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Sep 10 2016

SmilingDemon added a comment to T1911: Power Auxiliary Block Causing Server Crash.

seems i cant reproduce this easily
could you please add a logfile containing the problem ?

Sep 10 2016, 10:42 AM · Starmade
SmilingDemon added a comment to T1910: Rail doors do not work.

then build a seperate sample on a grey hull plate
just copy paste the door over to it from the station
would be easier than me using a 1200 ping connection to australia ^^

Sep 10 2016, 10:39 AM · CBS: Rails, Starmade
33Cav added a comment to T1910: Rail doors do not work.

I will be unable to do so because it is my station on MP with everything attached to it. (Everything is ALOT in this case and I'm not feeling good about if the game will crash while doing it)

Sep 10 2016, 9:04 AM · CBS: Rails, Starmade
SmilingDemon moved T1911: Power Auxiliary Block Causing Server Crash from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 10 2016, 8:58 AM · Starmade
SmilingDemon added a comment to T1911: Power Auxiliary Block Causing Server Crash.

-Validated-

Sep 10 2016, 8:58 AM · Starmade
SmilingDemon triaged T1911: Power Auxiliary Block Causing Server Crash as Urgent priority.
Sep 10 2016, 8:57 AM · Starmade
SmilingDemon claimed T1911: Power Auxiliary Block Causing Server Crash.
Sep 10 2016, 8:56 AM · Starmade
SmilingDemon moved T1910: Rail doors do not work from Unclassed to Issue affecting current release on the Starmade board.
Sep 10 2016, 8:52 AM · CBS: Rails, Starmade
SmilingDemon moved T1908: only one planet (ever) from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 10 2016, 8:52 AM · Starmade
SmilingDemon moved T1910: Rail doors do not work from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 10 2016, 8:52 AM · CBS: Rails, Starmade
SmilingDemon added a comment to T1910: Rail doors do not work.

my doors work just fine.

Sep 10 2016, 8:51 AM · CBS: Rails, Starmade
SmilingDemon triaged T1910: Rail doors do not work as Normal priority.
Sep 10 2016, 8:51 AM · CBS: Rails, Starmade
SmilingDemon claimed T1910: Rail doors do not work.
Sep 10 2016, 8:50 AM · CBS: Rails, Starmade
Benevolent27 edited Steps to reproduce on T1911: Power Auxiliary Block Causing Server Crash.
Sep 10 2016, 8:44 AM · Starmade
Benevolent27 updated the task description for T1911: Power Auxiliary Block Causing Server Crash.
Sep 10 2016, 8:40 AM · Starmade
Benevolent27 created T1911: Power Auxiliary Block Causing Server Crash.
Sep 10 2016, 8:39 AM · Starmade
Kingofanime added a comment to T1906: Auxiliary Power is Infinite.

Feel free to close/delete this ticket. I didn't realize, at first, that auxiliary reactors were meant to be permanently left turned on. That surprised me.

Sep 10 2016, 8:35 AM · Starmade
33Cav created T1910: Rail doors do not work.
Sep 10 2016, 8:27 AM · CBS: Rails, Starmade
SmilingDemon added a comment to T1908: only one planet (ever).

must have been broken by the fit for T1771

Sep 10 2016, 8:20 AM · Starmade
SmilingDemon triaged T1908: only one planet (ever) as Urgent priority.
Sep 10 2016, 8:20 AM · Starmade
SmilingDemon claimed T1908: only one planet (ever).
Sep 10 2016, 8:18 AM · Starmade
scorpion3000gts created T1908: only one planet (ever).
Sep 10 2016, 3:54 AM · Starmade
Comr4de created T1907: Fleets loaded into memory cause server disconnect when ordered.
Sep 10 2016, 12:57 AM · AI, Starmade

Sep 9 2016

Kingofanime added a comment to T1906: Auxiliary Power is Infinite.

I can't make sense of the math.

Sep 9 2016, 11:54 PM · Starmade
Kingofanime added a comment to T1906: Auxiliary Power is Infinite.

Correction... I did some more testing. It is doing an initial dump of a lot of power, follow by a lesser recharge when the auxiliary tank empties, but the empty auxiliary tank recharge rate feels like the recharge rate of that listed for the "on" stat.

Sep 9 2016, 11:49 PM · Starmade
Kingofanime created T1906: Auxiliary Power is Infinite.
Sep 9 2016, 11:39 PM · Starmade
lancake moved T1840: shopkeep can't be respawned from New / Unconfirmed to Open / Validated on the Issue Navigation board.
Sep 9 2016, 9:11 PM · Crew, Starmade
SmilingDemon moved T1904: Tutorial Subtitles stay after closing from Unclassed to Issue affecting current release on the Starmade board.
Sep 9 2016, 8:13 PM · Game Development (Beta), Typos, Starmade
SmilingDemon placed T1904: Tutorial Subtitles stay after closing up for grabs.

-Validated-

Sep 9 2016, 8:13 PM · Game Development (Beta), Typos, Starmade
SmilingDemon triaged T1904: Tutorial Subtitles stay after closing as Low priority.
Sep 9 2016, 8:12 PM · Game Development (Beta), Typos, Starmade
lancake moved T1840: shopkeep can't be respawned from Archived to Issue affecting current release on the Starmade board.
Sep 9 2016, 8:12 PM · Crew, Starmade
lancake reopened T1840: shopkeep can't be respawned as "Open".

apparently you could summon him before.

Sep 9 2016, 8:12 PM · Crew, Starmade
nightrune edited Steps to reproduce on T1905: Power auxiliary can disappear from hotbar.
Sep 9 2016, 8:11 PM · Game Development (Beta), CBS: Functional, Starmade
nightrune created T1905: Power auxiliary can disappear from hotbar.
Sep 9 2016, 8:08 PM · Game Development (Beta), CBS: Functional, Starmade
SmilingDemon claimed T1904: Tutorial Subtitles stay after closing.
Sep 9 2016, 7:57 PM · Game Development (Beta), Typos, Starmade
nightrune created T1904: Tutorial Subtitles stay after closing.
Sep 9 2016, 7:00 PM · Game Development (Beta), Typos, Starmade
A_Uchiha added a comment to T1886: Issue with large warp gates not working/showing up as valid.

alright with spunkie's help the gate has been fixed. the problem had to do with a few misplaced blocks. seems i didnt notice them despite looking multiple times. on a side note maybe i could use my talent for not noticing the issue , and become a Nfl referee. :)

Sep 9 2016, 12:39 AM · Starmade

Sep 8 2016

lancake triaged T1902: Power Auxiliary toggling from within build mode as Pre-Release Quality Assurance priority.
Sep 8 2016, 10:47 PM · CBS: Functional, Starmade
lancake claimed T1902: Power Auxiliary toggling from within build mode.

As far as I can see, a click everywhere (menus, space, build mode) will toggle them.
We had that before for other items on the hotbar like missiles, can't find its task though but sounds like the same issue.

Sep 8 2016, 10:47 PM · CBS: Functional, Starmade
Napther created T1902: Power Auxiliary toggling from within build mode.
Sep 8 2016, 10:29 PM · CBS: Functional, Starmade
Croquelune added a comment to T1884: TAB + any key doesn't work.

I'll try to test that further this week-end and I'll keep you tune.

Sep 8 2016, 7:58 PM · GUI/HUD, Starmade
SmilingDemon triaged T1901: Feature/Bug Request as Trivial priority.
Sep 8 2016, 5:51 PM · CBS: Weapons, Starmade
SmilingDemon claimed T1901: Feature/Bug Request.
Sep 8 2016, 5:51 PM · CBS: Weapons, Starmade
sayblekitten created T1901: Feature/Bug Request.
Sep 8 2016, 4:07 PM · CBS: Weapons, Starmade

Sep 7 2016

SmilingDemon added a comment to T1787: Thruster Modules delayed.

Tried a few things ... couldnt slow down the placement of thrusters in any event.

Sep 7 2016, 7:40 PM · Engine, Starmade
SmilingDemon raised the priority of T1898: Used worlds resist deletion from Trivial to Low.
Sep 7 2016, 7:29 PM · Game Development, Starmade
SmilingDemon added a comment to T1898: Used worlds resist deletion.

not entirely sure if this is indeed a bug.
at least it is annoying and irritating to someone being unaware.

Sep 7 2016, 7:04 PM · Game Development, Starmade
SmilingDemon triaged T1898: Used worlds resist deletion as Trivial priority.
Sep 7 2016, 6:46 PM · Game Development, Starmade
SmilingDemon claimed T1898: Used worlds resist deletion.
Sep 7 2016, 6:42 PM · Game Development, Starmade
SmilingDemon triaged T1899: Doors and force fields don't have system-HP as Normal priority.
Sep 7 2016, 10:52 AM · Blockconfig, Starmade
SmilingDemon claimed T1899: Doors and force fields don't have system-HP.
Sep 7 2016, 10:52 AM · Blockconfig, Starmade
Malacodor created T1899: Doors and force fields don't have system-HP.
Sep 7 2016, 12:12 AM · Blockconfig, Starmade

Sep 6 2016

lancake renamed T1897: broken logic behaviour of rails and dockers when getting destroyed from Inconsistent logic behaviour of Rails and Dockers when getting destroyed to inconsistent logic behaviour of rails and dockers when getting destroyed.
Sep 6 2016, 9:52 PM · Game Development (Beta), CBS: Rails, Starmade
lancake claimed T1897: broken logic behaviour of rails and dockers when getting destroyed.

Don't need to test much, you did it all for me ^^

Sep 6 2016, 9:47 PM · Game Development (Beta), CBS: Rails, Starmade
lancake renamed T1896: rail turret axis doesn't give off signal on undocking from Rail Turret Axis doesn't give off a signal on undocking to rail turret axis doesn't give off signal on undocking.
Sep 6 2016, 9:23 PM · Game Development (Beta), CBS: Rails, Starmade
lancake claimed T1896: rail turret axis doesn't give off signal on undocking.

Don't need to add more.

Sep 6 2016, 9:20 PM · Game Development (Beta), CBS: Rails, Starmade
Skorpjon added a comment to T1880: Creating a fleet causes client crash.

We have more bugs like this on our server. At the moment it looks like as if the server becomes unplayable.

Sep 6 2016, 6:25 PM · Fleets, Starmade
lancake triaged T1725: Docked Rail entities do not instantaneously check for collision or railspeed controller upon spawning as Normal priority.
Sep 6 2016, 4:28 PM · CBS: Rails, Starmade
lancake claimed T1725: Docked Rail entities do not instantaneously check for collision or railspeed controller upon spawning.

Duplicate, merging tasks.

Sep 6 2016, 4:28 PM · CBS: Rails, Starmade
Malacodor created T1898: Used worlds resist deletion.
Sep 6 2016, 1:37 PM · Game Development, Starmade
Malacodor created T1897: broken logic behaviour of rails and dockers when getting destroyed.
Sep 6 2016, 1:05 PM · Game Development (Beta), CBS: Rails, Starmade
Malacodor created T1896: rail turret axis doesn't give off signal on undocking.
Sep 6 2016, 12:31 PM · Game Development (Beta), CBS: Rails, Starmade
Malacodor added a comment to T1891: Jump drive ratio based on mass instead of block count.

If it's really a bug, I can supply a test ship.

Sep 6 2016, 11:58 AM · Starmade

Sep 5 2016

Restricted Application added a project to T1154: Game will only calculate damage for the first few missiles rendered: Starmade.

As of the latest update, now not even the first few rendered will do damage, missiles won't do damage at all.

Sep 5 2016, 9:06 PM · Customer responded, Starmade, Issue Navigation
fuzzyfreak created T1894: Planet plates cluster together after planet destruction.
Sep 5 2016, 7:34 PM · Starmade, Issue Navigation
Skorpjon created T1893: StarMote crashes while trying to request all players.
Sep 5 2016, 11:42 AM · Tools, Starmade
SmilingDemon changed the visibility for T1787: Thruster Modules delayed.
Sep 5 2016, 6:26 AM · Engine, Starmade
Malacodor created T1892: White Light Bar can't be switched off or connected to logic.
Sep 5 2016, 12:39 AM · Starmade

Sep 4 2016

Malacodor created T1891: Jump drive ratio based on mass instead of block count.
Sep 4 2016, 7:23 PM · Starmade
lancake updated the task description for T1865: Playercharacter throwing nullpointer.
Sep 4 2016, 2:39 PM · Starmade
lancake renamed T1865: Playercharacter throwing nullpointer from ENTITY_PLAYERCHARACTER Throwing NullPointer to Playercharacter throwing nullpointer.
Sep 4 2016, 2:39 PM · Starmade
lancake claimed T1865: Playercharacter throwing nullpointer.

Haven't seen this yet on any other server (that I heard about) or on the test server, stacktrace might be enough to fix it or at least prevent this from happening.

Sep 4 2016, 2:37 PM · Starmade
lancake triaged T1867: Building stations on borders creating issues when docking with rails. as Normal priority.
Sep 4 2016, 2:33 PM · Starmade
lancake claimed T1867: Building stations on borders creating issues when docking with rails..

Duplicate, merging tasks.

Sep 4 2016, 2:32 PM · Starmade
lancake moved T1870: Spawning of some ships and stations from catalog bugged from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 4 2016, 1:57 PM · Starmade
lancake triaged T1870: Spawning of some ships and stations from catalog bugged as Normal priority.
Sep 4 2016, 1:56 PM · Starmade
lancake claimed T1870: Spawning of some ships and stations from catalog bugged.
Sep 4 2016, 1:56 PM · Starmade
lancake added a comment to T1870: Spawning of some ships and stations from catalog bugged.

Looking at your logs, it doesn't spawn because the ship has no ship core. This is something that would only occur if you're trying to load a chunk 16 blueprint into a chunk 32 build. It is however a smd3 file so something must have gone wrong during conversion.

Sep 4 2016, 1:56 PM · Starmade
lancake claimed T1877: Removed salvage modules stay linked to salvage computer as empty blocks.

I'm so sorry but I've tried to make sense of what you described and I'm not 100% sure... Sounds like those 2 independent checkerboard groups interlock and touch each other. If a plane touches them then when linked, they'll all be in 1 single group. I don't think that's what you mean but that's how I see it.

Sep 4 2016, 1:46 PM · CBS: Functional, Starmade
lancake added a comment to T1882: Rubber-banding when Admin-teleporting entities.

When teleporting unmanned ships around, lag compensation will think it moved that distance and try to compensate for it.

Sep 4 2016, 1:27 PM · Game Development (Beta), Engine (Commands), Starmade
lancake triaged T1882: Rubber-banding when Admin-teleporting entities as Normal priority.
Sep 4 2016, 1:23 PM · Game Development (Beta), Engine (Commands), Starmade
lancake claimed T1882: Rubber-banding when Admin-teleporting entities.

I think I also noticed it with sector changes but it definitely happens for teleports.

Sep 4 2016, 1:21 PM · Game Development (Beta), Engine (Commands), Starmade
lancake renamed T1884: TAB + any key doesn't work from TAB + any keys combo doesn't work to TAB + any key doesn't work.
Sep 4 2016, 1:20 PM · GUI/HUD, Starmade
lancake claimed T1884: TAB + any key doesn't work.

I tried both the french part and using Tab for other controls. Still worked fine for me.
Don't know how to reproduce so I'll leave this on feedback for a while, maybe someone else will have a clue.

Sep 4 2016, 1:11 PM · GUI/HUD, Starmade
SmilingDemon moved T1886: Issue with large warp gates not working/showing up as valid from New / Unconfirmed to Feedback on the Issue Navigation board.
Sep 4 2016, 12:09 PM · Starmade
SmilingDemon added a comment to T1886: Issue with large warp gates not working/showing up as valid.

please at the blueprint of one of those broken gates

Sep 4 2016, 12:09 PM · Starmade
SmilingDemon triaged T1886: Issue with large warp gates not working/showing up as valid as Normal priority.
Sep 4 2016, 12:09 PM · Starmade
SmilingDemon claimed T1886: Issue with large warp gates not working/showing up as valid.
Sep 4 2016, 12:08 PM · Starmade
SmilingDemon triaged T1887: Slabs weird rendering bug as Release Blocker priority.
Sep 4 2016, 11:55 AM · Engine, Starmade
SmilingDemon claimed T1887: Slabs weird rendering bug.
Sep 4 2016, 11:54 AM · Engine, Starmade
SmilingDemon added a comment to T1883: Some (large) ships overheating at 60 seconds.

not really a thing ... everything despawns from overheating after 60 seconds.
the shown timer is wrong.

Sep 4 2016, 7:04 AM · Engine, Starmade
SmilingDemon triaged T1883: Some (large) ships overheating at 60 seconds as Normal priority.
Sep 4 2016, 7:03 AM · Engine, Starmade
SmilingDemon claimed T1883: Some (large) ships overheating at 60 seconds.
Sep 4 2016, 7:02 AM · Engine, Starmade
spunkie updated the task description for T1887: Slabs weird rendering bug.
Sep 4 2016, 3:08 AM · Engine, Starmade
spunkie created T1887: Slabs weird rendering bug.
Sep 4 2016, 2:51 AM · Engine, Starmade

Sep 3 2016

A_Uchiha created T1886: Issue with large warp gates not working/showing up as valid.
Sep 3 2016, 8:40 PM · Starmade
SmilingDemon triaged T1885: FEATURE: Add Default button in options menu to allow player to reset their custom settings as Trivial priority.
Sep 3 2016, 7:06 PM · GUI/HUD, Starmade
SmilingDemon claimed T1885: FEATURE: Add Default button in options menu to allow player to reset their custom settings.
Sep 3 2016, 7:06 PM · GUI/HUD, Starmade
Croquelune created T1885: FEATURE: Add Default button in options menu to allow player to reset their custom settings.
Sep 3 2016, 6:17 PM · GUI/HUD, Starmade
Croquelune created T1884: TAB + any key doesn't work.
Sep 3 2016, 5:59 PM · GUI/HUD, Starmade