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Starmade | Setting a Slab in ADV build mode saves the block state into Astronaut mode, even for different structures
Confirmed task for development, NormalPublic

Description

The main issue with this, is that there is no way to change the slab-state of a block while in Astronaut mode, thus if you had to break blocks to get into something (Or escape after docking or leaving a core) if you have been using slabs, these blocks will be placed down as slabs.


Steps to recreate:

  1. Spawn a ship core
  2. acquire any hull, creative mode will do
  3. Set the block into any slab mode,
  4. Exit the core, and place down a hull block
  5. Instead of being a full block as one would expect, its placed down as a Slab
  6. spawn a new ship core, and place hull on it;(astro), these blocks too will be slabs

There is current no (clear?) way of changing it in astronaut mode, which, could be a problem for some

Details

Task Type
Bug
Testing Results
Affected Gamemode(s)
Single and Multi
Reproducible
Yes
Last tested (version)
0.19520 (Dev)
Category
Engine
First occurrence (version)
0.19498
Hardware/Software/System
OS-Specific
No
Hardware-Specific
No
Video Card Vendor
uncertain
User/Reporter/Contact
Username on Registry
Napther
Serverconfig (server.cfg)
<replace this line with the file content>
Clientconfig (settings.cfg)
<replace this line with the file content>

Event Timeline

Napther updated the task description. (Show Details)Dec 3 2015, 6:37 PM
Napther changed Affected Gamemode(s) from none/unspecified to Single and Multi.
Napther set First occurrence (version) to 0.19498.
Napther changed Reproducible from uncertain to Yes.
Napther set Last tested (version) to 0.19498.
Napther edited Serverconfig (server.cfg). (Show Details)
Napther edited Clientconfig (settings.cfg). (Show Details)
Napther set Username on Registry to Napther.
Napther added a subscriber: Napther.
Napther created this task.
Restricted Application added a project: Issue Navigation. · View Herald TranscriptDec 3 2015, 6:37 PM
SmilingDemon shifted this object from the S1 Public space to the S3 Starmade space.Dec 6 2015, 11:01 AM
SmilingDemon changed the visibility from "Custom Policy" to "Public (No Login Required)".
SmilingDemon changed the edit policy from "Task Author" to "Starmade (Project)".
SmilingDemon set Task Type to Bug.
SmilingDemon set Category to Engine.
SmilingDemon changed Last tested (version) from 0.19498 to 0.19520 (Dev).
SmilingDemon set OS-Specific to No.
SmilingDemon set Hardware-Specific to No.
SmilingDemon set Video Card Vendor to uncertain.
SmilingDemon triaged this task as Pre-Release Quality Assurance priority.
Restricted Application added a subscriber: AndyP. · View Herald TranscriptDec 6 2015, 11:01 AM
SmilingDemon changed the task status from Open to In Queue (Game).EditedDec 6 2015, 11:05 AM

-Validated-
-Confirmed-
nothing to add

priority because it can irritate and frustrate player who are unaware of this

Restricted Application edited projects, added Starmade, Game Development; removed Issue Navigation. · View Herald TranscriptDec 6 2015, 11:05 AM
AndyP changed the task status from In Queue (Game) to In Queue.Mar 10 2017, 5:06 PM
Restricted Application added a project: Engine. · View Herald TranscriptMar 10 2017, 5:06 PM
AndyP moved this task from Backlog / Unclassed to Building on the Engine board.Mar 15 2017, 8:03 PM
AndyP edited projects, added Engine (Building); removed Engine.
lancake lowered the priority of this task from Pre-Release Quality Assurance to Normal.Apr 23 2017, 6:10 PM