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Jan 28 2016

Napther updated the task description for T1090: Rotating a Pastable with Slabs causes them to lose their alignment.
Jan 28 2016, 12:43 PM · Starmade
Napther created T1090: Rotating a Pastable with Slabs causes them to lose their alignment.
Jan 28 2016, 12:29 PM · Starmade

Jan 24 2016

Napther created T1081: "Select Nearest Entity" while inside a ship core selects your astronaut.
Jan 24 2016, 8:15 PM · Engine, Starmade

Jan 23 2016

Napther created T1078: "Inherit Thrusters from docked" incorrect .
Jan 23 2016, 4:15 PM · Starmade

Jan 21 2016

Napther created T1074: Jump Inhibitors stacking "active" overlay.
Jan 21 2016, 12:41 PM · Game Development (Beta), GUI/HUD, Starmade

Dec 15 2015

Napther added a comment to T852: "Shields Down" message displayed when docked entities shields depleted.

Nope, TabF8 breaks things again.

Dec 15 2015, 7:26 PM · GUI/HUD, Starmade

Dec 14 2015

Napther created T989: 99.N % non damage effect ratio dealing 0 damage to blocks (but deal expected shield damage).
Dec 14 2015, 6:09 PM · Game Development (Alpha), CBS: Weapons, Starmade
Napther added a comment to T986: changing thrust settings apply immediately.

I agree with Ithirahad, I am on the fence as well, but I can see where this can be in both RP aspects and applying instantly such as in the case of Elite's "Pip" system and where it can be abused to gain a further advantage over a rival player by sudden, massive thrust vectoring and rotation changes. It will likely require a lot of user-testing, and perhaps a few PvP Events / Fleet Operations to determine what is best

Dec 14 2015, 5:23 PM · CBS: Systems, Starmade

Dec 13 2015

Napther created T988: docking causes crash.
Dec 13 2015, 11:59 PM · CBS: Rails, Starmade
Napther added a comment to T986: changing thrust settings apply immediately.

The reason it should only be applied after reboot is to stop Super-Capitals going from sluggish brawler, to lightning turn speed at a few clicks.

Dec 13 2015, 4:14 PM · CBS: Systems, Starmade

Dec 11 2015

Napther added a comment to T810: Sector change causes warping back and forth.

I believe this might be (in part?) referring to sector borders. Inexplicabley, ships are often hurled a distance away from an Observer who is just crossing the sector engaged in a battle with them, requiring them to hold their course and cross over in the hopes they line up again, or redirect their fire at this new location the ship ended up in.

Dec 11 2015, 2:46 AM · Engine, Starmade

Dec 10 2015

Napther created T976: Damage Attenuation of Cannons incorrect.
Dec 10 2015, 6:13 PM · Game Development (Alpha), CBS: Weapons, Starmade
Napther added a comment to T852: "Shields Down" message displayed when docked entities shields depleted.

Was running the Version it was tested on, Not a dev-build,

Dec 10 2015, 5:10 PM · GUI/HUD, Starmade

Dec 5 2015

Napther added a comment to T944: Touch docking does not allow for dockers in flat surfaces.

Perhaps they dont need to touch? When the "Distance to re-dock" code is implemented, a much lower ranged one could be used to snap rail dockers onto rails when they are 1-2 blocks away. That is unless the code for distance stems from the entity itself, and not where the dockers are placed

Dec 5 2015, 7:08 PM · Game Development (Beta), CBS: Rails, Starmade
Napther created T947: Cargo not visible underneath transparent Blocks.
Dec 5 2015, 2:17 AM · Engine, Starmade

Dec 3 2015

Napther created T936: Setting a Slab in ADV build mode saves the block state into Astronaut mode, even for different structures.
Dec 3 2015, 6:37 PM · Game Development (Beta), Engine (Building), Starmade

Nov 29 2015

Napther added a comment to T865: Can't walk on slab stairs.

Ive noted odd behaviour when walking up diagonal slabs. This may be a result of having a bad computer, though.

Nov 29 2015, 4:49 PM · Game Development (Alpha), Physics, Starmade

Nov 28 2015

Napther created T905: shield power consumption display values incorrect.
Nov 28 2015, 8:11 PM · GUI/HUD, Starmade
Napther added a comment to T854: Armor values wrongly applied to missile damage.

I always thought this was a Nerf to missiles VS Armour? I remember I had an old-turret style Artillery-Dreadnought volleying loads of missiles at max range and it would devastate a target that was hit, even though the missiles were mostly Ion effect.
Missiles only got even more ludicrous when the damage was doubled per block in an array. A mere 1000 Missile-beam-EXP used to absolutely crater a target back in the day I believe

Nov 28 2015, 7:45 PM · Engine, Starmade

Nov 27 2015

Napther added a comment to T848: module charge can go over its limit.

I had this issue 1-2 other times with just a stretched blue charge overlay, but they dissipated almost instantly back into their normal form. Otherwise, these have been an extremely random event

Nov 27 2015, 2:34 AM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade

Nov 22 2015

Napther added a comment to T889: Slabs have Incorrect Rail Collision Boxes.

Whoops, Guess I didnt catch that this has been posted already

Nov 22 2015, 9:26 PM · Engine, Starmade
Napther created T890: Trying to get out of ship core while rapidly cycling through docked entities crashes client.
Nov 22 2015, 8:34 PM · Game Development (Alpha), Engine (Crashes), Starmade
Napther added a comment to T187: Up and down Arrow key stuck between rail entities.

This "stuck" behaviour still occurring in v0.19298, had at least 6 turrets and 4 docked power injectors, Game refuses to let me into the Mothership and was stuck bouncing between 2 turrets, 3 if I rapidly tap the swap-core button down, as you cant use the UP key while in turrets

Nov 22 2015, 8:27 PM · CBS: Rails, Starmade
Napther created T889: Slabs have Incorrect Rail Collision Boxes.
Nov 22 2015, 7:05 PM · Engine, Starmade

Nov 21 2015

Napther created T881: Dark Grey Advanced Heptas incorrectly made in standard factory.
Nov 21 2015, 6:55 PM · Blockconfig, Starmade

Nov 17 2015

Napther added a comment to T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour.

I tried both Delay and a Not of the clock. It appears to cease to function, or is Significantly reduced. Even Activation blocks and buttons become unresponsive when they are linked up to banks of capacitors

Nov 17 2015, 7:34 PM · Logic, Starmade
Napther added a comment to T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour.

Unless the first times were some Horrific coincidence that the lag kicked off when I linked those things in.

Nov 17 2015, 12:04 AM · Logic, Starmade

Nov 16 2015

Napther added a comment to T852: "Shields Down" message displayed when docked entities shields depleted.

Perhaps this is specific to missiles only, I was able to get it a number of times while testing the point defence against Missile-cannon isanths. Perhaps the missile's ability to down multiple docked shields at once can cause this message to appear

Nov 16 2015, 8:11 PM · GUI/HUD, Starmade

Nov 15 2015

Napther added a comment to T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour.

Hmm, Seems like this happened lots back when Power Capacitors emitted light. However, I seemed to drop Shattered Skies when I tested linking a clock to 2x 50x50x50 power capacitor banks...

Nov 15 2015, 3:55 PM · Logic, Starmade

Nov 14 2015

Napther created T853: shield effect overrides lighten mode.
Nov 14 2015, 9:14 PM · Engine, Starmade
Napther created T852: "Shields Down" message displayed when docked entities shields depleted.
Nov 14 2015, 6:35 PM · GUI/HUD, Starmade
Napther added a comment to T573: Planet Plates "Shrink" after Core detonation with a Logic Ship.

The effect also happens Vice Versa, a R50 planet seems to revert to something close to R70-100 after logic-based detonation and timing the warp to coincide with the Sector Removed From memory time (default 20s)

Nov 14 2015, 1:52 PM · Game Development (Alpha), Universe, Starmade
Napther updated the task description for T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour.
Nov 14 2015, 1:48 PM · Logic, Starmade
Napther created T851: Logic linked to Blocks as Power Capacitors etc. not effecting block behaviour.
Nov 14 2015, 1:47 PM · Logic, Starmade
Napther added a comment to T848: module charge can go over its limit.

Copied your settings into a file attachment:


so 2 problems ?

  1. Weapons CPUs got unlinked from slaves and tertiary effects on trying to jump ?
  2. thats reported as random unlinking i think in T847
  3. the blue grafics glitch upwards from the hotbar ?
Nov 14 2015, 1:02 AM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
Napther added a comment to T456: Ship HUD non functional after being forced out of reboot.

On single player, This bug happened to me, however the LIGHTING MODE of Advanced Build Mode ALSO became unneffectual

Nov 14 2015, 12:36 AM · Game Development (Alpha), GUI/HUD, Starmade

Nov 12 2015

Napther added a comment to T844: Mining Planets causing lag..

(Didnt want to be added on into an edited comment)

Nov 12 2015, 2:22 PM · Engine, Starmade
Napther added a comment to T844: Mining Planets causing lag..

...15 minutes of footage later, I find out that I need to be in Windowed mode to record properly than get a single image from a video...
Preliminarily, Desert planets appeared to cause the least drops in FPS and Ping... Hopefully pre-mining those planets hasnt skewed the results...

Nov 12 2015, 1:45 PM · Engine, Starmade

Nov 11 2015

Napther added a comment to T844: Mining Planets causing lag..

I shall try using some of my old software to record and submit. GIF files do not save the HUD on them.

Nov 11 2015, 10:04 PM · Engine, Starmade
Napther added a comment to T848: module charge can go over its limit.
Nov 11 2015, 9:56 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade
Napther added a comment to T844: Mining Planets causing lag..

Over on Shattered Skies we are using 50r planets. Try a Universe of those as a comparison

Nov 11 2015, 5:41 PM · Engine, Starmade
Napther created T848: module charge can go over its limit.
Nov 11 2015, 5:27 PM · Quality Assurance, Game Development (Beta), GUI/HUD, Starmade

Nov 9 2015

Napther created T844: Mining Planets causing lag..
Nov 9 2015, 10:25 PM · Engine, Starmade

Nov 7 2015

Napther created T827: Damage Beam tickrate incorrect under BEAM-CANNON.
Nov 7 2015, 5:01 AM · CBS: Weapons, Starmade

Nov 5 2015

Napther added a comment to T817: Planet cores are Invincible in latest patch.

I think I may have narrowed it down more.

Nov 5 2015, 8:42 PM · Engine, Starmade
Napther created T817: Planet cores are Invincible in latest patch.
Nov 5 2015, 7:47 AM · Engine, Starmade

Nov 3 2015

Napther created T812: Unable to delete blocks while camera is inside the block.
Nov 3 2015, 7:42 PM · Engine, Starmade
Napther renamed T807: Jumpdrive's warp destination message is incorrect from Jumping to waypoint message incorrect to Jumpdrive's warp destination message is incorrect.
Nov 3 2015, 1:15 AM · GUI/HUD, Starmade
Napther updated the task description for T807: Jumpdrive's warp destination message is incorrect.
Nov 3 2015, 1:12 AM · GUI/HUD, Starmade
Napther created T807: Jumpdrive's warp destination message is incorrect.
Nov 3 2015, 1:05 AM · GUI/HUD, Starmade

Nov 1 2015

Napther created T801: TAB + O Crashes client.
Nov 1 2015, 6:07 AM · Engine, Starmade

Oct 11 2015

Napther created T754: Error in chat display with users with 2 "j"s at the start of their username.
Oct 11 2015, 3:33 AM · Game Development (Beta), GUI/HUD, Starmade

Oct 3 2015

Napther added a comment to T212: Can not shoot through Area Trigger.

Spunkie has a point,
It would become impossible to overheat a ship exploiting these untargetable blocks in large quantities if they were to keep their System HP value.

Oct 3 2015, 1:00 PM · Game Development (Beta), CBS: Weapons, Starmade
Napther added a comment to T716: Missile with 100% pull/push/stop Do not have a "Hit Marker" upon hitting targeted ship.

If Ion is doing that against hull, then by extension the Piercing Effect will register the same phenomenon against a shielded target?

Oct 3 2015, 10:38 AM · Game Development (Beta), CBS: Weapons, Starmade

Sep 26 2015

Napther renamed T716: Missile with 100% pull/push/stop Do not have a "Hit Marker" upon hitting targeted ship from 100% Missile-beam-pull/push/stop Do not have a "Hit Marker" upon hitting targeted ship to Missile with 100% pull/push/stop Do not have a "Hit Marker" upon hitting targeted ship.
Sep 26 2015, 5:54 PM · Game Development (Beta), CBS: Weapons, Starmade
Napther created T716: Missile with 100% pull/push/stop Do not have a "Hit Marker" upon hitting targeted ship.
Sep 26 2015, 5:49 PM · Game Development (Beta), CBS: Weapons, Starmade

Sep 11 2015

Napther added a comment to T91: beams have trouble hitting ships at extreme ranges.

I can also weigh in by saying my experiences:

Sep 11 2015, 1:50 AM · CBS: Weapons, Starmade

Sep 4 2015

Napther updated the task description for T619: Shipyards display incorrect rotational data.
Sep 4 2015, 3:19 PM · Game Development (Beta), CBS: Shipyards, Starmade
Napther created T619: Shipyards display incorrect rotational data.
Sep 4 2015, 2:56 PM · Game Development (Beta), CBS: Shipyards, Starmade

Sep 2 2015

Napther updated the task description for T604: icons in hotbar become their replaced block.
Sep 2 2015, 12:16 AM · Game Development (Beta), GUI/HUD, Starmade

Sep 1 2015

Napther created T604: icons in hotbar become their replaced block.
Sep 1 2015, 10:37 PM · Game Development (Beta), GUI/HUD, Starmade
Napther created T603: Pasting Blocks will shift the Build Helper.
Sep 1 2015, 4:06 PM · Engine, Starmade

Aug 26 2015

Napther updated the task description for T573: Planet Plates "Shrink" after Core detonation with a Logic Ship.
Aug 26 2015, 3:50 PM · Game Development (Alpha), Universe, Starmade
Napther created T573: Planet Plates "Shrink" after Core detonation with a Logic Ship.
Aug 26 2015, 3:49 PM · Game Development (Alpha), Universe, Starmade

Aug 23 2015

Napther created T559: MissileExplosiveRadius and PulseExplosiveRadius don't increase max radius.
Aug 23 2015, 9:10 PM · CBS: Weapons, Starmade