Here are some more from server.cfg:
- Queries
- All Stories
- Search
- Advanced Search
- Transactions
- Transaction Logs
All Stories
Jul 14 2016
thanks for the list .. will add them to the info above
In T1157#43546, @Croquelune wrote:its developers decision to spent time and effort to change it or not
Yes. But it would be definitely more mods friendly (I guess some peoples would create some launcher's skins, etc.).
found in settings.cfg:
I feel like if you use the shipyard modules in a downward facing "C" shape, then you're fine. And that would be the most common shipyard shape, but stray from the path just a little and you're blocks might not align. The alignment I mentioned earlier could be used in a side "C" shaped shipyard, where it opens to the side. I wonder if they've always been like this?... I guess I usually make traditional shipyards.
Getting similar on our server and clients.
In T1672#65479, @Megacrafter127 wrote:In T1672#65403, @Sven_The_Slayer wrote:I'm not really sure why we are bypassing normal suggestion procedure on this.
we are not, it is just that the suggestion in question has no thread.
In T1672#65403, @Sven_The_Slayer wrote:I'm not really sure why we are bypassing normal suggestion procedure on this.
Well, might have found a hint at what starts this flood. Does not appear consistent across entities - changes from ships to stations, depending upon when I clear client cache and relog.
Went ~12 hours, no problem, and then the crashes started again. No changes on my end, server had been sailing pretty nicely all day, with player peaks up to ~15.
Jul 13 2016
Bump
Nice :D
Logs of crashes from T1676
did happen on the testserver .. and that one always had default sector sizes .. right ?
Still not able to replicate it here, after the sector change hotfix. Have your sector sizes returned to normal @John?
I'm not really sure why we are bypassing normal suggestion procedure on this.
Please ignore/close this ticket.
Workaround suggested by SmilingDemon:
We've got the same problem for all users of our server , our logs are spam with 140 000 line of this message in less than 2 minutes.
I will try replicating this today - although my clients haven't crashed since the 5k sector size fix. When the crash was occurring a full 0-19 cycle of the logs spanned about 5 minutes of time though, and appeared (confirmed with a grep exclusion search) to truly be full of nothing but the received mod string in the original writeup.
Can you include log files of those crashes?
1st hot fix should have that fixed, needs confirmation to be sure.
Jul 12 2016
Well just found out something interesting about the Current and Trade Permissions bug end of this.
Jul 11 2016
From what I can tell it seems to be more related to the size of large ice covered asteroids, all the transparent blocks seem to be causing a graphic strain.
Jul 10 2016
-Schine reply-
-Schine reply-
Correct, there was only one link that did this.
Pulling to Schine meeting.
weird indeed ,,, but for me ONLY the link to the bug tracker seems to do that from the FAQ list
shops link directly to cargo now, couldn't do that before. Should be working fine now.
-QA Testing-
-QA Testing-
-QA Testing-
Jul 9 2016
-validated-
-confirmed-
same thing when i do reimport it.
maybe for some reason its not possible to export that stuff ?
Hmm, I had just run an export while visiting that sector for the first time, and seeing the lag spike. Since its been ~12 hours, with one scheduled server restart during that time, here's another export.
did you force save and then made an export ?
or waited until the lag spike was gone ?