seems i cant reproduce this easily
could you please add a logfile containing the problem ?
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Sep 10 2016
then build a seperate sample on a grey hull plate
just copy paste the door over to it from the station
would be easier than me using a 1200 ping connection to australia ^^
I will be unable to do so because it is my station on MP with everything attached to it. (Everything is ALOT in this case and I'm not feeling good about if the game will crash while doing it)
-Validated-
my doors work just fine.
Feel free to close/delete this ticket. I didn't realize, at first, that auxiliary reactors were meant to be permanently left turned on. That surprised me.
must have been broken by the fit for T1771
Sep 9 2016
I can't make sense of the math.
Correction... I did some more testing. It is doing an initial dump of a lot of power, follow by a lesser recharge when the auxiliary tank empties, but the empty auxiliary tank recharge rate feels like the recharge rate of that listed for the "on" stat.
-Validated-
apparently you could summon him before.
alright with spunkie's help the gate has been fixed. the problem had to do with a few misplaced blocks. seems i didnt notice them despite looking multiple times. on a side note maybe i could use my talent for not noticing the issue , and become a Nfl referee. :)
Sep 8 2016
As far as I can see, a click everywhere (menus, space, build mode) will toggle them.
We had that before for other items on the hotbar like missiles, can't find its task though but sounds like the same issue.
I'll try to test that further this week-end and I'll keep you tune.
Sep 7 2016
Tried a few things ... couldnt slow down the placement of thrusters in any event.
not entirely sure if this is indeed a bug.
at least it is annoying and irritating to someone being unaware.
Sep 6 2016
Don't need to test much, you did it all for me ^^
Don't need to add more.
We have more bugs like this on our server. At the moment it looks like as if the server becomes unplayable.
Duplicate, merging tasks.
If it's really a bug, I can supply a test ship.
Sep 5 2016
As of the latest update, now not even the first few rendered will do damage, missiles won't do damage at all.
Sep 4 2016
Haven't seen this yet on any other server (that I heard about) or on the test server, stacktrace might be enough to fix it or at least prevent this from happening.
Duplicate, merging tasks.
Looking at your logs, it doesn't spawn because the ship has no ship core. This is something that would only occur if you're trying to load a chunk 16 blueprint into a chunk 32 build. It is however a smd3 file so something must have gone wrong during conversion.
I'm so sorry but I've tried to make sense of what you described and I'm not 100% sure... Sounds like those 2 independent checkerboard groups interlock and touch each other. If a plane touches them then when linked, they'll all be in 1 single group. I don't think that's what you mean but that's how I see it.
When teleporting unmanned ships around, lag compensation will think it moved that distance and try to compensate for it.
I think I also noticed it with sector changes but it definitely happens for teleports.
I tried both the french part and using Tab for other controls. Still worked fine for me.
Don't know how to reproduce so I'll leave this on feedback for a while, maybe someone else will have a clue.
please at the blueprint of one of those broken gates
not really a thing ... everything despawns from overheating after 60 seconds.
the shown timer is wrong.