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Starmade | Display module data tags incorrect
Confirmed task for development, NormalPublic

Description

When using stuff like [power] and [powerCap] on display modules on multiple ships it's possible for the data to be incorrect. I was in build mode for one of my ships and zoomed over to view a display module on the other ship and noticed it was giving the power value for the wrong ship. I then entered build mode for the ship with the incorrect data and modified the display module info slightly, it then updated with the correct power values.


I reproduced this in astronaut mode, without build mode. But it probably doesn't matter whether you're in build mode or astronaut mode. Since I originally got the bug in build mode.

  1. spawn 2 cores
  2. put a power capacitor on the left core
  3. put a display module on both cores
  4. enter [powerCap] on the left core display module. Notice that it will say 51000 power.
  5. enter [powerCap] on the right core display module. Notice that they BOTH now say 50000 power.
  6. go back to the left core display and edit it by adding an enter at the end of the text. It will update back to 51000 power on the display.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.197.51 (DEV)
Category
none/unspecified
First occurrence (version)
v0.197.51
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
User/Reporter/Contact
Username on Registry
Kingofanime
Steps to reproduce
  1. Place two entities close to each other
  2. make sure they do have different power values
  3. place display modules on them with [power] as content
  4. compare the displayed results, maybe enter and exit cores to see that they shift then or when you do move from one to another

sample:

Tester information (Internal use only)

makes the display tags a bit useless when they do show random values from entities in there surroundings ^^

Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Restricted Application added a project: Issue Navigation. · View Herald TranscriptApr 27 2016, 12:09 PM
SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.Apr 28 2016, 7:47 PM
SmilingDemon updated the task description. (Show Details)
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon edited Steps to reproduce. (Show Details)
SmilingDemon edited Tester information (Internal use only). (Show Details)
SmilingDemon changed Affected Gamemode(s) from none/unspecified to Single and Multi.
SmilingDemon set Last tested (version) to 0.197.51 (DEV).
SmilingDemon changed the task status from Open to In Queue (Game).
SmilingDemon triaged this task as Normal priority.

-Validated-
-confirmed-

Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptApr 28 2016, 7:47 PM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:17 PM