In T1709#66665, @Croquelune wrote:I didn't shot personally. It was simulated fight between several pirate drones versus trade guild drones.
The only thing I can assume is :
- it wasn't station for sure but ship or remain of docked unit
- I have saw that only once in my other test serv (so it already happened in a version pre-0.197.36 too)
I had my navigation marker filter toggle on ship ON only so maybe it was a turret (I didn't thought to change the navigation filter to see if it appear for anything else sry).
But I remember also that even by entirely despawn anything in the sector I could still see something indicated on the radar but when I reach it's supposed location I could saw absolutely nothing, like if it was a ghost & invisible entity staying there. After a reboot of the server-client, the sector was totally empty, even in the radar.
I know I had use destroy_entity_dock for some floating entities & overheating ones but absolutely don't know if the command was involved in that phenomenon.
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Jul 25 2016
Setting orders changes the shop price too, and wipes it if you remove the order. That's intended.
not an issue on Windows 7 64 bit.
In the shop repairs menu, when you select "Repair Armor":
In T1307#64794, @Croquelune wrote:Fungal Growth should be named "Fungal Growths" since there are several shrooms.
I disagree, it's one growth, even if it consists of multiple individuals.
Jul 24 2016
Star count doesn't affect the real stars you can see. That's an option that affected the old graphic option which gave you a number of fake stars.
As for the galaxy stars not drawing for other galaxies, yep, that's there.
Got it, effects me a fair amount actually so I will try my best to reproduct this and then point you in the right direction once I have worked out how
Can't reproduce but this looks like you're experiencing the issue where a shop can only accept 1 link at the same time. Merging tasks
Right, can't reproduce and tried a decent amount of possible causes. Don't think you can actually provide more info than what you already did so going to leave this task in the feedback column for a long time.
Yep, looks like it resets on restart. Tried unloading/loading the sector but that appeared to be fine.
Duplicate, merging task.
What version are you using? I can't reproduce it. I noticed something different (which looks like what you're seeing) in the latest dev build but that's related to something else.
Jul 23 2016
because there is no orientation to place a mirrored block it cant be mirrored.
Jul 22 2016
I have a single large mass ship with many docked entities in single player, sometimes bits undock which due to collisions means that I can actually can't spawn into the game. Note this only happens when I start single player. I can tell cause you can see the HUD markers as you try to spawn, my nav is set to not show docked or turrets. Instead of one green I have multiple. I think it has something to do with the save of the game since some saves are good and some saves have pieces undocked. So I make backup copies my worlds to find out if when I exited the game last I have a good save or not.
Be warned this thing is a bitch to recreate but occours for me usually under heavy load
This is a support case.
Please do add a Logfile from starting the game with those black vids playing.
Please add you settings.cfg.
And what OS version are you using ?
Jul 21 2016
...and again with the inaccessible entity on our server:
/destroy_uid ENTITY_FLOATINGROCKMANAGED__1469112553939_-128_4_-5_2 RETURN: [SERVER, [ERROR][ADMIN COMMAND] OBJECT TO DESTROY NOT FOUND, 0] RETURN: [SERVER, END; Admin command execution ended, 0]
Also, attempts to import one of the problem sectors into a SP world results in:
IOException: ArrayIndexOutOfBoundsException: 6
Asteroid respawning was turned off shortly after my last posting (thanks to a crash)...it has been off since.
-confirmed-
Jul 20 2016
Jul 19 2016
Have to confirm this but it's either missile-pulse or missile-beam but not heat-seeker (it would be slower then).
But we can also see they shoot their pulse damage too and that is impossible without define a target as hostile.
I didn't shot personally. It was simulated fight between several pirate drones versus trade guild drones.
The only thing I can assume is :
- it wasn't station for sure but ship or remain of docked unit
- I have saw that only once in my other test serv (so it already happened in a version pre-0.197.36 too)
It disables/enables the new lighting used. It's possible the disabled version (the old one) doesn't work like it used to anymore.