This looks more like a bug-report than a support ticket.
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May 26 2017
May 5 2017
Well, the defaults are:
Has negative side effects on Display Module functionality.
Checked the behaviour and could not see a problem, possibly a slight oversight?
Looks like a broken blockconfig.
Single player always works for this.
That is exactly the problem with it.
Seems to only attack active AIs but also seems to ignore factioned ships without relation.
May 4 2017
Location to remove rail to fix movement:
May 3 2017
Tried ingame, totally true and odd behaviour.
May 1 2017
Fighting was about the issues long directory names can cause, if you go beyond sane limits.
Anyway, if the max chain docking setting does not work it would be a different report to look into.
Apr 30 2017
I assume those entities are in a single long chain, right?
Apr 29 2017
Glad to hear that,
thank you for confirming it has already been fixed.
Apr 28 2017
-Confirmed-