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Oct 17 2017

AndyP claimed T2646: Dev .123 - wrong armor-HP(?).
Oct 17 2017, 9:46 PM · Starmade

Oct 15 2017

AndyP moved T2635: ClassCastException when docking to a stick shop with reactor on board from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 15 2017, 10:45 PM · CBS: Rails, Starmade
AndyP changed the status of T2635: ClassCastException when docking to a stick shop with reactor on board from Open to In Queue.

-Confirmed-

Oct 15 2017, 10:45 PM · CBS: Rails, Starmade
AndyP renamed T2635: ClassCastException when docking to a stick shop with reactor on board from Game Crash to ClassCastException when docking to a stick shop with reactor on board.
Oct 15 2017, 10:44 PM · CBS: Rails, Starmade
AndyP claimed T2635: ClassCastException when docking to a stick shop with reactor on board.
Oct 15 2017, 10:43 PM · CBS: Rails, Starmade
AndyP moved T2632: Need better error messages during world creation (.200.122) from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Oct 15 2017, 10:19 PM · Starmade
AndyP closed T2632: Need better error messages during world creation (.200.122) as Invalid.

This is indeed a problem and will need a better way to handle such startup failures.

Oct 15 2017, 10:19 PM · Starmade
AndyP changed the edit policy for T2632: Need better error messages during world creation (.200.122).
Oct 15 2017, 10:18 PM · Starmade
AndyP claimed T2632: Need better error messages during world creation (.200.122).
Oct 15 2017, 10:18 PM · Starmade
AndyP merged T2629: Dev .122 - an error of sunshine into T260: Sun reflects through ships still when normal maps are on..
Oct 15 2017, 10:17 PM · Game Development (Beta), Engine (Rendering), Starmade
Restricted Application removed a project from T2629: Dev .122 - an error of sunshine: Issue Navigation.
Oct 15 2017, 10:17 PM · Starmade
AndyP moved T2629: Dev .122 - an error of sunshine from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.
Oct 15 2017, 10:16 PM · Starmade
AndyP added a comment to T2629: Dev .122 - an error of sunshine.

Thank you for the report.

Oct 15 2017, 10:16 PM · Starmade
AndyP changed the edit policy for T2629: Dev .122 - an error of sunshine.
Oct 15 2017, 10:16 PM · Starmade
AndyP claimed T2629: Dev .122 - an error of sunshine.
Oct 15 2017, 10:15 PM · Starmade
AndyP shifted T2637: Can't place stabilizers when not in build mode -- this is an issue for new bases (0.200.122) from the S1 Public space to the S3 Starmade space.
Oct 15 2017, 10:14 PM · Engine, Starmade
AndyP placed T2637: Can't place stabilizers when not in build mode -- this is an issue for new bases (0.200.122) up for grabs.

-Validated-
Open for testing

Oct 15 2017, 10:14 PM · Engine, Starmade
AndyP edited Clientconfig (settings.cfg) on T2637: Can't place stabilizers when not in build mode -- this is an issue for new bases (0.200.122).
Oct 15 2017, 10:14 PM · Engine, Starmade
AndyP claimed T2637: Can't place stabilizers when not in build mode -- this is an issue for new bases (0.200.122).
Oct 15 2017, 10:13 PM · Engine, Starmade
AndyP renamed T2631: advanced build mode - faction UI partly broken from Dev .122 - advances build mode - faction UI partly broken to advanced build mode - faction UI partly broken.
Oct 15 2017, 10:12 PM · GUI/HUD, Starmade
AndyP renamed T2631: advanced build mode - faction UI partly broken from Dev .122 - faction UI partly broken to Dev .122 - advances build mode - faction UI partly broken.
Oct 15 2017, 10:12 PM · GUI/HUD, Starmade
AndyP moved T2631: advanced build mode - faction UI partly broken from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 15 2017, 10:11 PM · GUI/HUD, Starmade
AndyP changed the status of T2631: advanced build mode - faction UI partly broken from Open to In Queue.

They are indeed not as responsive as the ones on the faction block.
You can not easily see what state is active and what state is inactive.

Oct 15 2017, 10:11 PM · GUI/HUD, Starmade
AndyP edited Clientconfig (settings.cfg) on T2631: advanced build mode - faction UI partly broken.
Oct 15 2017, 10:10 PM · GUI/HUD, Starmade
AndyP claimed T2631: advanced build mode - faction UI partly broken.
Oct 15 2017, 10:10 PM · GUI/HUD, Starmade
AndyP placed T2614: [Dev Build] 0.200.117 - Saving and Loading Entities With Active Chambers up for grabs.
Oct 15 2017, 7:43 AM · Starmade, Issue Navigation
AndyP raised the priority of T2614: [Dev Build] 0.200.117 - Saving and Loading Entities With Active Chambers from Normal to Pre-Release Quality Assurance.

Open for testing, maybe a race between building the reactor tree and loading the blocks.
More extreme side effect was possibly the issue T2624: Game crashed and station removed

Oct 15 2017, 7:43 AM · Starmade, Issue Navigation
AndyP changed Category from issuecategory:none to issuecategory:cbssystem on T2614: [Dev Build] 0.200.117 - Saving and Loading Entities With Active Chambers.
Oct 15 2017, 7:41 AM · Starmade, Issue Navigation
AndyP claimed T2614: [Dev Build] 0.200.117 - Saving and Loading Entities With Active Chambers.
Oct 15 2017, 7:41 AM · Starmade, Issue Navigation
AndyP closed T2622: [Dev Build] 0.200.121 - All Tier 2 Armor Upgrades Broken as Rejected.

Thank you for the report.

Oct 15 2017, 7:40 AM · CBS: Functional, Starmade
AndyP changed Category from issuecategory:none to issuecategory:cbsfunc on T2622: [Dev Build] 0.200.121 - All Tier 2 Armor Upgrades Broken.
Oct 15 2017, 7:38 AM · CBS: Functional, Starmade
AndyP claimed T2622: [Dev Build] 0.200.121 - All Tier 2 Armor Upgrades Broken.
Oct 15 2017, 7:38 AM · CBS: Functional, Starmade
AndyP moved T2613: Permanent Cloaking Chamber Setup Will Never Decloak from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 15 2017, 7:36 AM · CBS: Systems, Starmade, Support
AndyP changed the status of T2613: Permanent Cloaking Chamber Setup Will Never Decloak from Open to In Queue.
Oct 15 2017, 7:35 AM · CBS: Systems, Starmade, Support
AndyP added a comment to T2627: Cannot disable cloak/stealth/jammer from hotbar?.

Thank you
for the report, merging into the slightly earlier report about the same issue.

Oct 15 2017, 7:35 AM · CBS: Systems, Starmade
AndyP merged T2627: Cannot disable cloak/stealth/jammer from hotbar? into T2613: Permanent Cloaking Chamber Setup Will Never Decloak.
Oct 15 2017, 7:34 AM · CBS: Systems, Starmade, Support
Restricted Application edited projects for T2627: Cannot disable cloak/stealth/jammer from hotbar?, added: CBS: Systems; removed Issue Navigation.
Oct 15 2017, 7:34 AM · CBS: Systems, Starmade
AndyP added a comment to T2613: Permanent Cloaking Chamber Setup Will Never Decloak.

-Confirmed-

Oct 15 2017, 7:34 AM · CBS: Systems, Starmade, Support
Restricted Application added projects to T2613: Permanent Cloaking Chamber Setup Will Never Decloak: Issue Navigation, Starmade.
Oct 15 2017, 6:51 AM · CBS: Systems, Starmade, Support
AndyP edited Clientconfig (settings.cfg) on T2627: Cannot disable cloak/stealth/jammer from hotbar?.
Oct 15 2017, 6:50 AM · CBS: Systems, Starmade
AndyP claimed T2627: Cannot disable cloak/stealth/jammer from hotbar?.
Oct 15 2017, 6:50 AM · CBS: Systems, Starmade
AndyP claimed T2613: Permanent Cloaking Chamber Setup Will Never Decloak.
Oct 15 2017, 6:50 AM · CBS: Systems, Starmade, Support
AndyP closed T2628: Jump interdiction chamber throws Runtime Exception as Rejected.

Thank you for the report, this feature is not yet implemented.
They will be added in the next days or builds.

Oct 15 2017, 6:46 AM · Starmade
AndyP changed the edit policy for T2628: Jump interdiction chamber throws Runtime Exception.
Oct 15 2017, 6:44 AM · Starmade
AndyP claimed T2628: Jump interdiction chamber throws Runtime Exception.
Oct 15 2017, 6:44 AM · Starmade

Oct 14 2017

AndyP moved T2626: Core Beam doesn't work from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 14 2017, 9:43 PM · CBS: Functional, Starmade
AndyP changed the status of T2626: Core Beam doesn't work from Open to In Queue.

Good find!

Oct 14 2017, 9:43 PM · CBS: Functional, Starmade
AndyP edited Clientconfig (settings.cfg) on T2626: Core Beam doesn't work.
Oct 14 2017, 9:42 PM · CBS: Functional, Starmade
AndyP claimed T2626: Core Beam doesn't work.
Oct 14 2017, 9:42 PM · CBS: Functional, Starmade
AndyP added a comment to T2623: Conduit sanity check not working properly.

Yeah, the same problem should apply,
I just narrowed down the few cases where it fails to work properly in the GUI, I assume with those base problems fixed,
it should not happen deeper in the tree too.

Oct 14 2017, 7:16 PM · CBS: Functional, Starmade
AndyP changed the status of T2624: Game crashed and station removed from Open to Feedback.

Was the reactor damaged?
Were chambers connected?

Oct 14 2017, 1:56 PM · Customer responded, Starmade, Issue Navigation
AndyP changed the edit policy for T2624: Game crashed and station removed.
Oct 14 2017, 1:56 PM · Customer responded, Starmade, Issue Navigation
AndyP claimed T2624: Game crashed and station removed.
Oct 14 2017, 1:55 PM · Customer responded, Starmade, Issue Navigation
AndyP moved T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 14 2017, 9:53 AM · CBS: Functional, Starmade
AndyP changed the status of T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces from Open to In Queue.

-Confirmed-

Oct 14 2017, 9:53 AM · CBS: Functional, Starmade
AndyP renamed T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces from A bug report about cargo in .121 dev to Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces.
Oct 14 2017, 9:52 AM · CBS: Functional, Starmade
AndyP moved T2623: Conduit sanity check not working properly from Unclassed to Issue affecting current dev-build on the Starmade board.
Oct 14 2017, 9:18 AM · CBS: Functional, Starmade
AndyP changed the status of T2623: Conduit sanity check not working properly from Open to In Queue.

-Confirmed-

Oct 14 2017, 9:17 AM · CBS: Functional, Starmade
AndyP edited Tester information (Internal use only) on T2623: Conduit sanity check not working properly.
Oct 14 2017, 9:16 AM · CBS: Functional, Starmade
AndyP shifted T2623: Conduit sanity check not working properly from the S1 Public space to the S3 Starmade space.
Oct 14 2017, 9:14 AM · CBS: Functional, Starmade
AndyP edited Clientconfig (settings.cfg) on T2623: Conduit sanity check not working properly.
Oct 14 2017, 9:14 AM · CBS: Functional, Starmade
AndyP claimed T2623: Conduit sanity check not working properly.
Oct 14 2017, 9:13 AM · CBS: Functional, Starmade
AndyP claimed T2621: Cargo linking - shipyards, factories (all non-storage things) do not properly register updates to their linked cargo spaces.
Oct 14 2017, 7:01 AM · CBS: Functional, Starmade
AndyP merged T2612: Remote logic connections not saved into T280: Wireless logic and clocks of a blueprint saved from server to local folder not working.
Oct 14 2017, 6:52 AM · Game Development (Beta), Logic, Starmade
Restricted Application edited projects for T2612: Remote logic connections not saved, added: Logic; removed Issue Navigation.
Oct 14 2017, 6:52 AM · Logic, Starmade
AndyP moved T2612: Remote logic connections not saved from Unclassed to Rejected / Duplicate / Invalid on the Starmade board.

Thank you for the report,
the behaviour is already listed here
T280: Wireless logic and clocks of a blueprint saved from server to local folder not working
in all details.
Going to merge it into the other issue.

Oct 14 2017, 6:52 AM · Logic, Starmade
AndyP changed the edit policy for T2612: Remote logic connections not saved.
Oct 14 2017, 6:49 AM · Logic, Starmade
AndyP claimed T2612: Remote logic connections not saved.
Oct 14 2017, 6:49 AM · Logic, Starmade

Oct 13 2017

AndyP edited Clientconfig (settings.cfg) on T2619: NullPointerException:null for .119 dev.
Oct 13 2017, 8:48 PM · Starmade
AndyP moved T2619: NullPointerException:null for .119 dev from Unclassed to Issue affecting current dev-build on the Starmade board.

Sample log:

Oct 13 2017, 8:46 PM · Starmade
Restricted Application added a project to T2619: NullPointerException:null for .119 dev: Game Development.
Oct 13 2017, 8:45 PM · Starmade
AndyP changed the status of T2619: NullPointerException:null for .119 dev from Open to In Queue.
Oct 13 2017, 8:45 PM · Starmade
AndyP claimed T2619: NullPointerException:null for .119 dev.
Oct 13 2017, 8:43 PM · Starmade

Oct 8 2017

AndyP closed T2606: official test server (normal) broken down as Closed.

Thank you for the message,
server has been restarted now.

Oct 8 2017, 12:27 PM · Starmade
AndyP edited Clientconfig (settings.cfg) on T2606: official test server (normal) broken down.
Oct 8 2017, 12:26 PM · Starmade
AndyP claimed T2606: official test server (normal) broken down.
Oct 8 2017, 12:26 PM · Starmade

Oct 2 2017

Restricted Application changed the status of T2569: trigger area block not activating button from Feedback to Open.

I assume it is intended behavior as described in T179
You place a button next to a Trigger (area) Controller and it isnt being activated but a Activator Module in the same spot is ?
did i understood that right ?
then that it expected and correct then.
there was a reason for it but i cant remember right now what it was.

Oct 2 2017, 3:02 PM · CBS: Functional, Starmade
AndyP merged Restricted Maniphest Task into T161: Push/Pull/Stop does not affect mothership if docked rail entities are hit.
Oct 2 2017, 2:58 PM · QA-Return, Game Development, CBS: Weapons, Starmade
Restricted Application removed a project from T2533: Logic makes weapons/salvage computers vanish in flight mode: Issue Navigation.
Oct 2 2017, 2:53 PM · Starmade
AndyP merged T2533: Logic makes weapons/salvage computers vanish in flight mode into T2446: Activation Module hides Computers from weapons menu (hotkey "G").
Oct 2 2017, 2:53 PM · Game Development (Alpha), GUI/HUD, Starmade
AndyP changed the edit policy for T2533: Logic makes weapons/salvage computers vanish in flight mode.
Oct 2 2017, 2:51 PM · Starmade
AndyP claimed T2533: Logic makes weapons/salvage computers vanish in flight mode.

Duplicate of a similar report.
Partially expected behaviour.

Oct 2 2017, 2:51 PM · Starmade
AndyP changed the edit policy for T2541: Faction Chat disappears?.
Oct 2 2017, 2:48 PM · Starmade, Issue Navigation
AndyP claimed T2541: Faction Chat disappears?.

Going to test this.
Should be easy to reproduce.

Oct 2 2017, 2:48 PM · Starmade, Issue Navigation
AndyP merged T2574: Docking teleportation into T371: cross-sector static entities causes problems.
Oct 2 2017, 2:41 PM · Game Development (Beta), Engine (General), Starmade
Restricted Application edited projects for T2574: Docking teleportation, added: CBS: Rails; removed Issue Navigation.
Oct 2 2017, 2:41 PM · CBS: Rails, Starmade
Restricted Application added a project to T2574: Docking teleportation: Starmade.
Oct 2 2017, 2:41 PM · CBS: Rails, Starmade
AndyP claimed T2574: Docking teleportation.

Looks like a duplicate to T371: cross-sector static entities causes problems.

Oct 2 2017, 2:40 PM · CBS: Rails, Starmade
AndyP placed T2548: Station block/mass limiting broken. up for grabs.
Oct 2 2017, 2:36 PM · Starmade, Issue Navigation
AndyP edited Java Version (64bit) on T2548: Station block/mass limiting broken..
Oct 2 2017, 2:35 PM · Starmade, Issue Navigation
AndyP claimed T2548: Station block/mass limiting broken..

-Validated-

Oct 2 2017, 2:34 PM · Starmade, Issue Navigation

Sep 18 2017

AndyP edited Clientconfig (settings.cfg) on T2572: Sanity check "Server Port" field.
Sep 18 2017, 5:14 PM · Launcher Development, Starmade
AndyP created T2572: Sanity check "Server Port" field.
Sep 18 2017, 5:14 PM · Launcher Development, Starmade

Aug 24 2017

AndyP added a member for Starmade: nightrune.
Aug 24 2017, 7:33 PM

Aug 3 2017

AndyP changed the status of T2526: V0.199.651 Docked entity doesnt inherit faction ownership of main ship if ownership is changed with the faction module. from Open to Feedback.

Examined it:

Aug 3 2017, 12:15 AM · CBS: Rails, Starmade

Aug 2 2017

AndyP changed the status of T2525: 0.199.651 (Old Bug Coming Back) Power Constantly Dropped to 0 For No Reason from Open to Feedback.

That would be explained by missing meshes, they will be created properly with the new version.
Should not happen again.

Aug 2 2017, 11:42 PM · Engine, Starmade
AndyP closed T2514: Weapons failed to be linked on spawn as Closed.

Glad to hear this, thank you for the feedback.

Aug 2 2017, 11:55 AM · CBS: Weapons, Starmade
AndyP edited Clientconfig (settings.cfg) on T2514: Weapons failed to be linked on spawn.
Aug 2 2017, 11:52 AM · CBS: Weapons, Starmade
AndyP claimed T2514: Weapons failed to be linked on spawn.
Aug 2 2017, 11:51 AM · CBS: Weapons, Starmade

Jul 29 2017

AndyP changed the status of T2524: Server needs to be restarted or started twice to get rail docked entities to move. from Open to Feedback.

You can just drag an drop the file into the comment edit field

Jul 29 2017, 11:06 PM · CBS: Rails, Starmade