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Jul 5 2016

AndyP merged task T1396: AI Unable to hit Moving/Strafing objects into T962: Cannon/Missile Turret overshooting.
Jul 5 2016, 3:07 PM · AI, Starmade
AndyP added a comment to T1396: AI Unable to hit Moving/Strafing objects.

Its already reported in T962

Jul 5 2016, 3:06 PM · AI, Starmade
AndyP shifted T1411: Frequent reconnects results in hung player session, unable to kick, and error [SERVER] Exception (CRITICAL) from the S1 Public space to the S3 Starmade space.
Jul 5 2016, 3:03 PM · Starmade, Issue Navigation
AndyP shifted T1409: Respawning asteroids causes server lag from the S1 Public space to the S3 Starmade space.
Jul 5 2016, 3:02 PM · Starmade
AndyP shifted T1396: AI Unable to hit Moving/Strafing objects from the S1 Public space to the S3 Starmade space.
Jul 5 2016, 3:02 PM · AI, Starmade
AndyP claimed T1411: Frequent reconnects results in hung player session, unable to kick, and error [SERVER] Exception (CRITICAL).
Jul 5 2016, 3:02 PM · Starmade, Issue Navigation
AndyP claimed T1409: Respawning asteroids causes server lag.
Jul 5 2016, 3:02 PM · Starmade
AndyP claimed T1396: AI Unable to hit Moving/Strafing objects.
Jul 5 2016, 3:02 PM · AI, Starmade
AndyP added a comment to T1388: Fleet members disappear upon logout.

Has been fixed already in other issue.

Jul 5 2016, 3:01 PM · Starmade
AndyP closed T1388: Fleet members disappear upon logout as Rejected.
Jul 5 2016, 3:00 PM · Starmade
AndyP claimed T1388: Fleet members disappear upon logout.
Jul 5 2016, 2:59 PM · Starmade
AndyP claimed T1345: Large battle with pirates causes some ships to become invincible. May be affected by NAN bug..

Does this still happen?

Jul 5 2016, 2:54 PM · Starmade
Megacrafter127 moved T1651: All shapes, one block from Restricted Project Column to Restricted Project Column on the Restricted Project board.

So wedges, etc. would handle like slabs do now?
I like it, unless someone can provide a good reason against having it that way, apart from the workload on the devs.

Jul 5 2016, 2:29 PM · Feature, Starmade, Council
AndyP closed T1645: Keyboard keys switch suddenly from AZERTY to QWERTY keyboard as Rejected.

closing report then.

Jul 5 2016, 2:15 PM · GUI/HUD, Starmade
AndyP changed the status of T1643: Blueprint resource shopping lists/Buy all ingredients button from Open to Resolved.

Voting outcome:
4/5 yes
1/5 no
0/5 skip

Jul 5 2016, 2:08 PM · Feature, Game Development, Starmade, Council
HolyCookie added a comment to T1650: Ship Status Bars displayed in the Nav Menu/on the HUD.

Considering the stats of any selected ship show up in the top left corner, and that any ship in the nav menu can be selected, there is no difference, so I have no reason to say no to that part. Once that changes, the bars in the nav menu should also change their behaviour accordingly.
As for showing these bars for each ship in each of one's fleets, makes sense IMO, even if it will only be an average bar.

Jul 5 2016, 12:53 PM · Feature, Starmade, Game Development, Council
HolyCookie added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

I say for now, Blueprints should get this feature because there is no efficient way to get ships.

Jul 5 2016, 12:48 PM · Feature, Game Development, Starmade, Council
HolyCookie moved T1651: All shapes, one block from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 5 2016, 12:40 PM · Feature, Starmade, Council
HolyCookie created T1651: All shapes, one block.
Jul 5 2016, 12:39 PM · Feature, Starmade, Council
HolyCookie moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 5 2016, 12:32 PM · Feature, Starmade, Game Development, Council
HolyCookie moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 5 2016, 12:31 PM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Backlog to Active on the Council board.
Jul 5 2016, 12:01 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Restricted Project Column to Restricted Project Column on the Restricted Project board.

Considering the stats of any selected ship show up in the top left corner, and that any ship in the nav menu can be selected, there is no difference, so I have no reason to say no to that part. Once that changes, the bars in the nav menu should also change their behaviour accordingly.

Jul 5 2016, 12:00 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1650: Ship Status Bars displayed in the Nav Menu/on the HUD from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 5 2016, 11:44 AM · Feature, Starmade, Game Development, Council
AndyP added a comment to T1649: Beta Launcher (build 148) fails to load ubuntu font and autoupdates with --steam argument.

Thats right, but this log was to add the "tester information" that both argument sets with and without -steam do not make a difference.
(Inverse logic could have stopped the update if -steam was missing, but that was to show there is no difference)
I tried several combinations and just took the last log to show its all the same

Jul 5 2016, 8:51 AM · Starmade
Crimson-Artist created T1650: Ship Status Bars displayed in the Nav Menu/on the HUD.
Jul 5 2016, 4:19 AM · Feature, Starmade, Game Development, Council
DukeofRealms added a comment to T1649: Beta Launcher (build 148) fails to load ubuntu font and autoupdates with --steam argument.
In T1649#64379, @AndyP wrote:

-Confirmed-

Jul 5 2016, 4:01 AM · Starmade
Restricted Application added a project to T1508: Inconsistent faction claim reports: Starmade.
Jul 5 2016, 3:50 AM · Starmade, Issue Navigation
calani moved T1638: Feature: [Esc] should close open dialogs from Active to Planned Feature on the Launcher Development board.
Jul 5 2016, 2:34 AM · Feature, Launcher Development, Starmade

Jul 4 2016

Restricted Application added a project to T1482: moire effect and colour distortion from large distances: Starmade.

i have this too, as it seems like the block behind that is visible.

Jul 4 2016, 11:19 PM · Game Development, Starmade
Restricted Application added a project to T1346: Stretched station bug: Starmade.

For me this happens only when i exit a moving core. and then go thru some of the ship as an astronaught. and then teh ship just bugs out like this

Jul 4 2016, 8:59 PM · Starmade, Issue Navigation
Restricted Application added a project to T1620: Memory bug: Starmade.

maybe change the the memory setting to something like this

Jul 4 2016, 6:50 PM · Universe, Starmade
Croquelune added a comment to T1645: Keyboard keys switch suddenly from AZERTY to QWERTY keyboard.

Ok thanks for the tip, didn't it was possible.

Jul 4 2016, 12:58 PM · GUI/HUD, Starmade
AndyP added a comment to T1645: Keyboard keys switch suddenly from AZERTY to QWERTY keyboard.

You can disable or alter the keys for that in the windows menus for language support.

Jul 4 2016, 9:45 AM · GUI/HUD, Starmade
AndyP raised the priority of T1649: Beta Launcher (build 148) fails to load ubuntu font and autoupdates with --steam argument from High to Release Blocker.
Jul 4 2016, 9:42 AM · Starmade
AndyP updated the task description for T1649: Beta Launcher (build 148) fails to load ubuntu font and autoupdates with --steam argument.
Jul 4 2016, 9:37 AM · Starmade
AndyP updated the task description for T1649: Beta Launcher (build 148) fails to load ubuntu font and autoupdates with --steam argument.
Jul 4 2016, 9:37 AM · Starmade
AndyP edited Tester information (Internal use only) on T1649: Beta Launcher (build 148) fails to load ubuntu font and autoupdates with --steam argument.
Jul 4 2016, 9:35 AM · Starmade
AndyP changed the status of T1649: Beta Launcher (build 148) fails to load ubuntu font and autoupdates with --steam argument from Open to In Queue (Launcher).

"Flag"
Steam true/false flip their state, but have no visible effect.

Jul 4 2016, 9:31 AM · Starmade
Croquelune added a comment to T1645: Keyboard keys switch suddenly from AZERTY to QWERTY keyboard.

Are you sure you didn't accidentally switched it yourself? For windows your keyboard normally has 2 different "languages". 1 is azerty, the other is qwerty.

Jul 4 2016, 8:22 AM · GUI/HUD, Starmade
AndyP placed T1649: Beta Launcher (build 148) fails to load ubuntu font and autoupdates with --steam argument up for grabs.

-Validated-

Jul 4 2016, 7:52 AM · Starmade
AndyP shifted T1649: Beta Launcher (build 148) fails to load ubuntu font and autoupdates with --steam argument from the S1 Public space to the S5 Launcher space.
Jul 4 2016, 7:50 AM · Starmade
AndyP claimed T1649: Beta Launcher (build 148) fails to load ubuntu font and autoupdates with --steam argument.
Jul 4 2016, 7:50 AM · Starmade
DukeofRealms created T1649: Beta Launcher (build 148) fails to load ubuntu font and autoupdates with --steam argument.
Jul 4 2016, 4:52 AM · Starmade

Jul 3 2016

AndyP added a comment to T1619: Clientside setting for screenshot folder location.

As whole we agreed to it, as a useful feature and want to implement it.

Jul 3 2016, 9:05 PM · Feature, Starmade, Game Development, Council
Comr4de created T1648: Deleting a ship from fleet roster while unloaded deletes the ship from the server..
Jul 3 2016, 8:54 PM · Fleets, Starmade
lancake moved T1645: Keyboard keys switch suddenly from AZERTY to QWERTY keyboard from New / Unconfirmed to Feedback on the Issue Navigation board.
Jul 3 2016, 8:17 PM · GUI/HUD, Starmade
lancake shifted T1645: Keyboard keys switch suddenly from AZERTY to QWERTY keyboard from the S1 Public space to the S3 Starmade space.
Jul 3 2016, 8:17 PM · GUI/HUD, Starmade
lancake claimed T1645: Keyboard keys switch suddenly from AZERTY to QWERTY keyboard.

Are you sure you didn't accidentally switched it yourself? For windows your keyboard normally has 2 different "languages". 1 is azerty, the other is qwerty.

Jul 3 2016, 8:16 PM · GUI/HUD, Starmade
spunkie added a comment to T1616: ArrayIndexOutOfBoundsException with missiles or effects.

Managed to get the error using only warheads.

Jul 3 2016, 3:57 PM · CBS: Weapons, Starmade
spunkie updated the task description for T1647: Bobby ai type "fleet" odd behavior.
Jul 3 2016, 12:35 PM · Game Development (Beta), AI, Starmade
spunkie created T1647: Bobby ai type "fleet" odd behavior.
Jul 3 2016, 12:19 PM · Game Development (Beta), AI, Starmade
Sven_The_Slayer added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

If a blueprint is too heavy you would have to keep it in a storage system large enough to hold the mass. This way you cannot have pocket battleships.

Jul 3 2016, 6:44 AM · Feature, Game Development, Starmade, Council

Jul 2 2016

Megacrafter127 added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

Understandable. However i feel that it's a nessecary game play element. Especially for new players. We can take steps to encourage the building of shipyards with some nerfs to blueprint spawning such as having a build time that's slower than a shipyard. But ultimately I think that blueprint spawningis how we're gonna eventually be able to sell completed ships at player shops

Slow build times doesn't address the fact that you can still store a huge number of blocks without any mass. I would much rather see the ability to hire NPC shipyards to construct a ship or buying ships from NPCs for early players.

This can easily be solved by forcing blueprints to have the same mass/volume as all the items they contain.

but then that brings up the problem of holding blueprints in your inventory. how do you spawn a ship whose mass is significantly greatly than the inventory space players have? Using Personal Cargo?

Jul 2 2016, 6:35 PM · Feature, Game Development, Starmade, Council
Croquelune added a comment to T384: Power/Shield Drain and supply beams power issues.

v 0.198.223#20160627_191803

Jul 2 2016, 5:22 PM · Engine, Starmade
Crimson-Artist added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

Understandable. However i feel that it's a nessecary game play element. Especially for new players. We can take steps to encourage the building of shipyards with some nerfs to blueprint spawning such as having a build time that's slower than a shipyard. But ultimately I think that blueprint spawningis how we're gonna eventually be able to sell completed ships at player shops

Slow build times doesn't address the fact that you can still store a huge number of blocks without any mass. I would much rather see the ability to hire NPC shipyards to construct a ship or buying ships from NPCs for early players.

This can easily be solved by forcing blueprints to have the same mass/volume as all the items they contain.

Jul 2 2016, 5:02 PM · Feature, Game Development, Starmade, Council
erthparadine added a comment to T1358: Spam for double character warning.

Might also be related to T1510 ...as that's the same character, and multi-sector teleporting is an element of that ticket as well.

Jul 2 2016, 5:00 PM · Game Development, Starmade
erthparadine added a comment to T1358: Spam for double character warning.

We're still seeing this too, same player as well (IGN: Wolfe, SM Account: lordWolfe): she has two stations each in their own sector, and the results of teleporting between them are console spam, admin spam, and log ballooning.

Jul 2 2016, 4:45 PM · Game Development, Starmade
Napther added a comment to T1629: console and pipe act like rails.

Consoles and Pipes also are valid targets for the Create Docking build option.
I couldnt stop laughing after seeing this post.

Jul 2 2016, 4:32 PM · CBS: Rails, Starmade
SmilingDemon added a comment to T1358: Spam for double character warning.

that duplicate claimed to have it happen wile using teleporters across sector borders

Jul 2 2016, 12:30 PM · Game Development, Starmade
SmilingDemon merged T1591: double character update when traveling trough sectors with transporter into T1358: Spam for double character warning.
Jul 2 2016, 12:29 PM · Game Development, Starmade
SmilingDemon merged task T1591: double character update when traveling trough sectors with transporter into T1358: Spam for double character warning.
Jul 2 2016, 12:29 PM · CBS: Functional, Starmade
SmilingDemon triaged T1591: double character update when traveling trough sectors with transporter as Normal priority.
Jul 2 2016, 12:29 PM · CBS: Functional, Starmade
SmilingDemon claimed T1591: double character update when traveling trough sectors with transporter.
Jul 2 2016, 12:28 PM · CBS: Functional, Starmade
spunkie added a comment to T1358: Spam for double character warning.

Got it to happen again and so far it appears to happen when messing around in menus and then crossing sector borders.

Jul 2 2016, 11:43 AM · Game Development, Starmade
SmilingDemon added a comment to T1552: Cannot load custom textures on Server.

have you been upgrading and downgrading the game between versions ?
if so .. dont !

Jul 2 2016, 11:37 AM · Textures, Starmade
SmilingDemon closed T1644: Fleet "Mine Sector" Command Not Recognizing New Asteroids as Rejected.

-rejected-
this is more likely a duplicate of T1564

Jul 2 2016, 11:32 AM · Fleets, Starmade
SmilingDemon triaged T1644: Fleet "Mine Sector" Command Not Recognizing New Asteroids as Normal priority.
Jul 2 2016, 11:26 AM · Fleets, Starmade
SmilingDemon claimed T1644: Fleet "Mine Sector" Command Not Recognizing New Asteroids .
Jul 2 2016, 11:25 AM · Fleets, Starmade
spunkie added a comment to T1358: Spam for double character warning.

video from game start till error occurs

Jul 2 2016, 11:10 AM · Game Development, Starmade
Megacrafter127 added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

Understandable. However i feel that it's a nessecary game play element. Especially for new players. We can take steps to encourage the building of shipyards with some nerfs to blueprint spawning such as having a build time that's slower than a shipyard. But ultimately I think that blueprint spawningis how we're gonna eventually be able to sell completed ships at player shops

Slow build times doesn't address the fact that you can still store a huge number of blocks without any mass. I would much rather see the ability to hire NPC shipyards to construct a ship or buying ships from NPCs for early players.

Jul 2 2016, 10:23 AM · Feature, Game Development, Starmade, Council
spunkie updated the task description for T1646: Rail docked entities not following ai targetting settings.
Jul 2 2016, 10:16 AM · Game Development (Beta), AI, Starmade
spunkie created T1646: Rail docked entities not following ai targetting settings.
Jul 2 2016, 9:56 AM · Game Development (Beta), AI, Starmade
AndyP changed the status of T1619: Clientside setting for screenshot folder location from Open to Resolved.

So, all voted yes.
Great.

Jul 2 2016, 8:10 AM · Feature, Starmade, Game Development, Council
Sven_The_Slayer added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

Understandable. However i feel that it's a nessecary game play element. Especially for new players. We can take steps to encourage the building of shipyards with some nerfs to blueprint spawning such as having a build time that's slower than a shipyard. But ultimately I think that blueprint spawningis how we're gonna eventually be able to sell completed ships at player shops

Jul 2 2016, 5:32 AM · Feature, Game Development, Starmade, Council
Croquelune created T1645: Keyboard keys switch suddenly from AZERTY to QWERTY keyboard.
Jul 2 2016, 12:34 AM · GUI/HUD, Starmade

Jul 1 2016

Orion created T1644: Fleet "Mine Sector" Command Not Recognizing New Asteroids .
Jul 1 2016, 10:47 PM · Fleets, Starmade
Crimson-Artist moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 10:30 PM · Feature, Game Development, Starmade, Council
CommanderViztastic added a comment to T1552: Cannot load custom textures on Server.

Both the server and my client were running the same version. If it is the wrong file Ill look again. I only have a couple logs before this problem.

Jul 1 2016, 10:28 PM · Textures, Starmade
Megacrafter127 moved T1619: Clientside setting for screenshot folder location from Active to Feedback from Schine on the Council board.
Jul 1 2016, 9:58 PM · Feature, Starmade, Game Development, Council
SmilingDemon changed the status of T1605: GL_INVALID_OPERATION with new Console/Pipe blocks in creative - SP from Open to In Queue (Game).
Jul 1 2016, 9:30 PM · Game Development (Alpha), Engine (Crashes), Starmade
calani lowered the priority of T1640: Switching installation paths triggers "determining files to download" from Normal to Low.
Jul 1 2016, 7:46 PM · Launcher Development, Starmade
calani renamed T1637: Dialogs do not prevent opening other dialogs from Dialogs do not prevent interacting with main window to Dialogs do not prevent opening other dialogs.
Jul 1 2016, 7:45 PM · Launcher Development, Starmade
Crimson-Artist added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

I am voting no because I feel that the ability to spawn from blueprints and to use blueprints to store items bypassing cargo requirements be removed from the game entirely. Blueprint spawning makes shipyards unnecessary. With massive cargo stores, instant spawning and no need for a specific structure there is never any actually need to build a shipyard over simply using blueprints.

Jul 1 2016, 5:54 PM · Feature, Game Development, Starmade, Council
Crimson-Artist added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

If a player has multiple blueprints in their inventory, which one is shown? Or are all shown in a sort of tree like structure?

Jul 1 2016, 5:47 PM · Feature, Game Development, Starmade, Council
Sven_The_Slayer added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

I am voting no because I feel that the ability to spawn from blueprints and to use blueprints to store items bypassing cargo requirements be removed from the game entirely. Blueprint spawning makes shipyards unnecessary. With massive cargo stores, instant spawning and no need for a specific structure there is never any actually need to build a shipyard over simply using blueprints.

Jul 1 2016, 5:28 PM · Feature, Game Development, Starmade, Council
Sven_The_Slayer moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 5:23 PM · Feature, Game Development, Starmade, Council
Sven_The_Slayer moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 5:23 PM · Feature, Game Development, Starmade, Council
Sven_The_Slayer moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 5:23 PM · Feature, Game Development, Starmade, Council
FlyingDebris moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 4:26 PM · Feature, Game Development, Starmade, Council
FlyingDebris moved T1619: Clientside setting for screenshot folder location from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 4:25 PM · Feature, Starmade, Game Development, Council
Megacrafter127 moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Backlog to Active on the Council board.
Jul 1 2016, 8:28 AM · Feature, Game Development, Starmade, Council
Megacrafter127 added a comment to T1643: Blueprint resource shopping lists/Buy all ingredients button .

If a player has multiple blueprints in their inventory, which one is shown? Or are all shown in a sort of tree like structure?

Jul 1 2016, 8:28 AM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 8:24 AM · Feature, Game Development, Starmade, Council
Megacrafter127 moved T1643: Blueprint resource shopping lists/Buy all ingredients button from Restricted Project Column to Restricted Project Column on the Restricted Project board.
Jul 1 2016, 8:24 AM · Feature, Game Development, Starmade, Council
squirttle123 added a comment to T1172: ships assigned to fleet lose all rail based entities on unload.

and i lost my turrets and doors

Jul 1 2016, 12:38 AM · Fleets, Starmade
Crimson-Artist created T1643: Blueprint resource shopping lists/Buy all ingredients button .
Jul 1 2016, 12:07 AM · Feature, Game Development, Starmade, Council

Jun 30 2016

AndyP edited this Badge.
Jun 30 2016, 9:14 PM
AndyP added a member for Council: FlyingDebris.
Jun 30 2016, 9:14 PM
spunkie updated the task description for T1641: collision detection in docked entity pilot mode has performance issues.
Jun 30 2016, 7:28 PM · Engine, Starmade