Starmade | [Dev Build] 0.200.117 - Saving and Loading Entities With Active Chambers
Open, Pre-Release Quality AssurancePublic

Description

When I saved a ship with reactor size level 11 that had a defensive chamber chain of Shield Capacity 1 and spawned the ship in again the following glitch occurred:

Half of the defensive chambers on the first level remained active, however the other half had been changed to deactive. As a result of this the first chamber was marked as invalid and only containing 50 blocks. In order to fix this I needed to remove the first chamber in the chain, then replace it.

I am unsure if this is a bug related to chamber chains in general, or only to the shield chamber chain. It is worth noting that a similar glitch may have occurred when I experimented with the FTL Chamber Chain, however that is a topic for a separate bug report.

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Singleplayer
Reproducible
Yes
Last tested (version)
0.200.117
Category
Control Block System: Systems
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
Steps to reproduce
  1. Build a ship with a Shield Capacity 1 chamber tree (It is worth noting that when this occurred to me it was with a reactor level 11 --> 100 block chambers. I am unsure of whether this applies to smaller ships)
  2. Save ship to catalog
  3. Admin load ship from catalog
Serverconfig (server.cfg)

Standard Default Config

Clientconfig (settings.cfg)

Standard Default Config

petlahk created this task.Oct 12 2017, 1:54 AM
petlahk edited Serverconfig (server.cfg). (Show Details)
petlahk edited Clientconfig (settings.cfg). (Show Details)
petlahk changed Affected Gamemode(s) from Single and Multi to Singleplayer.Oct 14 2017, 4:08 AM
AndyP claimed this task.Oct 15 2017, 7:41 AM
AndyP shifted this object from the S1 Public space to the S3 Starmade space.
AndyP changed the visibility from "Custom Policy" to "Public (No Login Required)".
AndyP changed the edit policy from "Task Author" to "Starmade (Project)".
AndyP changed Category from none/unspecified to Control Block System: Systems.
AndyP raised the priority of this task from "Normal" to "Pre-Release Quality Assurance".

-Validated-

Open for testing, maybe a race between building the reactor tree and loading the blocks.
More extreme side effect was possibly the issue T2624: Game crashed and station removed

AndyP removed AndyP as the assignee of this task.Oct 15 2017, 7:43 AM
AndyP added a subscriber: AndyP.