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Sep 26 2016

SmilingDemon shifted T1966: Sensor description "/r" from the S1 Public space to the S3 Starmade space.
Sep 26 2016, 7:41 AM · Starmade
SmilingDemon claimed T1966: Sensor description "/r" .
Sep 26 2016, 7:41 AM · Starmade
SmilingDemon moved T1965: "Unexpected token u" at Login from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 26 2016, 7:04 AM · Starmade
SmilingDemon added a comment to T1965: "Unexpected token u" at Login.

please check for a folder in C:\Program Files (x86)\Steam\steamapps\common\StarMade named .cache and delete it, then try again.
if that isnt working redownload the Launcher and replace the current one.
if its still not working start it with "\sta0rmade-launcher.exe --verbose" as option and add the launcher.log from the launcher install path here (just drag and drop it in then)

Sep 26 2016, 7:04 AM · Starmade
SmilingDemon triaged T1965: "Unexpected token u" at Login as High priority.
Sep 26 2016, 7:00 AM · Starmade
SmilingDemon claimed T1965: "Unexpected token u" at Login.
Sep 26 2016, 6:53 AM · Starmade
Spindizzi added a comment to T1961: nullpointerException crash when selecting thruster radial menu.

I've had this and it was also with the ship menu, didn't post at first as I couldn't reliably reproduce it, had a couple of null pointer exits to menu but I could go back and do all sorts without it happening again.

Sep 26 2016, 1:29 AM · Engine, Starmade
spunkie created T1966: Sensor description "/r" .
Sep 26 2016, 1:26 AM · Starmade
leyarotheconquerer created T1965: "Unexpected token u" at Login.
Sep 26 2016, 12:12 AM · Starmade

Sep 25 2016

Gamel added a comment to T1962: docked entities don't have a thruster plume.

How about a block CV to the docking rail point with a gui menu pops up and let you select if the rail is set to "ship part" or "drone/fighter"?
Or some logic setup? eg. C rail V AND as "ship part" and C rail V NOT as "drone/fighter"?

Sep 25 2016, 8:46 PM · Engine, Starmade
Napther added a comment to T1962: docked entities don't have a thruster plume.

Sadly this is 6 of 1 half dozen the other... Any way to differentiate docked engine nacelles and drones and fighters?

Sep 25 2016, 4:48 PM · Engine, Starmade
lancake triaged T1961: nullpointerException crash when selecting thruster radial menu as High priority.
Sep 25 2016, 3:49 PM · Engine, Starmade
lancake claimed T1961: nullpointerException crash when selecting thruster radial menu.

-validated-

Sep 25 2016, 3:48 PM · Engine, Starmade
lancake renamed T1962: docked entities don't have a thruster plume from New Bloom effect for thruster is not able on docked thruster modules to docked entities don't have a thruster plume.
Sep 25 2016, 3:44 PM · Engine, Starmade
lancake claimed T1962: docked entities don't have a thruster plume.
Sep 25 2016, 3:43 PM · Engine, Starmade
lancake moved T1962: docked entities don't have a thruster plume from New / Unconfirmed to Open / Validated on the Issue Navigation board.

The old thruster plumes usually worked on docked entities. It either always went 100% throttle or never appeared if I recall correctly.
Not sure if what we currently is a bug but it's certainly worth changing.

Sep 25 2016, 3:43 PM · Engine, Starmade
Gamel created T1962: docked entities don't have a thruster plume.
Sep 25 2016, 3:32 AM · Engine, Starmade
Asvarduil updated the task description for T1961: nullpointerException crash when selecting thruster radial menu.
Sep 25 2016, 1:03 AM · Engine, Starmade
Asvarduil added a comment to T1961: nullpointerException crash when selecting thruster radial menu.

Sep 25 2016, 1:02 AM · Engine, Starmade
Asvarduil updated the task description for T1961: nullpointerException crash when selecting thruster radial menu.
Sep 25 2016, 12:59 AM · Engine, Starmade
Asvarduil created T1961: nullpointerException crash when selecting thruster radial menu.
Sep 25 2016, 12:53 AM · Engine, Starmade

Sep 24 2016

Andano renamed T1957: new rail detection from new rail dectection to new rail detection.
Sep 24 2016, 9:29 PM · Logic, Starmade
WHYdoIneedTOmakeANOTHERaccount created T1959: DELETE ACCOUNT PLEASE - Does not allow to do so myself.
Sep 24 2016, 6:42 PM · Starmade
Andano created T1957: new rail detection.
Sep 24 2016, 2:50 PM · Logic, Starmade
Qunite added a comment to T1953: New update intel drivers error spam.

Thanks for your swift response AndyP.

Sep 24 2016, 10:48 AM · Starmade
lancake added a comment to T1954: Steam Update Downgraded me instead up upgrading.

As a side note, when you updated from 214 to 234 with the new launcher, did it download a decent amount of files? It could have been that it was correctly updated but the launcher still thought it was your downgraded version. If that was the case, it should barely have downloaded a file, maybe 1, when you upgraded to 234.

Sep 24 2016, 10:23 AM · Starmade, Issue Navigation
lancake triaged T1954: Steam Update Downgraded me instead up upgrading as High priority.
Sep 24 2016, 10:22 AM · Starmade, Issue Navigation
lancake moved T1954: Steam Update Downgraded me instead up upgrading from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 24 2016, 10:20 AM · Starmade, Issue Navigation
lancake claimed T1954: Steam Update Downgraded me instead up upgrading.

Could be user error (somehow..), it's a really strange issue and this is the 1st time I hear about it. I tried checking it myself but it updated just fine for me and I can only check it once per release.

Sep 24 2016, 10:19 AM · Starmade, Issue Navigation
AndyP moved T1953: New update intel drivers error spam from New / Unconfirmed to Feedback on the Issue Navigation board.

There are quite some settings that should cause problems.

Sep 24 2016, 10:16 AM · Starmade
AndyP triaged T1953: New update intel drivers error spam as Normal priority.
Sep 24 2016, 10:04 AM · Starmade
AndyP claimed T1953: New update intel drivers error spam.
Sep 24 2016, 10:01 AM · Starmade
Benevolent27 edited Steps to reproduce on T1954: Steam Update Downgraded me instead up upgrading.
Sep 24 2016, 9:07 AM · Starmade, Issue Navigation
Benevolent27 created T1954: Steam Update Downgraded me instead up upgrading.
Sep 24 2016, 9:06 AM · Starmade, Issue Navigation
Qunite created T1953: New update intel drivers error spam.
Sep 24 2016, 6:33 AM · Starmade
Ithirahad updated the task description for T1952: New flare/plume effect does not show up behind transparent blocks..
Sep 24 2016, 1:22 AM · Engine, Starmade
Ithirahad created T1952: New flare/plume effect does not show up behind transparent blocks..
Sep 24 2016, 1:21 AM · Engine, Starmade
BillGHero created T1951: Activating a system in ships hotbar does not sync correctly..
Sep 24 2016, 12:43 AM · Engine, Starmade

Sep 22 2016

lancake added a comment to T1818: Launch shootout rail NaN.

I see, only happens if you want to undock immediately after a dimension change. Thanks for the feedback!

Sep 22 2016, 10:13 PM · CBS: Rails, Starmade
NightFury76 added a comment to T1818: Launch shootout rail NaN.

This bug can be reproduced by the following. All rails will be pointing up(the y) for this example and in the same x-z facing unless stated otherwise.

Sep 22 2016, 7:32 PM · CBS: Rails, Starmade
SmilingDemon shifted T1950: Cameras will only look in same direction as the ship core when docked. from the S1 Public space to the S3 Starmade space.
Sep 22 2016, 5:35 PM · Starmade
SmilingDemon claimed T1950: Cameras will only look in same direction as the ship core when docked..
Sep 22 2016, 5:35 PM · Starmade
Spindizzi renamed T1950: Cameras will only look in same direction as the ship core when docked. from Cameras will only look in same direction as the ship core when docked, regardless of orientation. to Cameras will only look in same direction as the ship core when docked..
Sep 22 2016, 5:35 PM · Starmade
Spindizzi created T1950: Cameras will only look in same direction as the ship core when docked..
Sep 22 2016, 5:31 PM · Starmade
AndyP shifted T1822: Ungrouping from the S1 Public space to the S3 Starmade space.
Sep 22 2016, 4:24 PM · Customer responded, Starmade, Issue Navigation
AndyP claimed T1822: Ungrouping.
  • Validated -

Open for testing.

Sep 22 2016, 4:24 PM · Customer responded, Starmade, Issue Navigation

Sep 21 2016

Malacodor added a comment to T1939: Build mode: Can't attach new blocks to some blocks.

I started with a 59 block line in +z, 53 blocks in +x and 53 blocks in +y direction, all with a single click. This should go beyond the 96 x 96 x 96 box, since 96 / 2 = 48 < 53. Then I added 53 block lines in -y and -z direction, again with a single click.

Sep 21 2016, 10:20 PM · GUI/HUD, Starmade
lancake claimed T1947: Display Blocks can be Copied to any C-V linkable Block.

-confirmed-

Sep 21 2016, 8:53 PM · Logic, Starmade
SmilingDemon created T1947: Display Blocks can be Copied to any C-V linkable Block.
Sep 21 2016, 6:41 PM · Logic, Starmade
lancake moved T1249: Big enough mining drones don't salvage from Open / Validated to Confirmed on the Issue Navigation board.
Sep 21 2016, 12:02 PM · Fleets, Quality Assurance, Starmade
lancake renamed T1249: Big enough mining drones don't salvage from "Mine this sector" causes AI to move, but not to Mine to Big enough mining drones don't salvage.
Sep 21 2016, 12:02 PM · Fleets, Quality Assurance, Starmade
lancake merged T1564: Mining drones stop working after one mined asteroid into T1863: Mining Fleet not mining after relocating to another sector.
Sep 21 2016, 11:58 AM · Starmade, Issue Navigation
lancake merged T555: Extreme lag when shotguns do hull damage into T1938: Beams and cannons destroying blocks will cause game stutters.
Sep 21 2016, 11:33 AM · Issue Navigation, Starmade

Sep 20 2016

lancake added a comment to T1880: Creating a fleet causes client crash.

Thank you for the logs but I need them from the server itself.

Sep 20 2016, 7:52 PM · Fleets, Starmade
lancake added a comment to T1884: TAB + any key doesn't work.

Side note, in the dev builds after the 0.199.217 release, the Tab debug button was moved to F1.
(so it's F1 + F8 and F1 + G now)

Sep 20 2016, 7:47 PM · GUI/HUD, Starmade
lancake moved T1938: Beams and cannons destroying blocks will cause game stutters from Feedback to Open / Validated on the Issue Navigation board.

Hm, I've been noticing (minor) stuttering with small enough weapon sizes too now.
My fps doesn't really drop, from 200 to 160 which is within expected ranges when killing blocks.

Sep 20 2016, 7:34 PM · Issue Navigation, Starmade
lancake added a comment to T1939: Build mode: Can't attach new blocks to some blocks.

A ship core starts with 3 x 3 x 3 chunks initialized if I remember correctly. That should be a 96 x 96 x 96 box with the ship core in the middle.
A single 50m long line wouldn't trigger new chunks since the area being used is already initialized. 100m would though.

Sep 20 2016, 7:30 PM · GUI/HUD, Starmade
Malacodor added a comment to T1939: Build mode: Can't attach new blocks to some blocks.

I made a test entity, one 50+ long line in the x-direction and one in the z-direction, without any problems. Then I added another line in the z-direction, which turned all blocks in a 9 block radius around the core unphysical. I don't see any relation to chunk borders, and the problem occured in a place that worked before, it's even the core chunk, so I don't think it's related to uninitialized chunks, at least not directly. Also, the extent of the unphysical part changes when adding more blocks.

Sep 20 2016, 5:01 PM · GUI/HUD, Starmade
lancake edited Tester information (Internal use only) on T1218: loaded fleet ships get stuck in a loop after a specific move order.
Sep 20 2016, 3:13 PM · Fleets, Quality Assurance, Starmade
lancake updated the task description for T1218: loaded fleet ships get stuck in a loop after a specific move order.
Sep 20 2016, 3:12 PM · Fleets, Quality Assurance, Starmade
Napther added a comment to T1941: Critical error after accessing weapon menu in DevBuild.

...Well found the problem then. The partition is 100GB in size to separate out steam libraries in case 1 or other fails to load a game as is something that has happened in the past.

Sep 20 2016, 2:37 PM · Starmade
Restricted Application added a project to T1028: Mac Only Bug: no changes to default storage values : Starmade.
Sep 20 2016, 2:12 PM · Starmade, Issue Navigation
lancake moved T1935: Pixelated small block preview in adv. Build mode view from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 20 2016, 1:57 PM · Game Development (Beta), GUI/HUD, Starmade
lancake moved T1939: Build mode: Can't attach new blocks to some blocks from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 20 2016, 1:40 PM · GUI/HUD, Starmade
lancake triaged T1939: Build mode: Can't attach new blocks to some blocks as Normal priority.
Sep 20 2016, 1:40 PM · GUI/HUD, Starmade
lancake claimed T1939: Build mode: Can't attach new blocks to some blocks.

Pretty sure this is a duplicate of T758. Placing in new chunks (you're probably looking at a chunk border) can cause the block to appear non physical for your build mode stuff. Changing the camera rotation will hit the physical part and the game will then try to put it in the correct spot.

Sep 20 2016, 1:39 PM · GUI/HUD, Starmade
lancake reassigned T1941: Critical error after accessing weapon menu in DevBuild from lancake to SmilingDemon.

Changing claim back, looks like we both did this task at the same time.

Sep 20 2016, 1:36 PM · Starmade
lancake claimed T1941: Critical error after accessing weapon menu in DevBuild.

Your logs mention that there is not enough space on "the disk". Is your partition full?
As for the javascript error, that's something from the launcher. Not sure if that's a real issue considering it only seems to pop up after this particular "crash".

Sep 20 2016, 1:35 PM · Starmade
SmilingDemon moved T1941: Critical error after accessing weapon menu in DevBuild from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 20 2016, 1:31 PM · Starmade
SmilingDemon triaged T1941: Critical error after accessing weapon menu in DevBuild as Normal priority.
Sep 20 2016, 1:31 PM · Starmade
SmilingDemon claimed T1941: Critical error after accessing weapon menu in DevBuild.

-Feedback-
[2016-09-20 12:27:59] java.io.IOException: There is not enough space on the disk

Sep 20 2016, 1:30 PM · Starmade
Napther created T1941: Critical error after accessing weapon menu in DevBuild.
Sep 20 2016, 12:18 PM · Starmade
Napther added a comment to T1833: Crash when being hit by some weapons.

I think I may know what is the cause now.

Sep 20 2016, 12:16 PM · Engine, Starmade
lancake reopened T1938: Beams and cannons destroying blocks will cause game stutters as "Open".

Whoops...Merged the wrong task.

Sep 20 2016, 11:50 AM · Issue Navigation, Starmade
Napther created T1940: Default Key Binding Clash - Build-Mode and rolling ship left.
Sep 20 2016, 12:36 AM · Engine, Starmade

Sep 19 2016

lancake claimed T1398: WEIGHTED_CENTER_OF_MASS = false has no effect.
Sep 19 2016, 11:36 PM · Starmade
Restricted Application added a project to T1398: WEIGHTED_CENTER_OF_MASS = false has no effect: Starmade.

Duplicate, it's confusing as there's little to no difference between weighted mass true or false. The rotational values will never change (since it always checks for the ship core's position, not center of mass).

Sep 19 2016, 11:36 PM · Starmade
lancake moved T555: Extreme lag when shotguns do hull damage from Feedback to Confirmed on the Issue Navigation board.
Sep 19 2016, 11:14 PM · Engine, Starmade
lancake claimed T555: Extreme lag when shotguns do hull damage.
Sep 19 2016, 11:14 PM · Engine, Starmade
Restricted Application added a project to T555: Extreme lag when shotguns do hull damage: Starmade.

With the recent optimizations, it's far from "extreme" lag now. It seems like it doesn't affect performance now except that there are these weird freezes for a small amount of time each volley.

Sep 19 2016, 11:14 PM · Engine, Starmade
Napther added a comment to T1938: Beams and cannons destroying blocks will cause game stutters.

When testing in current release, the test ship and target half FPS from 45 to 23 while blocks are being destroyed.

Sep 19 2016, 10:56 PM · Issue Navigation, Starmade
lancake merged T751: Ship structure tab ion defence effect % not matching in use % into T669: Weapon info menu and structure menu show inaccurate information..
Sep 19 2016, 10:27 PM · Issue Navigation, Starmade
lancake merged T813: thrust power consumption displayed incorrectly into T669: Weapon info menu and structure menu show inaccurate information..
Sep 19 2016, 10:26 PM · Issue Navigation, Starmade
lancake merged T164: Beams displaying wrong DPS in weapons menu. into T669: Weapon info menu and structure menu show inaccurate information..
Sep 19 2016, 10:24 PM · Issue Navigation, Starmade
Napther added a comment to T1938: Beams and cannons destroying blocks will cause game stutters.

Can do, At least the new Launcher allows hotswapping much easier and faster. A few patches ago the single player F7 lag statistics on HUD has also been stuttering occasionally, when at one point the game showed no load (A flat line) when in single player indicating that the server was having no issues at all almost all the time.

Sep 19 2016, 10:12 PM · Issue Navigation, Starmade
Malacodor created T1939: Build mode: Can't attach new blocks to some blocks.
Sep 19 2016, 10:11 PM · GUI/HUD, Starmade
lancake renamed T810: Sector change causes warping back and forth from Combat between multiple AI ships/Players is jerky/laggy at Best to Sector changes causes warping back and forth.
Sep 19 2016, 10:11 PM · Engine, Starmade
lancake claimed T810: Sector change causes warping back and forth.

A part of this issue was fixed a while ago. The lag compensation handles it well inside a sector, no warping back and forth going on.
Beam targeting was also improved and phasing through ships shouldn't happen anymore at larger distances. (T91)

Sep 19 2016, 10:08 PM · Engine, Starmade
lancake raised the priority of T1669: Leaving to main menu instead of desktop causing issues from Normal to High.
Sep 19 2016, 9:56 PM · Game Development (Alpha), Engine (General), Starmade
lancake triaged T1938: Beams and cannons destroying blocks will cause game stutters as Normal priority.
Sep 19 2016, 9:50 PM · Issue Navigation, Starmade
lancake moved T1938: Beams and cannons destroying blocks will cause game stutters from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 19 2016, 9:50 PM · Issue Navigation, Starmade
lancake claimed T1938: Beams and cannons destroying blocks will cause game stutters.

Hm, so it goes downhill the longer you fire it at once?
Sounds like the server (in this case, your SP) can't keep up with the block destruction and is queuing more and more till it bogs down.
You'll notice that on planets with a large enough salvage group.

Sep 19 2016, 9:50 PM · Issue Navigation, Starmade
lancake added a comment to T1669: Leaving to main menu instead of desktop causing issues.
In T1669#73357, @33Cav wrote:

Another issue I have also noticed that it takes quite some time after exiting to main menu before memory is de-allocated from the StarMade process (if at all). Entering back into a world (the same MP server as I was just on in this case) has the previously "used" memory counted as "used" still and now new memory is being taken up reloading chunks in the world. As a consequence of this I usually have to restart the entire game to free up the memory or risk poor performance (in the form of repeated game freezes) when the StarMade process dumps the older memory when I near my max memory allocation amount.
Hopefully you can get something useful from my description.

Sep 19 2016, 9:43 PM · Game Development (Alpha), Engine (General), Starmade
lancake renamed T1840: shopkeep can't be respawned from Shopkeep to shopkeep can't be respawned.
Sep 19 2016, 9:34 PM · Crew, Starmade
lancake moved T1840: shopkeep can't be respawned from Open / Validated to Confirmed on the Issue Navigation board.

It was working fine before the chunk 32 update. After that it broke.
Most likely the "respawn shopkeep" function is still located at its old block coordinates and wasn't moved to its new position after the chunk 32 update.

Sep 19 2016, 9:33 PM · Crew, Starmade
Napther created T1938: Beams and cannons destroying blocks will cause game stutters.
Sep 19 2016, 8:54 PM · Issue Navigation, Starmade
lancake triaged T1935: Pixelated small block preview in adv. Build mode view as Release Blocker priority.
Sep 19 2016, 8:52 PM · Game Development (Beta), GUI/HUD, Starmade
lancake claimed T1935: Pixelated small block preview in adv. Build mode view.

Still not sure what would cause it. Can't confirm for Nvidia, that report might be incorrect if that person was accidentally using intel HD graphics.

Sep 19 2016, 8:48 PM · Game Development (Beta), GUI/HUD, Starmade
BDLS added a comment to T1930: heat damage spam with stations..

The supposed BB death only happened once, I've been unable to duplicate. Maybe something wonky did happen like accidentally getting out.

Sep 19 2016, 6:12 PM · GUI/HUD, Starmade
erthparadine added a comment to T1934: Inconsistent metaobject vs meta item references - inventories swapped, randomized, only final 4 of 6 total digits in new ID is sometimes stored, and typo in logs..

From ongoing player discussions, is it possible to distill this issue down to something simpler: considering that there was a very obvious shift to 6-digit metaobject IDs in release 0.199.217. Are client requests for 4-digit metaobjects simply resulting in an odd search/response behavior from the server?

Sep 19 2016, 5:17 PM · Starmade