Page MenuHomeSchine - Phabricator
Feed Advanced Search

Jun 7 2017

lancake renamed T2413: issues with traders at advanced shops from issues with tradesr at advanced shops to issues with traders at advanced shops.
Jun 7 2017, 2:45 PM · Crew, Starmade
lancake claimed T2413: issues with traders at advanced shops.

Duplicate, merging tasks.

Jun 7 2017, 2:44 PM · Crew, Starmade
lancake set First occurrence (version) to 0.199.535 on T2376: Shoot out rail exits to the side.
Jun 7 2017, 2:00 PM · CBS: Rails, Starmade
lancake claimed T2376: Shoot out rail exits to the side.

Duplicate, merging tasks.

Jun 7 2017, 2:00 PM · CBS: Rails, Starmade
lancake changed the status of T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException from Open to Feedback.
Jun 7 2017, 1:51 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T2370: Extensive use of Damage Pulse weapons may cause ArrayIndexOutOfBoundsException .

Can't reproduce although I managed to get an exception that broke any weapon.
I tried out with a modified config, 500 pulses per second but even firing that for 30 seconds didn't break anything, doing an auto-save while doing that didn't do anything either.
What you describe, is what handles the explosions dies, and only a server restart would resolve that (till it breaks again).

Jun 7 2017, 1:51 PM · Game Development (Alpha), CBS: Weapons, Starmade
Restricted Application changed the status of T2328: Large changes to a sector a player has logged off in will cause them to timeout on attempting to log back in from Feedback to Open.

-feedback-
Unfortunately I can't reproduce. I have tried it out with a quite large sector (10 mil blocks total), even making sure the spawn location would be occupied by chunks, loads in just fine and time to load/spawn is pretty much the same as usual.
Do you manage to get past the loading screen and you just end up unable to spawn after clicking the spawn button, or do you timeout during the loading screen? Could you upload your log file too for the client that is timing out? Logs are located in the Starmade/logs folder, logstarmade.0.log is the most recent one. Upload that file here by drag and dropping it in phabricator's message box.

Jun 7 2017, 1:20 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T2371: Docking to a rail prevents create docking attempts from working.

Any rail that was docked to, cannot be used again with create docking if that entity has moved to another rail already. Only undocking that entity will "unoccupy" it.
Error message: "Cannot create dock!\nDock is already in use!"

Jun 7 2017, 12:30 PM · Game Development (Alpha), CBS: Rails, Starmade
lancake set First occurrence (version) to 0.199.429 on T2369: Locked Rails on Ship Blueprint (and original ship).
Jun 7 2017, 12:15 PM · CBS: Rails, Starmade
lancake claimed T2369: Locked Rails on Ship Blueprint (and original ship).

Same issue as in T2215. This is an invalid rail link, a relatively recent check was added to prevent rails from working in case an invalid connection is found. That's probably why previous blueprints still worked because the check wasn't there yet to prevent rails from working.

Jun 7 2017, 12:15 PM · CBS: Rails, Starmade
lancake claimed T2367: Heatseeker missiles fired from a station go through the station walls..

Rejecting, not a bug, just the result of a mechanic that prevents your own weapons from hitting the ship it's on. Needs to be changed at some point perhaps, or become a config option.
Without this mechanic, you would always need to make sure there's empty space in front of any weapon which is quite a big design change.

Jun 7 2017, 12:00 PM · CBS: Weapons, Starmade
lancake lowered the priority of T2366: shift connecting lights doesn't connect whole group from Normal to Low.
Jun 7 2017, 11:53 AM · Logic, Starmade
lancake claimed T2366: shift connecting lights doesn't connect whole group.

Duplicate, merging tasks.

Jun 7 2017, 11:51 AM · Logic, Starmade
lancake changed the edit policy for T2364: Ai turrets try to shoot when there is not enough power to shoot.
Jun 7 2017, 11:44 AM · AI, Starmade
lancake claimed T2364: Ai turrets try to shoot when there is not enough power to shoot.

One of the older tasks, merging them together.
This issue will automatically be resolved with the upcoming power priority queue, as your priority queue will make sure power will go where most needed which is something you determine.

Jun 7 2017, 11:44 AM · AI, Starmade
lancake changed the status of T2359: Display Module loses data from Open to Feedback.
Jun 7 2017, 11:34 AM · Engine, Starmade
lancake claimed T2359: Display Module loses data.

Is this only happening for displays you copy/pasted around? In the description you mention that just writing and exiting out of a display is enough to make it show [no data] again but any further details implies that it only resulted after pasting them.
If this only happens with pasting, it's a duplicate task of T118.

Jun 7 2017, 11:33 AM · Engine, Starmade
lancake claimed T2357: Typo in credits: Ertharadine should be ErthParadine.

Oh my, we didn't notice :(
Sorry about that!

Jun 7 2017, 9:35 AM · Typos, Starmade
lancake changed First occurrence (version) from 199.472 to 0.199.472 on T2334: Regex related null pointer.
Jun 7 2017, 9:32 AM · Engine, Starmade
lancake claimed T2334: Regex related null pointer.

If this still happens and you can get a blueprint to reproduce it consistently (assuming it's a regex issue), please upload the blueprint here: T2388
Will merge this one another task though since the original nullpointer was fixed (or it changed into T2388), which was at the time the same issue you were talking about.

Jun 7 2017, 9:31 AM · Engine, Starmade
lancake renamed T2338: No UI scaling at higher resolutions or different DPI values from UI unreadable (too small) at 4K resolution (3840x2160) to No UI scaling at higher resolutions or different DPI values.
Jun 7 2017, 9:19 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake claimed T2338: No UI scaling at higher resolutions or different DPI values.

More of a future feature than a bug, we need UI scaling to really support 4K resolutions. In this case, also caring about DPI.

Jun 7 2017, 9:17 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake changed Category from issuecategory:none to issuecategory:cbsfunc on T2331: Storage block inaccurate max capacity.
Jun 7 2017, 9:09 AM · CBS: Functional, Starmade
lancake moved T2331: Storage block inaccurate max capacity from Confirmed to New / Unconfirmed on the Issue Navigation board.
Jun 7 2017, 9:09 AM · CBS: Functional, Starmade
lancake renamed T2331: Storage block inaccurate max capacity from Storage Block not 100% when using sensor block to Storage block inaccurate max capacity.
Jun 7 2017, 9:08 AM · CBS: Functional, Starmade
lancake claimed T2331: Storage block inaccurate max capacity.

Sensor is reading it fine, it's just that you can't fill up a storage chest completely if that one already contains a block already.
The reason why the storage says it's 100 volume out of 100 volume is because of rounding. 1999 blocks out of 2000 is 99.95% but it rounds to 1 decimal, so rounds up to 100.0

Jun 7 2017, 9:05 AM · CBS: Functional, Starmade
lancake changed Category from issuecategory:none to issuecategory:igui on T2330: Last Login for Faction Members.
Jun 7 2017, 8:52 AM · GUI/HUD, Starmade
lancake claimed T2330: Last Login for Faction Members.

Yeah, was reported before, will merge tasks together.

Jun 7 2017, 8:48 AM · GUI/HUD, Starmade
lancake changed the status of T1773: Filling blueprint in personal cargo could make BP temporarily vanish from Open to Feedback.
Jun 7 2017, 8:47 AM · GUI/HUD, Starmade
lancake renamed T1773: Filling blueprint in personal cargo could make BP temporarily vanish from Filling blueprint in personnal cargo could make BP temporarily vanish to Filling blueprint in personal cargo could make BP temporarily vanish.
Jun 7 2017, 8:47 AM · GUI/HUD, Starmade
lancake changed the status of T2328: Large changes to a sector a player has logged off in will cause them to timeout on attempting to log back in from Open to Feedback.
Jun 7 2017, 8:44 AM · Customer responded, Starmade, Issue Navigation
lancake claimed T2328: Large changes to a sector a player has logged off in will cause them to timeout on attempting to log back in.

Unfortunately I can't reproduce. I have tried it out with a quite large sector (10 mil blocks total), even making sure the spawn location would be occupied by chunks, loads in just fine and time to load/spawn is pretty much the same as usual.

Jun 7 2017, 8:43 AM · Customer responded, Starmade, Issue Navigation
lancake set First occurrence (version) to 0.199.472 on T2327: character spawn when leaving build blocks and cores places user inside blocks.
Jun 7 2017, 8:30 AM · Astronaut, Starmade
lancake claimed T2327: character spawn when leaving build blocks and cores places user inside blocks.

Duplicate, merging tasks together.

Jun 7 2017, 8:29 AM · Astronaut, Starmade
lancake changed Affected Gamemode(s) from issuegamemode:none to issuegamemode:sponly on T2326: While playing solo game changed my faction in middle of game to one from another map.
Jun 7 2017, 8:23 AM · Starmade, Issue Navigation
lancake claimed T2326: While playing solo game changed my faction in middle of game to one from another map.

Possibly the same, or similar issue as mentioned in T2230
If you only had 1 (player) faction in each world, they both would have had faction ID 10 000. I'm not sure why it would also display a different name for a station but perhaps that's also saved in the faction.fac file.
I assume both stations were homebases so that could be it.

Jun 7 2017, 8:22 AM · Starmade, Issue Navigation
lancake lowered the priority of T2308: Wrong scrollbar size for shop item description from Normal to Trivial.
Jun 7 2017, 8:10 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake claimed T2308: Wrong scrollbar size for shop item description.

We had an old task about this issue but it was closed as presumably fixed.

Scrollbar pops up, but does not seem to use the correct number of lines.

Jun 7 2017, 8:08 AM · Game Development (Alpha), GUI/HUD, Starmade
lancake claimed T2298: Template preview causes large performance drop.

Couldn't find another task about it, putting in queue. Template preview doesn't perform well, not a bug but it's definitely something that will need to be addressed later on.

Jun 7 2017, 7:56 AM · Engine (Data), Game Development, Starmade
lancake changed the status of T2211: Station aren't loading from Open to Feedback.
Jun 7 2017, 7:49 AM · Starmade
lancake claimed T2211: Station aren't loading.

If you still have this problem, can you upload your recent log file? Go to starmade/logs and find logstarmade.0.log after reproducing the problem (in your case, just logging in, trying to load a few ships and then leaving again).
Drag and drop that file in phabricator's message box to upload it here.

Jun 7 2017, 7:49 AM · Starmade

Jun 6 2017

lancake merged T2293: client crash when saving to local into T2176: Game always tries to back up and Migrate BPs when uploading to server.
Jun 6 2017, 10:19 PM · Customer responded, Starmade, Issue Navigation
lancake changed Category from issuecategory:igui to issuecategory:engine on T2293: client crash when saving to local.
Jun 6 2017, 10:19 PM · Engine, Starmade
lancake changed First occurrence (version) from several months to 0.199.xxx on T2293: client crash when saving to local.
Jun 6 2017, 10:19 PM · Engine, Starmade
lancake claimed T2293: client crash when saving to local.

Related, if not the same issue of another task. Merging tasks and info together. The reason why you're not encountering the problem again during that session is because all the blueprint info has been cached and can be re-used, or related to blueprint migration (although not sure about the latter).

Jun 6 2017, 10:18 PM · Engine, Starmade
lancake raised the priority of T2283: Deadlock: unknown cause from Normal to High.
Jun 6 2017, 9:34 PM · Starmade, Issue Navigation
lancake claimed T2283: Deadlock: unknown cause.

Forwarding to developers.

Jun 6 2017, 9:33 PM · Starmade, Issue Navigation
lancake renamed T2279: C+V from rail basic to logic not working for docking from C+V from Rail Basic to Activation Block not working to C+V from rail basic to logic not working for docking.
Jun 6 2017, 9:30 PM · Game Development (Alpha), Logic, Starmade
lancake claimed T2279: C+V from rail basic to logic not working for docking.

This only happens for docking actions. It's fine if it just moves from one rail to another.
C - V rail detection doesn't work if you dock something to that rail, touching logic however will trigger just fine.

Jun 6 2017, 9:29 PM · Game Development (Alpha), Logic, Starmade
lancake changed the status of T2285: Nullpointerexception on game load from Open to Feedback.
Jun 6 2017, 8:58 PM · Starmade
lancake claimed T2285: Nullpointerexception on game load.

If this still happens for you, can you upload your logstarmade.0.log located in Starmade/logs right after you crash? Drag and drop the file into the phabricator's message box to upload it here.

Jun 6 2017, 8:57 PM · Starmade
lancake renamed T2284: camera detaches from character when numpad+ key is pressed multiple times from Camera detaches from character when num-pad enter (Settings) key is pressed 4 times in rapid succession. to camera detaches from character when numpad+ key is pressed multiple times.
Jun 6 2017, 6:33 PM · Engine, Starmade
lancake claimed T2284: camera detaches from character when numpad+ key is pressed multiple times.

For me it's set to the + numpad key, it's also like that in the code but perhaps your enter is recognized as that too.
Currently, there's a debug setting set to the + numpad key to open your settings menu. You get this result because this method isn't meant to be used at all outside of testing.
It has lost its purpose now so we can safely remove it (which will also fix this issue).

Jun 6 2017, 6:26 PM · Engine, Starmade
lancake renamed T2277: AI Ships not retaliating and unable to salvage them from Faction Ship AI Issues to AI Ships not retaliating and unable to salvage them.
Jun 6 2017, 6:06 PM · NPC-Factions, Starmade
lancake claimed T2277: AI Ships not retaliating and unable to salvage them.

When trying to salvage those ships. Were you unable to harvest the blocks (the ones that got hit, did not disappear) or did you harvest the blocks but just not see them appear in your inventory or the chest that was linked to your salvager?
In case it's the first one, it would be a duplicate of T1143 (npc ships are AI/fleets).

Jun 6 2017, 6:05 PM · NPC-Factions, Starmade
lancake renamed T2258: Logic blocks missing or not rendering from Logic Blocks missing to Logic blocks missing or not rendering.
Jun 6 2017, 5:59 PM · Logic, Starmade
lancake claimed T2258: Logic blocks missing or not rendering.

Do you still get this in version 0.199.535? If so, are these logic blocks you can't see still there? As in, can you look at the empty spot and press R to activate them, or C to select them?

Jun 6 2017, 5:59 PM · Logic, Starmade
lancake claimed T2239: design ship continues to exist after Shipyard computer is destroyed.

Really thought we had that reported somewhere but can't find it, nothing to add.

Jun 6 2017, 5:55 PM · CBS: Shipyards, Game Development, Starmade
lancake moved T2230: Factions on server disappear from Feedback to Open / Validated on the Issue Navigation board.
Jun 6 2017, 3:37 PM · Starmade, Issue Navigation
lancake triaged T2230: Factions on server disappear as High priority.
Jun 6 2017, 3:37 PM · Starmade, Issue Navigation
lancake claimed T2230: Factions on server disappear.

Will contact the server owner to see if this issue is still there and if so, to get some log files to help us out. Sounds like a corrupt faction.fac file although I don't think that should affect NPC factions, not sure.

Jun 6 2017, 3:36 PM · Starmade, Issue Navigation
lancake edited Clientconfig (settings.cfg) on T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order.
Jun 6 2017, 2:28 PM · Game Development (Alpha), NPC-Factions, Starmade
lancake renamed T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order from Changing FleetClasses breaks server to Trade fleets with non existent fleet class ships causes a loop when making a trade order.
Jun 6 2017, 2:27 PM · Game Development (Alpha), NPC-Factions, Starmade
lancake claimed T2225: Trade fleets with non existent fleet class ships causes a loop when making a trade order.
Jun 6 2017, 1:59 PM · Game Development (Alpha), NPC-Factions, Starmade
lancake changed the status of T2221: After crash, player file is deleted from Open to Feedback.
Jun 6 2017, 12:15 PM · Customer responded, Starmade, Issue Navigation
lancake renamed T2221: After crash, player file is deleted from Game/JAVA crashes, when relaunching game I am started as new player and have lost faction, credits and items to After crash, player file is deleted.
Jun 6 2017, 12:11 PM · Customer responded, Starmade, Issue Navigation
lancake claimed T2221: After crash, player file is deleted.

A gl exception may make you crash, but it doesn't make sense that it would also delete your playerfile on the server (it's why your faction is gone, and why you spawn at 2 2 2).
If this happens again, can you upload your log files? They're located in Starmade/logs
We need all the logstarmade.x.log files you have, they should range from 0 to 20. Zip them up and drag + drop the file into the comment section of phabricator to upload it here.

Jun 6 2017, 12:11 PM · Customer responded, Starmade, Issue Navigation
lancake triaged T2218: /SQL_Query command cannot be used with starnet.jar as Normal priority.
Jun 6 2017, 12:06 PM · Tools, Starmade
lancake claimed T2218: /SQL_Query command cannot be used with starnet.jar.

StarNet doesn't support sql queries. If it does, it would also need to send the reply back to StarNet instead of showing the default "Admin command execution ended" one.

Jun 6 2017, 12:05 PM · Tools, Starmade
erthparadine added a comment to T2418: factions.fac suddenly corrupts itself.

Factions.fac.corrupt is attached.

Jun 6 2017, 1:15 AM · Engine (Data), Starmade

Jun 5 2017

lancake changed the status of T2216: If audio is enabled but not sending Client won't start from Open to Feedback.
Jun 5 2017, 11:45 PM · Audio, Starmade
lancake moved T2216: If audio is enabled but not sending Client won't start from New / Unconfirmed to Feedback on the Issue Navigation board.
Jun 5 2017, 11:44 PM · Audio, Starmade
lancake claimed T2216: If audio is enabled but not sending Client won't start.

In case this is still happening, please provided logs located in your starmade/logs folder. Drag and drop logstarmade.0.log in the comment box of this task to upload it to phabricator.

Jun 5 2017, 11:43 PM · Audio, Starmade
lancake triaged T2194: Missiles shot at pirates disappear without doing damage, but the missile computer is still being charged as Trivial priority.
Jun 5 2017, 11:40 PM · CBS: Weapons, Starmade
lancake claimed T2194: Missiles shot at pirates disappear without doing damage, but the missile computer is still being charged.

It leads to situations where the GUI doesn't always update properly, your missile computer may be recharging according to the menu. But if you truly didn't fire the missile, you can just fire again and it will work even if it's supposedly reloading.
Goes for anything you can use on the hotbar.

Jun 5 2017, 11:40 PM · CBS: Weapons, Starmade
Benevolent27 updated the task description for T2419: Ethereal Entity / Ghost Ship.
Jun 5 2017, 4:40 PM · Engine (General), Game Development, Starmade
lancake triaged T2193: Destroyed Stations still appear in the map/Station names are not being update as Low priority.
Jun 5 2017, 2:17 PM · Galaxy Map, Starmade
lancake claimed T2193: Destroyed Stations still appear in the map/Station names are not being update.

Merging with another related task, warp gates have the same issue.

Jun 5 2017, 2:16 PM · Galaxy Map, Starmade
lancake renamed T2192: ai patrols ram into ships from ai patolls ram into ships for hilarious results to ai patrols ram into ships.
Jun 5 2017, 2:13 PM · AI, Starmade
lancake triaged T2192: ai patrols ram into ships as High priority.
Jun 5 2017, 2:12 PM · AI, Starmade
lancake claimed T2192: ai patrols ram into ships.

Duplicate, merging tasks together.

Jun 5 2017, 2:12 PM · AI, Starmade
lancake renamed T2414: Momentum and EMP Effects un-jam & de-cloak shielded ships from Effects un-jam & de-cloak ships to Momentum and EMP Effects un-jam & de-cloak shielded ships.
Jun 5 2017, 12:57 PM · Game Development (Alpha), CBS: Weapons, Starmade
lancake claimed T2414: Momentum and EMP Effects un-jam & de-cloak shielded ships.

Only happens for Cannon projectiles.

Jun 5 2017, 12:55 PM · Game Development (Alpha), CBS: Weapons, Starmade
Benevolent27 added a comment to T2419: Ethereal Entity / Ghost Ship.

Also to add to this, when I used the "/save BuggedBlackRose" command to create a blueprint, it creates a blueprint that has 0 points in everything, but then has 60,496 points in defense. When clicking the "blocks" button to see what blocks are in the blueprint, it is blank.

Jun 5 2017, 10:12 AM · Engine (General), Game Development, Starmade
Benevolent27 created T2419: Ethereal Entity / Ghost Ship.
Jun 5 2017, 10:03 AM · Engine (General), Game Development, Starmade

Jun 4 2017

lancake changed Last tested (version) from "pre" 199.496. Also works in latest "dev". to 0.199.496 on T2336: Fleet command "move" does not work as intended..
Jun 4 2017, 6:57 PM · Fleets, Starmade
lancake claimed T2336: Fleet command "move" does not work as intended..

Duplicate, merging with older one.

Jun 4 2017, 6:56 PM · Fleets, Starmade
lancake set First occurrence (version) to 0.199.535 on T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission.
Jun 4 2017, 6:42 PM · Game Development (Alpha), Fleets, Starmade
lancake claimed T2374: Fleets display "Trading" order when a "Move" order is combined with cloak/radarjammer mission.

Weird issue, trading is a movement order combined with a trading action but since the trading action can not be set with the fleet menu yet, nothing happens when it reaches the destination.
Just an annoying GUI issue, although it may result in some fleet commands breaking if they're not properly switched between states.

Jun 4 2017, 6:41 PM · Game Development (Alpha), Fleets, Starmade
lancake claimed T2368: Fleet Jamming and cloaking does not retain after unloading.

Just like T1729, this is a missing feature and will have to be added later just like fleet orders staying persistent was added a while ago.

Jun 4 2017, 6:26 PM · Fleets, Starmade
lancake changed First occurrence (version) from Unknown to 0.198.xxx on T2417: Advanced Build mode Sphere/ellipsoid generation.
Jun 4 2017, 3:41 PM · Engine (Building), Game Development, Starmade
lancake claimed T2417: Advanced Build mode Sphere/ellipsoid generation.

Pretty sure we used to have this reported but can't find it. The ellipsoid generation has a different result for 1/2 of an octant, most likely because no mirroring is used and rounding could give you odd results otherwise.

Jun 4 2017, 3:37 PM · Engine (Building), Game Development, Starmade
erthparadine created T2418: factions.fac suddenly corrupts itself.
Jun 4 2017, 3:32 PM · Engine (Data), Starmade

Jun 3 2017

Rectorian created T2417: Advanced Build mode Sphere/ellipsoid generation.
Jun 3 2017, 2:50 AM · Engine (Building), Game Development, Starmade

Jun 2 2017

Rectorian created T2416: Rail to Storage Disconnection.
Jun 2 2017, 2:50 PM · CBS: Rails, Starmade

Jun 1 2017

Aceface added a comment to T2392: lock missiles target incorrectly when fired at a non system target.

happens almost every time i use missiles on multiplayer servers

Jun 1 2017, 1:41 PM · Game Development (Beta), CBS: Weapons, Starmade
lancake edited Clientconfig (settings.cfg) on T2415: Crash upon opening Galaxy map in faction claimed territory.
Jun 1 2017, 11:14 AM · Starmade, Issue Navigation
lancake claimed T2415: Crash upon opening Galaxy map in faction claimed territory.
Jun 1 2017, 11:13 AM · Starmade, Issue Navigation

May 31 2017

K4N45H11 created T2415: Crash upon opening Galaxy map in faction claimed territory.
May 31 2017, 6:55 PM · Starmade, Issue Navigation
MacThule updated the task description for T2414: Momentum and EMP Effects un-jam & de-cloak shielded ships.
May 31 2017, 5:36 PM · Game Development (Alpha), CBS: Weapons, Starmade