Rails stop working on entity and blueprint.
Oct 2 2016, 7:03 PM · CBS: Rails, Starmade
Matt_Bradock created T1986: Rails stop working on entity and blueprint.
Oct 2 2016, 5:36 PM · CBS: Rails, Starmade
JNC added a comment to T1984: Capsule Refinery overflows on world start.

Right, the chest continues to pull from it for me but the issue is that the refinery has 999999 (for example) capsules in it every time i boot up the world. I first noticed it when the refinery started spitting capsules into space (i turned that on) so that's why i worded the title the way i did.

Oct 2 2016, 2:08 PM · CBS: Systems, Starmade
lancake triaged T1984: Capsule Refinery overflows on world start as Normal priority.
Oct 2 2016, 1:45 PM · CBS: Systems, Starmade
lancake moved T1984: Capsule Refinery overflows on world start from Open / Validated to Feedback on the Issue Navigation board.

Looks fine to me. Yeah it goes to 100.0/100.0 (and then shows it's over capacity) but the chest pulling still gets rid of that. If there's an issue, it's probably that it's not truly over 100% and is just sitting on the threshold.

Oct 2 2016, 1:44 PM · CBS: Systems, Starmade
lancake claimed T1984: Capsule Refinery overflows on world start.

Not sure yet but it sounds like it's not linking to the cargo, resulting in the default chest capacity to be used. This should resolve itself once it's linking more though..

Oct 2 2016, 12:58 PM · CBS: Systems, Starmade
lancake claimed T1983: Turret aim problem.

Can reproduce at least, seems to be related if it has a slave or not. Linking a 100% cannon to the cannon gives it the correct orientation again. Even a 0% support works fine.

Oct 2 2016, 12:53 PM · Issue Navigation, Starmade
lancake triaged T1982: Carriers and their docked ships can become desynced and seperated when moving into unloaded state. as Normal priority.
Oct 2 2016, 12:29 PM · Starmade, Issue Navigation
lancake claimed T1982: Carriers and their docked ships can become desynced and seperated when moving into unloaded state..
Oct 2 2016, 12:28 PM · Starmade, Issue Navigation
lancake moved T1982: Carriers and their docked ships can become desynced and seperated when moving into unloaded state. from New / Unconfirmed to Open / Validated on the Issue Navigation board.

Very similar to a different issue we had/still have. Not sure right now but I'll check this out again a bit more thoroughly later.
You may need to upload that blueprint to me (if you don't want it to be available for public, send me it on here via Conpherence http://phab.starma.de/conpherence/ or on StarmadeDock with a conversation)

Oct 2 2016, 12:28 PM · Starmade, Issue Navigation
lancake triaged T1971: Shipyard shifted links as High priority.
Oct 2 2016, 12:17 PM · Starmade, Issue Navigation
lancake claimed T1971: Shipyard shifted links.

Interesting issue, might be some specific orientation that causes it to shift.

Oct 2 2016, 12:17 PM · Starmade, Issue Navigation
lancake triaged T1970: Chaining slaves causes server crashes as Normal priority.
Oct 2 2016, 12:02 PM · CBS: Weapons, Starmade
lancake claimed T1970: Chaining slaves causes server crashes.

Can't reproduce. doing your steps does not result in a crash even when firing the salvage + missile one. The cannon computer isn't visible in the weapons computer but that's normal since it's linked to the missile computer, which on its own is a slave (so it doesn't display its own slaves).

Oct 2 2016, 11:57 AM · CBS: Weapons, Starmade
lancake triaged T1968: Character movement and thrust tutorials have no subtitles as Urgent priority.
Oct 2 2016, 11:39 AM · Typos, Starmade
lancake claimed T1968: Character movement and thrust tutorials have no subtitles.
Oct 2 2016, 11:37 AM · Typos, Starmade
lancake added a comment to T1968: Character movement and thrust tutorials have no subtitles.

The subtitles exist but there are 2 typos in the file name that causes them to not be found by the game.

Oct 2 2016, 11:36 AM · Typos, Starmade
lancake triaged T1952: New flare/plume effect does not show up behind transparent blocks. as Normal priority.
Oct 2 2016, 11:20 AM · Engine, Starmade
lancake claimed T1952: New flare/plume effect does not show up behind transparent blocks..

I'll merge this one with the other transparency issues task.

Oct 2 2016, 11:17 AM · Engine, Starmade

Oct 1 2016

leyarotheconquerer added a comment to T1965: "Unexpected token u" at Login.

My apologies for my delayed response.

Oct 1 2016, 10:28 PM · Starmade
Malacodor updated the task description for T1983: Turret aim problem.
Oct 1 2016, 9:16 PM · Issue Navigation, Starmade
Malacodor edited Steps to reproduce on T1983: Turret aim problem.
Oct 1 2016, 8:40 PM · Issue Navigation, Starmade
Malacodor updated the task description for T1983: Turret aim problem.
Oct 1 2016, 8:14 PM · Issue Navigation, Starmade
Malacodor edited Steps to reproduce on T1983: Turret aim problem.
Oct 1 2016, 7:30 PM · Issue Navigation, Starmade
Malacodor edited Steps to reproduce on T1985: Damage beam with explosive effect is either broken or unbalanced.
Oct 1 2016, 7:24 PM · CBS: Weapons, Starmade
Malacodor created T1985: Damage beam with explosive effect is either broken or unbalanced.
Oct 1 2016, 7:18 PM · CBS: Weapons, Starmade
JNC created T1984: Capsule Refinery overflows on world start.
Oct 1 2016, 3:11 PM · CBS: Systems, Starmade
Malacodor created T1983: Turret aim problem.
Oct 1 2016, 2:54 PM · Issue Navigation, Starmade
Spindizzi created T1982: Carriers and their docked ships can become desynced and seperated when moving into unloaded state..
Oct 1 2016, 2:37 AM · Starmade, Issue Navigation

Sep 30 2016

lancake claimed T1978: Docked Reactors still work with old docking blocks..

That's their choice. Even if you get the block through admin commands, they shouldn't be dock-able unless you enable that in the server config.
If you're going to edit the config to make it work (dock-able), you might as well make it work in the blockbehaviorconfig.

Sep 30 2016, 8:34 PM · Starmade

Sep 29 2016

BDLS created T1978: Docked Reactors still work with old docking blocks..
Sep 29 2016, 7:02 PM · Starmade
Spindizzi added a comment to T1938: Beams and cannons destroying blocks will cause game stutters.

This issue can be absolutely crippling in terms of FPS at least on my computer.

Sep 29 2016, 4:06 PM · Issue Navigation, Starmade
Spindizzi added a comment to T1962: docked entities don't have a thruster plume.

Probably a stupid question but I assume you inherited the thrusters in the first place?

Sep 29 2016, 12:51 PM · Engine, Starmade
Thalanor added a comment to T1962: docked entities don't have a thruster plume.

A potential solution IMO is to introduce a new AI setting for passive ship parts. That would solve some other problems too.

Sep 29 2016, 8:46 AM · Engine, Starmade
Paullus created T1977: Section of door/area of blocks not rendered on station.
Sep 29 2016, 3:25 AM · Textures, Starmade

Sep 28 2016

Benevolent27 added a comment to T1954: Steam Update Downgraded me instead up upgrading.

As a side note, when you updated from 214 to 234 with the new launcher, did it download a decent amount of files? It could have been that it was correctly updated but the launcher still thought it was your downgraded version. If that was the case, it should barely have downloaded a file, maybe 1, when you upgraded to 234.

Sep 28 2016, 11:11 AM · Starmade, Issue Navigation
spunkie updated the task description for T1971: Shipyard shifted links.
Sep 28 2016, 12:50 AM · Starmade, Issue Navigation
spunkie created T1971: Shipyard shifted links.
Sep 28 2016, 12:38 AM · Starmade, Issue Navigation

Sep 27 2016

astra.destiny created T1970: Chaining slaves causes server crashes.
Sep 27 2016, 7:21 PM · CBS: Weapons, Starmade
lancake added a comment to T1965: "Unexpected token u" at Login.

While the old launcher allows me to access the Main Menu, I cannot join any online servers because I can't uplink to the StarMade servers.

In the Multiplayer menu, you have a button "uplink to starmade registry" at the top right. Does this not work for you?
Might be some registry issue instead.

Sep 27 2016, 11:05 AM · Starmade
SmilingDemon added a comment to T1957: new rail detection.

-validated-
-confirmed-

Sep 27 2016, 9:15 AM · Logic, Starmade
SmilingDemon added a comment to T1965: "Unexpected token u" at Login.

Good ... no clue about it .. and cant reproduce myself .. will ask someone with Win10.

Sep 27 2016, 8:54 AM · Starmade
SmilingDemon moved T1957: new rail detection from Unclassed to Issue affecting current release on the Starmade board.
Sep 27 2016, 8:47 AM · Logic, Starmade
SmilingDemon moved T1965: "Unexpected token u" at Login from Unclassed to Issue affecting current release on the Starmade board.
Sep 27 2016, 8:47 AM · Starmade
SmilingDemon triaged T1957: new rail detection as Release Blocker priority.
Sep 27 2016, 8:46 AM · Logic, Starmade
SmilingDemon claimed T1957: new rail detection.
Sep 27 2016, 8:34 AM · Logic, Starmade

Sep 26 2016

leyarotheconquerer added a comment to T1965: "Unexpected token u" at Login.

I tried deleting the .cache folder, but that didn't resolve the issue.

Sep 26 2016, 11:04 PM · Starmade
Panpiper renamed T1968: Character movement and thrust tutorials have no subtitles from Character movement tutorial has no subtitles to Character movement and thrust tutorials have no subtitles.
Sep 26 2016, 1:02 PM · Typos, Starmade
Panpiper created T1968: Character movement and thrust tutorials have no subtitles.
Sep 26 2016, 12:58 PM · Typos, Starmade
SmilingDemon triaged T1967: No sound on Linux as Normal priority.
Sep 26 2016, 12:03 PM · Engine, Starmade
SmilingDemon claimed T1967: No sound on Linux.
Sep 26 2016, 12:03 PM · Engine, Starmade
moozaad created T1967: No sound on Linux.
Sep 26 2016, 10:56 AM · Engine, Starmade