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May 2 2016

DukeofRealms added a comment to T1138: Set a redirect on a logout link.

"Set a redirect on a logout link" that's what it is. Currently, you can set a redirect on a login link, here's a SMD example https://starmadedock.net/register/external?reg=1&provider=73c70&redirect=https%3A%2F%2Fstarmadedock.net%2F .

May 2 2016, 9:34 PM · Feature, Registry Development, Starmade
SmilingDemon changed Category from issuecategory:cbsfunc to issuecategory:logic on T1382: Storage Blocks Cannot Be Linked To Logic.
May 2 2016, 6:56 PM · Logic, Starmade
SmilingDemon moved T1382: Storage Blocks Cannot Be Linked To Logic from Unclassed to Issue affecting current dev-build on the Starmade board.
May 2 2016, 6:55 PM · Logic, Starmade
SmilingDemon changed the status of T1382: Storage Blocks Cannot Be Linked To Logic from Open to In Queue (Game).

-Validated-
-Confirmed-
Indeed not possible as per authors description
sorry that i couldnt remember how that originaly worked

May 2 2016, 6:55 PM · Logic, Starmade
SmilingDemon raised the priority of T1382: Storage Blocks Cannot Be Linked To Logic from Normal to Release Blocker.
May 2 2016, 6:54 PM · Logic, Starmade
calani added a comment to T1245: Launcher hangs on startup.

Possible duplicate of T780?

May 2 2016, 3:56 PM · Starmade
SmilingDemon added a comment to T1382: Storage Blocks Cannot Be Linked To Logic.

That was through linking ?
not only placing it alongside a block?
(like the trigger-activator thing)

May 2 2016, 3:19 PM · Logic, Starmade
Sven_The_Slayer added a comment to T1382: Storage Blocks Cannot Be Linked To Logic.

Linking Storage Computers (Chests) to logic gets output based on if a chest is full or not. When linking to an OR you get a signal when there is anything in the chest and an ACTIVATOR will trigger when the storage is full. These connections can no longer be made.

May 2 2016, 2:52 PM · Logic, Starmade

May 1 2016

schema changed the status of T1315: shift + v not working for a certain blocks or should not work at all from In Queue (Game) to Resolved by committing Restricted Diffusion Commit.
May 1 2016, 4:40 PM · Game Development (Beta), Logic, Starmade

Apr 30 2016

BinarySpike added a comment to T1395: Salvage cannons salvage from random beams..

Video of the issue:

Apr 30 2016, 11:06 PM · Game Development (Beta), CBS: Functional, Starmade
Napther created T1396: AI Unable to hit Moving/Strafing objects.
Apr 30 2016, 1:10 PM · AI, Starmade
AndyP added a comment to T947: Cargo not visible underneath transparent Blocks.

Yeah, similar, but I it could be a case where the shader skips the lightcalc for that plane. (making it invisible)

Apr 30 2016, 11:49 AM · Engine, Starmade
AndyP closed T1222: Changing password on Registry gives "New password cannot be blank!" no matter what. as Closed.

-QA Testing-

Apr 30 2016, 11:43 AM · Starmade
SmilingDemon shifted T1375: Unable to paste password: new launcher from the S3 Starmade space to the S5 Launcher space.
Apr 30 2016, 9:03 AM · Launcher Development, Starmade
BinarySpike updated the task description for T1395: Salvage cannons salvage from random beams..
Apr 30 2016, 5:56 AM · Game Development (Beta), CBS: Functional, Starmade
BinarySpike created T1395: Salvage cannons salvage from random beams..
Apr 30 2016, 5:54 AM · Game Development (Beta), CBS: Functional, Starmade

Apr 29 2016

spunkie added a comment to T1376: Unable to spawn deleted blueprint.

Make the blueprint require its mass and volume regardless of how filled it is.

Apr 29 2016, 10:13 PM · Engine, Starmade
spunkie set URL to Starmadedock thread to https://starmadedock.net/threads/getting-stuck-in-things-getting-out-of-the-core-and-other-blocks.24830/ on T820: stuck in ship core /stuck in undeathinator.
Apr 29 2016, 9:57 PM · Game Development (Alpha), Astronaut, Starmade
megashub added a comment to T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails .

@lancake Your thoughts?

Apr 29 2016, 2:36 PM · Fleets, Starmade
33Cav added a comment to T1340: Scrolling in storage picks up another item.

GIF showing the bug. Note that the inventory to the left is a storage from my station and is set as personal inventory, to the right is a storage on my ship docked to said station. Though this bug is reproducible if both inventories left and right are the same (storage) and are storage on a single entity.

Apr 29 2016, 11:15 AM · Game Development (Alpha), GUI/HUD, Starmade
Napther created T1394: Missile-Lock animation played after no longer selecting Lock on Missile.
Apr 29 2016, 9:53 AM · GUI/HUD, Starmade
Phocian added a comment to T1168: Fleet orders not persistent after reboot..

Popped onto the server and noticed this today after moving a fleet.

Apr 29 2016, 9:34 AM · Game Development (Alpha), Fleets, Starmade
spunkie changed Last tested (version) from 0.19554 (Dev) to 0.197.51 rel on T820: stuck in ship core /stuck in undeathinator.
Apr 29 2016, 4:46 AM · Game Development (Alpha), Astronaut, Starmade
Venport added a comment to T1393: Build helpers not being helpful.

Also I forgot to mention, but if you're going to test it probably try to use the same build helper though they all should glitch the same

Apr 29 2016, 3:46 AM · Tools, Starmade
Venport created T1393: Build helpers not being helpful.
Apr 29 2016, 3:45 AM · Tools, Starmade
calani added a comment to T549: Usernames not sanity checked.

Small update to this: null usernames are no longer accepted.

Apr 29 2016, 3:15 AM · Registry Development, Starmade
calani added a comment to T549: Usernames not sanity checked.

Let's go with "increase username sanity" instead and validate them across StarMade, the Registry, and StarMadeDock for consistency.

Apr 29 2016, 3:13 AM · Registry Development, Starmade
calani added a comment to T1138: Set a redirect on a logout link.

What exactly is this ticket about?
Please provide an explanation.

Apr 29 2016, 12:33 AM · Feature, Registry Development, Starmade

Apr 28 2016

calani added a comment to T1222: Changing password on Registry gives "New password cannot be blank!" no matter what..

doot doot

Apr 28 2016, 10:58 PM · Starmade
calani changed the status of T1222: Changing password on Registry gives "New password cannot be blank!" no matter what. from In Queue (Registry) to Resolved by committing Restricted Diffusion Commit.
Apr 28 2016, 10:58 PM · Starmade
ilian4o96 created T1392: Blueprint bug maybe.
Apr 28 2016, 10:15 PM · Engine, Starmade
calani added a comment to T1357: Max memory slider knob's initial position is incorrect..

I fixed it in the latest build. Actually, I don't think this issue is visible in any of the tester builds, as I believe I fixed it in the first version containing the memory slider; I could be wrong, though, as this bug has plagued me for a long time. (It ended up being a bug within AngularJS itself)

Apr 28 2016, 7:51 PM · Starmade
SmilingDemon moved T1318: Spawning ships with same names as formerly existing one may lack docked entities from Unclassed to Issue affecting current release on the Starmade board.
Apr 28 2016, 7:48 PM · Engine (General), Starmade
SmilingDemon moved T1360: Shipyard Adds Suffix and Prefix to Shipnames from Unclassed to Issue affecting current release on the Starmade board.
Apr 28 2016, 7:48 PM · CBS: Shipyards, Starmade
SmilingDemon moved T1384: Null pointer in logfile when charging shields from Unclassed to Issue affecting current release on the Starmade board.
Apr 28 2016, 7:48 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon moved T1389: Display module data tags incorrect from Unclassed to Issue affecting current release on the Starmade board.
Apr 28 2016, 7:47 PM · Game Development, Starmade
SmilingDemon changed the status of T1389: Display module data tags incorrect from Open to In Queue (Game).

-Validated-
-confirmed-

Apr 28 2016, 7:47 PM · Game Development, Starmade
SmilingDemon triaged T1389: Display module data tags incorrect as Normal priority.
Apr 28 2016, 7:47 PM · Game Development, Starmade
SmilingDemon claimed T1389: Display module data tags incorrect.
Apr 28 2016, 7:37 PM · Game Development, Starmade
SmilingDemon merged T1381: After using The 'Edit Design" Player ends up by the holographic core. into T1147: Cannot go back to shipyard from design (edit design can be used to enter).
Apr 28 2016, 6:42 PM · Game Development (Beta), Feature, CBS: Shipyards, Starmade
SmilingDemon merged task T1381: After using The 'Edit Design" Player ends up by the holographic core. into T1147: Cannot go back to shipyard from design (edit design can be used to enter).
Apr 28 2016, 6:42 PM · Starmade
SmilingDemon claimed T1381: After using The 'Edit Design" Player ends up by the holographic core..
Apr 28 2016, 6:41 PM · Starmade
AndyP added a comment to T1376: Unable to spawn deleted blueprint.

yeah, good idea to do this.

Apr 28 2016, 4:48 PM · Engine, Starmade
Ithirahad added a comment to T1376: Unable to spawn deleted blueprint.

...Or copy to a design using a shipyard.

Apr 28 2016, 3:55 PM · Engine, Starmade
erthparadine added a comment to T1376: Unable to spawn deleted blueprint.

Charge occurs at time of blueprint purchase, just tested this.

Apr 28 2016, 3:34 PM · Engine, Starmade
AndyP added a comment to T1376: Unable to spawn deleted blueprint.

The station cost should be refunded as well. (Or is it charged on actually spawning the station?)

Apr 28 2016, 3:28 PM · Engine, Starmade
erthparadine added a comment to T1376: Unable to spawn deleted blueprint.

There is a cost for station blueprints, using normal settings. Although ship blueprints are free.

Apr 28 2016, 3:13 PM · Engine, Starmade
AndyP added a comment to T1376: Unable to spawn deleted blueprint.

T1376#53908
I agree to that in some ways,
however, any "abuse" is prevented by refunding the blocks if the blueprint changed for some reason.

Apr 28 2016, 3:13 PM · Engine, Starmade
SmilingDemon added a comment to T1376: Unable to spawn deleted blueprint.

Purchase shouldnt be possible on normal settings anyway?
and the "purchase" of the blueprint itself is without any costs.

Apr 28 2016, 3:03 PM · Engine, Starmade
erthparadine added a comment to T1376: Unable to spawn deleted blueprint.

I have mixed feelings about the position taken here.

Apr 28 2016, 2:40 PM · Engine, Starmade
Ithirahad updated the task description for T1391: Logic doesn't toggle BOBBY AI Modules.
Apr 28 2016, 12:03 PM · Starmade
Ithirahad updated the task description for T1391: Logic doesn't toggle BOBBY AI Modules.
Apr 28 2016, 12:01 PM · Starmade
Ithirahad updated the task description for T1391: Logic doesn't toggle BOBBY AI Modules.
Apr 28 2016, 12:01 PM · Starmade
Ithirahad created T1391: Logic doesn't toggle BOBBY AI Modules.
Apr 28 2016, 12:00 PM · Starmade
33Cav created T1390: DefensiveEffectType set to STATUS_GRAVITY_EFFECT_IGNORANCE for Explosive effect modules in blockBehaviourConfig.
Apr 28 2016, 11:32 AM · CBS: Weapons, Starmade
erthparadine added a comment to T1384: Null pointer in logfile when charging shields.

I should probably point out that this NullPointer was initially discovered while investigating odd server slowdowns. The error will often be written dozens of times per second to logs, and that has the apparent effect of impairing response times for all players.

Apr 28 2016, 12:49 AM · Game Development (Alpha), Engine (Crashes), Starmade

Apr 27 2016

SmilingDemon changed the status of T1384: Null pointer in logfile when charging shields from Open to In Queue (Game).
Apr 27 2016, 9:43 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon edited Steps to reproduce on T1384: Null pointer in logfile when charging shields.
Apr 27 2016, 9:42 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon renamed T1384: Null pointer in logfile when charging shields from Null pointer w to Null pointer in logfile when charging shields.
Apr 27 2016, 9:41 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon renamed T1384: Null pointer in logfile when charging shields from Null pointer to Null pointer w.
Apr 27 2016, 9:32 PM · Game Development (Alpha), Engine (Crashes), Starmade
erthparadine added a comment to T1384: Null pointer in logfile when charging shields.

This is an exported sector of where you'll see the NullPointerException in server logs, upon shooting the station within.

Apr 27 2016, 4:42 PM · Game Development (Alpha), Engine (Crashes), Starmade
Kingofanime created T1389: Display module data tags incorrect.
Apr 27 2016, 12:09 PM · Game Development, Starmade
erthparadine added a comment to T1388: Fleet members disappear upon logout.

Added @spunkie as we were working together to flush-out an addition to T1385 at the time.

Apr 27 2016, 2:26 AM · Starmade
erthparadine updated subscribers of T1388: Fleet members disappear upon logout.
Apr 27 2016, 2:22 AM · Starmade
erthparadine updated the task description for T1388: Fleet members disappear upon logout.
Apr 27 2016, 1:31 AM · Starmade
erthparadine edited Steps to reproduce on T1388: Fleet members disappear upon logout.
Apr 27 2016, 1:26 AM · Starmade
erthparadine created T1388: Fleet members disappear upon logout.
Apr 27 2016, 1:24 AM · Starmade
erthparadine added a comment to T1283: Fleet member list changes on server restart..

Editing...it may have been premature for me to assume this bug is the same. I've created a new one: http://phab.starma.de/T1388

Apr 27 2016, 12:53 AM · Starmade, Issue Navigation

Apr 26 2016

erthparadine updated subscribers of T1384: Null pointer in logfile when charging shields.

@spunkie invested some time chasing this bug with me last night. Tagging him for inclusion.

Apr 26 2016, 5:06 PM · Game Development (Alpha), Engine (Crashes), Starmade
AndyP changed the status of T1387: Build Helper Lock from Open to In Queue (Game).

Getting multiple reports via support and diverse other channels about this.
Skipping ingame test.

Apr 26 2016, 4:16 PM · GUI/HUD, Starmade
AndyP triaged T1387: Build Helper Lock as Urgent priority.
Apr 26 2016, 4:15 PM · GUI/HUD, Starmade
AndyP changed Affected Gamemode(s) from issuegamemode:mponly to issuegamemode:spmp on T1387: Build Helper Lock.
Apr 26 2016, 4:15 PM · GUI/HUD, Starmade
AndyP claimed T1387: Build Helper Lock.
Apr 26 2016, 4:14 PM · GUI/HUD, Starmade
Endal set First occurrence (version) to v0.197.51 on T1387: Build Helper Lock.
Apr 26 2016, 3:46 PM · GUI/HUD, Starmade
Endal created T1387: Build Helper Lock.
Apr 26 2016, 3:43 PM · GUI/HUD, Starmade
SmilingDemon moved T1382: Storage Blocks Cannot Be Linked To Logic from New / Unconfirmed to Feedback on the Issue Navigation board.
Apr 26 2016, 2:58 PM · Logic, Starmade
SmilingDemon removed a project from T1382: Storage Blocks Cannot Be Linked To Logic: Starmade.

What was again the purpose of linking them in the first place ??

Apr 26 2016, 2:58 PM · Logic, Starmade
SmilingDemon triaged T1382: Storage Blocks Cannot Be Linked To Logic as Normal priority.
Apr 26 2016, 2:57 PM · Logic, Starmade
SmilingDemon claimed T1382: Storage Blocks Cannot Be Linked To Logic.
Apr 26 2016, 2:56 PM · Logic, Starmade
spunkie edited Tester information (Internal use only) on T1370: Shape based structures bugged (Shipyard, all gates).
Apr 26 2016, 2:56 PM · CBS: Functional, Starmade
SmilingDemon moved T1384: Null pointer in logfile when charging shields from New / Unconfirmed to Feedback on the Issue Navigation board.
Apr 26 2016, 2:55 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon added a comment to T1384: Null pointer in logfile when charging shields.

Please add the exported Sector with drag and drop so we can take a look

Apr 26 2016, 2:55 PM · Game Development (Alpha), Engine (Crashes), Starmade
SmilingDemon triaged T1384: Null pointer in logfile when charging shields as High priority.
Apr 26 2016, 2:54 PM · Game Development (Alpha), Engine (Crashes), Starmade
spunkie closed T1370: Shape based structures bugged (Shipyard, all gates) as Closed.

-QA testing-

Apr 26 2016, 2:54 PM · CBS: Functional, Starmade
SmilingDemon claimed T1384: Null pointer in logfile when charging shields.
Apr 26 2016, 2:54 PM · Game Development (Alpha), Engine (Crashes), Starmade
spunkie edited Tester information (Internal use only) on T1342: Incorrect transporter spawn position.
Apr 26 2016, 1:11 PM · Game Development (Beta), CBS: Functional, Starmade
spunkie edited Tester information (Internal use only) on T1342: Incorrect transporter spawn position.
Apr 26 2016, 12:59 PM · Game Development (Beta), CBS: Functional, Starmade
spunkie changed Last tested (version) from 0.197.36 to 0.197.51 rel on T1342: Incorrect transporter spawn position.
Apr 26 2016, 12:58 PM · Game Development (Beta), CBS: Functional, Starmade
spunkie changed the status of T1342: Incorrect transporter spawn position from Open to In Queue (Game).

The transporter module will always try to place the player on top of itself with relation to the entity its mounted on regardless of the facing direction of the module. It will also place a player into a solid wall.

Apr 26 2016, 12:57 PM · Game Development (Beta), CBS: Functional, Starmade
erthparadine updated the task description for T1384: Null pointer in logfile when charging shields.
Apr 26 2016, 12:53 AM · Game Development (Alpha), Engine (Crashes), Starmade
erthparadine created T1384: Null pointer in logfile when charging shields.
Apr 26 2016, 12:48 AM · Game Development (Alpha), Engine (Crashes), Starmade

Apr 25 2016

megashub added a comment to T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails .
In T1238#53620, @Keptick wrote:The drones most likely turn to properly orient their docker with the pickup rail, since that's what actually "connects", not when the drone touches the pickup point.
Apr 25 2016, 10:20 PM · Fleets, Starmade
Keptick added a comment to T1238: carrier recall drones unable to redock properly and get stuck in a loop caused by non physical rails .

Those are some really short pickup rail lines in your gif... I would try making them longer.

But isn't that just a work around for this bug? If the drones don't abruptly turn, they dock fine. A long pickup line is functionally okay, but when building at scale, that's a lot of extra work. This carrier, for example, carries 64 drones.
Finally, the longer the pickup lines, the easier it is to fly past idle ships and magnetically pick them up as docked entities without intending to do so. It's just messy and unnecessary just to work around the fact that the AI isn't yet smart enough to determine it's own collision area beyond a rough cube shape, which seems to be the case today. It perceives the space around the nose of those drones as being 'part of the ship' and so it tries to avoid a collision. If it was smart enough to know that is unoccupied space, it wouldn't swerve.

Apr 25 2016, 7:46 PM · Fleets, Starmade
AndyP moved T51: can't untoggle Flip Flop manually from Issue affecting current release to Archived on the Starmade board.
Apr 25 2016, 6:27 PM · Logic, Starmade
AndyP moved T104: Safety element: Faction Menu from Issue affecting current release to Archived on the Starmade board.
Apr 25 2016, 6:27 PM · Engine, Starmade
AndyP moved T103: Safety element: Structure Menu from Issue affecting current release to Archived on the Starmade board.
Apr 25 2016, 6:27 PM · Engine, Starmade
AndyP moved T97: Replace tool doesn't always replace with correct orientation from Issue affecting current release to Archived on the Starmade board.
Apr 25 2016, 6:27 PM · Engine, Starmade
AndyP moved T162: Previously Placed Crystals Are Now Damaged from Issue affecting current release to Archived on the Starmade board.
Apr 25 2016, 6:27 PM · Engine, Starmade
AndyP moved T187: Up and down Arrow key stuck between rail entities from Issue affecting current release to Archived on the Starmade board.
Apr 25 2016, 6:27 PM · CBS: Rails, Starmade
AndyP moved T204: dates for faction members do not work from Issue affecting current release to Archived on the Starmade board.
Apr 25 2016, 6:27 PM · Game Development (Beta), GUI/HUD, Starmade