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Starmade | S_SOUND_ENABLED flips from true to false on every game restart
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Description

With the latest update a few systems have issues with the sound system shutting down without a reason.

Sample logs:

,

Common behaviour:
S_SOUND_ENABLED = true
before starting.
In game the sound works.
When ending the game the settings.cfg contains
S_SOUND_ENABLED = false
and on next start there is no sound.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.198.223 (DEV)
Category
Engine
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce

no clue yet

Tester information (Internal use only)

[2016-06-24 18:50:43] Error in class 'SourceLWJGL OpenAL'
[2016-06-24 18:50:43] Channel null in method 'stop'

lines 2527+ in "sound gone" logfile
the other two logfiles in the report contain the same lines.

if they are not present in a log the sound is still working on the next start and S_SOUND_ENABLED isnt toggled to false in the settings.cfg

Event Timeline

AndyP created this task.Jun 23 2016, 8:41 PM
Restricted Application added a project: Issue Navigation. · View Herald TranscriptJun 23 2016, 8:41 PM
AndyP moved this task from New / Unconfirmed to Open / Validated on the Issue Navigation board.

i have the same issue. i have tried re installing fresh and it works for one play cession, then suddenly it stops working. it gives an error that sound fails to initialize, then persists regardless of what i set it to.

@RoyalWolfe .. do you have a logfile with that error ?
Please do add it here.

SmilingDemon updated the task description. (Show Details)Jun 24 2016, 5:00 PM
SmilingDemon edited Tester information (Internal use only). (Show Details)
SmilingDemon set Last tested (version) to 0.198.223 (DEV).
SmilingDemon changed Category from none/unspecified to Engine.
SmilingDemon edited Tester information (Internal use only). (Show Details)
SmilingDemon changed the task status from Open to In Queue (Game).
Restricted Application edited projects, added Game Development; removed Issue Navigation. · View Herald TranscriptJun 24 2016, 6:12 PM
AndyP added a comment.EditedJun 25 2016, 10:06 AM

Identified the cause:

[2016-06-25 01:03:28] Error in class 'SourceLWJGL OpenAL'
[2016-06-25 01:03:28]     Channel null in method 'stop'

is common in all logs.
This is exactly the message that triggers the "error handling" and turns off the sound system.

oh sorry I don't have the config files change at all my sound just completely cuts out. i don't understand why. i think my issue is more related to another sound problem.

Issue resolved (for me at-least) in version 0.198.223. Settings.cfg retains "S_SOUND_ENABLED = true" between runs and even PC restarts, both classic and beta launchers.

AndyP added a comment.Jun 28 2016, 7:50 PM

yeah, thats hotfix #4 then, made for this problem.

AndyP changed the task status from In Queue (Game) to Resolved.Jun 28 2016, 7:50 PM

-> forward
(hotfix covered it)

Restricted Application edited projects, added Quality Assurance; removed Game Development. · View Herald TranscriptJun 28 2016, 7:50 PM
SmilingDemon closed this task as Closed.Jul 8 2016, 8:34 PM

-QA TEsting-

cant seem to break the general functionality of the sound system anylonger

Restricted Application removed a project: Quality Assurance. · View Herald TranscriptJul 8 2016, 8:34 PM
Restricted Application removed a subscriber: AndyP. · View Herald Transcript
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 6:11 PM