The two involved players have not relogged since the lagoff, but I will reach out to them if/when they do.
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Jul 9 2016
That's odd, and not what I'm seeing in our world. I'll grab & upload a video when our player count drops low for the day.
loading in that sector shows a lot of broken asteroids .. and pretty small ones. No collisions however
A possibly related element, as suggested by @SmilingDemon in slack: two players did in-fact login at seemingly the same time, at near the same sector, when the lagoff began.
-QA Testing-
and because i doubt Schema will do QA i take over and put it back into Queue
Changing the the Icon into a box thing with dots on the side ... may work for the generic nerd ... but maybe not for everyone out there.
Jul 8 2016
open the settings.cfg with a text editor
search for these lines (likely at the end of the file) and change them into this
-QA TEsting-
When is this going to be fixed? I literally can't play the game until it is.
Fungal Growth should be named "Fungal Growths" since there are several shrooms.
Power supply details menu :
more or less the same effect as T168
only that it happens to all blocks adjaced to consoles ... but not to pipes
-Validated-
-Confirmed-
Note: This clears the overwrite warning after switching install paths, but does not addresss T1096 (official support for concurrent branch installs); that functionality will come later
Fixed in v2.0.7!
Jul 7 2016
In T1551#63422, @AndyP wrote:Okay, yeah that showed something.
[2016-06-27 00:14:05] java.io.IOException: Cannot run program "./lib/ffmpeg/ffmpeg-mac": error=316, Unknown error: 316 [2016-06-27 00:14:05] at java.lang.ProcessBuilder.start(ProcessBuilder.java:1047) [2016-06-27 00:14:05] at obfuscated.aAV.a(SourceFile:78) [2016-06-27 00:14:05] at obfuscated.aAW.a(SourceFile:47) [2016-06-27 00:14:05] at obfuscated.aAW.a(SourceFile:43) [2016-06-27 00:14:05] at obfuscated.aAX.<init>(SourceFile:38) [2016-06-27 00:14:05] at obfuscated.ayZ.d(SourceFile:415) [2016-06-27 00:14:05] at obfuscated.ayZ.e_(SourceFile:236) [2016-06-27 00:14:05] at obfuscated.awT.e_(SourceFile:36) [2016-06-27 00:14:05] at obfuscated.awT.e_(SourceFile:36) [2016-06-27 00:14:05] at obfuscated.ayN.e_(SourceFile:55) [2016-06-27 00:14:05] at obfuscated.ayk.e_(SourceFile:176) [2016-06-27 00:14:05] at obfuscated.ayo.e_(SourceFile:134) [2016-06-27 00:14:05] at obfuscated.ni.e_(SourceFile:189) [2016-06-27 00:14:05] at obfuscated.hL.e(SourceFile:856) [2016-06-27 00:14:05] at obfuscated.hm.e_(SourceFile:383) [2016-06-27 00:14:05] at obfuscated.avl.g(SourceFile:534) [2016-06-27 00:14:05] at obfuscated.avl.a(SourceFile:674) [2016-06-27 00:14:05] at obfuscated.avr.b(SourceFile:615) [2016-06-27 00:14:05] at obfuscated.P.e(SourceFile:908) [2016-06-27 00:14:05] at org.schema.game.common.Starter.startMainMenu(SourceFile:1148) [2016-06-27 00:14:05] at org.schema.game.common.Starter.main(SourceFile:941) [2016-06-27 00:14:05] Caused by: java.io.IOException: error=316, Unknown error: 316 [2016-06-27 00:14:05] at java.lang.UNIXProcess.forkAndExec(Native Method) [2016-06-27 00:14:05] at java.lang.UNIXProcess.<init>(UNIXProcess.java:185) [2016-06-27 00:14:05] at java.lang.ProcessImpl.start(ProcessImpl.java:130) [2016-06-27 00:14:05] at java.lang.ProcessBuilder.start(ProcessBuilder.java:1028) [2016-06-27 00:14:05] ... 20 more [2016-06-27 00:14:05] java.lang.RuntimeException: java.io.IOException: Cannot run program "./lib/ffmpeg/ffmpeg-mac": error=316, Unknown error: 316 [2016-06-27 00:14:05] at obfuscated.ayZ.d(SourceFile:423) [2016-06-27 00:14:05] at obfuscated.ayZ.e_(SourceFile:236) [2016-06-27 00:14:05] at obfuscated.awT.e_(SourceFile:36) [2016-06-27 00:14:05] at obfuscated.awT.e_(SourceFile:36) [2016-06-27 00:14:05] at obfuscated.ayN.e_(SourceFile:55) [2016-06-27 00:14:05] at obfuscated.ayk.e_(SourceFile:176) [2016-06-27 00:14:05] at obfuscated.ayo.e_(SourceFile:134) [2016-06-27 00:14:05] at obfuscated.ni.e_(SourceFile:189) [2016-06-27 00:14:05] at obfuscated.hL.e(SourceFile:856) [2016-06-27 00:14:05] at obfuscated.hm.e_(SourceFile:383) [2016-06-27 00:14:05] at obfuscated.avl.g(SourceFile:534) [2016-06-27 00:14:05] at obfuscated.avl.a(SourceFile:674) [2016-06-27 00:14:05] at obfuscated.avr.b(SourceFile:615) [2016-06-27 00:14:05] at obfuscated.P.e(SourceFile:908) [2016-06-27 00:14:05] at org.schema.game.common.Starter.startMainMenu(SourceFile:1148) [2016-06-27 00:14:05] at org.schema.game.common.Starter.main(SourceFile:941) [2016-06-27 00:14:05] Caused by: java.io.IOException: Cannot run program "./lib/ffmpeg/ffmpeg-mac": error=316, Unknown error: 316 [2016-06-27 00:14:05] at java.lang.ProcessBuilder.start(ProcessBuilder.java:1047) [2016-06-27 00:14:05] at obfuscated.aAV.a(SourceFile:78) [2016-06-27 00:14:05] at obfuscated.aAW.a(SourceFile:47) [2016-06-27 00:14:05] at obfuscated.aAW.a(SourceFile:43) [2016-06-27 00:14:05] at obfuscated.aAX.<init>(SourceFile:38) [2016-06-27 00:14:05] at obfuscated.ayZ.d(SourceFile:415) [2016-06-27 00:14:05] ... 15 more [2016-06-27 00:14:05] Caused by: java.io.IOException: error=316, Unknown error: 316 [2016-06-27 00:14:05] at java.lang.UNIXProcess.forkAndExec(Native Method) [2016-06-27 00:14:05] at java.lang.UNIXProcess.<init>(UNIXProcess.java:185) [2016-06-27 00:14:05] at java.lang.ProcessImpl.start(ProcessImpl.java:130) [2016-06-27 00:14:05] at java.lang.ProcessBuilder.start(ProcessBuilder.java:1028) [2016-06-27 00:14:05] ... 20 more [2016-06-27 00:14:05] [SERVER][GALAXY] SENDING SYSTEM BACK TO CLIENT: 3, 2, 4There seems to be a problem with loading the video.
Are you using the old launcher or the new one?
(If using the old one, please try the new 'beta' one from our page.)
In T1651#64596, @lancake wrote:
Noticed the same thing with my big shipyard. although a bit less severe than yours.
Not sure how "fixable" this is, it's just collision detection that brings your performance down.
In T1651#64526, @Sven_The_Slayer wrote:This is how I thought the original multi stack was going to work. Full support
In T1651#64523, @lancake wrote:NOTE: If we ever get support for multiple blocks on the same spot (2 slabs that together form a cube for example), the config will be adjusted for that. 1/2 slabs would have 50% less HP and mass + other changes. Because of that, this system would also need to support decimals. Placing down a 1/2 slab would deduct 0.5 of the block count and not 1.Wouldn't it be better to leave the solo slabs the same but then make it so you don't get a bonus because you put two together? That way you won't be penalized by having weak points for using just slabs and you won't gain a buff for sticking two slabs together.
Merging with other task.
A new one for the list (taken from the translation pack):
Can't reproduce. I believe what you saw was caused by another issue.
There's a bug where your fleet doesn't appear at the sector where it supposedly should be. It's not a severe issue though since just unloading and loading that sector again should fix it.
Jul 6 2016
would the 1/4 slab be liek R| or R |
Video of this occurring with a rail docker and a salvage beams
hey, umm. i actually have seen several incidents of players who are afk falling through their floor. and they have mass, physics, and all that, along with the spawn shop npc. it seems like you can fall through i dont know how though
I've just tried totally deleting my game folder and all related data, then reinstalling everything, the issue still persists. Files are attached, I hope someone else has some idea
Jul 5 2016
Targeting each individual ship to get their status in a battle is quite tedious. If we had this combined with an ability to individually order ships, that would be amazing. Check your nav, see a ship is heavily damaged so you order them to retreat or other ships to their aid.
In T1643#64457, @AndyP wrote:
This is how I thought the original multi stack was going to work. Full support
This idea was proposed back when we also introduced the Standard hardener and Advanced hardener to make it easier to craft the more common blocks.
-Validated-
-Validated-
-Validated-