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Mar 11 2017

AndyP closed T9: Entity with docked entities isn't being hit reliably by missiles as Closed.

Missile overhaul covered this.
If not, please create a new report with details on how to reproduce.

Mar 11 2017, 10:49 PM · CBS: Rails, Starmade
AndyP closed T586: Unable to enter ship again after trying to dock to a rotator as Closed.

Cannot reproduce anymore.
Its not easy to enter the rotating core while its turning, but aligning to it and then entering always works for me.

Mar 11 2017, 10:48 PM · CBS: Rails, Starmade
AndyP added a comment to T2191: docking ports rotated on latest dev builds.

Issue can be explained by T283: Rail Rotator: misaligned rotation after spawning from Blueprint:
Missing alignment check on loading.

Mar 11 2017, 10:44 PM · CBS: Rails, Starmade
Restricted Application removed a project from T2191: docking ports rotated on latest dev builds: Game Development.
Mar 11 2017, 10:44 PM · CBS: Rails, Starmade
AndyP merged T2191: docking ports rotated on latest dev builds into T283: Rail Rotator: misaligned rotation after spawning from Blueprint.
Mar 11 2017, 10:44 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP moved T283: Rail Rotator: misaligned rotation after spawning from Blueprint from Backlog / Unclassed to Beta on the CBS: Rails board.
Mar 11 2017, 10:43 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP moved T192: Rotator entities act weird on collision from Backlog / Unclassed to Beta on the CBS: Rails board.
Mar 11 2017, 10:42 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP changed the status of T777: turret parts can clip through certain entities from In Queue to Resolved.

Sending for recheck.

Mar 11 2017, 10:39 PM · Quality Assurance, CBS: Rails, Starmade
AndyP lowered the priority of T960: Random blocks in advanced build mode after creating docked entity. from Pre-Release Quality Assurance to Low.

Recheck:
Only a small glitch, using the ctrl+click paste/paint mode in advanced build mode while the dialog is open.

Mar 11 2017, 10:36 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP moved T432: Resetting turret position with "c" has no collision check from Backlog / Unclassed to Beta on the CBS: Rails board.
Mar 11 2017, 10:30 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP moved T56: manual controlling turret overrides speed debuff from Backlog / Unclassed to Alpha on the CBS: Rails board.
Mar 11 2017, 10:30 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP moved T47: Camera view from a docked entity wrong from Backlog / Unclassed to Beta on the CBS: Rails board.
Mar 11 2017, 10:29 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP moved T230: Rail docker beam does not output from active camera from Backlog / Unclassed to Alpha on the CBS: Rails board.
Mar 11 2017, 10:28 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP moved T705: Cannot fire core activator beam while docked. from Beta to Alpha on the CBS: Rails board.
Mar 11 2017, 10:28 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP added a comment to T705: Cannot fire core activator beam while docked..

This is kind of a gray-zone between bug and feature.

Mar 11 2017, 10:26 PM · Game Development (Alpha), CBS: Rails, Starmade
Restricted Application removed a project from T705: Cannot fire core activator beam while docked.: Feature.
Mar 11 2017, 10:26 PM · Game Development (Alpha), CBS: Rails, Starmade
Restricted Application added a project to T705: Cannot fire core activator beam while docked.: Feature.
Mar 11 2017, 10:24 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP moved T705: Cannot fire core activator beam while docked. from Backlog / Unclassed to Beta on the CBS: Rails board.
Mar 11 2017, 10:24 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP moved T944: Touch docking does not allow for dockers in flat surfaces from Backlog / Unclassed to Beta on the CBS: Rails board.
Mar 11 2017, 10:24 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP added a comment to T2278: Cannot Dock Here.

Side effect of fixing:
{T941}
As other bug is "private" I'll keep this here for reference.

Mar 11 2017, 10:21 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP added a parent task for T2278: Cannot Dock Here: Unknown Object (Maniphest Task).
Mar 11 2017, 10:20 PM · Game Development (Alpha), CBS: Rails, Starmade
Restricted Application removed a project from T169: Turning speed on rails when manually controlling an entity docked: Game Development.
Mar 11 2017, 10:18 PM · CBS: Rails, Starmade
AndyP merged T169: Turning speed on rails when manually controlling an entity docked into T56: manual controlling turret overrides speed debuff.
Mar 11 2017, 10:18 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP moved T174: Turrets Hitting Mothership show dmg marker from Backlog / Unclassed to Beta on the CBS: Rails board.
Mar 11 2017, 10:18 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP renamed T174: Turrets Hitting Mothership show dmg marker from Turrets Hitting Mothership (New Docking System) to Turrets Hitting Mothership show dmg marker.
Mar 11 2017, 10:17 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP moved T708: Specific rail construction produces errors from Backlog / Unclassed to Beta on the CBS: Rails board.
Mar 11 2017, 10:03 PM · Game Development (Beta), CBS: Rails, Starmade
Restricted Application removed a project from T979: logic signal rotates rail docker and pickup point: Game Development.
Mar 11 2017, 10:01 PM · CBS: Rails, Starmade
AndyP merged T979: logic signal rotates rail docker and pickup point into T1310: Disabled pickup areas still show their marker and have no separate texture.
Mar 11 2017, 10:01 PM · CBS: Rails, Starmade
AndyP added a subtask for T2278: Cannot Dock Here: Unknown Object (Maniphest Task).
Mar 11 2017, 10:00 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP moved T1153: Turrets with switched axis design (up/down 1st, left/right 2nd) clip into their parent when moving up/down from Backlog / Unclassed to Beta on the CBS: Rails board.
Mar 11 2017, 9:59 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP closed T1310: Disabled pickup areas still show their marker and have no separate texture as Closed.

-QA Testing-

Mar 11 2017, 9:59 PM · CBS: Rails, Starmade
AndyP closed T1310: Disabled pickup areas still show their marker and have no separate texture, a subtask of T1735: pickup point hud icon off when inactive, as Closed.
Mar 11 2017, 9:59 PM · CBS: Rails, Feature, Starmade, Council
AndyP updated the task description for T1310: Disabled pickup areas still show their marker and have no separate texture.
Mar 11 2017, 9:58 PM · CBS: Rails, Starmade
AndyP edited Steps to reproduce on T2278: Cannot Dock Here.
Mar 11 2017, 9:52 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP edited Steps to reproduce on T2278: Cannot Dock Here.
Mar 11 2017, 9:52 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP edited Steps to reproduce on T2278: Cannot Dock Here.
Mar 11 2017, 9:51 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP edited Steps to reproduce on T1310: Disabled pickup areas still show their marker and have no separate texture.
Mar 11 2017, 9:48 PM · CBS: Rails, Starmade
AndyP moved T2215: Rail speed controller linked to non rail block from Unclassed to Archived on the Starmade board.
Mar 11 2017, 9:46 PM · CBS: Rails, Starmade
AndyP closed T2215: Rail speed controller linked to non rail block as Closed.

Fix Confirmed on supplied blueprint for report.

Mar 11 2017, 9:46 PM · CBS: Rails, Starmade
AndyP moved T1422: NaN illegal comparison with shootout rail from Backlog / Unclassed to Alpha on the CBS: Rails board.
Mar 11 2017, 9:26 PM · CBS: Rails, Starmade
AndyP shifted T1422: NaN illegal comparison with shootout rail from the Restricted Space space to the S3 Starmade space.
Mar 11 2017, 9:26 PM · CBS: Rails, Starmade
Restricted Application removed a project from T1818: Launch shootout rail NaN: Quality Assurance.
Mar 11 2017, 9:26 PM · CBS: Rails, Starmade
AndyP merged T1818: Launch shootout rail NaN into T1422: NaN illegal comparison with shootout rail.
Mar 11 2017, 9:26 PM · CBS: Rails, Starmade
AndyP moved T1818: Launch shootout rail NaN from Backlog / Unclassed to Alpha on the CBS: Rails board.
Mar 11 2017, 9:25 PM · CBS: Rails, Starmade
AndyP moved T1896: rail turret axis doesn't give off signal on undocking from Backlog / Unclassed to Beta on the CBS: Rails board.
Mar 11 2017, 9:24 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP renamed T1897: broken logic behaviour of rails and dockers when getting destroyed from inconsistent logic behaviour of rails and dockers when getting destroyed to broken logic behaviour of rails and dockers when getting destroyed.
Mar 11 2017, 9:24 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP moved T1897: broken logic behaviour of rails and dockers when getting destroyed from Backlog / Unclassed to Beta on the CBS: Rails board.
Mar 11 2017, 9:23 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP moved T2101: Rail detection with rotators and set rotation broken from Backlog / Unclassed to Alpha on the CBS: Rails board.
Mar 11 2017, 9:22 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP moved T2264: Multiple players controlling different turret parts disjoint the entities from Backlog / Unclassed to Beta on the CBS: Rails board.
Mar 11 2017, 9:17 PM · Game Development (Beta), CBS: Rails, Starmade
AndyP moved T2278: Cannot Dock Here from Backlog / Unclassed to Alpha on the CBS: Rails board.
Mar 11 2017, 9:17 PM · Game Development (Alpha), CBS: Rails, Starmade
AndyP edited projects for T1991: Storage over capacity drops too many items / drops items when exactly full, added: Game Development (Alpha); removed Game Development.
Mar 11 2017, 9:16 PM · Game Development (Alpha), CBS: Functional, Starmade
AndyP edited projects for T318: support tool beams and pickup points visible visible while cloaked, added: Game Development (Alpha); removed Game Development.
Mar 11 2017, 9:16 PM · Game Development (Alpha), CBS: Functional, Starmade
AndyP edited projects for T40: Massive performance drop when medium-large objects enter trigger areas, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T190: Defensive Push and Pull effect unaffected by changes to DefensiveBasePowerConsumption , added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T217: Cannot enter several types of computers , added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP added a project to T355: ship and armor HP is capped: Game Development (Beta).
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP added a project to T400: Warpgate faction permission issue: Game Development (Beta).
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
AndyP edited projects for T582: Power supply beams cause massive framerate drops if they are docked to a ship, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T790: transporter works on a shipyard design, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP added a project to T926: Cargo mass does not update correctly after over capacity bleeding: Game Development (Beta).
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
AndyP edited projects for T959: Storage cannot be connected to a Rail Turret Axis., added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Feature, Starmade
AndyP edited projects for T1012: Empty Cargo Modules appear not empty, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T1044: marker linking doesn't work for unsaved entities, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T1395: Salvage cannons salvage from random beams., added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T1583: Push/Pull defensive effects are useless if they would cause the ship to go faster than its max speed, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T1784: pull amount doesn't work if it is less than amount available , added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:15 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T1905: Power auxiliary can disappear from hotbar, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:14 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP edited projects for T2265: Replace helper not re-applying connections, added: Game Development (Beta); removed Game Development.
Mar 11 2017, 9:14 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T40: Massive performance drop when medium-large objects enter trigger areas from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 9:14 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T190: Defensive Push and Pull effect unaffected by changes to DefensiveBasePowerConsumption from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 9:14 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T217: Cannot enter several types of computers from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 9:13 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T292: using shield supply changes status to under fire from Backlog / Unclassed to Alpha on the CBS: Functional board.
Mar 11 2017, 9:12 PM · CBS: Functional, Starmade
AndyP moved T400: Warpgate faction permission issue from Alpha to Beta on the CBS: Functional board.
Mar 11 2017, 9:12 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
AndyP moved T318: support tool beams and pickup points visible visible while cloaked from Beta to Alpha on the CBS: Functional board.
Mar 11 2017, 9:12 PM · Game Development (Alpha), CBS: Functional, Starmade
AndyP moved T318: support tool beams and pickup points visible visible while cloaked from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 9:12 PM · Game Development (Alpha), CBS: Functional, Starmade
AndyP moved T355: ship and armor HP is capped from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 9:11 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T400: Warpgate faction permission issue from Backlog / Unclassed to Alpha on the CBS: Functional board.
Mar 11 2017, 9:11 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
AndyP moved T582: Power supply beams cause massive framerate drops if they are docked to a ship from Alpha to Beta on the CBS: Functional board.
Mar 11 2017, 9:10 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T582: Power supply beams cause massive framerate drops if they are docked to a ship from Backlog / Unclassed to Alpha on the CBS: Functional board.
Mar 11 2017, 9:10 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T790: transporter works on a shipyard design from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 9:09 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T836: Jump Inhibitors on station turn off when sector is unloaded from Backlog / Unclassed to Alpha on the CBS: Functional board.
Mar 11 2017, 9:09 PM · CBS: Functional, Quality Assurance, Starmade
AndyP moved T912: Cargo visual representation is incorrect from Backlog / Unclassed to Will not be fixed on the CBS: Functional board.
Mar 11 2017, 9:06 PM · CBS: Functional, Starmade
AndyP added a project to T912: Cargo visual representation is incorrect: CBS: Functional.
Mar 11 2017, 9:05 PM · CBS: Functional, Starmade
Restricted Application removed a project from T912: Cargo visual representation is incorrect: CBS: Functional.
Mar 11 2017, 8:57 PM · CBS: Functional, Starmade
Restricted Application added a project to T912: Cargo visual representation is incorrect: CBS: Functional.
Mar 11 2017, 8:56 PM · CBS: Functional, Starmade
Restricted Application removed a project from T912: Cargo visual representation is incorrect: CBS: Functional.
Mar 11 2017, 8:56 PM · CBS: Functional, Starmade
AndyP edited Clientconfig (settings.cfg) on T912: Cargo visual representation is incorrect.
Mar 11 2017, 8:54 PM · CBS: Functional, Starmade
AndyP moved T926: Cargo mass does not update correctly after over capacity bleeding from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 8:47 PM · Game Development (Beta), CBS: Functional, Quality Assurance, Starmade
AndyP moved T939: unload/load will drop blocks if volume used is bigger than default chest capacity from Backlog / Unclassed to Alpha on the CBS: Functional board.
Mar 11 2017, 8:46 PM · CBS: Functional, Quality Assurance, Starmade
AndyP moved T959: Storage cannot be connected to a Rail Turret Axis. from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 8:45 PM · Game Development (Beta), CBS: Functional, Feature, Starmade
AndyP moved T1012: Empty Cargo Modules appear not empty from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 8:45 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T1044: marker linking doesn't work for unsaved entities from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 8:45 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T1395: Salvage cannons salvage from random beams. from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 8:44 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T1583: Push/Pull defensive effects are useless if they would cause the ship to go faster than its max speed from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 8:44 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T1784: pull amount doesn't work if it is less than amount available from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 8:43 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T1905: Power auxiliary can disappear from hotbar from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 8:42 PM · Game Development (Beta), CBS: Functional, Starmade
AndyP moved T1991: Storage over capacity drops too many items / drops items when exactly full from Backlog / Unclassed to Alpha on the CBS: Functional board.
Mar 11 2017, 8:41 PM · Game Development (Alpha), CBS: Functional, Starmade
Restricted Application added a project to T2228: race gate laps not working: Waiting on Author.
Mar 11 2017, 8:40 PM · CBS: Functional, Starmade
AndyP moved T2265: Replace helper not re-applying connections from Backlog / Unclassed to Beta on the CBS: Functional board.
Mar 11 2017, 8:40 PM · Game Development (Beta), CBS: Functional, Starmade
Restricted Application added a project to T1758: Lower the mass of refined materials: Game Development.
Mar 11 2017, 8:33 PM · Game Development (Alpha), Blockconfig, Feature, Starmade, Council